
Active Skill
Jumping Claw
Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.
Dark
55
7s
7.9
400–500
Melee
1
Unique_Werewolf_Scratch
Darkness 50
Quick answer
Jumping Claw is a Dark Melee active skill in Palworld with 55 power and a 7s cooldown. That is about 7.9 power per second of cooldown. Max range 400–500. Status: Darkness 50. It is learned natively by 1 Pals. This skill is Unique to specific Pals..
HowJumping Clawplays
Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy. As aDarkmeleeskill,Jumping Clawsits at55 powerwitha 7s cooldown (about 7.9 power per second of cooldown). Unique skills stay locked to their native Pals, so party building matters more than fruit farming. Watch for Darkness 50 when timing the cast.
- Native learners:1 (first unlock around Lv.7)
- Sources:natural level-up
Learned By
1 native learners
Availability
How to obtain
Natural
Learned by leveling specific Pals (from Lv.7)
Common questions
Short answers for searches that should land here, with links to the item, map pin, or related guide when you need more detail.
- Which Pals learn Jumping Claw?
- Jumping Claw is learned natively by 1 Pals, from level 7. Open Learned By for every species with Dex links. View learners
- How do you get Jumping Claw?
- It can be learned naturally by specific Pals as they level. Unique skills cannot be fruit-taught onto arbitrary Pals. View availability
- Is Jumping Claw worth teaching with a skill fruit?
- Jumping Claw is Unique, so fruit teaching is not the usual path. Use Pals that unlock it natively. Compare related skills
