Palworld Merchant Locations: Village, Dungeon, Desert, Volcano, and Caravans
Palworld has ten merchant types in live shop data: four Gold biome and dungeon shops, three special-currency vendors, and three roamers. We list stock and where to look, even while map merchant pins are still catching up.
Merchants refill basics, sell schematics, and gate special currencies. Fixed shops sit in villages, deserts, volcanoes, and dungeons. Arena, Medal, and Bounty vendors spend tickets, medals, and bounty tokens. Traveling Caravan, Wandering Merchant, and Vagrant Trader roam the overworld.
Our item database has full sold-by stock for all ten. Merchant map pins are still landing in our extract, so the map deep link below opens the Merchants filter section ready for pins. Until those pins ship, use the region and system landmarks in this guide, plus Dungeon and Bounty pins for two fixed hub types.
Open the interactive map with Merchants filters expanded (Wandering, Pal, Arena, Black Marketeer).
Open merchant map filtersSearch any material and read the Sold by section for merchant, price, and currency.
Open Items catalogDungeon Merchants sit on dungeon routes. Bounty Vendor pairs with bounty boards.
Dungeon + bounty mapMerchant roster at a glance
- Village Merchant: fixed, Gold Coin, 39 items. Early food, organs, seeds, hat schematics.
- Desert Merchant: fixed, Gold Coin, 42 items. Ice Organ, cold pelt armor, Ground / Grass skill fruits.
- Volcano Merchant: fixed, Gold Coin, 42 items. Flame Organ, heat pelt armor, Fire / Water skill fruits.
- Dungeon Merchant: fixed, Gold Coin, 33 items. Ammo, food, organs, and Aquatic Pal Fluids.
- Arena Vendor: fixed, Battle Ticket, 53 items. Skill fruits, implants, schematics, fruits.
- Medal Vendor: fixed, Medals, 37 items. Work handbooks, elixirs, fruits, Lily spear schematics.
- Bounty Vendor: fixed, Bounty Proof, 18 items. Implants, Kinship Peach, fruits, Gold Coin.
- Traveling Caravan: roaming, Gold Coin, 109 items. Biggest Gold catalog (ammo, mats, food).
- Wandering Merchant: roaming, Gold Coin, 32 items. Fluids, organs, meds, bait.
- Vagrant Trader: roaming, Gold Coin, 8 items. Wood, Ore, spheres, Bread.
Fixed Gold shops
Village Merchant
Look for the Village Merchant in settled village hubs. Gold Coin shop with early staples: Arrow, Simple Bait, medical supplies, Egg, Milk, Red Berries, Wheat, Berry Seeds, Electric Organ, Flame Organ, Hardwood, Leather, Diamond, Emerald, and several hat schematics (Farming Hat, Tocotoco Cap, Penking Cap, and more).

Simple Bait
Consumables
Basic fishing bait used to lure in Pals. Required for fishing.

Electric Organ
Materials
Material obtainable from Electric Pals. It stores electricity, but requires caution when used.

Flame Organ
Materials
Material obtainable from Fire Pals. Can be used to make Fire Arrow and more.

Low Grade Medical Supplies
Consumables
Low Grade Medical Supplies good for Sick, Sprain, and Overfull. They don't heal Health when eaten, however.
Desert Merchant
Desert Merchant sits in Desiccated Dunes settlements. Shared Gold staples with Volcano Merchant (ammo, meds, bait, precious mats), plus desert-leaning stock: Ice Organ, Cold Resistant Pelt Armor, Musket, and Ground / Grass skill fruits such as Sand Tornado, Stone Cannon, and Seed Mine.
Desert water treasure and fish ponds also drop Aquatic Pal Fluids while you are in the dunes.
Aquatic Pal Fluids guideVolcano Merchant
Volcano Merchant is the Mount Obsidian counterpart. Same shared Gold core as Desert Merchant, but with Flame Organ, Heat Resistant Pelt Armor, Fire Arrow, Makeshift Handgun, Fire skill fruits, and Water Skill Fruit: Aqua Burst.

Flame Organ
Materials
Material obtainable from Fire Pals. Can be used to make Fire Arrow and more.

Ice Organ
Materials
Material obtainable from Ice Pals. Can be used to make Ice Mine and more.

Heat Resistant Pelt Armor
Armor
A Pelt Armor produced in hot regions. Can withstand some heat.

Cold Resistant Pelt Armor
Armor
A Pelt Armor produced in cold regions. Can withstand freezing cold temperatures.
Dungeon Merchant
Dungeon Merchant is the fixed Gold counter inside dungeons. Stock is combat travel food: ammo, Low Quality Recovery Meds, Suspicious Juice, meats, and material organs. This is also one of the three shops that sell Aquatic Pal Fluids for 300 Gold Coin.

Aquatic Pal Fluids
Materials
Bodily fluids taken from a Water Pal. Their high viscosity makes them a handy material.

Low Quality Recovery Meds
Consumables
Medicine that heals wounds over time. Low quality, but restores some Health.

Suspicious Juice
Consumables
Juice that improves mood when consumed. Drinking it increases work speed for a period of time, but lowers SAN.
Dungeon entrance pins on the interactive map.
Open dungeon mapSpecial currency vendors
Arena Vendor (Battle Tickets)
Find the Arena Vendor at the Pal Arena. Everything costs Battle Ticket. Highlights: element skill fruits (30-45 tickets), implants such as Infinite Stamina and Runner (50), Life / Power / Stout Fruit (100), Pal Reverser (35), and late schematics like Core Eject Shotgun or Marksman Revolver (1300).

Battle Ticket
Materials
Earned by winning solo matches in the arena. Collect enough and you can trade them for special rewards.

Pal Reverser
Consumables
A mysterious medicine that can change a Pal's gender. Can be used at the Pal Surgery Table.

Life Fruit
Enhancement
Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Health.

Power Fruit
Enhancement
Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Attack.
Medal Vendor (Medals)
Medal Vendor spends Medals on work suitability handbooks (Applied Mining, Watering, Transporting, and the rest at 300 Medals), Burden / Might / Speed / Stamina elixirs (200), Life Fruit and Power Fruit (200), Starfruit tiers, cosmetic hats, and Lily's Spear schematics (600 / 840).
- Handbooks permanently expand which work tasks a Pal can take. Grab the suitability you are short on first.
- Elixirs and fruits here overlap Bounty / Arena fruit lines. Spend Medals on handbooks when tickets are scarce.
Bounty Vendor (Bounty Proof)
Bounty Vendor sits with the bounty board loop. Prices use Successful Bounty Token / Hard Bounty Token progress (Bounty Proof in shop data). Stock includes combat implants (Artisan, Musclehead, Vanguard, and more at 15), Kinship Peach (15), Life / Power / Stout Fruit (25), Ripe Starfruit (50), Advanced Technical Manual (5), Pal Reverser (7), and 1 Gold Coin for 1 Bounty Proof when you just need cash.
Bounty pins so you can farm tokens before spending them.
Open bounty mapRoaming merchants
These three move. Watch roads, Fast Travel hubs, and busy biome edges. Stock is always available in our item Sold by rows even when you have not met them that session.
Traveling Caravan (109 Gold items)
Largest Gold catalog. Deep ammo line (Arrow through Beam Launcher Ammo), ingredients, food, materials, and Aquatic Pal Fluids at 300 Gold Coin. Best roaming restock when you are mid-expedition and out of bullets or bait.
Wandering Merchant (32 Gold items)
Smaller Gold shop with high-value mats: Aquatic Pal Fluids, Bone, organs, Leather, meds, Simple Bait, and a few skill fruits. Overlaps Dungeon Merchant for fluids if you cannot dive a dungeon right now.
Vagrant Trader (8 Gold items)
Tiny emergency stall: Wood, Hardwood, Stone, Ore, Bread, Pal Sphere, Mega Sphere, and Giga Sphere. Useful when you forgot spheres on a capture run.

Aquatic Pal Fluids
Materials
Bodily fluids taken from a Water Pal. Their high viscosity makes them a handy material.

Pal Sphere
Spheres
An item that captures Pals when thrown. This basic model is only effective on low level Pals.

Mega Sphere
Spheres
An item that captures Pals when thrown. Its capabilities have been improved, allowing it to catch a wider range of Pals.

Giga Sphere
Spheres
An item that captures Pals when thrown. Able to capture moderately powerful Pals.
What to buy first
- Early: Village Merchant food, seeds, and Simple Bait. Vagrant Trader spheres if you are empty.
- Exploration: Desert vs Volcano Merchant for the organ and pelt armor matching the biome you are entering.
- Dungeons: Dungeon Merchant fluids and ammo between floors.
- Progression sinks: Arena skill fruits and implants, Medal handbooks, Bounty implants and Kinship Peach.
- Bulk fluids: prefer Water Pal farms over buying 300 Gold each once you need saddle-scale stacks.
Aquatic Pal Fluids farms, treasure, fishing, and crafts.
Pal Fluids guidePlayer IV fruits and elixirs overlap Arena / Medal / Bounty stock.
Player IVs and LotusesMore in Advanced Progression & Gathering