Tracking and Fixing Base Pal Sanity (SAN) & Sudden Illnesses
You return to base to find your best workers depressed, fractured, or starving, usually a layout problem, not bad luck.
Every base Pal carries a Sanity (SAN) value that drains as it works, gets hungry, or fails to find rest. Let it fall far enough and the Pal develops status conditions (depression, fractures, ulcers) that tank its output or take it out of rotation entirely.
The thresholds that matter
As a rule of thumb, keeping a Pal above 50 SAN keeps it healthy; sustained time below that threshold is what triggers the illness rolls. The two biggest drains are hunger (undersupplied feed boxes) and idle stress from workers that cannot reach a bed or a relaxation structure.
Design SAN recovery into the layout
- Place hot spring arrays central to the work floor so recovery walks are short.
- Provide high-tier beds at a ratio that covers your worker cap, not just a few Pals.
- Keep feed boxes stocked and reachable to stop the hunger drain at its source.
Correct ratios of springs and beds relative to your worker cap remove the pathing bottleneck where too many Pals compete for too few recovery nodes, the hidden cause of most base-wide SAN collapses.
Planning a healthy base? Scope your worker roster first.
Open the PalDexMore in Base Efficiency & Worker Math