Palworld Status Effects Guide: Burn, Soak, Poison, Blind (1.0)
Burn, Soak, Poison, Ivy-Covered, Electrify, Muddy, Blind, Freeze, Darkness, and Stun. What each does, who amps it, and which partner skills explode or convert it.
Status effects are elemental debuffs and damage plans, not flavor text. Skills apply them. Partner skills amp them, explode them, convert them, or grant immunity. Element matchups also change while a target is afflicted.
- Most statuses replace each other. Landing Soak on a Blinded target swaps Blind for Soak.
- Poison is the exception: it can sit alongside another status.
- Condensed Level scales many partner skill percentages (often 50% toward 65%). Condense the amp or explode Pal first.
- Apply methods: active skills / Skill Fruits, player-apply partner skills while the Pal is in party, mounts that change your attack type, and world hazards (lava, water, toxic pools).
Browse every teachable skill that lists a status effect.
Skills: Has status effectBurn
Fire DoT over time. Grass damage into a Burned target is reduced. Fire and Water Pals resist being Burned. Dodge rolling shortens Burn duration.
RenjishiBurnApply
Stage Combat
Stage Combat: your attacks inflict Burn while Renjishi is in the party.
Jormuntide IgnisBurnAmp +50-65%
Stormbringer Lava Dragon
Stormbringer Lava Dragon: player and Pal damage vs Burned. Lava nullify, rideable.
FlaracleBurnExplode
Burning Future
Burning Future: hitting a Burned enemy explodes for 40-60% of your Attack to nearby foes.
MajexBurnFlame aura
Phantasmal Arcana
Phantasmal Arcana: hitting Burned targets leaves a flame field for continuous damage.
Elphidran AquaBurnImmunity
Amicable Water Dragon
Amicable Water Dragon: party takes less Fire damage and is immune to Burn.
Burn partner skills. Amp and explode lines do not stack with a second copy of the same Pal.
Soak (Wetness)
Water status (skills often label it Wetness). Slows movement. Electric damage into a Soaked target is increased. Fire damage is reduced. Swimming applies Soak. Water Pals resist it.
OphydiaSoakApply
Glorious Mist
Glorious Mist: your attacks inflict Soak while Ophydia is in the party.
JormuntideSoakAmp +50-65%
Stormbringer Sea Dragon
Stormbringer Sea Dragon: player and Pal damage vs Soaked enemies. Rideable on water.
Elgrove CrystFreeze on SoakConvert
Father Winter's Threat
Father Winter's Threat: your strike Freezes enemies that are already Soaked.
Snock LuxSoakImmunity
Grounding Shell
Grounding Shell: party takes less Water damage and is immune to Soak.
Soak is the bridge into Freeze via Elgrove Cryst, and a damage amp seat for Water Jormuntide.
Poison
Dark DoT. Unlike other ailments, Poison can stack with a second status. Strong for long fights and for partner skills that punish Poisoned targets.
DandilordPoisonApply + immunity
Mist Stalwart
Mist Stalwart: when activated, your attacks inflict Poison. Party is immune to Poison and World Tree toxic gas.
PrixterPoisonAmp +50-65%
Phantom Venom
Phantom Venom: player and Pal damage vs Poisoned enemies. Does not stack.
BakemiPoisonAttack down
Grinning Death
Grinning Death: hitting Poisoned enemies cuts their Attack by 40-80%.
Dark Skill Fruit: Poison Blast
Poison
Use on a Pal to teach .
Dark Skill Fruit: Poison Shower
Poison
Use on a Pal to teach .

Ivy-Covered (Ivy Cling)
Grass vines. Slows movement. Fire damage into an Ivy-Covered target is increased. Players cannot jump or dodge while Ivy-Covered. Fire and Grass Pals resist it.
Needoll NoctIvy-CoveredApply
Hug You So Much
Hug You So Much: your attacks inflict Ivy-Covered while Needoll Noct is in the party.
NeedollIvy-CoveredAmp +50-65%
Hug Me Please
Hug Me Please: player and Pal damage vs Ivy-Covered enemies.
SilvanceIvy-CoveredExplode
Spore Stalwart
Spore Stalwart: hitting Ivy-Covered enemies explodes for 40-60% of your Attack. Also blocks World Tree explosive spores.
SoufflineIvy-CoveredCapture
Fuzzy Fairy
Fuzzy Fairy: higher capture rate on Ivy-Covered Pals.
Petallia IgnisIvy-CoveredImmunity
Passion of the Flower Spirit
Passion of the Flower Spirit: party takes less Grass damage and is immune to Ivy-Covered.
Electrify (Shock)
Electric paralysis. Target cannot act while shocked. Water damage into an Electrified target is increased. Electric and Ground Pals resist it. Skills list this as Electrical / Shock.
Filter Electric skills that apply Shock, then pair Slowatt for the discharge pop.
Skills with status effectsMuddy
Ground mud. Slows movement. Grass damage into a Muddy target is increased. Electric damage is reduced. Dodge rolling shortens Muddy duration.
Surfent TerraMuddyApply
Sand Swimmer
Sand Swimmer: your attacks inflict Muddy while Surfent Terra is in the party.
PierdonMuddyAmp +50-65%
Power Stone
Power Stone: player and Pal damage vs Muddy enemies.
Wumpo BotanMuddyImmunity
Guardian of the South
Guardian of the South: party takes less Ground damage and is immune to Muddy.
Blind
Vision and tracking break down. Strong fight control when your hits keep applying it. Dark mounts and partner skills are the cleanest apply routes.
VenusaBlindApply
Snake's Sagacity
Snake's Sagacity: your attacks inflict Blind while Venusa is in the party.
RoujayBlindAmp +50-65%
Dark-Nester
Dark-Nester: player and Pal damage vs Blinded enemies. Flying mount.
Frostallion NoctBlindMount apply
Black Steed
Black Steed: while mounted, your attacks become Dark, inflict Blind, and gain Attack.
Kitsun NoctBlindImmunity
Gloomhowl
Gloomhowl: party takes less Dark damage and is immune to Blind.
Freeze
Hard crowd control. Target cannot act while Frozen. Apply with Ice skills, Frostallion while mounted, or convert from Soak with Elgrove Cryst.
FrostallionFreezeMount apply
Icy Steed
Icy Steed: while mounted, your attacks become Ice, inflict Freeze, and gain Attack.
Elgrove CrystFreeze on SoakConvert
Father Winter's Threat
Father Winter's Threat: Freeze enemies that are already Soaked with one player strike.
MufflyFreezeCapture
Fluffy Flutterer
Fluffy Flutterer: higher capture rate on Frozen Pals.
KitsunFreezeImmunity
Wolf of the Sun
Wolf of the Sun: party takes less Ice damage and is immune to Freeze.
Status also raises capture odds. Capture math lives here.
Status and capture scalingDarkness
Applied by many Dark skills (Dark Whisp, Dark Laser, Nightmare Ball, and more). Use it as a Dark kit status tag when you filter Skills. Pair with Blind teams when you want Dark control on top of partner Blind.
Open Dark Whisp and other Darkness skills in the Skills tool.
Dark WhispStun
Rare hard interrupt on active skills (Stone Cannon carries Stun in live data). Aegidron's Indestructible Fortress grants Stun immunity and cuts explosive damage. Treat Stun as opportunistic CC, not a full team engine.
How to build a status team
- Pick one primary status. Add apply (skill fruit or player-apply partner) plus either an amp (+50-65%) or an explode / convert partner.
- Do not duplicate the same amp Pal. Condensing that seat toward 4 stars raises the percentage more than a second copy.
- Player-apply lines (Burn, Blind, Soak, Muddy, Ivy-Covered) want Attack foods and Attack accessories so your hits keep landing the status.
- Element modifiers matter: Soak boosts Electric, Ivy-Covered boosts Fire, Electrify boosts Water, Muddy boosts Grass and softens Electric.
Save apply Pals, amps, weapons, and foods in Advanced team builder.
Advanced PartiesClassic Attack and Defense aura teams when you are not running status.
Element team synergiesDual status builds
Because only Poison pairs with a second status, real parties are Poison plus one partner: Blind, Burn, Soak, Ivy-Covered, Muddy, Electrify, or Freeze. Venusa for Blind. Dandilord when Poison is the apply seat.
Full dual-status rosters with partner skill tables for each pairing.
Dual Status Effect BuildsMore in Combat Formulas & Elements


