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Sphere Signals7 min readBy Sphere Editorial Team11 Aug 2026

Palworld Treasure Chests: All 4,746 Pins and Where They Actually Are

Quick answer

4,746 chest pins in the 1.0 map extract. Grassland holds 2,084 and Feybreak 2,078, which together account for 88 percent of the total. Volcano has 156, Desert 139, Snow 116, and Sakurajima 46.

There are 4,746 treasure chest pins on the Palworld 1.0 map and 4,162 of them sit in just two regions. Everything else on the map is a rounding error by comparison.

The Palworld 1.0 map extract carries 4,746 treasure chest pins. The distribution is extremely lopsided: 2,084 are Grassland chests and 2,078 are Feybreak chests, which together account for 88 percent of every chest in the game. Volcano has 156, Desert 139, Snow 116, and Sakurajima just 46, with 66 Long-Hold Chests and a small set of graded Treasure Chest pins on top.

That answers the question players actually have, which is not how many chests exist but where a chest run is worth the fuel. The answer is Grassland if you are early and Feybreak if you are not, and almost nowhere else.

All 4,746 chest pins as one filterable layer. Filter by region before you plan a route.

Open chest map

Chest pins by region

  • Grassland Chest: 2,084 pins. The early game farm and the densest region on the map.
  • Feybreak Chest: 2,078 pins. The late game equivalent, at late game loot levels.
  • Volcano Chest: 156 pins.
  • Desert Chest: 139 pins.
  • Snow Chest: 116 pins.
  • Long-Hold Chest: 66 pins. Sustained interact rather than a tap.
  • Sakurajima Chest: 46 pins. Not a chest destination.
  • Sky Island Chest: 7 pins, plus a few dozen graded Treasure Chest pins across grades 1 through 6.

Run Grassland early, Feybreak later

The two big pools serve different purposes. Grassland chests are dense, safe, and pay in materials and low-tier schematics, which is exactly what a level 20 player needs. Feybreak chests are equally dense and pay at a tier that matters when you already have Hexolite gear, which is why endgame chest running is a real activity rather than nostalgia.

  • Below level 30: sweep Grassland around your home base. Chest density means you barely need a route.
  • Above level 50: Feybreak is the only chest region with comparable density and it pays properly.
  • Do not build a route for Volcano, Desert, Snow, or Sakurajima chests. Pick them up while you are there for something else.
  • The graded Treasure Chest pins are the exception. There are only a couple of dozen and they are worth a deliberate visit.

Feybreak progression order so you arrive geared rather than as loot.

Feybreak checklist

Bounty circuits pair well with a Feybreak chest sweep on the same trip.

Bounty circuit

The chests that are not ordinary chests

Three sub-layers behave differently and each is worth knowing before you plan an evening. Long-Hold Chests need a sustained interact and leave you vulnerable while it completes. Elemental lock chests, 50 of them, need a Pal of the matching element rather than a lockpicking tool. Skill fruit chests, 24 of them, are a separate layer from the 31 wild skill fruit trees.

  • 66 Long-Hold Chests. Clear the area first, then hold the interact.
  • 50 elemental lock chests: 22 Water, 18 Electric, 10 Fire. Bring the matching Pal.
  • 24 skill fruit chests, distinct from the 31 wild skill fruit trees on the map.
  • Locked chests need Lockpicking Tools, which are Ancient Technologies at levels 16, 25, and 53.

All three lockpicking tiers and how elemental locks differ from them.

Lockpicking guide

Treasure maps are a fourth chest system with their own dig sites.

Treasure maps

Is chest running actually worth it

Honestly, for schematics specifically, no. Dungeon bosses and Hack Terminals are better sources and there are 189 dungeon pins and 106 Hack Terminals to work through. Chest running is worth it for materials volume, for early game acceleration, and as something to do while travelling. Treat it as the thing you do on the way rather than the destination.

Dungeons ranked by loot value rather than difficulty.

Dungeon loot

Where legendary schematics genuinely come from.

Schematic farms

Common questions

Short answers for searches that should land here, with links to the item, map pin, or related guide when you need more detail.

How many treasure chests are there in Palworld?
4,746 chest pins in the 1.0 map extract. Grassland holds 2,084 and Feybreak 2,078, which together account for 88 percent of the total. Volcano has 156, Desert 139, Snow 116, and Sakurajima 46. Chest map
Where is the best chest farm in Palworld?
Grassland below level 30 and Feybreak above level 50. Those are the only two regions with real chest density, and Feybreak pays at a loot tier that still matters once you have endgame gear. Feybreak checklist
What is a Long-Hold Chest in Palworld?
A chest that requires a sustained interact rather than a tap. There are 66 of them on the map, and because the hold leaves you stationary and vulnerable, clear the surrounding area before starting one.
Are chests a good source of schematics in Palworld?
Not really. Dungeon bosses and the 106 Hack Terminals on the map are far better schematic sources. Chest running is worth it for raw material volume and early game acceleration, so treat it as something you do while travelling. Schematic farms
Written & reviewed by Sphere Editorial Team·Last reviewed 2026-09-03·Game version 1.0.3·Published 2026-08-11
Sources:Palworld game tables extractMap POI extract

Sphere Signals

Published 11 Aug 2026

PreviousPalworld Movement Gear: Grappling Guns, Air Dash, and Jump BootsNextPalworld Dimensional Pal Storage: Two Ancient Points, Massive Payoff

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