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Combat Formulas & Elements4 min read

Status Effects & Capture Probability Scaling

Even at low HP, expensive spheres bounce off targets if you ignore the status window.

Capture chance is not just a function of remaining HP and sphere tier. Status effects apply a multiplier to the final capture percentage, which is why a low-HP target can still resist an ultimate sphere if you skip the setup.

Which statuses help

Crowd-control statuses like Freeze, Shock and Entangle each modify the base capture multiplier, raising your odds on the same throw. Applying one before you throw is often worth more than upgrading the sphere itself.

Applying the window cleanly

  • Use a reliable low-damage status source so you don't overkill through the Ring of Mercy.
  • Throw during the status window, not after it lapses.
  • Stack HP reduction with a status for the strongest combined multiplier.

Find the tools that apply Freeze, Shock and Entangle fastest.

Browse capture tools
PreviousSeparate Cooldown Loops, The Mounting Animation ExploitNextNavigating Sunreach, Defense Modules & The Wing Pack Meta

More in Combat Formulas & Elements

Same-Type Attack Bonus (STAB) Math & Elemental SynergiesPartner Skill Modifiers, How Mounted Attacks Alter Player ScalingThe Ring of Mercy Loophole, Capturing Without Killing

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