Combat Formulas & Elements4 min read
Separate Cooldown Loops, The Mounting Animation Exploit
Boss fights demand maximum skill output inside the 2-minute Arena limit, and cooldowns behave differently when you mount.
High-tier boss battles and the 2-minute Arena limit reward players who can chain heavy-hitting abilities faster than their cooldowns should allow. The trick lives in how the game tracks cooldowns for the ridden versus autonomous states.
Two independent trackers
A Pal's active skill cooldown runs on a separate timer depending on whether it is being ridden or fighting on its own. Firing a big mounted ability starts the mounted cooldown; dismounting and sending the Pal out to fight lets it use a fresh, separately-tracked cooldown, and vice versa.
The optimal swap loop
- Fire the heavy mounted skill, then dismount.
- Let the Pal use its autonomous skill on its own timer.
- Remount once the mounted timer is up, effectively doubling your burst windows.
Pick the highest-burst Pals for Arena and boss runs.
See the fighting tier listsMore in Combat Formulas & Elements