{
  "contract": "sphere-data/v1",
  "site": "palsphere",
  "extractedAt": "2026-07-29T15:57:31.794Z",
  "gameVersion": "1.0",
  "count": 1623,
  "groups": [
    {
      "id": "Accessory_TalentChecker",
      "displayName": "Ability Glasses",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "Glasses used to discern hidden Pal potentials. Displays Health, Attack and Defense stats on a scale of 0 to 100.",
      "weight": 1,
      "maxStack": 1,
      "price": 51600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_TalentChecker",
          "name": "Ability Glasses",
          "tier": 1,
          "rarity": "rare",
          "description": "Glasses used to discern hidden Pal potentials. Displays Health, Attack and Defense stats on a scale of 0 to 100.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AirDash1",
      "displayName": "Air Dash Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to dash in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 54120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AirDash1",
          "name": "Air Dash Boots",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that allows the player to dash in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_SuperJumpAir_2",
      "displayName": "Air Walker Ex",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform double jumps in mid-air when equipped. Also grants a double mid-air dash.",
      "weight": 2,
      "maxStack": 1,
      "price": 406440,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_SuperJumpAir_2",
          "name": "Air Walker Ex",
          "tier": 2,
          "rarity": "epic",
          "description": "An accessory that allows the player to perform double jumps in mid-air when equipped. Also grants a double mid-air dash.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpAir_1",
      "displayName": "Air Walker Mk I",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to jump in mid-air when equipped. Also grants a mid-air dash.",
      "weight": 2,
      "maxStack": 1,
      "price": 133920,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpAir_1",
          "name": "Air Walker Mk I",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that allows the player to jump in mid-air when equipped. Also grants a mid-air dash.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpAir_2",
      "displayName": "Air Walker Mk II",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to jump in mid-air when equipped. Also grants a double mid-air dash.",
      "weight": 2,
      "maxStack": 1,
      "price": 210360,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpAir_2",
          "name": "Air Walker Mk II",
          "tier": 2,
          "rarity": "epic",
          "description": "An accessory that allows the player to jump in mid-air when equipped. Also grants a double mid-air dash.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_SuperJumpAir_1",
      "displayName": "Air Walker Mk III",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform double jumps in mid-air when equipped. Also grants a mid-air dash.",
      "weight": 2,
      "maxStack": 1,
      "price": 272400,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_SuperJumpAir_1",
          "name": "Air Walker Mk III",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that allows the player to perform double jumps in mid-air when equipped. Also grants a mid-air dash.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpPower_Increase",
      "displayName": "Anti-gravity Belt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that increases the player's jump power when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 23160,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpPower_Increase",
          "name": "Anti-gravity Belt",
          "tier": 1,
          "rarity": "uncommon",
          "description": "An accessory that increases the player's jump power when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFEarth_ElementBoost_1",
      "displayName": "Anubis's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Ground damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 48480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFEarth_ElementBoost_1",
          "name": "Anubis's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Ground damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AT_1",
      "displayName": "Attack Pendant",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Attack.",
      "weight": 2,
      "maxStack": 1,
      "price": 16500,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AT_1",
          "name": "Attack Pendant",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Attack.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_AT_2",
          "name": "Attack Pendant +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Attack.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_AT_3",
          "name": "Attack Pendant +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Attack.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_Attack_up1",
      "displayName": "Attack Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Attack of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 21960,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_Attack_up1",
          "name": "Attack Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Attack of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_Attack_up2",
          "name": "Attack Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_Attack_up3",
          "name": "Attack Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Attack of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFFire_ElementBoost_1",
      "displayName": "Blazamut's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Fire damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 38280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFFire_ElementBoost_1",
          "name": "Blazamut's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Fire damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Fire_1",
      "displayName": "Blazehowl Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Grass damage of the Pal fighting alongside you. It also significantly increases the Fire damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 31200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Fire_1",
          "name": "Blazehowl Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Grass damage of the Pal fighting alongside you. It also significantly increases the Fire damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATNormal_ElementBoost_1",
      "displayName": "Celestial Emperor's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Neutral damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 51480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATNormal_ElementBoost_1",
          "name": "Celestial Emperor's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Neutral damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GasMask",
      "displayName": "Corrosive Mist Mask",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "A mask with a special filtration system. Negates damage taken from corrosive mist.",
      "weight": 2,
      "maxStack": 1,
      "price": 168000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GasMask",
          "name": "Corrosive Mist Mask",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mask with a special filtration system. Negates damage taken from corrosive mist.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Ice_1",
      "displayName": "Cryolinx Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Dragon damage of the Pal fighting alongside you. It also significantly increases the Ice damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 40680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Ice_1",
          "name": "Cryolinx Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Dragon damage of the Pal fighting alongside you. It also significantly increases the Ice damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Dark_1",
      "displayName": "Dark Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Dark damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 16560,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Dark_1",
          "name": "Dark Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Dark damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Dark_2",
          "name": "Dark Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Dark damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Dark_3",
          "name": "Dark Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Dark damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_defense_1",
      "displayName": "Defense Pendant",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Defense.",
      "weight": 2,
      "maxStack": 1,
      "price": 15540,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_defense_1",
          "name": "Defense Pendant",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Defense.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_defense_2",
          "name": "Defense Pendant +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Defense.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_defense_3",
          "name": "Defense Pendant +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Defense.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_Defense_up1",
      "displayName": "Defense Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Defense of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 32400,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_Defense_up1",
          "name": "Defense Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Defense of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_Defense_up2",
          "name": "Defense Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_Defense_up3",
          "name": "Defense Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Defense of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATDragon_ElementBoost_1",
      "displayName": "Divine Dragon's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Dragon damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 67200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATDragon_ElementBoost_1",
          "name": "Divine Dragon's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Dragon damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_PPAT_1",
      "displayName": "Dogen Emblem",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 70620,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_PPAT_1",
          "name": "Dogen Emblem",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AirDash2",
      "displayName": "Double Air Dash Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform double dashes in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 153120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AirDash2",
          "name": "Double Air Dash Boots",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that allows the player to perform double dashes in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpCount_Increase1",
      "displayName": "Double Jump Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to jump in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 54120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpCount_Increase1",
          "name": "Double Jump Boots",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that allows the player to jump in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Dragon_1",
      "displayName": "Dragon Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Dragon damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 24960,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Dragon_1",
          "name": "Dragon Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Dragon damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Dragon_2",
          "name": "Dragon Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Dragon damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Dragon_3",
          "name": "Dragon Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Dragon damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATEarth_ElementBoost_1",
      "displayName": "Earth Emperor's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Ground damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 43680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATEarth_ElementBoost_1",
          "name": "Earth Emperor's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Ground damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Electricity_1",
      "displayName": "Electric Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Electric damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 16560,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Electricity_1",
          "name": "Electric Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Electric damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Electricity_2",
          "name": "Electric Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Electric damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Electricity_3",
          "name": "Electric Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Electric damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Dargon_1",
      "displayName": "Elphidran Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Dark damage of the Pal fighting alongside you. It also significantly increases the Dragon damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 35280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Dargon_1",
          "name": "Elphidran Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Dark damage of the Pal fighting alongside you. It also significantly increases the Dragon damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_ExplosionResist",
      "displayName": "Explosion-resistant Undershirt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "A lightweight yet durable undergarment made from special fibers. It nullifies damage from explosions.",
      "weight": 2,
      "maxStack": 1,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_ExplosionResist",
          "name": "Explosion-resistant Undershirt",
          "tier": 1,
          "rarity": "legendary",
          "description": "A lightweight yet durable undergarment made from special fibers. It nullifies damage from explosions.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Water_1",
      "displayName": "Faleris Aqua Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Fire damage of the Pal fighting alongside you. It also significantly increases the Water damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 36600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Water_1",
          "name": "Faleris Aqua Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Fire damage of the Pal fighting alongside you. It also significantly increases the Water damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Fire_2",
      "displayName": "Faleris Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Ice damage of the Pal fighting alongside you. It also significantly increases the Fire damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 34080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Fire_2",
          "name": "Faleris Ring",
          "tier": 2,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Ice damage of the Pal fighting alongside you. It also significantly increases the Fire damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Electricity_1",
      "displayName": "Fenglope Lux Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Water damage of the Pal fighting alongside you. It also significantly increases the Electric damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 38280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Electricity_1",
          "name": "Fenglope Lux Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Water damage of the Pal fighting alongside you. It also significantly increases the Electric damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Fire_1",
      "displayName": "Fire Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Fire damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 18360,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Fire_1",
          "name": "Fire Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Fire damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Fire_2",
          "name": "Fire Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Fire damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Fire_3",
          "name": "Fire Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Fire damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATFire_ElementBoost_1",
      "displayName": "Flame Emperor's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Fire damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 41880,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATFire_ElementBoost_1",
          "name": "Flame Emperor's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Fire damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFIce_ElementBoost_1",
      "displayName": "Frostallion's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Ice damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 41880,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFIce_ElementBoost_1",
          "name": "Frostallion's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Ice damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Leaf_1",
      "displayName": "Grass Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Grass damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 15960,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Leaf_1",
          "name": "Grass Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Grass damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Leaf_2",
          "name": "Grass Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Grass damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Leaf_3",
          "name": "Grass Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Grass damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Earth_1",
      "displayName": "Ground Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Ground damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 24960,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Earth_1",
          "name": "Ground Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Ground damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Earth_2",
          "name": "Ground Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Ground damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Earth_3",
          "name": "Ground Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Ground damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_PalExp_Increase_1",
      "displayName": "Growth Acceleration Bell",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Pal EXP.",
      "weight": 2,
      "maxStack": 1,
      "price": 22920,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_PalExp_Increase_1",
          "name": "Growth Acceleration Bell",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Pal EXP.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_PalExp_Increase_2",
          "name": "Growth Acceleration Bell +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Pal EXP.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_PalExp_Increase_3",
          "name": "Growth Acceleration Bell +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Pal EXP.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFNormal_ElementBoost_1",
      "displayName": "Hartalis's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Neutral damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 43680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFNormal_ElementBoost_1",
          "name": "Hartalis's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Neutral damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HeatResist_1",
      "displayName": "Heat Resistant Undershirt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Heat Resistance.",
      "weight": 2,
      "maxStack": 1,
      "price": 16540,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HeatResist_1",
          "name": "Heat Resistant Undershirt",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Heat Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HeatResist_2",
          "name": "Heat Resistant Undershirt +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Heat Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HeatResist_3",
          "name": "Heat Resistant Undershirt +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Heat Resistance.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATIce_ElementBoost_1",
      "displayName": "Ice Emperor's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Ice damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 41880,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATIce_ElementBoost_1",
          "name": "Ice Emperor's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Ice damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Ice_1",
      "displayName": "Ice Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Ice damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 18360,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Ice_1",
          "name": "Ice Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Ice damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Ice_2",
          "name": "Ice Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Ice damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Ice_3",
          "name": "Ice Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Ice damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_WKMC_1",
      "displayName": "Islander's Tool Belt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises carrying capacity. It also significantly increases work speed.",
      "weight": 2,
      "maxStack": 1,
      "price": 58620,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_WKMC_1",
          "name": "Islander's Tool Belt",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises carrying capacity. It also significantly increases work speed.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFDragon_ElementBoost_1",
      "displayName": "Jetragon's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Dragon damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 47280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFDragon_ElementBoost_1",
          "name": "Jetragon's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Dragon damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Dark_1",
      "displayName": "Katress Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Neutral damage of the Pal fighting alongside you. It also significantly increases the Dark damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 34080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Dark_1",
          "name": "Katress Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Neutral damage of the Pal fighting alongside you. It also significantly increases the Dark damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HP_1",
      "displayName": "Life Pendant",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Health.",
      "weight": 2,
      "maxStack": 1,
      "price": 16500,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HP_1",
          "name": "Life Pendant",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Health.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HP_2",
          "name": "Life Pendant +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Health.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HP_3",
          "name": "Life Pendant +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Health.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATElectricity_ElementBoost_1",
      "displayName": "Lord Of Lightning's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Electric damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 40080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATElectricity_ElementBoost_1",
          "name": "Lord Of Lightning's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Electric damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATWater_ElementBoost_1",
      "displayName": "Lord Of The Sea's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Water damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 47280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATWater_ElementBoost_1",
          "name": "Lord Of The Sea's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Water damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATDark_ElementBoost_1",
      "displayName": "Lord Of The Underworld's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Dark damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 45480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATDark_ElementBoost_1",
          "name": "Lord Of The Underworld's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Dark damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFDark_ElementBoost_1",
      "displayName": "Lyleen Noct's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Dark damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 35880,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFDark_ElementBoost_1",
          "name": "Lyleen Noct's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Dark damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFLeaf_ElementBoost_1",
      "displayName": "Lyleen's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Grass damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 39480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFLeaf_ElementBoost_1",
          "name": "Lyleen's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Grass damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Earth_1",
      "displayName": "Menasting Terra Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Electric damage of the Pal fighting alongside you. It also significantly increases the Ground damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 41280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Earth_1",
          "name": "Menasting Terra Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Electric damage of the Pal fighting alongside you. It also significantly increases the Ground damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HeatColdResist_1",
      "displayName": "Multiclimate Undershirt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Heat and Cold Resistance.",
      "weight": 2,
      "maxStack": 1,
      "price": 167040,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HeatColdResist_1",
          "name": "Multiclimate Undershirt",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Heat and Cold Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HeatColdResist_2",
          "name": "Multiclimate Undershirt +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Heat and Cold Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_HeatColdResist_3",
          "name": "Multiclimate Undershirt +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Heat and Cold Resistance.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFWater_ElementBoost_1",
      "displayName": "Neptilius's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Water damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 55200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFWater_ElementBoost_1",
          "name": "Neptilius's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Water damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Normal_1",
      "displayName": "Neutral Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Neutral damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 14580,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Normal_1",
          "name": "Neutral Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Neutral damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Normal_2",
          "name": "Neutral Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Neutral damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Normal_3",
          "name": "Neutral Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Neutral damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_DFElectricity_ElementBoost_1",
      "displayName": "Orserk's Talisman",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Electric damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 40080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_DFElectricity_ElementBoost_1",
          "name": "Orserk's Talisman",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Electric damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_NonkChecker_1",
      "displayName": "Pal Tamer's Glasses",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "Eyewear for Pal Tamers. The wearer's attacks will not reduce the target's Health below 1. Reveals hidden Pal potentials.",
      "weight": 2,
      "maxStack": 1,
      "price": 46200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_NonkChecker_1",
          "name": "Pal Tamer's Glasses",
          "tier": 1,
          "rarity": "epic",
          "description": "Eyewear for Pal Tamers. The wearer's attacks will not reduce the target's Health below 1. Reveals hidden Pal potentials.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_WorkSpeed_1",
      "displayName": "Pendant Of Diligence",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Work Speed.",
      "weight": 2,
      "maxStack": 1,
      "price": 16500,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_WorkSpeed_1",
          "name": "Pendant Of Diligence",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Work Speed.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_WorkSpeed_2",
          "name": "Pendant Of Diligence +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Work Speed.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_WorkSpeed_3",
          "name": "Pendant Of Diligence +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Work Speed.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Avoid_1",
      "displayName": "Phantom Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that extends the invincibility period of rolls and sidesteps.",
      "weight": 2,
      "maxStack": 1,
      "price": 121860,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Avoid_1",
          "name": "Phantom Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that extends the invincibility period of rolls and sidesteps.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AirDash4",
      "displayName": "Quadruple Air Dash Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform quadruple dashes in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AirDash4",
          "name": "Quadruple Air Dash Boots",
          "tier": 1,
          "rarity": "legendary",
          "description": "An accessory that allows the player to perform quadruple dashes in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpCount_Increase3",
      "displayName": "Quadruple Jump Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform triple jumps in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 500000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpCount_Increase3",
          "name": "Quadruple Jump Boots",
          "tier": 1,
          "rarity": "legendary",
          "description": "An accessory that allows the player to perform triple jumps in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HeatFire_1",
      "displayName": "Reptyro Charm",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory with incredible resistance to heat. Greatly reduces incoming Fire damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 86040,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HeatFire_1",
          "name": "Reptyro Charm",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory with incredible resistance to heat. Greatly reduces incoming Fire damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_DarkResist_1",
      "displayName": "Ring Of Dark Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Dark damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 16680,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_DarkResist_1",
          "name": "Ring Of Dark Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Dark damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_DarkResist_2",
          "name": "Ring Of Dark Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Dark damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_DarkResist_3",
          "name": "Ring Of Dark Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Dark damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_DragonResist_1",
      "displayName": "Ring Of Dragon Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Dragon damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 25080,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_DragonResist_1",
          "name": "Ring Of Dragon Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Dragon damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_DragonResist_2",
          "name": "Ring Of Dragon Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Dragon damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_DragonResist_3",
          "name": "Ring Of Dragon Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Dragon damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_ThunderResist_1",
      "displayName": "Ring Of Electric Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Electric damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 16680,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_ThunderResist_1",
          "name": "Ring Of Electric Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Electric damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_ThunderResist_2",
          "name": "Ring Of Electric Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Electric damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_ThunderResist_3",
          "name": "Ring Of Electric Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Electric damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_FireResist_1",
      "displayName": "Ring Of Fire Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Fire damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 18480,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_FireResist_1",
          "name": "Ring Of Fire Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Fire damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_FireResist_2",
          "name": "Ring Of Fire Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Fire damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_FireResist_3",
          "name": "Ring Of Fire Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Fire damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_MaxWeightUp_01",
      "displayName": "Ring Of Freight",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises carrying capacity.",
      "weight": 2,
      "maxStack": 1,
      "price": 20400,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_MaxWeightUp_01",
          "name": "Ring Of Freight",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises carrying capacity.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_MaxWeightUp_02",
          "name": "Ring Of Freight +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises carrying capacity.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_MaxWeightUp_03",
          "name": "Ring Of Freight +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises carrying capacity.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_LeafResist_1",
      "displayName": "Ring Of Grass Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Grass damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 16080,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_LeafResist_1",
          "name": "Ring Of Grass Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Grass damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_LeafResist_2",
          "name": "Ring Of Grass Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Grass damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_LeafResist_3",
          "name": "Ring Of Grass Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Grass damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_EarthResist_1",
      "displayName": "Ring Of Ground Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Ground damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 25080,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_EarthResist_1",
          "name": "Ring Of Ground Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Ground damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_EarthResist_2",
          "name": "Ring Of Ground Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Ground damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_EarthResist_3",
          "name": "Ring Of Ground Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Ground damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_IceResist_1",
      "displayName": "Ring Of Ice Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Ice damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 18480,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_IceResist_1",
          "name": "Ring Of Ice Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Ice damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_IceResist_2",
          "name": "Ring Of Ice Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Ice damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_IceResist_3",
          "name": "Ring Of Ice Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Ice damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Nonkilling",
      "displayName": "Ring Of Mercy",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1.",
      "weight": 2,
      "maxStack": 1,
      "price": 16320,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Nonkilling",
          "name": "Ring Of Mercy",
          "tier": 1,
          "rarity": "rare",
          "description": "Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_NormalResist_1",
      "displayName": "Ring Of Neutral Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "Accessory that slightly lowers Neutral damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 14700,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_NormalResist_1",
          "name": "Ring Of Neutral Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "Accessory that slightly lowers Neutral damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_NormalResist_2",
          "name": "Ring Of Neutral Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "Accessory that lowers Neutral damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_NormalResist_3",
          "name": "Ring Of Neutral Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "Accessory that greatly lowers Neutral damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_PalConfidence_Increase_1",
      "displayName": "Ring Of Trust",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "Equipping this makes it easier to increase your Trust with your Pals.",
      "weight": 2,
      "maxStack": 1,
      "price": 66120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_PalConfidence_Increase_1",
          "name": "Ring Of Trust",
          "tier": 1,
          "rarity": "epic",
          "description": "Equipping this makes it easier to increase your Trust with your Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AquaResist_1",
      "displayName": "Ring Of Water Resistance",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly reduces incoming Water damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 23880,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AquaResist_1",
          "name": "Ring Of Water Resistance",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly reduces incoming Water damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_AquaResist_2",
          "name": "Ring Of Water Resistance +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that reduces incoming Water damage.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_AquaResist_3",
          "name": "Ring Of Water Resistance +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly reduces incoming Water damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_PPDF_1",
      "displayName": "Silvegis Emblem",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises your Defense, and that of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 81420,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_PPDF_1",
          "name": "Silvegis Emblem",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises your Defense, and that of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ATLeaf_ElementBoost_1",
      "displayName": "Spirit Emperor's Baton",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Grass damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 39480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ATLeaf_ElementBoost_1",
          "name": "Spirit Emperor's Baton",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that raises the Attack of the Pal fighting alongside you. It also significantly increases their Grass damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_CoolResist_1",
      "displayName": "Thermal Undershirt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises Cold Resistance.",
      "weight": 2,
      "maxStack": 1,
      "price": 21960,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_CoolResist_1",
          "name": "Thermal Undershirt",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises Cold Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_CoolResist_2",
          "name": "Thermal Undershirt +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises Cold Resistance.",
          "isBlueprint": false
        },
        {
          "codename": "Accessory_CoolResist_3",
          "name": "Thermal Undershirt +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises Cold Resistance.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_AirDash3",
      "displayName": "Triple Air Dash Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform triple dashes in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 306600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_AirDash3",
          "name": "Triple Air Dash Boots",
          "tier": 1,
          "rarity": "legendary",
          "description": "An accessory that allows the player to perform triple dashes in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_JumpCount_Increase2",
      "displayName": "Triple Jump Boots",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that allows the player to perform double jumps in mid-air when equipped.",
      "weight": 2,
      "maxStack": 1,
      "price": 210600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_JumpCount_Increase2",
          "name": "Triple Jump Boots",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that allows the player to perform double jumps in mid-air when equipped.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_Otomo_Leaf_1",
      "displayName": "Vaelet Ring",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly reduces incoming Ground damage of the Pal fighting alongside you. It also significantly increases the Grass damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 24480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_Otomo_Leaf_1",
          "name": "Vaelet Ring",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly reduces incoming Ground damage of the Pal fighting alongside you. It also significantly increases the Grass damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HCHP_1",
      "displayName": "Vanguard Charm",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises Heat and Cold Resistance. It also significantly increases Health.",
      "weight": 2,
      "maxStack": 1,
      "price": 103680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HCHP_1",
          "name": "Vanguard Charm",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises Heat and Cold Resistance. It also significantly increases Health.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_HCMW_1",
      "displayName": "Wandering Merchant Charm",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises Heat and Cold Resistance. It also significantly increases carrying capacity.",
      "weight": 2,
      "maxStack": 1,
      "price": 103680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_HCMW_1",
          "name": "Wandering Merchant Charm",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises Heat and Cold Resistance. It also significantly increases carrying capacity.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_DFHP_1",
      "displayName": "Warsect Terra's Belt",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that greatly raises Defense and Health.",
      "weight": 2,
      "maxStack": 1,
      "price": 80700,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_DFHP_1",
          "name": "Warsect Terra's Belt",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory that greatly raises Defense and Health.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Otomo_ElementBoost_Water_1",
      "displayName": "Water Support Whistle",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory that slightly raises the Water damage of the Pal fighting alongside you.",
      "weight": 2,
      "maxStack": 1,
      "price": 23760,
      "variantCount": 3,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Otomo_ElementBoost_Water_1",
          "name": "Water Support Whistle",
          "tier": 1,
          "rarity": "rare",
          "description": "An accessory that slightly raises the Water damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Water_2",
          "name": "Water Support Whistle +1",
          "tier": 2,
          "rarity": "rare",
          "description": "An accessory that raises the Water damage of the Pal fighting alongside you.",
          "isBlueprint": false
        },
        {
          "codename": "Otomo_ElementBoost_Water_3",
          "name": "Water Support Whistle +2",
          "tier": 3,
          "rarity": "rare",
          "description": "An accessory that greatly raises the Water damage of the Pal fighting alongside you.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Accessory_ColdIce_1",
      "displayName": "Wumpo Charm",
      "category": "accessory",
      "typeA": "Accessory",
      "typeB": "Accessory",
      "description": "An accessory with incredible resistance to cold. Greatly reduces incoming Ice damage.",
      "weight": 2,
      "maxStack": 1,
      "price": 158040,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Accessory_ColdIce_1",
          "name": "Wumpo Charm",
          "tier": 1,
          "rarity": "epic",
          "description": "An accessory with incredible resistance to cold. Greatly reduces incoming Ice damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SFArrow",
      "displayName": "Advanced Arrow",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Enhanced arrows for shooting with Advanced Bow. Can be crafted at Primitive Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 1110,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SFArrow",
          "name": "Advanced Arrow",
          "tier": 1,
          "rarity": "common",
          "description": "Enhanced arrows for shooting with Advanced Bow. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1110
        }
      ]
    },
    {
      "id": "Arrow",
      "displayName": "Arrow",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Arrows for use with bows. Can be crafted at Primitive Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Arrow",
          "name": "Arrow",
          "tier": 1,
          "rarity": "common",
          "description": "Arrows for use with bows. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 10
        }
      ]
    },
    {
      "id": "AssaultRifleBullet",
      "displayName": "Assault Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Assault Rifle and similar weapons. Can be crafted at Weapon Assembly Line.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 90,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AssaultRifleBullet",
          "name": "Assault Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Assault Rifle and similar weapons. Can be crafted at Weapon Assembly Line.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 90
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 90
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 90
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 90
        }
      ]
    },
    {
      "id": "BeamLauncherBullet",
      "displayName": "Beam Launcher Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Beam Launcher. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 13660,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BeamLauncherBullet",
          "name": "Beam Launcher Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Beam Launcher. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 13660
        }
      ]
    },
    {
      "id": "WidePenetrateShotgunBullet",
      "displayName": "Beam Scatter Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Beam Scatter. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 7830,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WidePenetrateShotgunBullet",
          "name": "Beam Scatter Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Beam Scatter. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 7830
        }
      ]
    },
    {
      "id": "PalDopingShotBullet",
      "displayName": "Boost Gun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Boost Gun and similar weapons. Can be crafted at Weapon Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 90,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalDopingShotBullet",
          "name": "Boost Gun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Boost Gun and similar weapons. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 90
        }
      ]
    },
    {
      "id": "ChargeLaserRifleBullet",
      "displayName": "Charge Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Charge Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 1740,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ChargeLaserRifleBullet",
          "name": "Charge Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Charge Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1740
        }
      ]
    },
    {
      "id": "RoughBullet",
      "displayName": "Coarse Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Musket, Makeshift Handgun, and similar weapons. Can be crafted at Weapon Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "RoughBullet",
          "name": "Coarse Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Musket, Makeshift Handgun, and similar weapons. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        }
      ]
    },
    {
      "id": "SkySubmachineGunBullet",
      "displayName": "Combat Submachine Gun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Combat SMG. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkySubmachineGunBullet",
          "name": "Combat Submachine Gun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Combat SMG. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1020
        }
      ]
    },
    {
      "id": "InkBullet",
      "displayName": "Decal Ink",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for Decal Guns. Uses ink to paint a picture of a Pal. Can be crafted at Weapon Workbench.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 70,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "InkBullet",
          "name": "Decal Ink",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for Decal Guns. Uses ink to paint a picture of a Pal. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "LaserBullet",
      "displayName": "Energy Cartridge",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Laser Rifle and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LaserBullet",
          "name": "Energy Cartridge",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Laser Rifle and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 280
        }
      ]
    },
    {
      "id": "EnergyShotgunBullet",
      "displayName": "Energy Shotgun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Energy Shotgun and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 990,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "EnergyShotgunBullet",
          "name": "Energy Shotgun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Energy Shotgun and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 990
        }
      ]
    },
    {
      "id": "Arrow_Fire",
      "displayName": "Fire Arrow",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Fire Arrows for use with bows. Deals Fire damage on contact. Can be crafted at Primitive Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Arrow_Fire",
          "name": "Fire Arrow",
          "tier": 1,
          "rarity": "common",
          "description": "Fire Arrows for use with bows. Deals Fire damage on contact. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        }
      ]
    },
    {
      "id": "FlamethrowerBullet",
      "displayName": "Flamethrower Fuel",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Flamethrower and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FlamethrowerBullet",
          "name": "Flamethrower Fuel",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Flamethrower and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 280
        }
      ]
    },
    {
      "id": "GatlingBullet",
      "displayName": "Gatling Gun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 60,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GatlingBullet",
          "name": "Gatling Gun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 60
        }
      ]
    },
    {
      "id": "GrenadeBullet",
      "displayName": "Grenade Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Grenade Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 470,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrenadeBullet",
          "name": "Grenade Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Grenade Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 470
        }
      ]
    },
    {
      "id": "HandgunBullet",
      "displayName": "Handgun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Handgun and similar weapons. Can be crafted at Weapon Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HandgunBullet",
          "name": "Handgun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Handgun and similar weapons. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        }
      ]
    },
    {
      "id": "SkyAssaultRifleBullet",
      "displayName": "Heavy Assault Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Heavy Assault Rifle. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 1120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyAssaultRifleBullet",
          "name": "Heavy Assault Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Heavy Assault Rifle. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1120
        }
      ]
    },
    {
      "id": "LaserGatlingBullet",
      "displayName": "Laser Gatling Cartridge",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Laser Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 110,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LaserGatlingBullet",
          "name": "Laser Gatling Cartridge",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Laser Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 110
        }
      ]
    },
    {
      "id": "MachingunBullet",
      "displayName": "Machine Gun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for Machingun and other similar weapons.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MachingunBullet",
          "name": "Machine Gun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for Machingun and other similar weapons.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MagnumBullet",
      "displayName": "Magnum Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for Magnum and other similar weapons.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MagnumBullet",
          "name": "Magnum Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for Magnum and other similar weapons.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyBowArrow",
      "displayName": "Mechanical Bow Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Enhanced arrows for shooting with Mechanical Bow. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 1730,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyBowArrow",
          "name": "Mechanical Bow Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Enhanced arrows for shooting with Mechanical Bow. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1730
        }
      ]
    },
    {
      "id": "MeteorBullet",
      "displayName": "Meteorite Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Meteor Launcher and similar weapons. Can be crafted at Weapon Assembly Line.",
      "weight": 1,
      "maxStack": 9999,
      "price": 360,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MeteorBullet",
          "name": "Meteorite Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Meteor Launcher and similar weapons. Can be crafted at Weapon Assembly Line.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 360
        }
      ]
    },
    {
      "id": "MissileBullet",
      "displayName": "Missile Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Guided Missile Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 1,
      "maxStack": 9999,
      "price": 3240,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MissileBullet",
          "name": "Missile Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Guided Missile Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3240
        }
      ]
    },
    {
      "id": "OverheatRifleBullet",
      "displayName": "Overheat Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Overheat Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
      "weight": 0.01,
      "maxStack": 9999,
      "price": 920,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OverheatRifleBullet",
          "name": "Overheat Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Overheat Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 920
        }
      ]
    },
    {
      "id": "EnergyLauncherBullet",
      "displayName": "Plasma Cartridge",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Plasma Cannon and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2190,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "EnergyLauncherBullet",
          "name": "Plasma Cartridge",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Plasma Cannon and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 2190
        }
      ]
    },
    {
      "id": "ElectricArcAssaultRifleBullet",
      "displayName": "Plasma Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Plasma Rifle. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 3910,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricArcAssaultRifleBullet",
          "name": "Plasma Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Plasma Rifle. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3910
        }
      ]
    },
    {
      "id": "Arrow_Poison",
      "displayName": "Poison Arrow",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Poison Arrows for use with bows. Afflicts target with Poison on contact. Can be crafted at Primitive Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Arrow_Poison",
          "name": "Poison Arrow",
          "tier": 1,
          "rarity": "common",
          "description": "Poison Arrows for use with bows. Afflicts target with Poison on contact. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        }
      ]
    },
    {
      "id": "SkyShotgunBullet",
      "displayName": "Prototype Shotgun Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Prototype Shotgun. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 3870,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyShotgunBullet",
          "name": "Prototype Shotgun Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Prototype Shotgun. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3870
        }
      ]
    },
    {
      "id": "ReinforcedArrow",
      "displayName": "Reinforced Arrow",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Enhanced arrows for shooting with Compound Bow. Can be crafted at Primitive Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 370,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ReinforcedArrow",
          "name": "Reinforced Arrow",
          "tier": 1,
          "rarity": "common",
          "description": "Enhanced arrows for shooting with Compound Bow. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 370
        }
      ]
    },
    {
      "id": "RifleBullet",
      "displayName": "Rifle Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Single-Shot Rifle and similar weapons. Can be crafted at Weapon Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "RifleBullet",
          "name": "Rifle Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Single-Shot Rifle and similar weapons. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 280
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 280
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 280
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 280
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 280
        }
      ]
    },
    {
      "id": "ExplosiveBullet",
      "displayName": "Rocket Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Rocket Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2550,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ExplosiveBullet",
          "name": "Rocket Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Rocket Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 2550
        }
      ]
    },
    {
      "id": "ShotgunBullet",
      "displayName": "Shotgun Shell",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for shotgun and similar weapons. Can be crafted at Weapon Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 330,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ShotgunBullet",
          "name": "Shotgun Shell",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for shotgun and similar weapons. Can be crafted at Weapon Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 330
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 330
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 330
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 330
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 330
        }
      ]
    },
    {
      "id": "SkyGrenadeLauncherBullet",
      "displayName": "Tactical Grenade Launcher Ammo",
      "category": "ammo",
      "typeA": "Ammo",
      "typeB": "ConsumeBullet",
      "description": "Ammo for the Tactical Grenade Launcher. Can be crafted at Ancient Workbench.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 3970,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyGrenadeLauncherBullet",
          "name": "Tactical Grenade Launcher Ammo",
          "tier": 1,
          "rarity": "common",
          "description": "Ammo for the Tactical Grenade Launcher. Can be crafted at Ancient Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3970
        }
      ]
    },
    {
      "id": "Shield_SF",
      "displayName": "Advanced Shield",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "Shield",
      "description": "Strange shield made with advanced technology. It automatically repairs itself after not taking damage for a while.",
      "weight": 5,
      "maxStack": 1,
      "price": 402540,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shield_SF",
          "name": "Advanced Shield",
          "tier": 1,
          "rarity": "epic",
          "description": "Strange shield made with advanced technology. It automatically repairs itself after not taking damage for a while.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AncientArmor",
      "displayName": "Ancient Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
      "weight": 40,
      "maxStack": 1,
      "price": 1169780,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientArmor",
          "name": "Ancient Armor",
          "tier": 1,
          "rarity": "common",
          "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmor_2",
          "name": "Ancient Armor",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmor_3",
          "name": "Ancient Armor",
          "tier": 3,
          "rarity": "rare",
          "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmor_4",
          "name": "Ancient Armor",
          "tier": 4,
          "rarity": "epic",
          "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmor_5",
          "name": "Ancient Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AncientHelmet",
      "displayName": "Ancient Helm",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
      "weight": 15,
      "maxStack": 1,
      "price": 779860,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientHelmet",
          "name": "Ancient Helm",
          "tier": 1,
          "rarity": "common",
          "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
          "isBlueprint": false
        },
        {
          "codename": "AncientHelmet_2",
          "name": "Ancient Helm",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
          "isBlueprint": false
        },
        {
          "codename": "AncientHelmet_3",
          "name": "Ancient Helm",
          "tier": 3,
          "rarity": "rare",
          "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
          "isBlueprint": false
        },
        {
          "codename": "AncientHelmet_4",
          "name": "Ancient Helm",
          "tier": 4,
          "rarity": "epic",
          "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
          "isBlueprint": false
        },
        {
          "codename": "AncientHelmet_5",
          "name": "Ancient Helm",
          "tier": 5,
          "rarity": "legendary",
          "description": "An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Shield_07",
      "displayName": "Ancient Shield",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "Shield",
      "description": "A shield created using lost ancient technology. It automatically repairs itself after not taking damage for a while. Its performance is said to be impossible to reproduce in the modern era.",
      "weight": 5,
      "maxStack": 1,
      "price": 1929840,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shield_07",
          "name": "Ancient Shield",
          "tier": 1,
          "rarity": "legendary",
          "description": "A shield created using lost ancient technology. It automatically repairs itself after not taking damage for a while. Its performance is said to be impossible to reproduce in the modern era.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip048",
      "displayName": "Auri Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Auri using this special headpiece!",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip048",
          "name": "Auri Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Auri using this special headpiece!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GYM_Head_Electric",
      "displayName": "Axel Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Axel using this special headpiece!",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GYM_Head_Electric",
          "name": "Axel Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Axel using this special headpiece!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GYM_Head_Viking",
      "displayName": "Bjorn Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Bjorn using this special headpiece!",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GYM_Head_Viking",
          "name": "Bjorn Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Bjorn using this special headpiece!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head012",
      "displayName": "Bowler Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "A classic domed bowler hat. A cosmetic headpiece that adds a dapper touch to any outfit.",
      "weight": 4,
      "maxStack": 1,
      "price": 8640,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head012",
          "name": "Bowler Hat",
          "tier": 1,
          "rarity": "common",
          "description": "A classic domed bowler hat. A cosmetic headpiece that adds a dapper touch to any outfit.",
          "isBlueprint": false
        },
        {
          "codename": "Head012_2",
          "name": "Bowler Hat",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head012_3",
          "name": "Bowler Hat",
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          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head012_4",
          "name": "Bowler Hat",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head012_5",
          "name": "Bowler Hat",
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          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip033",
      "displayName": "Cattiva Hat",
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      "typeB": "ArmorHead",
      "description": "Hat shaped like a Cattiva.",
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      "price": 500,
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        {
          "codename": "HeadEquip033",
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      ],
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        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 25
        }
      ]
    },
    {
      "id": "HeadEquip027",
      "displayName": "Cawgnito Hat",
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      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Cawgnito.",
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        {
          "codename": "HeadEquip027",
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      ],
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        {
          "merchant": "Medal Vendor",
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          "currency": "Medals",
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      ]
    },
    {
      "id": "HeadEquip056",
      "displayName": "Chikipi Cap",
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      "typeB": "ArmorHead",
      "description": "Hat shaped like a Chikipi.",
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      "maxStack": 1,
      "price": 1000,
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        {
          "codename": "HeadEquip056",
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      ],
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          "merchant": "Medal Vendor",
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          "currency": "Medals",
          "price": 25
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      ]
    },
    {
      "id": "ClothArmor",
      "displayName": "Cloth Outfit",
      "category": "armor",
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      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "Clothes made from Cloth. Protects against cold nights.",
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          "codename": "ClothArmor",
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          "description": "Clothes made from Cloth. Protects against cold nights.",
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            "health": 70,
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        },
        {
          "codename": "ClothArmor_2",
          "name": "Cloth Outfit",
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            "sell": 41.6,
            "durability": 400,
            "defense": 19,
            "health": 91,
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          "isBlueprint": false
        },
        {
          "codename": "ClothArmor_3",
          "name": "Cloth Outfit",
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            "sell": 48,
            "durability": 500,
            "defense": 21,
            "health": 98,
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          "isBlueprint": false
        },
        {
          "codename": "ClothArmor_4",
          "name": "Cloth Outfit",
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            "durability": 600,
            "defense": 22,
            "health": 105,
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          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmor_5",
          "name": "Cloth Outfit",
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          "rarity": "legendary",
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            "sell": 60.8,
            "durability": 700,
            "defense": 24,
            "health": 112,
            "equipEffect": "Cold Resistant Lv. 1"
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          "isBlueprint": false
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      ]
    },
    {
      "id": "SFArmorCold",
      "displayName": "Cold Resistant Hexolite Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "Improved Hexolite Armor. Useful for surviving in cold climates.",
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          "description": "Improved Hexolite Armor. Useful for surviving in cold climates.",
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            "sell": 3500,
            "durability": 18000,
            "defense": 600,
            "health": 1750,
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          "name": "Cold Resistant Hexolite Armor",
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          "description": "Improved Hexolite Armor. Useful for surviving in cold climates.",
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            "defense": 660,
            "health": 1925,
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          "name": "Cold Resistant Hexolite Armor",
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            "defense": 690,
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            "defense": 720,
            "health": 2100,
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        },
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          "codename": "SFArmorCold_5",
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            "health": 2275,
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      ]
    },
    {
      "id": "CopperArmorCold",
      "displayName": "Cold Resistant Metal Armor",
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      "typeA": "Armor",
      "typeB": "ArmorBody",
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      "description": "Improved Metal Armor. Useful for activities in cold regions.",
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          "name": "Cold Resistant Metal Armor",
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          "description": "Improved Metal Armor. Useful for surviving in cold climates.",
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            "defense": 105,
            "health": 250,
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        },
        {
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          "name": "Cold Resistant Metal Armor",
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        {
          "codename": "CopperArmorCold_3",
          "name": "Cold Resistant Metal Armor",
          "tier": 3,
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            "sell": 738,
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            "defense": 147,
            "health": 350,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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        },
        {
          "codename": "CopperArmorCold_4",
          "name": "Cold Resistant Metal Armor",
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          "description": "Improved Metal Armor. Useful for surviving in cold climates.",
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            "sell": 885.6,
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            "defense": 157,
            "health": 375,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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        },
        {
          "codename": "CopperArmorCold_5",
          "name": "Cold Resistant Metal Armor",
          "tier": 5,
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          "description": "Improved Metal Armor. Useful for surviving in cold climates.",
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            "defense": 168,
            "health": 400,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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      ]
    },
    {
      "id": "StealArmorCold",
      "displayName": "Cold Resistant Pal Metal Armor",
      "category": "armor",
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      "subtype": "Body Armor",
      "description": "Improved Pal Metal Armor. Useful for activities in cold regions.",
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      "price": 66020,
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          "codename": "StealArmorCold",
          "name": "Cold Resistant Pal Metal Armor",
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          "description": "Improved Pal Metal Armor. Useful for surviving in cold climates.",
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            "sell": 3230,
            "durability": 10000,
            "defense": 250,
            "health": 750,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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        },
        {
          "codename": "StealArmorCold_2",
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          "description": "Improved Pal Metal Armor. Useful for surviving in cold climates.",
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            "sell": 3876,
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            "defense": 325,
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            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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          "codename": "StealArmorCold_3",
          "name": "Cold Resistant Pal Metal Armor",
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          "description": "Improved Pal Metal Armor. Useful for surviving in cold climates.",
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            "defense": 350,
            "health": 1050,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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        {
          "codename": "StealArmorCold_4",
          "name": "Cold Resistant Pal Metal Armor",
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          "description": "Improved Pal Metal Armor. Useful for surviving in cold climates.",
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            "defense": 375,
            "health": 1125,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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        {
          "codename": "StealArmorCold_5",
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          "description": "Improved Pal Metal Armor. Useful for surviving in cold climates.",
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            "health": 1200,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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      ]
    },
    {
      "id": "FurArmorCold",
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      "description": "A Pelt Armor produced in cold regions. Can withstand freezing cold temperatures.",
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      "price": 7920,
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          "codename": "FurArmorCold",
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          "description": "A Pelt Armor produced in cold regions. Useful for surviving in cold climates.",
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            "sell": 300,
            "durability": 600,
            "defense": 45,
            "health": 140,
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        {
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            "sell": 360,
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            "defense": 58,
            "health": 182,
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        {
          "codename": "FurArmorCold_3",
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            "defense": 63,
            "health": 196,
            "equipEffect": "Cold Resistant Lv. 2"
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          "isBlueprint": false
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        {
          "codename": "FurArmorCold_4",
          "name": "Cold Resistant Pelt Armor",
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          "rarity": "epic",
          "description": "A Pelt Armor produced in cold regions. Useful for surviving in cold climates.",
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            "sell": 540,
            "durability": 1080,
            "defense": 67,
            "health": 210,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "FurArmorCold_5",
          "name": "Cold Resistant Pelt Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Pelt Armor produced in cold regions. Useful for surviving in cold climates.",
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            "sell": 660,
            "durability": 1320,
            "defense": 72,
            "health": 224,
            "equipEffect": "Cold Resistant Lv. 2"
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          "isBlueprint": false
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      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 7920
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      ]
    },
    {
      "id": "PlasticArmorCold",
      "displayName": "Cold Resistant Plasteel Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "An advanced variant of Plasteel Armor designed for extreme cold. This armor offers exceptional protection while providing superior resistance to freezing environments.",
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      "price": 160200,
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          "codename": "PlasticArmorCold",
          "name": "Cold Resistant Plasteel Armor",
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          "rarity": "common",
          "description": "Improved Plasteel Armor. Useful for surviving in cold climates.",
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            "sell": 3500,
            "durability": 18000,
            "defense": 400,
            "health": 1300
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          "isBlueprint": false
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        {
          "codename": "PlasticArmorCold_2",
          "name": "Cold Resistant Plasteel Armor",
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          "description": "Improved Plasteel Armor. Useful for surviving in cold climates.",
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            "sell": 3500,
            "durability": 21600,
            "defense": 520,
            "health": 1560
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          "isBlueprint": false
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        {
          "codename": "PlasticArmorCold_3",
          "name": "Cold Resistant Plasteel Armor",
          "tier": 3,
          "rarity": "rare",
          "description": "Improved Plasteel Armor. Useful for surviving in cold climates.",
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            "sell": 3500,
            "durability": 23400,
            "defense": 560,
            "health": 1690
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          "isBlueprint": false
        },
        {
          "codename": "PlasticArmorCold_4",
          "name": "Cold Resistant Plasteel Armor",
          "tier": 4,
          "rarity": "epic",
          "description": "Improved Plasteel Armor. Useful for surviving in cold climates.",
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            "sell": 3500,
            "durability": 25200,
            "defense": 600,
            "health": 1820
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          "isBlueprint": false
        },
        {
          "codename": "PlasticArmorCold_5",
          "name": "Cold Resistant Plasteel Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "Improved Plasteel Armor. Useful for surviving in cold climates.",
          "stats": {
            "sell": 3500,
            "durability": 36000,
            "defense": 640,
            "health": 1950
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          "isBlueprint": false
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      ]
    },
    {
      "id": "IronArmorCold",
      "displayName": "Cold Resistant Refined Metal Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "Improved Refined Metal Armor. Useful for activities in cold regions.",
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      "maxStack": 1,
      "price": 49150,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "IronArmorCold",
          "name": "Cold Resistant Refined Metal Armor",
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          "rarity": "common",
          "description": "Improved Refined Metal Armor. Useful for surviving in cold climates.",
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            "sell": 984,
            "durability": 3000,
            "defense": 180,
            "health": 500,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": false
        },
        {
          "codename": "IronArmorCold_2",
          "name": "Cold Resistant Refined Metal Armor",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Improved Refined Metal Armor. Useful for surviving in cold climates.",
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            "sell": 1180,
            "durability": 3600,
            "defense": 234,
            "health": 650,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
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          "isBlueprint": false
        },
        {
          "codename": "IronArmorCold_3",
          "name": "Cold Resistant Refined Metal Armor",
          "tier": 3,
          "rarity": "rare",
          "description": "Improved Refined Metal Armor. Useful for surviving in cold climates.",
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            "sell": 1476,
            "durability": 4500,
            "defense": 252,
            "health": 700,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": false
        },
        {
          "codename": "IronArmorCold_4",
          "name": "Cold Resistant Refined Metal Armor",
          "tier": 4,
          "rarity": "epic",
          "description": "Improved Refined Metal Armor. Useful for surviving in cold climates.",
          "stats": {
            "sell": 1771.2,
            "durability": 5400,
            "defense": 270,
            "health": 750,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": false
        },
        {
          "codename": "IronArmorCold_5",
          "name": "Cold Resistant Refined Metal Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "Improved Refined Metal Armor. Useful for surviving in cold climates.",
          "stats": {
            "sell": 2164.8,
            "durability": 6600,
            "defense": 288,
            "health": 800,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": false
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      ]
    },
    {
      "id": "AncientArmorCold",
      "displayName": "Cold-resistant Ancient Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
      "weight": 35,
      "maxStack": 1,
      "price": 2144040,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientArmorCold",
          "name": "Cold-resistant Ancient Armor",
          "tier": 1,
          "rarity": "common",
          "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmorCold_2",
          "name": "Cold-resistant Ancient Armor",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmorCold_3",
          "name": "Cold-resistant Ancient Armor",
          "tier": 3,
          "rarity": "rare",
          "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmorCold_4",
          "name": "Cold-resistant Ancient Armor",
          "tier": 4,
          "rarity": "epic",
          "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
          "isBlueprint": false
        },
        {
          "codename": "AncientArmorCold_5",
          "name": "Cold-resistant Ancient Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Shield_01",
      "displayName": "Common Shield",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "Shield",
      "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while.",
      "weight": 5,
      "maxStack": 1,
      "price": 1510,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shield_01",
          "name": "Common Shield",
          "tier": 1,
          "rarity": "common",
          "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip055",
      "displayName": "Croajiro Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Croajiro.",
      "weight": 4,
      "maxStack": 1,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip055",
          "name": "Croajiro Cap",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Croajiro.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 5
        }
      ]
    },
    {
      "id": "HeadEquip046",
      "displayName": "Crown Of Salvation",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Imbued with the ominous power of Hartalis (Ultra). A rarity only the most fortunate may obtain.",
      "weight": 7,
      "maxStack": 1,
      "price": 290,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip046",
          "name": "Crown Of Salvation",
          "tier": 1,
          "rarity": "legendary",
          "description": "Imbued with the ominous power of Hartalis (Ultra). A rarity only the most fortunate may obtain.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip057",
      "displayName": "Dandilord Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Dandilord.",
      "weight": 4,
      "maxStack": 1,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip057",
          "name": "Dandilord Hat",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Dandilord.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 100
        }
      ]
    },
    {
      "id": "HeadEquip032",
      "displayName": "Dazzi Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Dazzi.",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip032",
          "name": "Dazzi Hat",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Dazzi.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip032_2",
          "name": "Dazzi Hat",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Hat shaped like a Dazzi.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip032_3",
          "name": "Dazzi Hat",
          "tier": 3,
          "rarity": "rare",
          "description": "Hat shaped like a Dazzi.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip032_4",
          "name": "Dazzi Hat",
          "tier": 4,
          "rarity": "epic",
          "description": "Hat shaped like a Dazzi.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip032_5",
          "name": "Dazzi Hat",
          "tier": 5,
          "rarity": "legendary",
          "description": "Hat shaped like a Dazzi.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Player_Outfit_Kigurumi001",
      "displayName": "Depresso Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "description": "A costume bodypiece modeled after Depresso.",
      "weight": 30,
      "maxStack": 1,
      "price": 74520,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Player_Outfit_Kigurumi001",
          "name": "Depresso Armor",
          "tier": 1,
          "rarity": "epic",
          "description": "A costume bodypiece modeled after Depresso.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip045",
      "displayName": "Depresso Helmet",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "A costume headpiece modeled after Depresso. Slightly decreases incoming Dark damage.",
      "weight": 10,
      "maxStack": 1,
      "price": 24840,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip045",
          "name": "Depresso Helmet",
          "tier": 1,
          "rarity": "epic",
          "description": "A costume headpiece modeled after Depresso. Slightly decreases incoming Dark damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip030",
      "displayName": "Dumud Helm",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Helm shaped like a Dumud.",
      "weight": 4,
      "maxStack": 1,
      "price": 580,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip030",
          "name": "Dumud Helm",
          "tier": 1,
          "rarity": "common",
          "description": "Helm shaped like a Dumud.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 25
        }
      ]
    },
    {
      "id": "Head009",
      "displayName": "Explorer Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 3,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head009",
          "name": "Explorer Cap",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head009_2",
          "name": "Explorer Cap",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head009_3",
          "name": "Explorer Cap",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head009_4",
          "name": "Explorer Cap",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head009_5",
          "name": "Explorer Cap",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaHeadEquip006",
      "displayName": "Eye Of Cthulhu Mask",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "[Tides of Terraria] Pulsing with Eye of Cthulhu's sinister energy. A rarity only the most fortunate may obtain.",
      "weight": 15,
      "maxStack": 1,
      "price": 360,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaHeadEquip006",
          "name": "Eye Of Cthulhu Mask",
          "tier": 1,
          "rarity": "legendary",
          "description": "[Tides of Terraria] Pulsing with Eye of Cthulhu's sinister energy. A rarity only the most fortunate may obtain.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head011",
      "displayName": "Farming Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 3,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head011",
          "name": "Farming Hat",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head011_2",
          "name": "Farming Hat",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head011_3",
          "name": "Farming Hat",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head011_4",
          "name": "Farming Hat",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head011_5",
          "name": "Farming Hat",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FurHelmet",
      "displayName": "Feathered Hair Band",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "subtype": "Head Armor",
      "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
      "weight": 5,
      "maxStack": 1,
      "price": 340,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurHelmet",
          "name": "Feathered Hair Band",
          "tier": 1,
          "rarity": "common",
          "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
          "stats": {
            "sell": 18,
            "durability": 200,
            "defense": 15,
            "health": 60
          },
          "isBlueprint": false
        },
        {
          "codename": "FurHelmet_2",
          "name": "Feathered Hair Band",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
          "stats": {
            "sell": 23.4,
            "durability": 520,
            "defense": 19,
            "health": 78
          },
          "isBlueprint": false
        },
        {
          "codename": "FurHelmet_3",
          "name": "Feathered Hair Band",
          "tier": 3,
          "rarity": "rare",
          "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
          "stats": {
            "sell": 27,
            "durability": 600,
            "defense": 21,
            "health": 84
          },
          "isBlueprint": false
        },
        {
          "codename": "FurHelmet_4",
          "name": "Feathered Hair Band",
          "tier": 4,
          "rarity": "epic",
          "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
          "stats": {
            "sell": 30.6,
            "durability": 680,
            "defense": 22,
            "health": 90
          },
          "isBlueprint": false
        },
        {
          "codename": "FurHelmet_5",
          "name": "Feathered Hair Band",
          "tier": 5,
          "rarity": "legendary",
          "description": "A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.",
          "stats": {
            "sell": 34.2,
            "durability": 760,
            "defense": 24,
            "health": 96
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip059",
      "displayName": "Ghangler Accessory",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hair accessory modeled after a Ghangler.",
      "weight": 4,
      "maxStack": 1,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip059",
          "name": "Ghangler Accessory",
          "tier": 1,
          "rarity": "common",
          "description": "Hair accessory modeled after a Ghangler.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 80
        }
      ]
    },
    {
      "id": "Shield_03",
      "displayName": "Giga Shield",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "Shield",
      "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. Modifications have enhanced its effectiveness even further.",
      "weight": 5,
      "maxStack": 1,
      "price": 21960,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shield_03",
          "name": "Giga Shield",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. Modifications have enhanced its effectiveness even further.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip052",
      "displayName": "Gloopie Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Gloopie.",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip052",
          "name": "Gloopie Hat",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Gloopie.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 25
        }
      ]
    },
    {
      "id": "Head002",
      "displayName": "Golden Crown",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 6,
      "maxStack": 1,
      "price": 7200,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head002",
          "name": "Golden Crown",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head002_2",
          "name": "Golden Crown",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head002_3",
          "name": "Golden Crown",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head002_4",
          "name": "Golden Crown",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head002_5",
          "name": "Golden Crown",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head010",
      "displayName": "Graduation Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 5,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head010",
          "name": "Graduation Cap",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head010_2",
          "name": "Graduation Cap",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head010_3",
          "name": "Graduation Cap",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head010_4",
          "name": "Graduation Cap",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head010_5",
          "name": "Graduation Cap",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head014",
      "displayName": "Grinning Tocotoco Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head014",
          "name": "Grinning Tocotoco Cap",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head014_2",
          "name": "Grinning Tocotoco Cap",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head014_3",
          "name": "Grinning Tocotoco Cap",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head014_4",
          "name": "Grinning Tocotoco Cap",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head014_5",
          "name": "Grinning Tocotoco Cap",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head015",
      "displayName": "Gumoss Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head015",
          "name": "Gumoss Cap",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head015_2",
          "name": "Gumoss Cap",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head015_3",
          "name": "Gumoss Cap",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head015_4",
          "name": "Gumoss Cap",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head015_5",
          "name": "Gumoss Cap",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaHeadEquip002",
      "displayName": "Hallowed Headgear",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "subtype": "Head Armor",
      "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
      "weight": 13,
      "maxStack": 1,
      "price": 7200,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaHeadEquip002",
          "name": "Hallowed Headgear",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 140,
            "health": 320,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaHeadEquip002_2",
          "name": "Hallowed Headgear",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 154,
            "health": 352,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaHeadEquip002_3",
          "name": "Hallowed Headgear",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 161,
            "health": 368,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaHeadEquip002_4",
          "name": "Hallowed Headgear",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 168,
            "health": 384,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaHeadEquip002_5",
          "name": "Hallowed Headgear",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] Helmet forged from Hallowed Bar. Enveloped in divine power, it increases damage dealt by Nightglow.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 182,
            "health": 416,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaHeadEquip003",
      "displayName": "Hallowed Helmet",
      "category": "armor",
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      "id": "PlasticArmorHeat",
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        {
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        {
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      "id": "IronArmorHeat",
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    {
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        },
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          "codename": "Head006_5",
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      ]
    },
    {
      "id": "HeadEquip050",
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      ],
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          "currency": "Bounty Proof",
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        {
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        {
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            "health": 2100,
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        {
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    },
    {
      "id": "SFHelmet",
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          "codename": "SFHelmet",
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            "defense": 350,
            "health": 800
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        {
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          "isBlueprint": false
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            "defense": 402,
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        {
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            "health": 960
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        {
          "codename": "SFHelmet_5",
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            "defense": 455,
            "health": 1040
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      ]
    },
    {
      "id": "HeadEquip041",
      "displayName": "Horns Of Supremacy",
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      "typeB": "ArmorHead",
      "description": "Imbued with the ominous power of Blazamut Ryu (Ultra). A rarity only the most fortunate may obtain.",
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          "codename": "HeadEquip041",
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      ]
    },
    {
      "id": "Shield_04",
      "displayName": "Hyper Shield",
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      "typeA": "Armor",
      "typeB": "Shield",
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          "codename": "Shield_04",
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      ]
    },
    {
      "id": "HeadEquip060",
      "displayName": "Icelyn Hat",
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      "price": 1000,
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          "codename": "HeadEquip060",
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      ],
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          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
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      ]
    },
    {
      "id": "HeadEquip053",
      "displayName": "Jelliette Hat",
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      "typeA": "Armor",
      "typeB": "ArmorHead",
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      "price": 500,
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        {
          "codename": "HeadEquip053",
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      ],
      "soldBy": [
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          "merchant": "Medal Vendor",
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          "currency": "Medals",
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      ]
    },
    {
      "id": "Head017",
      "displayName": "Katress Cap",
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      "typeB": "ArmorHead",
      "description": "A knitted cap with cat-like ears modeled after Katress. A cosmetic headpiece for stylish trainers.",
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          "codename": "Head017",
          "name": "Katress Cap",
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          "description": "A knitted cap with cat-like ears modeled after Katress. A cosmetic headpiece for stylish trainers.",
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        },
        {
          "codename": "Head017_2",
          "name": "Katress Cap",
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          "isBlueprint": false
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        {
          "codename": "Head017_3",
          "name": "Katress Cap",
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          "isBlueprint": false
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        {
          "codename": "Head017_4",
          "name": "Katress Cap",
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          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head017_5",
          "name": "Katress Cap",
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          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "HeadEquip026",
      "displayName": "Killamari Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Cap shaped like a Killamari.",
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      "price": 500,
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          "codename": "HeadEquip026",
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          "description": "Cap shaped like a Killamari.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip026_2",
          "name": "Killamari Cap",
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          "rarity": "uncommon",
          "description": "Cap shaped like a Killamari.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip026_3",
          "name": "Killamari Cap",
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          "rarity": "rare",
          "description": "Cap shaped like a Killamari.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip026_4",
          "name": "Killamari Cap",
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          "rarity": "epic",
          "description": "Cap shaped like a Killamari.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip026_5",
          "name": "Killamari Cap",
          "tier": 5,
          "rarity": "legendary",
          "description": "Cap shaped like a Killamari.",
          "isBlueprint": false
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      ]
    },
    {
      "id": "HeadEquip051",
      "displayName": "Kingpaca Headband",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Headband shaped like a Kingpaca.",
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      "maxStack": 1,
      "price": 500,
      "variantCount": 1,
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        {
          "codename": "HeadEquip051",
          "name": "Kingpaca Headband",
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          "rarity": "common",
          "description": "Headband shaped like a Kingpaca.",
          "isBlueprint": false
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      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 80
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      ]
    },
    {
      "id": "HeadEquip029",
      "displayName": "Lamball Helm",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Helm shaped like a Lamball.",
      "weight": 4,
      "maxStack": 1,
      "price": 580,
      "variantCount": 1,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip029",
          "name": "Lamball Helm",
          "tier": 1,
          "rarity": "common",
          "description": "Helm shaped like a Lamball.",
          "isBlueprint": false
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      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 25
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      ]
    },
    {
      "id": "HeadEquip025",
      "displayName": "Leezpunk Hood",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hood shaped like a Lizardman.",
      "weight": 4,
      "maxStack": 1,
      "price": 3000,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip025",
          "name": "Leezpunk Hood",
          "tier": 1,
          "rarity": "common",
          "description": "Hood shaped like a Lizardman.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip025_2",
          "name": "Leezpunk Hood",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Hood shaped like a Lizardman.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip025_3",
          "name": "Leezpunk Hood",
          "tier": 3,
          "rarity": "rare",
          "description": "Hood shaped like a Lizardman.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip025_4",
          "name": "Leezpunk Hood",
          "tier": 4,
          "rarity": "epic",
          "description": "Hood shaped like a Lizardman.",
          "isBlueprint": false
        },
        {
          "codename": "HeadEquip025_5",
          "name": "Leezpunk Hood",
          "tier": 5,
          "rarity": "legendary",
          "description": "Hood shaped like a Lizardman.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Shield_06",
      "displayName": "Legendary Shield",
      "category": "armor",
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          "codename": "Shield_06",
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      ]
    },
    {
      "id": "AncientArmorWeight",
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    },
    {
      "id": "SFArmorWeight",
      "displayName": "Lightweight Hexolite Armor",
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      "typeB": "ArmorBody",
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      "id": "PlasticArmorWeight",
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      ]
    },
    {
      "id": "HeadEquip023",
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          "merchant": "Medal Vendor",
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    {
      "id": "GYM_Head_Desert",
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    {
      "id": "Shield_02",
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    },
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      "id": "CopperArmor",
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        {
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        {
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    },
    {
      "id": "CopperHelmet",
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        {
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        {
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        {
          "codename": "CopperHelmet_5",
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            "health": 160
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    },
    {
      "id": "Head001",
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    },
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      "id": "YakushimaHeadEquip005",
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      "id": "StealHelmet",
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      "subtype": "Head Armor",
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            "health": 350
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            "health": 455
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          "codename": "StealHelmet_3",
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            "health": 490
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          "isBlueprint": false
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        {
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          "description": "A helm made from Pal Metal Ingot. Envied for its immaculate quality, it is proof of a chosen warrior.",
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            "sell": 2750.6,
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            "defense": 225,
            "health": 525
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          "isBlueprint": false
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        {
          "codename": "StealHelmet_5",
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          "tier": 5,
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    {
      "id": "HeadEquip028",
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      "id": "GYM_Head_Sakurajima",
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      "id": "HeadEquip058",
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      "id": "HeadEquip024",
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      "id": "Head007",
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      "id": "Head005",
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          "codename": "Head005_4",
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          "codename": "Head005_5",
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    {
      "id": "HeadEquip061",
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      "typeB": "ArmorHead",
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          "codename": "HeadEquip061",
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          "merchant": "Arena Vendor",
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    {
      "id": "HeadEquip031",
      "displayName": "Swee Cap",
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      "typeB": "ArmorHead",
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          "codename": "HeadEquip031",
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        },
        {
          "codename": "HeadEquip031_2",
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        },
        {
          "codename": "HeadEquip031_3",
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          "description": "Cap shaped like a Swee.",
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        {
          "codename": "HeadEquip031_4",
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        },
        {
          "codename": "HeadEquip031_5",
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          "description": "Cap shaped like a Swee.",
          "isBlueprint": false
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      ]
    },
    {
      "id": "HeadEquip062",
      "displayName": "Tarantriss Hat",
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      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Tarantriss.",
      "weight": 4,
      "maxStack": 1,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip062",
          "name": "Tarantriss Hat",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Tarantriss.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 80
        }
      ]
    },
    {
      "id": "Head013",
      "displayName": "Tocotoco Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head013",
          "name": "Tocotoco Cap",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head013_2",
          "name": "Tocotoco Cap",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head013_3",
          "name": "Tocotoco Cap",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head013_4",
          "name": "Tocotoco Cap",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head013_5",
          "name": "Tocotoco Cap",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head008",
      "displayName": "Tricorne",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 5,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head008",
          "name": "Tricorne",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head008_2",
          "name": "Tricorne",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head008_3",
          "name": "Tricorne",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head008_4",
          "name": "Tricorne",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head008_5",
          "name": "Tricorne",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ClothArmorHeat",
      "displayName": "Tropical Outfit",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "A Cloth Outfit produced in hot regions. Can withstand some heat.",
      "weight": 4,
      "maxStack": 1,
      "price": 2450,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ClothArmorHeat",
          "name": "Tropical Outfit",
          "tier": 1,
          "rarity": "common",
          "description": "A Cloth Outfit produced in hot regions. Boasts high heat resistance.",
          "stats": {
            "sell": 32,
            "durability": 300,
            "defense": 25,
            "health": 70,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorHeat_2",
          "name": "Tropical Outfit",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Cloth Outfit produced in hot regions. Boasts high heat resistance.",
          "stats": {
            "sell": 38.4,
            "durability": 360,
            "defense": 32,
            "health": 91,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorHeat_3",
          "name": "Tropical Outfit",
          "tier": 3,
          "rarity": "rare",
          "description": "A Cloth Outfit produced in hot regions. Boasts high heat resistance.",
          "stats": {
            "sell": 48,
            "durability": 450,
            "defense": 35,
            "health": 98,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorHeat_4",
          "name": "Tropical Outfit",
          "tier": 4,
          "rarity": "epic",
          "description": "A Cloth Outfit produced in hot regions. Boasts high heat resistance.",
          "stats": {
            "sell": 57.6,
            "durability": 540,
            "defense": 37,
            "health": 105,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorHeat_5",
          "name": "Tropical Outfit",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Cloth Outfit produced in hot regions. Boasts high heat resistance.",
          "stats": {
            "sell": 70.4,
            "durability": 660,
            "defense": 40,
            "health": 112,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ClothArmorCold",
      "displayName": "Tundra Outfit",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "subtype": "Body Armor",
      "description": "A Cloth Outfit produced in cold regions. Can withstand freezing cold temperatures.",
      "weight": 4,
      "maxStack": 1,
      "price": 2450,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ClothArmorCold",
          "name": "Tundra Outfit",
          "tier": 1,
          "rarity": "common",
          "description": "A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.",
          "stats": {
            "sell": 32,
            "durability": 300,
            "defense": 25,
            "health": 70,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorCold_2",
          "name": "Tundra Outfit",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.",
          "stats": {
            "sell": 38.4,
            "durability": 360,
            "defense": 32,
            "health": 91,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorCold_3",
          "name": "Tundra Outfit",
          "tier": 3,
          "rarity": "rare",
          "description": "A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.",
          "stats": {
            "sell": 48,
            "durability": 450,
            "defense": 35,
            "health": 98,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorCold_4",
          "name": "Tundra Outfit",
          "tier": 4,
          "rarity": "epic",
          "description": "A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.",
          "stats": {
            "sell": 57.6,
            "durability": 540,
            "defense": 37,
            "health": 105,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        },
        {
          "codename": "ClothArmorCold_5",
          "name": "Tundra Outfit",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.",
          "stats": {
            "sell": 70.4,
            "durability": 660,
            "defense": 40,
            "health": 112,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip054",
      "displayName": "Turtacle Cap",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Hat shaped like a Turtacle.",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip054",
          "name": "Turtacle Cap",
          "tier": 1,
          "rarity": "common",
          "description": "Hat shaped like a Turtacle.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 5
        }
      ]
    },
    {
      "id": "Shield_05",
      "displayName": "Ultra Shield",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "Shield",
      "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. As a result of further experiments, ultimate quality has been achieved.",
      "weight": 5,
      "maxStack": 1,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shield_05",
          "name": "Ultra Shield",
          "tier": 1,
          "rarity": "epic",
          "description": "Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. As a result of further experiments, ultimate quality has been achieved.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Octavia001_Armor",
      "displayName": "V 1 Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "description": "[ULTRAKILL Collab] Armor modeled after the Final War machine built in a distant land. It features a self-repair system that activates when dealing damage.",
      "weight": 30,
      "maxStack": 1,
      "price": 14040,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Octavia001_Armor",
          "name": "V 1 Armor",
          "tier": 1,
          "rarity": "common",
          "description": "[ULTRAKILL Collab] Armor modeled after the Final War machine built in a distant land. It features a self-repair system that activates when dealing damage.",
          "isBlueprint": false
        },
        {
          "codename": "Octavia001_Armor_5",
          "name": "V 1 Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "[ULTRAKILL Collab] Armor modeled after the Final War machine built in a distant land. It features a self-repair system that activates when dealing damage.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Octavia002_Armor",
      "displayName": "V 2 Armor",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorBody",
      "description": "[ULTRAKILL Collab] Armor modeled after the New Peace machine built in a distant land. Its self-repair system was removed in favor of sturdier plating.",
      "weight": 30,
      "maxStack": 1,
      "price": 244320,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Octavia002_Armor",
          "name": "V 2 Armor",
          "tier": 1,
          "rarity": "common",
          "description": "[ULTRAKILL Collab] Armor modeled after the New Peace machine built in a distant land. Its self-repair system was removed in favor of sturdier plating.",
          "isBlueprint": false
        },
        {
          "codename": "Octavia002_Armor_5",
          "name": "V 2 Armor",
          "tier": 5,
          "rarity": "legendary",
          "description": "[ULTRAKILL Collab] Armor modeled after the New Peace machine built in a distant land. Its self-repair system was removed in favor of sturdier plating.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GYM_Head_Snow",
      "displayName": "Victor Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Victor using this special headpiece!",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GYM_Head_Snow",
          "name": "Victor Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Victor using this special headpiece!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Head004",
      "displayName": "Witch Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "weight": 4,
      "maxStack": 1,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Head004",
          "name": "Witch Hat",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        },
        {
          "codename": "Head004_2",
          "name": "Witch Hat",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        },
        {
          "codename": "Head004_3",
          "name": "Witch Hat",
          "tier": 3,
          "rarity": "rare",
          "isBlueprint": false
        },
        {
          "codename": "Head004_4",
          "name": "Witch Hat",
          "tier": 4,
          "rarity": "epic",
          "isBlueprint": false
        },
        {
          "codename": "Head004_5",
          "name": "Witch Hat",
          "tier": 5,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip001_purple",
      "displayName": "Witch's Crown",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Imbued with the ominous power of Bellanoir Libero (Ultra). A rarity only the most fortunate may obtain.",
      "weight": 7,
      "maxStack": 1,
      "price": 290,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip001_purple",
          "name": "Witch's Crown",
          "tier": 1,
          "rarity": "legendary",
          "description": "Imbued with the ominous power of Bellanoir Libero (Ultra). A rarity only the most fortunate may obtain.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip044",
      "displayName": "Xenolord's Head",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "A headgear designed to resemble a Xenolord.",
      "weight": 7,
      "maxStack": 1,
      "price": 290,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip044",
          "name": "Xenolord's Head",
          "tier": 1,
          "rarity": "legendary",
          "description": "A headgear designed to resemble a Xenolord.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HeadEquip049",
      "displayName": "Zenara Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Zenara using this special headpiece! A rarity only the most fortunate may obtain.",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HeadEquip049",
          "name": "Zenara Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Zenara using this special headpiece! A rarity only the most fortunate may obtain.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GYM_Head_Grass",
      "displayName": "Zoe Hat",
      "category": "armor",
      "typeA": "Armor",
      "typeB": "ArmorHead",
      "description": "Dress up like Zoe using this special headpiece!",
      "weight": 7,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GYM_Head_Grass",
          "name": "Zoe Hat",
          "tier": 1,
          "rarity": "legendary",
          "description": "Dress up like Zoe using this special headpiece!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Blueprint_SFBow_2",
      "displayName": "Advanced Bow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Advanced Bow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFBow_2",
          "name": "Advanced Bow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Advanced Bow.",
          "stats": {
            "sell": 2520,
            "durability": 750,
            "attack": 6670,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFBow_3",
          "name": "Advanced Bow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Advanced Bow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 7250,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFBow_4",
          "name": "Advanced Bow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Advanced Bow.",
          "stats": {
            "sell": 2520,
            "durability": 1500,
            "attack": 7830,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFBow_5",
          "name": "Advanced Bow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Advanced Bow.",
          "stats": {
            "sell": 2520,
            "durability": 2000,
            "attack": 8700,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FishingRod_03_2",
      "displayName": "Advanced Fishing Rod (Depresso) Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Advanced Fishing Rod (Depresso).",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FishingRod_03_2",
          "name": "Advanced Fishing Rod (Depresso) Schematic",
          "tier": 2,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Advanced Fishing Rod (Depresso).",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_SuperJumpAir_2",
      "displayName": "Air Walker Ex Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Air Walker Ex.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_SuperJumpAir_2",
          "name": "Air Walker Ex Schematic",
          "tier": 2,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Air Walker Ex.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_JumpAir_1",
      "displayName": "Air Walker Mk I Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Air Walker Mk I.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_JumpAir_1",
          "name": "Air Walker Mk I Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Air Walker Mk I.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_JumpAir_2",
      "displayName": "Air Walker Mk II Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Air Walker Mk II.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_JumpAir_2",
          "name": "Air Walker Mk II Schematic",
          "tier": 2,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Air Walker Mk II.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_SuperJumpAir_1",
      "displayName": "Air Walker Mk III Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Air Walker Mk III.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_SuperJumpAir_1",
          "name": "Air Walker Mk III Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Air Walker Mk III.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AncientArmor_2",
      "displayName": "Ancient Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ancient Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AncientArmor_2",
          "name": "Ancient Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmor_3",
          "name": "Ancient Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmor_4",
          "name": "Ancient Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmor_5",
          "name": "Ancient Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Ancient Armor.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AncientHelmet_2",
      "displayName": "Ancient Helm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ancient Helm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AncientHelmet_2",
          "name": "Ancient Helm Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Ancient Helm.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientHelmet_3",
          "name": "Ancient Helm Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ancient Helm.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientHelmet_4",
          "name": "Ancient Helm Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Ancient Helm.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientHelmet_5",
          "name": "Ancient Helm Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Ancient Helm.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFEarth_ElementBoost_1",
      "displayName": "Anubis's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Anubis's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFEarth_ElementBoost_1",
          "name": "Anubis's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Anubis's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AssaultRifle_Default2",
      "displayName": "Assault Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Assault Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AssaultRifle_Default2",
          "name": "Assault Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 400,
            "magazine": 24
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AssaultRifle_Default3",
          "name": "Assault Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 4000,
            "attack": 448,
            "magazine": 26
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AssaultRifle_Default4",
          "name": "Assault Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 5000,
            "attack": 512,
            "magazine": 28
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AssaultRifle_Default5",
          "name": "Assault Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 560,
            "magazine": 30
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_AT_1_2",
      "displayName": "Attack Pendant Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Attack Pendant.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_AT_1_2",
          "name": "Attack Pendant Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Attack Pendant.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_Attack_up1_2",
      "displayName": "Attack Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Attack Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_Attack_up1_2",
          "name": "Attack Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Attack Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_BeamLauncher_2",
      "displayName": "Beam Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Beam Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_BeamLauncher_2",
          "name": "Beam Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Beam Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamLauncher_3",
          "name": "Beam Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Beam Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamLauncher_4",
          "name": "Beam Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Beam Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamLauncher_5",
          "name": "Beam Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Beam Launcher.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_WidePenetrateShotgun_2",
      "displayName": "Beam Scatter Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Beam Scatter.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_WidePenetrateShotgun_2",
          "name": "Beam Scatter Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Beam Scatter.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WidePenetrateShotgun_3",
          "name": "Beam Scatter Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Beam Scatter.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WidePenetrateShotgun_4",
          "name": "Beam Scatter Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Beam Scatter.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WidePenetrateShotgun_5",
          "name": "Beam Scatter Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Beam Scatter.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_BeamSword_2",
      "displayName": "Beam Sword Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Beam Sword.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_BeamSword_2",
          "name": "Beam Sword Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Beam Sword.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 1023
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamSword_3",
          "name": "Beam Sword Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Beam Sword.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 1116
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamSword_4",
          "name": "Beam Sword Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Beam Sword.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 1209
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BeamSword_5",
          "name": "Beam Sword Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Beam Sword.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FishingRod_01_2",
      "displayName": "Beginner Fishing Rod (Gumoss) Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Beginner Fishing Rod (Gumoss).",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FishingRod_01_2",
          "name": "Beginner Fishing Rod (Gumoss) Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Beginner Fishing Rod (Gumoss).",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "PalSummon_NightLady_Dark_Parts_2",
      "displayName": "Bellanoir Libero (Ultra) Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment overflowing with Bellanoir Libero's energy. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady_Dark_Parts_2",
          "name": "Bellanoir Libero (Ultra) Slab Fragment",
          "tier": 2,
          "rarity": "rare",
          "description": "Fragment overflowing with Bellanoir Libero's energy. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_NightLady_Dark_Parts",
      "displayName": "Bellanoir Libero's Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment depicting Bellanoir Libero. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady_Dark_Parts",
          "name": "Bellanoir Libero's Slab Fragment",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fragment depicting Bellanoir Libero. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_NightLady_Parts",
      "displayName": "Bellanoir's Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment depicting Bellanoir. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady_Parts",
          "name": "Bellanoir's Slab Fragment",
          "tier": 1,
          "rarity": "common",
          "description": "Fragment depicting Bellanoir. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_KingBahamut_Dragon_Parts_2",
      "displayName": "Blazamut Ryu (Ultra) Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment overflowing with the energy of Blazamut Ryu. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_KingBahamut_Dragon_Parts_2",
          "name": "Blazamut Ryu (Ultra) Slab Fragment",
          "tier": 2,
          "rarity": "rare",
          "description": "Fragment overflowing with the energy of Blazamut Ryu. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_KingBahamut_Dragon_Parts",
      "displayName": "Blazamut Ryu Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment depicting Blazamut Ryu. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_KingBahamut_Dragon_Parts",
          "name": "Blazamut Ryu Slab Fragment",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fragment depicting Blazamut Ryu. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFFire_ElementBoost_1",
      "displayName": "Blazamut's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Blazamut's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFFire_ElementBoost_1",
          "name": "Blazamut's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Blazamut's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Fire_1",
      "displayName": "Blazehowl Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Blazehowl Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Fire_1",
          "name": "Blazehowl Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Blazehowl Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head012_1",
      "displayName": "Bowler Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Bowler Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head012_1",
          "name": "Bowler Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Bowler Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head012_2",
          "name": "Bowler Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Bowler Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head012_3",
          "name": "Bowler Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Bowler Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head012_4",
          "name": "Bowler Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Bowler Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head012_5",
          "name": "Bowler Hat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Bowler Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATNormal_ElementBoost_1",
      "displayName": "Celestial Emperor's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Celestial Emperor's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATNormal_ElementBoost_1",
          "name": "Celestial Emperor's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Celestial Emperor's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PalSummon_YakushimaBoss002",
      "displayName": "Celestial Sigil Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Celestial Sigil.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PalSummon_YakushimaBoss002",
          "name": "Celestial Sigil Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Celestial Sigil.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FireStand",
      "displayName": "Ceremonial Candlestick Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ceremonial Candlestick.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FireStand",
          "name": "Ceremonial Candlestick Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Ceremonial Candlestick.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_ChargeLaserRifle_2",
      "displayName": "Charge Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Charge Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ChargeLaserRifle_2",
          "name": "Charge Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Charge Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 300,
            "attack": 13125,
            "magazine": 7
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ChargeLaserRifle_3",
          "name": "Charge Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Charge Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 400,
            "attack": 13750,
            "magazine": 8
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ChargeLaserRifle_4",
          "name": "Charge Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Charge Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 600,
            "attack": 14375,
            "magazine": 9
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ChargeLaserRifle_5",
          "name": "Charge Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Charge Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 800,
            "attack": 15000,
            "magazine": 10
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 600,
          "priceMax": 1500
        }
      ]
    },
    {
      "id": "Blueprint_ClothArmor_2",
      "displayName": "Cloth Outfit Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cloth Outfit.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ClothArmor_2",
          "name": "Cloth Outfit Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cloth Outfit.",
          "stats": {
            "sell": 41.6,
            "durability": 400,
            "defense": 19,
            "health": 91,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmor_3",
          "name": "Cloth Outfit Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cloth Outfit.",
          "stats": {
            "sell": 48,
            "durability": 500,
            "defense": 21,
            "health": 98,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmor_4",
          "name": "Cloth Outfit Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cloth Outfit.",
          "stats": {
            "sell": 54.4,
            "durability": 600,
            "defense": 22,
            "health": 105,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmor_5",
          "name": "Cloth Outfit Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cloth Outfit.",
          "stats": {
            "sell": 60.8,
            "durability": 700,
            "defense": 24,
            "health": 112,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SFArmorCold_2",
      "displayName": "Cold Resistant Hexolite Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Hexolite Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFArmorCold_2",
          "name": "Cold Resistant Hexolite Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 27000,
            "defense": 660,
            "health": 1925,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorCold_3",
          "name": "Cold Resistant Hexolite Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 36000,
            "defense": 690,
            "health": 2012,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorCold_4",
          "name": "Cold Resistant Hexolite Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 54000,
            "defense": 720,
            "health": 2100,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorCold_5",
          "name": "Cold Resistant Hexolite Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 72000,
            "defense": 780,
            "health": 2275,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CopperArmorCold_2",
      "displayName": "Cold Resistant Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CopperArmorCold_2",
          "name": "Cold Resistant Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Metal Armor.",
          "stats": {
            "sell": 590.4,
            "durability": 1680,
            "defense": 136,
            "health": 325,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorCold_3",
          "name": "Cold Resistant Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Metal Armor.",
          "stats": {
            "sell": 738,
            "durability": 2100,
            "defense": 147,
            "health": 350,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorCold_4",
          "name": "Cold Resistant Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Metal Armor.",
          "stats": {
            "sell": 885.6,
            "durability": 2520,
            "defense": 157,
            "health": 375,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorCold_5",
          "name": "Cold Resistant Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Metal Armor.",
          "stats": {
            "sell": 1082.4,
            "durability": 3080,
            "defense": 168,
            "health": 400,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_StealArmorCold_2",
      "displayName": "Cold Resistant Pal Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Pal Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_StealArmorCold_2",
          "name": "Cold Resistant Pal Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pal Metal Armor.",
          "stats": {
            "sell": 3876,
            "durability": 12000,
            "defense": 325,
            "health": 975,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorCold_3",
          "name": "Cold Resistant Pal Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pal Metal Armor.",
          "stats": {
            "sell": 4845,
            "durability": 15000,
            "defense": 350,
            "health": 1050,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorCold_4",
          "name": "Cold Resistant Pal Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pal Metal Armor.",
          "stats": {
            "sell": 5814,
            "durability": 18000,
            "defense": 375,
            "health": 1125,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorCold_5",
          "name": "Cold Resistant Pal Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pal Metal Armor.",
          "stats": {
            "sell": 7106,
            "durability": 22000,
            "defense": 400,
            "health": 1200,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FurArmorCold_2",
      "displayName": "Cold Resistant Pelt Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Pelt Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FurArmorCold_2",
          "name": "Cold Resistant Pelt Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pelt Armor.",
          "stats": {
            "sell": 360,
            "durability": 720,
            "defense": 58,
            "health": 182,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorCold_3",
          "name": "Cold Resistant Pelt Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pelt Armor.",
          "stats": {
            "sell": 450,
            "durability": 900,
            "defense": 63,
            "health": 196,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorCold_4",
          "name": "Cold Resistant Pelt Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pelt Armor.",
          "stats": {
            "sell": 540,
            "durability": 1080,
            "defense": 67,
            "health": 210,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorCold_5",
          "name": "Cold Resistant Pelt Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Pelt Armor.",
          "stats": {
            "sell": 660,
            "durability": 1320,
            "defense": 72,
            "health": 224,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PlasticArmorCold_2",
      "displayName": "Cold Resistant Plasteel Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Plasteel Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PlasticArmorCold_2",
          "name": "Cold Resistant Plasteel Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 21600,
            "defense": 520,
            "health": 1560
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorCold_3",
          "name": "Cold Resistant Plasteel Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 23400,
            "defense": 560,
            "health": 1690
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorCold_4",
          "name": "Cold Resistant Plasteel Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 25200,
            "defense": 600,
            "health": 1820
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorCold_5",
          "name": "Cold Resistant Plasteel Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 36000,
            "defense": 640,
            "health": 1950
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_IronArmorCold_2",
      "displayName": "Cold Resistant Refined Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Cold Resistant Refined Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_IronArmorCold_2",
          "name": "Cold Resistant Refined Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1180,
            "durability": 3600,
            "defense": 234,
            "health": 650,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorCold_3",
          "name": "Cold Resistant Refined Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1476,
            "durability": 4500,
            "defense": 252,
            "health": 700,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorCold_4",
          "name": "Cold Resistant Refined Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1771.2,
            "durability": 5400,
            "defense": 270,
            "health": 750,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorCold_5",
          "name": "Cold Resistant Refined Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold Resistant Refined Metal Armor.",
          "stats": {
            "sell": 2164.8,
            "durability": 6600,
            "defense": 288,
            "health": 800,
            "equipEffect": "Cold Resistant Lv. 2 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AncientArmorCold_2",
      "displayName": "Cold-resistant Ancient Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Cold-resistant Ancient Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AncientArmorCold_2",
          "name": "Cold-resistant Ancient Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Cold-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorCold_3",
          "name": "Cold-resistant Ancient Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Cold-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorCold_4",
          "name": "Cold-resistant Ancient Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cold-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorCold_5",
          "name": "Cold-resistant Ancient Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Cold-resistant Ancient Armor.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SkySubmachineGun_2",
      "displayName": "Combat Submachine Gun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Combat Submachine Gun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkySubmachineGun_2",
          "name": "Combat Submachine Gun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Combat Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkySubmachineGun_3",
          "name": "Combat Submachine Gun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Combat Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkySubmachineGun_4",
          "name": "Combat Submachine Gun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Combat Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkySubmachineGun_5",
          "name": "Combat Submachine Gun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Combat Submachine Gun.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CompoundBow_2",
      "displayName": "Compound Bow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Compound Bow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CompoundBow_2",
          "name": "Compound Bow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Compound Bow.",
          "stats": {
            "sell": 2520,
            "durability": 600,
            "attack": 1265,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CompoundBow_3",
          "name": "Compound Bow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Compound Bow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 1375,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CompoundBow_4",
          "name": "Compound Bow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Compound Bow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 1485,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CompoundBow_5",
          "name": "Compound Bow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Compound Bow.",
          "stats": {
            "sell": 2520,
            "durability": 1600,
            "attack": 1650,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_OctaviaShotgun_2",
      "displayName": "Core Eject Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Core Eject Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_OctaviaShotgun_2",
          "name": "Core Eject Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Core Eject Shotgun.",
          "stats": {
            "sell": 17880,
            "durability": 225,
            "attack": 402,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaShotgun_3",
          "name": "Core Eject Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Core Eject Shotgun.",
          "stats": {
            "sell": 27120,
            "durability": 300,
            "attack": 460,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaShotgun_4",
          "name": "Core Eject Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Core Eject Shotgun.",
          "stats": {
            "sell": 41280,
            "durability": 450,
            "attack": 517,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaShotgun_5",
          "name": "Core Eject Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Core Eject Shotgun.",
          "stats": {
            "sell": 61877,
            "durability": 600,
            "attack": 575,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 1300
        }
      ]
    },
    {
      "id": "Blueprint_BowGun_2",
      "displayName": "Crossbow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Crossbow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_BowGun_2",
          "name": "Crossbow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_3",
          "name": "Crossbow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_4",
          "name": "Crossbow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_5",
          "name": "Crossbow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Ice_1",
      "displayName": "Cryolinx Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Cryolinx Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Ice_1",
          "name": "Cryolinx Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Cryolinx Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Dark_1_2",
      "displayName": "Dark Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Dark Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Dark_1_2",
          "name": "Dark Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Dark Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HeadEquip032_1",
      "displayName": "Dazzi Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Dazzi Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HeadEquip032_1",
          "name": "Dazzi Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Dazzi Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip032_2",
          "name": "Dazzi Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Dazzi Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip032_3",
          "name": "Dazzi Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Dazzi Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip032_4",
          "name": "Dazzi Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Dazzi Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_defense_1_2",
      "displayName": "Defense Pendant Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Defense Pendant.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_defense_1_2",
          "name": "Defense Pendant Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Defense Pendant.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_Defense_up1_2",
      "displayName": "Defense Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Defense Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_Defense_up1_2",
          "name": "Defense Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Defense Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATDragon_ElementBoost_1",
      "displayName": "Divine Dragon's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Divine Dragon's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATDragon_ElementBoost_1",
          "name": "Divine Dragon's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Divine Dragon's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_PPAT_1",
      "displayName": "Dogen Emblem Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Dogen Emblem.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_PPAT_1",
          "name": "Dogen Emblem Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Dogen Emblem.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_DoubleBarrelShotgun_2",
      "displayName": "Double-barreled Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Double-barreled Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_DoubleBarrelShotgun_2",
          "name": "Double-barreled Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Double-barreled Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 400,
            "attack": 285,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DoubleBarrelShotgun_3",
          "name": "Double-barreled Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Double-barreled Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 500,
            "attack": 323,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DoubleBarrelShotgun_4",
          "name": "Double-barreled Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Double-barreled Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 600,
            "attack": 361,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DoubleBarrelShotgun_5",
          "name": "Double-barreled Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Double-barreled Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 700,
            "attack": 399,
            "magazine": 2
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Dragon_1_2",
      "displayName": "Dragon Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Dragon Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Dragon_1_2",
          "name": "Dragon Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Dragon Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_DroneLauncher_2",
      "displayName": "Drone Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Drone Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_DroneLauncher_2",
          "name": "Drone Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Drone Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DroneLauncher_3",
          "name": "Drone Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Drone Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DroneLauncher_4",
          "name": "Drone Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Drone Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_DroneLauncher_5",
          "name": "Drone Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Drone Launcher.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATEarth_ElementBoost_1",
      "displayName": "Earth Emperor's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Earth Emperor's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATEarth_ElementBoost_1",
          "name": "Earth Emperor's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Earth Emperor's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_WhaleWhistle",
      "displayName": "Echoing Flute Schematic",
      "category": "blueprint",
      "typeA": "Essential",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Echoing Flute.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_WhaleWhistle",
          "name": "Echoing Flute Schematic",
          "tier": 1,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Echoing Flute.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Electricity_1_2",
      "displayName": "Electric Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Electric Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Electricity_1_2",
          "name": "Electric Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Electric Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Dargon_1",
      "displayName": "Elphidran Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Elphidran Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Dargon_1",
          "name": "Elphidran Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Elphidran Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_EnergyShotgun_2",
      "displayName": "Energy Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Energy Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_EnergyShotgun_2",
          "name": "Energy Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Energy Shotgun.",
          "stats": {
            "durability": 450,
            "attack": 422,
            "magazine": 11
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyShotgun_3",
          "name": "Energy Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Energy Shotgun.",
          "stats": {
            "durability": 600,
            "attack": 442,
            "magazine": 12
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyShotgun_4",
          "name": "Energy Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Energy Shotgun.",
          "stats": {
            "durability": 900,
            "attack": 462,
            "magazine": 13
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyShotgun_5",
          "name": "Energy Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Energy Shotgun.",
          "stats": {
            "durability": 1200,
            "attack": 482,
            "magazine": 14
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 600,
          "priceMax": 1500
        }
      ]
    },
    {
      "id": "Blueprint_Spear_ForestBoss2_5",
      "displayName": "Enhanced Lily's Spear Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Enhanced Lily's Spear.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Spear_ForestBoss2_5",
          "name": "Enhanced Lily's Spear Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Enhanced Lily's Spear.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 840
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaBlade004",
      "displayName": "Excalibur Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Excalibur.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaBlade004",
          "name": "Excalibur Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Excalibur.",
          "stats": {
            "sell": 1000,
            "durability": 600,
            "attack": 360
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade004_2",
          "name": "Excalibur Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Excalibur.",
          "stats": {
            "sell": 20,
            "durability": 900,
            "attack": 396
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade004_3",
          "name": "Excalibur Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Excalibur.",
          "stats": {
            "sell": 20,
            "durability": 1200,
            "attack": 432
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade004_4",
          "name": "Excalibur Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Excalibur.",
          "stats": {
            "sell": 20,
            "durability": 1800,
            "attack": 468
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade004_5",
          "name": "Excalibur Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Excalibur.",
          "stats": {
            "sell": 20,
            "durability": 2400,
            "attack": 540
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head009_1",
      "displayName": "Explorer Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Explorer Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head009_1",
          "name": "Explorer Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Explorer Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head009_2",
          "name": "Explorer Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Explorer Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head009_3",
          "name": "Explorer Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Explorer Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head009_4",
          "name": "Explorer Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Explorer Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head009_5",
          "name": "Explorer Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Explorer Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Water_1",
      "displayName": "Faleris Aqua Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Faleris Aqua Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Water_1",
          "name": "Faleris Aqua Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Faleris Aqua Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Fire_2",
      "displayName": "Faleris Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Faleris Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Fire_2",
          "name": "Faleris Ring Schematic",
          "tier": 2,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Faleris Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head011_1",
      "displayName": "Farming Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Farming Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head011_1",
          "name": "Farming Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Farming Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head011_2",
          "name": "Farming Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Farming Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head011_3",
          "name": "Farming Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Farming Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head011_4",
          "name": "Farming Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Farming Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head011_5",
          "name": "Farming Hat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Farming Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_FurHelmet_2",
      "displayName": "Feathered Hair Band Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Feathered Hair Band.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FurHelmet_2",
          "name": "Feathered Hair Band Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Feathered Hair Band.",
          "stats": {
            "sell": 23.4,
            "durability": 520,
            "defense": 19,
            "health": 78
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurHelmet_3",
          "name": "Feathered Hair Band Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Feathered Hair Band.",
          "stats": {
            "sell": 27,
            "durability": 600,
            "defense": 21,
            "health": 84
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurHelmet_4",
          "name": "Feathered Hair Band Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Feathered Hair Band.",
          "stats": {
            "sell": 30.6,
            "durability": 680,
            "defense": 22,
            "health": 90
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurHelmet_5",
          "name": "Feathered Hair Band Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Feathered Hair Band.",
          "stats": {
            "sell": 34.2,
            "durability": 760,
            "defense": 24,
            "health": 96
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Electricity_1",
      "displayName": "Fenglope Lux Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Fenglope Lux Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Electricity_1",
          "name": "Fenglope Lux Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Fenglope Lux Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_BowGun_Fire_2",
      "displayName": "Fire Arrow Crossbow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Fire Arrow Crossbow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_BowGun_Fire_2",
          "name": "Fire Arrow Crossbow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Fire Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Fire_3",
          "name": "Fire Arrow Crossbow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Fire Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Fire_4",
          "name": "Fire Arrow Crossbow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Fire Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Fire_5",
          "name": "Fire Arrow Crossbow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Fire Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Fire_1_2",
      "displayName": "Fire Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Fire Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Fire_1_2",
          "name": "Fire Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Fire Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATFire_ElementBoost_1",
      "displayName": "Flame Emperor's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Flame Emperor's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATFire_ElementBoost_1",
          "name": "Flame Emperor's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Flame Emperor's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FlameThrower_2",
      "displayName": "Flamethrower Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Flamethrower.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FlameThrower_2",
          "name": "Flamethrower Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Flamethrower.",
          "stats": {
            "sell": 32400,
            "durability": 7200,
            "attack": 517,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FlameThrower_3",
          "name": "Flamethrower Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Flamethrower.",
          "stats": {
            "sell": 32400,
            "durability": 7800,
            "attack": 562,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FlameThrower_4",
          "name": "Flamethrower Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Flamethrower.",
          "stats": {
            "sell": 32400,
            "durability": 8400,
            "attack": 607,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FlameThrower_5",
          "name": "Flamethrower Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Flamethrower.",
          "stats": {
            "sell": 32400,
            "durability": 12000,
            "attack": 675,
            "magazine": 100
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_ConservationGroupBannerB",
      "displayName": "Free Pal Alliance Banner Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Free Pal Alliance Banner.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ConservationGroupBannerB",
          "name": "Free Pal Alliance Banner Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Free Pal Alliance Banner.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_ConservationGroupBannerA",
      "displayName": "Free Pal Alliance Flag Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Free Pal Alliance Flag.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ConservationGroupBannerA",
          "name": "Free Pal Alliance Flag Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Free Pal Alliance Flag.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFIce_ElementBoost_1",
      "displayName": "Frostallion's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Frostallion's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFIce_ElementBoost_1",
          "name": "Frostallion's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Frostallion's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_GatlingGun_2",
      "displayName": "Gatling Gun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Gatling Gun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_GatlingGun_2",
          "name": "Gatling Gun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Gatling Gun.",
          "stats": {
            "sell": 1,
            "durability": 7200,
            "attack": 431,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GatlingGun_3",
          "name": "Gatling Gun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Gatling Gun.",
          "stats": {
            "sell": 1,
            "durability": 7800,
            "attack": 468,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GatlingGun_4",
          "name": "Gatling Gun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Gatling Gun.",
          "stats": {
            "sell": 1,
            "durability": 8400,
            "attack": 506,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GatlingGun_5",
          "name": "Gatling Gun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Gatling Gun.",
          "stats": {
            "sell": 1,
            "durability": 12000,
            "attack": 562,
            "magazine": 100
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head002_1",
      "displayName": "Golden Crown Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Golden Crown.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head002_1",
          "name": "Golden Crown Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Golden Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head002_2",
          "name": "Golden Crown Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Golden Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head002_3",
          "name": "Golden Crown Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Golden Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head002_4",
          "name": "Golden Crown Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Golden Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head002_5",
          "name": "Golden Crown Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Golden Crown.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Head010_1",
      "displayName": "Graduation Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Graduation Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head010_1",
          "name": "Graduation Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Graduation Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head010_2",
          "name": "Graduation Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Graduation Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head010_3",
          "name": "Graduation Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Graduation Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head010_4",
          "name": "Graduation Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Graduation Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head010_5",
          "name": "Graduation Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Graduation Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Leaf_1_2",
      "displayName": "Grass Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Grass Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Leaf_1_2",
          "name": "Grass Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Grass Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_GrenadeLauncher_2",
      "displayName": "Grenade Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Grenade Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_GrenadeLauncher_2",
          "name": "Grenade Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Grenade Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 720,
            "attack": 3450,
            "magazine": 5
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GrenadeLauncher_3",
          "name": "Grenade Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Grenade Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 780,
            "attack": 3750,
            "magazine": 5
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GrenadeLauncher_4",
          "name": "Grenade Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Grenade Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 840,
            "attack": 4050,
            "magazine": 5
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GrenadeLauncher_5",
          "name": "Grenade Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Grenade Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 4500,
            "magazine": 5
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head014_1",
      "displayName": "Grinning Tocotoco Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head014_1",
          "name": "Grinning Tocotoco Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head014_2",
          "name": "Grinning Tocotoco Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head014_3",
          "name": "Grinning Tocotoco Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head014_4",
          "name": "Grinning Tocotoco Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head014_5",
          "name": "Grinning Tocotoco Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Grinning Tocotoco Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Earth_1_2",
      "displayName": "Ground Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ground Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Earth_1_2",
          "name": "Ground Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ground Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_PalExp_Increase_1_2",
      "displayName": "Growth Acceleration Bell Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Growth Acceleration Bell.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_PalExp_Increase_1_2",
          "name": "Growth Acceleration Bell Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Growth Acceleration Bell.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_GuidedMissileLauncher_2",
      "displayName": "Guided Missile Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Guided Missile Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_GuidedMissileLauncher_2",
          "name": "Guided Missile Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 360,
            "attack": 6785,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GuidedMissileLauncher_3",
          "name": "Guided Missile Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 390,
            "attack": 7375,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GuidedMissileLauncher_4",
          "name": "Guided Missile Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 420,
            "attack": 7965,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_GuidedMissileLauncher_5",
          "name": "Guided Missile Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 8850,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head015_1",
      "displayName": "Gumoss Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head015_1",
          "name": "Gumoss Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head015_2",
          "name": "Gumoss Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head015_3",
          "name": "Gumoss Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head015_4",
          "name": "Gumoss Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head015_5",
          "name": "Gumoss Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Gumoss Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaHeadEquip002",
      "displayName": "Hallowed Headgear Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaHeadEquip002",
          "name": "Hallowed Headgear Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 140,
            "health": 320,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip002_2",
          "name": "Hallowed Headgear Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 154,
            "health": 352,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip002_3",
          "name": "Hallowed Headgear Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 161,
            "health": 368,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip002_4",
          "name": "Hallowed Headgear Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 168,
            "health": 384,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip002_5",
          "name": "Hallowed Headgear Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hallowed Headgear.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 182,
            "health": 416,
            "equipEffect": "Hallowed Power: Magic"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaHeadEquip003",
      "displayName": "Hallowed Helmet Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaHeadEquip003",
          "name": "Hallowed Helmet Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 140,
            "health": 320,
            "equipEffect": "Hallowed Power: Ranged"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip003_2",
          "name": "Hallowed Helmet Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 154,
            "health": 352,
            "equipEffect": "Hallowed Power: Ranged"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip003_3",
          "name": "Hallowed Helmet Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 161,
            "health": 368,
            "equipEffect": "Hallowed Power: Ranged"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip003_4",
          "name": "Hallowed Helmet Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 168,
            "health": 384,
            "equipEffect": "Hallowed Power: Ranged"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip003_5",
          "name": "Hallowed Helmet Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hallowed Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 182,
            "health": 416,
            "equipEffect": "Hallowed Power: Ranged"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaHeadEquip004",
      "displayName": "Hallowed Hood Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaHeadEquip004",
          "name": "Hallowed Hood Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 140,
            "health": 320,
            "equipEffect": "Hallowed Power: Summon"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip004_2",
          "name": "Hallowed Hood Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 154,
            "health": 352,
            "equipEffect": "Hallowed Power: Summon"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip004_3",
          "name": "Hallowed Hood Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 161,
            "health": 368,
            "equipEffect": "Hallowed Power: Summon"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip004_4",
          "name": "Hallowed Hood Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 168,
            "health": 384,
            "equipEffect": "Hallowed Power: Summon"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip004_5",
          "name": "Hallowed Hood Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hallowed Hood.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 182,
            "health": 416,
            "equipEffect": "Hallowed Power: Summon"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaHeadEquip001",
      "displayName": "Hallowed Mask Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaHeadEquip001",
          "name": "Hallowed Mask Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 140,
            "health": 320,
            "equipEffect": "Hallowed Power: Close Range"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip001_2",
          "name": "Hallowed Mask Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 154,
            "health": 352,
            "equipEffect": "Hallowed Power: Close Range"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip001_3",
          "name": "Hallowed Mask Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 161,
            "health": 368,
            "equipEffect": "Hallowed Power: Close Range"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip001_4",
          "name": "Hallowed Mask Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 168,
            "health": 384,
            "equipEffect": "Hallowed Power: Close Range"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaHeadEquip001_5",
          "name": "Hallowed Mask Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hallowed Mask.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 182,
            "health": 416,
            "equipEffect": "Hallowed Power: Close Range"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaArmor001",
      "displayName": "Hallowed Plate Mail Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaArmor001",
          "name": "Hallowed Plate Mail Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
          "stats": {
            "sell": 2000,
            "durability": 4500,
            "defense": 200,
            "health": 650,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Hallowed Guard"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaArmor001_2",
          "name": "Hallowed Plate Mail Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
          "stats": {
            "sell": 2000,
            "durability": 6000,
            "defense": 260,
            "health": 845,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Hallowed Guard"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaArmor001_3",
          "name": "Hallowed Plate Mail Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
          "stats": {
            "sell": 2000,
            "durability": 7500,
            "defense": 280,
            "health": 910,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Hallowed Guard"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaArmor001_4",
          "name": "Hallowed Plate Mail Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
          "stats": {
            "sell": 2000,
            "durability": 10500,
            "defense": 300,
            "health": 975,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Hallowed Guard"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaArmor001_5",
          "name": "Hallowed Plate Mail Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hallowed Plate Mail.",
          "stats": {
            "sell": 2000,
            "durability": 13500,
            "defense": 320,
            "health": 1040,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Hallowed Guard"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HandGun_Default_2",
      "displayName": "Handgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Handgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HandGun_Default_2",
          "name": "Handgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Handgun.",
          "stats": {
            "sell": 3300,
            "durability": 1200,
            "attack": 437,
            "magazine": 10
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HandGun_Default_3",
          "name": "Handgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Handgun.",
          "stats": {
            "sell": 3300,
            "durability": 1600,
            "attack": 500,
            "magazine": 12
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HandGun_Default_4",
          "name": "Handgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Handgun.",
          "stats": {
            "sell": 3300,
            "durability": 2000,
            "attack": 562,
            "magazine": 14
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HandGun_Default_5",
          "name": "Handgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Handgun.",
          "stats": {
            "sell": 3300,
            "durability": 2400,
            "attack": 625,
            "magazine": 16
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "PalSummon_LegendDeer_Parts_2",
      "displayName": "Hartalis (Ultra) Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment overflowing with Hartalis energy. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_LegendDeer_Parts_2",
          "name": "Hartalis (Ultra) Slab Fragment",
          "tier": 2,
          "rarity": "rare",
          "description": "Fragment overflowing with Hartalis energy. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_LegendDeer_Parts",
      "displayName": "Hartalis Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment depicting Hartalis. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_LegendDeer_Parts",
          "name": "Hartalis Slab Fragment",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fragment depicting Hartalis. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFNormal_ElementBoost_1",
      "displayName": "Hartalis's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Hartalis's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFNormal_ElementBoost_1",
          "name": "Hartalis's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hartalis's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SFArmorHeat_2",
      "displayName": "Heat Resistant Hexolite Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Hexolite Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFArmorHeat_2",
          "name": "Heat Resistant Hexolite Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 27000,
            "defense": 660,
            "health": 1925,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorHeat_3",
          "name": "Heat Resistant Hexolite Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 36000,
            "defense": 690,
            "health": 2012,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorHeat_4",
          "name": "Heat Resistant Hexolite Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 54000,
            "defense": 720,
            "health": 2100,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorHeat_5",
          "name": "Heat Resistant Hexolite Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 72000,
            "defense": 780,
            "health": 2275,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CopperArmorHeat_2",
      "displayName": "Heat Resistant Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CopperArmorHeat_2",
          "name": "Heat Resistant Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Metal Armor.",
          "stats": {
            "sell": 590.4,
            "durability": 2100,
            "defense": 136,
            "health": 325,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorHeat_3",
          "name": "Heat Resistant Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Metal Armor.",
          "stats": {
            "sell": 738,
            "durability": 2800,
            "defense": 147,
            "health": 350,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorHeat_4",
          "name": "Heat Resistant Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Metal Armor.",
          "stats": {
            "sell": 885.6,
            "durability": 4200,
            "defense": 157,
            "health": 375,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmorHeat_5",
          "name": "Heat Resistant Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Metal Armor.",
          "stats": {
            "sell": 1082.4,
            "durability": 5600,
            "defense": 168,
            "health": 400,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_StealArmorHeat_2",
      "displayName": "Heat Resistant Pal Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Pal Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_StealArmorHeat_2",
          "name": "Heat Resistant Pal Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pal Metal Armor.",
          "stats": {
            "sell": 3876,
            "durability": 12000,
            "defense": 325,
            "health": 975,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorHeat_3",
          "name": "Heat Resistant Pal Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pal Metal Armor.",
          "stats": {
            "sell": 4845,
            "durability": 15000,
            "defense": 350,
            "health": 1050,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorHeat_4",
          "name": "Heat Resistant Pal Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pal Metal Armor.",
          "stats": {
            "sell": 5814,
            "durability": 18000,
            "defense": 375,
            "health": 1125,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmorHeat_5",
          "name": "Heat Resistant Pal Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pal Metal Armor.",
          "stats": {
            "sell": 7106,
            "durability": 22000,
            "defense": 400,
            "health": 1200,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FurArmorHeat_2",
      "displayName": "Heat Resistant Pelt Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Pelt Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FurArmorHeat_2",
          "name": "Heat Resistant Pelt Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pelt Armor.",
          "stats": {
            "sell": 360,
            "durability": 720,
            "defense": 58,
            "health": 182,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorHeat_3",
          "name": "Heat Resistant Pelt Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pelt Armor.",
          "stats": {
            "sell": 450,
            "durability": 900,
            "defense": 63,
            "health": 196,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorHeat_4",
          "name": "Heat Resistant Pelt Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pelt Armor.",
          "stats": {
            "sell": 540,
            "durability": 1080,
            "defense": 67,
            "health": 210,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmorHeat_5",
          "name": "Heat Resistant Pelt Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Pelt Armor.",
          "stats": {
            "sell": 660,
            "durability": 1320,
            "defense": 72,
            "health": 224,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PlasticArmorHeat_2",
      "displayName": "Heat Resistant Plasteel Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Plasteel Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PlasticArmorHeat_2",
          "name": "Heat Resistant Plasteel Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 21600,
            "defense": 520,
            "health": 1560
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorHeat_3",
          "name": "Heat Resistant Plasteel Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 23400,
            "defense": 560,
            "health": 1690
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorHeat_4",
          "name": "Heat Resistant Plasteel Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 25200,
            "defense": 600,
            "health": 1820
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorHeat_5",
          "name": "Heat Resistant Plasteel Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 36000,
            "defense": 640,
            "health": 1950
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_IronArmorHeat_2",
      "displayName": "Heat Resistant Refined Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Refined Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_IronArmorHeat_2",
          "name": "Heat Resistant Refined Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1180.8,
            "durability": 3600,
            "defense": 234,
            "health": 650,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorHeat_3",
          "name": "Heat Resistant Refined Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1476,
            "durability": 4500,
            "defense": 252,
            "health": 700,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorHeat_4",
          "name": "Heat Resistant Refined Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Refined Metal Armor.",
          "stats": {
            "sell": 1771.2,
            "durability": 5400,
            "defense": 270,
            "health": 750,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmorHeat_5",
          "name": "Heat Resistant Refined Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Refined Metal Armor.",
          "stats": {
            "sell": 2164.8,
            "durability": 6600,
            "defense": 288,
            "health": 800,
            "equipEffect": "Heat Resistant Lv. 2 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HeatResist_1_2",
      "displayName": "Heat Resistant Undershirt Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Heat Resistant Undershirt.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HeatResist_1_2",
          "name": "Heat Resistant Undershirt Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat Resistant Undershirt.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AncientArmorHeat_2",
      "displayName": "Heat-resistant Ancient Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Heat-resistant Ancient Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AncientArmorHeat_2",
          "name": "Heat-resistant Ancient Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heat-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorHeat_3",
          "name": "Heat-resistant Ancient Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heat-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorHeat_4",
          "name": "Heat-resistant Ancient Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heat-resistant Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorHeat_5",
          "name": "Heat-resistant Ancient Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heat-resistant Ancient Armor.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SkyAssaultRifle_2",
      "displayName": "Heavy Assault Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Heavy Assault Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkyAssaultRifle_2",
          "name": "Heavy Assault Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Heavy Assault Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyAssaultRifle_3",
          "name": "Heavy Assault Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Heavy Assault Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyAssaultRifle_4",
          "name": "Heavy Assault Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Heavy Assault Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyAssaultRifle_5",
          "name": "Heavy Assault Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Heavy Assault Rifle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head006_1",
      "displayName": "Helmet Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Helmet.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head006_1",
          "name": "Helmet Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Helmet.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head006_2",
          "name": "Helmet Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Helmet.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head006_3",
          "name": "Helmet Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Helmet.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head006_4",
          "name": "Helmet Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Helmet.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head006_5",
          "name": "Helmet Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Helmet.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_SFArmor_2",
      "displayName": "Hexolite Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Hexolite Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFArmor_2",
          "name": "Hexolite Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 30000,
            "defense": 638,
            "health": 1925,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmor_3",
          "name": "Hexolite Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 40000,
            "defense": 667,
            "health": 2012,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmor_4",
          "name": "Hexolite Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 60000,
            "defense": 696,
            "health": 2100,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmor_5",
          "name": "Hexolite Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 80000,
            "defense": 754,
            "health": 2275,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SFHelmet_2",
      "displayName": "Hexolite Helmet Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Hexolite Helmet.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFHelmet_2",
          "name": "Hexolite Helmet Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Hexolite Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 30000,
            "defense": 385,
            "health": 880
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFHelmet_3",
          "name": "Hexolite Helmet Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Hexolite Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 40000,
            "defense": 402,
            "health": 920
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFHelmet_4",
          "name": "Hexolite Helmet Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Hexolite Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 60000,
            "defense": 420,
            "health": 960
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFHelmet_5",
          "name": "Hexolite Helmet Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Hexolite Helmet.",
          "stats": {
            "sell": 2000,
            "durability": 80000,
            "defense": 455,
            "health": 1040
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATIce_ElementBoost_1",
      "displayName": "Ice Emperor's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ice Emperor's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATIce_ElementBoost_1",
          "name": "Ice Emperor's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Ice Emperor's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Ice_1_2",
      "displayName": "Ice Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ice Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Ice_1_2",
          "name": "Ice Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ice Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FishingRod_02_2",
      "displayName": "Intermediate Fishing Rod (Croajiro) Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Intermediate Fishing Rod (Croajiro).",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FishingRod_02_2",
          "name": "Intermediate Fishing Rod (Croajiro) Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Intermediate Fishing Rod (Croajiro).",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_WKMC_1",
      "displayName": "Islander's Tool Belt Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Islander's Tool Belt.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_WKMC_1",
          "name": "Islander's Tool Belt Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Islander's Tool Belt.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFDragon_ElementBoost_1",
      "displayName": "Jetragon's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Jetragon's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFDragon_ElementBoost_1",
          "name": "Jetragon's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Jetragon's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Katana_2",
      "displayName": "Katana Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Katana.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Katana_2",
          "name": "Katana Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Katana.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 858
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Katana_3",
          "name": "Katana Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Katana.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 936
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Katana_4",
          "name": "Katana Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Katana.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 1014
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Katana_5",
          "name": "Katana Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Katana.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head017_1",
      "displayName": "Katress Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Katress Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head017_1",
          "name": "Katress Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Katress Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head017_2",
          "name": "Katress Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Katress Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head017_3",
          "name": "Katress Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Katress Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head017_4",
          "name": "Katress Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Katress Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head017_5",
          "name": "Katress Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Katress Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Dark_1",
      "displayName": "Katress Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Katress Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Dark_1",
          "name": "Katress Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Katress Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HeadEquip026_1",
      "displayName": "Killamari Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Killamari Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HeadEquip026_1",
          "name": "Killamari Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Killamari Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip026_2",
          "name": "Killamari Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Killamari Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip026_3",
          "name": "Killamari Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Killamari Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip026_4",
          "name": "Killamari Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Killamari Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_SF_Chair",
      "displayName": "Laboratory Chair Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Laboratory Chair.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SF_Chair",
          "name": "Laboratory Chair Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Laboratory Chair.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SF_Desk",
      "displayName": "Laboratory Desk Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Laboratory Desk.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SF_Desk",
          "name": "Laboratory Desk Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Laboratory Desk.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_LaserGatlingGun_2",
      "displayName": "Laser Gatling Gun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Laser Gatling Gun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_LaserGatlingGun_2",
          "name": "Laser Gatling Gun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Laser Gatling Gun.",
          "stats": {
            "sell": 32400,
            "durability": 12000,
            "attack": 583,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserGatlingGun_3",
          "name": "Laser Gatling Gun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Laser Gatling Gun.",
          "stats": {
            "sell": 32400,
            "durability": 16000,
            "attack": 609,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserGatlingGun_4",
          "name": "Laser Gatling Gun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Laser Gatling Gun.",
          "stats": {
            "sell": 32400,
            "durability": 24000,
            "attack": 636,
            "magazine": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserGatlingGun_5",
          "name": "Laser Gatling Gun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Laser Gatling Gun.",
          "stats": {
            "sell": 32400,
            "durability": 32000,
            "attack": 689,
            "magazine": 100
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_LaserRifle_2",
      "displayName": "Laser Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Laser Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_LaserRifle_2",
          "name": "Laser Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Laser Rifle.",
          "stats": {
            "sell": 32400,
            "durability": 3600,
            "attack": 1437,
            "magazine": 30
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserRifle_3",
          "name": "Laser Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Laser Rifle.",
          "stats": {
            "sell": 32400,
            "durability": 3900,
            "attack": 1562,
            "magazine": 30
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserRifle_4",
          "name": "Laser Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Laser Rifle.",
          "stats": {
            "sell": 32400,
            "durability": 4200,
            "attack": 1687,
            "magazine": 30
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_LaserRifle_5",
          "name": "Laser Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Laser Rifle.",
          "stats": {
            "sell": 32400,
            "durability": 6000,
            "attack": 1875,
            "magazine": 30
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SkyBeamSword_2",
      "displayName": "Laser Sword Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Laser Sword.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkyBeamSword_2",
          "name": "Laser Sword Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Laser Sword.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBeamSword_3",
          "name": "Laser Sword Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Laser Sword.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBeamSword_4",
          "name": "Laser Sword Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Laser Sword.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBeamSword_5",
          "name": "Laser Sword Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Laser Sword.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HeadEquip025_1",
      "displayName": "Leezpunk Hood Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Leezpunk Hood.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HeadEquip025_1",
          "name": "Leezpunk Hood Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Leezpunk Hood.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip025_2",
          "name": "Leezpunk Hood Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Leezpunk Hood.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip025_3",
          "name": "Leezpunk Hood Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Leezpunk Hood.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip025_4",
          "name": "Leezpunk Hood Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Leezpunk Hood.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HP_1_2",
      "displayName": "Life Pendant Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Life Pendant.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HP_1_2",
          "name": "Life Pendant Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Life Pendant.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_AncientArmorWeight_2",
      "displayName": "Lightweight Ancient Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lightweight Ancient Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_AncientArmorWeight_2",
          "name": "Lightweight Ancient Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Lightweight Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorWeight_3",
          "name": "Lightweight Ancient Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Lightweight Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorWeight_4",
          "name": "Lightweight Ancient Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lightweight Ancient Armor.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_AncientArmorWeight_5",
          "name": "Lightweight Ancient Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Lightweight Ancient Armor.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SFArmorWeight_2",
      "displayName": "Lightweight Hexolite Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Lightweight Hexolite Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SFArmorWeight_2",
          "name": "Lightweight Hexolite Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Lightweight Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 27000,
            "defense": 660,
            "health": 1925,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Max Carrying Capacity Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorWeight_3",
          "name": "Lightweight Hexolite Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Lightweight Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 36000,
            "defense": 690,
            "health": 2012,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Max Carrying Capacity Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorWeight_4",
          "name": "Lightweight Hexolite Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lightweight Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 54000,
            "defense": 720,
            "health": 2100,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Max Carrying Capacity Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SFArmorWeight_5",
          "name": "Lightweight Hexolite Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Lightweight Hexolite Armor.",
          "stats": {
            "sell": 4000,
            "durability": 72000,
            "defense": 780,
            "health": 2275,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1 / Max Carrying Capacity Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PlasticArmorWeight_2",
      "displayName": "Lightweight Plasteel Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Lightweight Plasteel Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PlasticArmorWeight_2",
          "name": "Lightweight Plasteel Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Lightweight Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 21600,
            "defense": 520,
            "health": 1560
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorWeight_3",
          "name": "Lightweight Plasteel Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Lightweight Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 23400,
            "defense": 560,
            "health": 1690
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorWeight_4",
          "name": "Lightweight Plasteel Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lightweight Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 25200,
            "defense": 600,
            "health": 1820
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmorWeight_5",
          "name": "Lightweight Plasteel Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Lightweight Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 36000,
            "defense": 640,
            "health": 1950
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Spear_ForestBoss_5",
      "displayName": "Lily's Spear Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Lily's Spear.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Spear_ForestBoss_5",
          "name": "Lily's Spear Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Lily's Spear.",
          "stats": {
            "durability": 2000,
            "attack": 562
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 600
        }
      ]
    },
    {
      "id": "Blueprint_Head003_1",
      "displayName": "Long-eared Headband Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head003_1",
          "name": "Long-eared Headband Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head003_2",
          "name": "Long-eared Headband Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head003_3",
          "name": "Long-eared Headband Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head003_4",
          "name": "Long-eared Headband Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head003_5",
          "name": "Long-eared Headband Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Long-eared Headband.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATElectricity_ElementBoost_1",
      "displayName": "Lord Of Lightning's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lord Of Lightning's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATElectricity_ElementBoost_1",
          "name": "Lord Of Lightning's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lord Of Lightning's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATWater_ElementBoost_1",
      "displayName": "Lord Of The Sea's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lord Of The Sea's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATWater_ElementBoost_1",
          "name": "Lord Of The Sea's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lord Of The Sea's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATDark_ElementBoost_1",
      "displayName": "Lord Of The Underworld's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lord Of The Underworld's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATDark_ElementBoost_1",
          "name": "Lord Of The Underworld's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lord Of The Underworld's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFDark_ElementBoost_1",
      "displayName": "Lyleen Noct's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lyleen Noct's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFDark_ElementBoost_1",
          "name": "Lyleen Noct's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lyleen Noct's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_LilyQueenStatue",
      "displayName": "Lyleen Statue Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lyleen Statue.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_LilyQueenStatue",
          "name": "Lyleen Statue Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Lyleen Statue.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFLeaf_ElementBoost_1",
      "displayName": "Lyleen's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Lyleen's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFLeaf_ElementBoost_1",
          "name": "Lyleen's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Lyleen's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CandleStand",
      "displayName": "Majestic Candlestick Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Majestic Candlestick.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CandleStand",
          "name": "Majestic Candlestick Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Majestic Candlestick.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_WallTorch02",
      "displayName": "Majestic Wall Torch Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Majestic Wall Torch.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_WallTorch02",
          "name": "Majestic Wall Torch Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Majestic Wall Torch.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_MakeshiftAssaultRifle_2",
      "displayName": "Makeshift Assault Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Makeshift Assault Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_MakeshiftAssaultRifle_2",
          "name": "Makeshift Assault Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Makeshift Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 2250,
            "attack": 204,
            "magazine": 17
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftAssaultRifle_3",
          "name": "Makeshift Assault Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Makeshift Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 229,
            "magazine": 19
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftAssaultRifle_4",
          "name": "Makeshift Assault Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Makeshift Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 4500,
            "attack": 255,
            "magazine": 21
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftAssaultRifle_5",
          "name": "Makeshift Assault Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Makeshift Assault Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 297,
            "magazine": 23
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_MakeshiftHandgun_2",
      "displayName": "Makeshift Handgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Makeshift Handgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_MakeshiftHandgun_2",
          "name": "Makeshift Handgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Makeshift Handgun.",
          "stats": {
            "sell": 1660,
            "durability": 600,
            "attack": 560,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftHandgun_3",
          "name": "Makeshift Handgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Makeshift Handgun.",
          "stats": {
            "sell": 1660,
            "durability": 900,
            "attack": 640,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftHandgun_4",
          "name": "Makeshift Handgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Makeshift Handgun.",
          "stats": {
            "sell": 1660,
            "durability": 1200,
            "attack": 720,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftHandgun_5",
          "name": "Makeshift Handgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Makeshift Handgun.",
          "stats": {
            "sell": 1660,
            "durability": 1500,
            "attack": 800,
            "magazine": 6
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_MakeshiftShotgun_2",
      "displayName": "Makeshift Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Makeshift Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_MakeshiftShotgun_2",
          "name": "Makeshift Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Makeshift Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 300,
            "attack": 258,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftShotgun_3",
          "name": "Makeshift Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Makeshift Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 400,
            "attack": 290,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftShotgun_4",
          "name": "Makeshift Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Makeshift Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 600,
            "attack": 322,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftShotgun_5",
          "name": "Makeshift Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Makeshift Shotgun.",
          "stats": {
            "sell": 5520,
            "durability": 800,
            "attack": 376,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_MakeshiftSubmachineGun_2",
      "displayName": "Makeshift Submachine Gun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Makeshift Submachine Gun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_MakeshiftSubmachineGun_2",
          "name": "Makeshift Submachine Gun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Makeshift Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftSubmachineGun_3",
          "name": "Makeshift Submachine Gun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Makeshift Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftSubmachineGun_4",
          "name": "Makeshift Submachine Gun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Makeshift Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MakeshiftSubmachineGun_5",
          "name": "Makeshift Submachine Gun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Makeshift Submachine Gun.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_OctaviaRevolver_2",
      "displayName": "Marksman Revolver Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Marksman Revolver.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_OctaviaRevolver_2",
          "name": "Marksman Revolver Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Marksman Revolver.",
          "stats": {
            "sell": 5040,
            "durability": 1200,
            "attack": 437,
            "magazine": "∞"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaRevolver_3",
          "name": "Marksman Revolver Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Marksman Revolver.",
          "stats": {
            "sell": 7620,
            "durability": 1600,
            "attack": 500,
            "magazine": "∞"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaRevolver_4",
          "name": "Marksman Revolver Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Marksman Revolver.",
          "stats": {
            "sell": 11340,
            "durability": 2000,
            "attack": 562,
            "magazine": "∞"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OctaviaRevolver_5",
          "name": "Marksman Revolver Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Marksman Revolver.",
          "stats": {
            "sell": 17368,
            "durability": 2400,
            "attack": 625,
            "magazine": "∞"
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 1300
        }
      ]
    },
    {
      "id": "Blueprint_SkyBow_2",
      "displayName": "Mechanical Bow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Mechanical Bow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkyBow_2",
          "name": "Mechanical Bow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Mechanical Bow.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBow_3",
          "name": "Mechanical Bow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Mechanical Bow.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBow_4",
          "name": "Mechanical Bow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Mechanical Bow.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyBow_5",
          "name": "Mechanical Bow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Mechanical Bow.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Earth_1",
      "displayName": "Menasting Terra Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Menasting Terra Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Earth_1",
          "name": "Menasting Terra Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Menasting Terra Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CopperArmor_2",
      "displayName": "Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CopperArmor_2",
          "name": "Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Metal Armor.",
          "stats": {
            "sell": 639.6,
            "durability": 1800,
            "defense": 91,
            "health": 325,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmor_3",
          "name": "Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Metal Armor.",
          "stats": {
            "sell": 738,
            "durability": 2200,
            "defense": 98,
            "health": 350,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmor_4",
          "name": "Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Metal Armor.",
          "stats": {
            "sell": 836.4,
            "durability": 2600,
            "defense": 105,
            "health": 375,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperArmor_5",
          "name": "Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Metal Armor.",
          "stats": {
            "sell": 934.8,
            "durability": 3000,
            "defense": 112,
            "health": 400,
            "equipEffect": "Cold Resistant Lv. 1 / Heat Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Bat3_2",
      "displayName": "Metal Bat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Metal Bat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Bat3_2",
          "name": "Metal Bat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Metal Bat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Bat3_3",
          "name": "Metal Bat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Metal Bat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Bat3_4",
          "name": "Metal Bat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Metal Bat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Bat3_5",
          "name": "Metal Bat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Metal Bat.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_CopperHelmet_2",
      "displayName": "Metal Helm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Metal Helm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_CopperHelmet_2",
          "name": "Metal Helm Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Metal Helm.",
          "stats": {
            "sell": 319.8,
            "durability": 1820,
            "defense": 65,
            "health": 130
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperHelmet_3",
          "name": "Metal Helm Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Metal Helm.",
          "stats": {
            "sell": 369,
            "durability": 2100,
            "defense": 70,
            "health": 140
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperHelmet_4",
          "name": "Metal Helm Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Metal Helm.",
          "stats": {
            "sell": 418.2,
            "durability": 2380,
            "defense": 75,
            "health": 150
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_CopperHelmet_5",
          "name": "Metal Helm Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Metal Helm.",
          "stats": {
            "sell": 467.4,
            "durability": 2800,
            "defense": 80,
            "health": 160
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Launcher_Meteor_5",
      "displayName": "Meteor Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Meteor Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Launcher_Meteor_5",
          "name": "Meteor Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Meteor Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 450,
            "attack": 10500,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head001_1",
      "displayName": "Monarch's Crown Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head001_1",
          "name": "Monarch's Crown Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head001_2",
          "name": "Monarch's Crown Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head001_3",
          "name": "Monarch's Crown Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head001_4",
          "name": "Monarch's Crown Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head001_5",
          "name": "Monarch's Crown Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Monarch's Crown.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaBoss002_Relic",
      "displayName": "Moon Lord Statue Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Moon Lord Statue.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaBoss002_Relic",
          "name": "Moon Lord Statue Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Moon Lord Statue.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_MultiGuidedMissileLauncher",
      "displayName": "Multi Guided Missile Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_MultiGuidedMissileLauncher",
          "name": "Multi Guided Missile Launcher Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 5900,
            "magazine": 4
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MultiGuidedMissileLauncher_2",
          "name": "Multi Guided Missile Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 360,
            "attack": 6785,
            "magazine": 4
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MultiGuidedMissileLauncher_3",
          "name": "Multi Guided Missile Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 390,
            "attack": 7375,
            "magazine": 4
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MultiGuidedMissileLauncher_4",
          "name": "Multi Guided Missile Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 420,
            "attack": 7965,
            "magazine": 4
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_MultiGuidedMissileLauncher_5",
          "name": "Multi Guided Missile Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Multi Guided Missile Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 8850,
            "magazine": 4
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HeatColdResist_1_2",
      "displayName": "Multiclimate Undershirt Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Multiclimate Undershirt.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HeatColdResist_1_2",
          "name": "Multiclimate Undershirt Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Multiclimate Undershirt.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Musket_2",
      "displayName": "Musket Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Musket.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Musket_2",
          "name": "Musket Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Musket.",
          "stats": {
            "sell": 3760,
            "durability": 400,
            "attack": 1400,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Musket_3",
          "name": "Musket Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Musket.",
          "stats": {
            "sell": 3760,
            "durability": 500,
            "attack": 1600,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Musket_4",
          "name": "Musket Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Musket.",
          "stats": {
            "sell": 3760,
            "durability": 600,
            "attack": 1800,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Musket_5",
          "name": "Musket Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Musket.",
          "stats": {
            "sell": 3760,
            "durability": 700,
            "attack": 2000,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFWater_ElementBoost_1",
      "displayName": "Neptilius's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Neptilius's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFWater_ElementBoost_1",
          "name": "Neptilius's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Neptilius's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Normal_1_2",
      "displayName": "Neutral Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Neutral Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Normal_1_2",
          "name": "Neutral Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Neutral Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaLantern001",
      "displayName": "Nightglow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Nightglow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaLantern001",
          "name": "Nightglow Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Nightglow.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 50
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaLantern001_2",
          "name": "Nightglow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Nightglow.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 60
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaLantern001_3",
          "name": "Nightglow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Nightglow.",
          "stats": {
            "sell": 1000,
            "durability": 4000,
            "attack": 70
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaLantern001_4",
          "name": "Nightglow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Nightglow.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 80
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaLantern001_5",
          "name": "Nightglow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Nightglow.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 100
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_WeakerBow_2",
      "displayName": "Old Bow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Old Bow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_WeakerBow_2",
          "name": "Old Bow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Old Bow.",
          "stats": {
            "sell": 36,
            "durability": 400,
            "attack": 130,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WeakerBow_3",
          "name": "Old Bow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Old Bow.",
          "stats": {
            "sell": 36,
            "durability": 500,
            "attack": 169,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WeakerBow_4",
          "name": "Old Bow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Old Bow.",
          "stats": {
            "sell": 36,
            "durability": 600,
            "attack": 208,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_WeakerBow_5",
          "name": "Old Bow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Old Bow.",
          "stats": {
            "sell": 36,
            "durability": 700,
            "attack": 247,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_OldRevolver_2",
      "displayName": "Old Revolver Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Old Revolver.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_OldRevolver_2",
          "name": "Old Revolver Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Old Revolver.",
          "stats": {
            "sell": 3300,
            "durability": 600,
            "attack": 1050,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OldRevolver_3",
          "name": "Old Revolver Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Old Revolver.",
          "stats": {
            "sell": 3300,
            "durability": 800,
            "attack": 1200,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OldRevolver_4",
          "name": "Old Revolver Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Old Revolver.",
          "stats": {
            "sell": 3300,
            "durability": 1200,
            "attack": 1350,
            "magazine": 6
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OldRevolver_5",
          "name": "Old Revolver Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Old Revolver.",
          "stats": {
            "sell": 3300,
            "durability": 1600,
            "attack": 1500,
            "magazine": 6
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_DFElectricity_ElementBoost_1",
      "displayName": "Orserk's Talisman Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Orserk's Talisman.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_DFElectricity_ElementBoost_1",
          "name": "Orserk's Talisman Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Orserk's Talisman.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_OverheatRifle_2",
      "displayName": "Overheat Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Overheat Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_OverheatRifle_2",
          "name": "Overheat Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Overheat Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 1286
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OverheatRifle_3",
          "name": "Overheat Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Overheat Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 4000,
            "attack": 1347
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OverheatRifle_4",
          "name": "Overheat Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Overheat Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 5000,
            "attack": 1408
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_OverheatRifle_5",
          "name": "Overheat Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Overheat Rifle.",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 1470
          },
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 600,
          "priceMax": 1500
        }
      ]
    },
    {
      "id": "Blueprint_StealArmor_2",
      "displayName": "Pal Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Pal Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_StealArmor_2",
          "name": "Pal Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Pal Metal Armor.",
          "stats": {
            "sell": 4199,
            "durability": 14000,
            "defense": 286,
            "health": 975,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmor_3",
          "name": "Pal Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Pal Metal Armor.",
          "stats": {
            "sell": 4845,
            "durability": 18000,
            "defense": 308,
            "health": 1050,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmor_4",
          "name": "Pal Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Pal Metal Armor.",
          "stats": {
            "sell": 5491,
            "durability": 22000,
            "defense": 330,
            "health": 1125,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealArmor_5",
          "name": "Pal Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Pal Metal Armor.",
          "stats": {
            "sell": 6137,
            "durability": 26000,
            "defense": 352,
            "health": 1200,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_StealHelmet_2",
      "displayName": "Pal Metal Helm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Pal Metal Helm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_StealHelmet_2",
          "name": "Pal Metal Helm Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Pal Metal Helm.",
          "stats": {
            "sell": 2103.4,
            "durability": 13000,
            "defense": 195,
            "health": 455
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealHelmet_3",
          "name": "Pal Metal Helm Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Pal Metal Helm.",
          "stats": {
            "sell": 2427,
            "durability": 15000,
            "defense": 210,
            "health": 490
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealHelmet_4",
          "name": "Pal Metal Helm Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Pal Metal Helm.",
          "stats": {
            "sell": 2750.6,
            "durability": 17000,
            "defense": 225,
            "health": 525
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_StealHelmet_5",
          "name": "Pal Metal Helm Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Pal Metal Helm.",
          "stats": {
            "sell": 3074.2,
            "durability": 19000,
            "defense": 240,
            "health": 560
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_NonkChecker_1",
      "displayName": "Pal Tamer's Glasses Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Pal Tamer's Glasses.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_NonkChecker_1",
          "name": "Pal Tamer's Glasses Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Pal Tamer's Glasses.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_LanternTop",
      "displayName": "Paper Lantern Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Paper Lantern.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_LanternTop",
          "name": "Paper Lantern Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Paper Lantern.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_FurArmor_2",
      "displayName": "Pelt Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Pelt Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_FurArmor_2",
          "name": "Pelt Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Pelt Armor.",
          "stats": {
            "sell": 46.8,
            "durability": 800,
            "defense": 45,
            "health": 182,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmor_3",
          "name": "Pelt Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Pelt Armor.",
          "stats": {
            "sell": 54,
            "durability": 1000,
            "defense": 49,
            "health": 196,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmor_4",
          "name": "Pelt Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Pelt Armor.",
          "stats": {
            "sell": 61.2,
            "durability": 1200,
            "defense": 52,
            "health": 210,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_FurArmor_5",
          "name": "Pelt Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Pelt Armor.",
          "stats": {
            "sell": 68.4,
            "durability": 1400,
            "defense": 56,
            "health": 224,
            "equipEffect": "Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_WorkSpeed_1_2",
      "displayName": "Pendant Of Diligence Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Pendant Of Diligence.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_WorkSpeed_1_2",
          "name": "Pendant Of Diligence Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Pendant Of Diligence.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head016_1",
      "displayName": "Penking Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Penking Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head016_1",
          "name": "Penking Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Penking Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head016_2",
          "name": "Penking Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Penking Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head016_3",
          "name": "Penking Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Penking Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head016_4",
          "name": "Penking Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Penking Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head016_5",
          "name": "Penking Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Penking Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Avoid_1",
      "displayName": "Phantom Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Phantom Ring.",
      "weight": 0,
      "maxStack": 1,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Avoid_1",
          "name": "Phantom Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Phantom Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_EnergyRocketLauncher_2",
      "displayName": "Plasma Cannon Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Plasma Cannon.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_EnergyRocketLauncher_2",
          "name": "Plasma Cannon Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Plasma Cannon.",
          "stats": {
            "sell": 32400,
            "durability": 450,
            "attack": 11000,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyRocketLauncher_3",
          "name": "Plasma Cannon Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Plasma Cannon.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 11500,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyRocketLauncher_4",
          "name": "Plasma Cannon Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Plasma Cannon.",
          "stats": {
            "sell": 32400,
            "durability": 900,
            "attack": 12000,
            "magazine": 2
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_EnergyRocketLauncher_5",
          "name": "Plasma Cannon Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Plasma Cannon.",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 13000,
            "magazine": 2
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_ElectricArcAssaultRifle_2",
      "displayName": "Plasma Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Plasma Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ElectricArcAssaultRifle_2",
          "name": "Plasma Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Plasma Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ElectricArcAssaultRifle_3",
          "name": "Plasma Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Plasma Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ElectricArcAssaultRifle_4",
          "name": "Plasma Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Plasma Rifle.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ElectricArcAssaultRifle_5",
          "name": "Plasma Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Plasma Rifle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PlasticArmor_2",
      "displayName": "Plasteel Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Plasteel Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PlasticArmor_2",
          "name": "Plasteel Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 21600,
            "defense": 500,
            "health": 1560,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmor_3",
          "name": "Plasteel Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 23400,
            "defense": 539,
            "health": 1690,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmor_4",
          "name": "Plasteel Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 25200,
            "defense": 577,
            "health": 1820,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticArmor_5",
          "name": "Plasteel Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Plasteel Armor.",
          "stats": {
            "sell": 3500,
            "durability": 36000,
            "defense": 616,
            "health": 1950,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PlasticHelmet_2",
      "displayName": "Plasteel Helmet Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Plasteel Helmet.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PlasticHelmet_2",
          "name": "Plasteel Helmet Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Plasteel Helmet.",
          "stats": {
            "sell": 1800,
            "durability": 21600,
            "defense": 312,
            "health": 720
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticHelmet_3",
          "name": "Plasteel Helmet Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Plasteel Helmet.",
          "stats": {
            "sell": 1800,
            "durability": 23400,
            "defense": 338,
            "health": 780
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticHelmet_4",
          "name": "Plasteel Helmet Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Plasteel Helmet.",
          "stats": {
            "sell": 1800,
            "durability": 25200,
            "defense": 364,
            "health": 840
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PlasticHelmet_5",
          "name": "Plasteel Helmet Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Plasteel Helmet.",
          "stats": {
            "sell": 1800,
            "durability": 36000,
            "defense": 390,
            "health": 900
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_BowGun_Poison_2",
      "displayName": "Poison Arrow Crossbow Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Poison Arrow Crossbow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_BowGun_Poison_2",
          "name": "Poison Arrow Crossbow Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Poison Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Poison_3",
          "name": "Poison Arrow Crossbow Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Poison Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Poison_4",
          "name": "Poison Arrow Crossbow Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Poison Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_BowGun_Poison_5",
          "name": "Poison Arrow Crossbow Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Poison Arrow Crossbow.",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SkyShotgun_2",
      "displayName": "Prototype Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Prototype Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkyShotgun_2",
          "name": "Prototype Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Prototype Shotgun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyShotgun_3",
          "name": "Prototype Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Prototype Shotgun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyShotgun_4",
          "name": "Prototype Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Prototype Shotgun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyShotgun_5",
          "name": "Prototype Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Prototype Shotgun.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_PumpActionShotgun_2",
      "displayName": "Pump-action Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Pump-action Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_PumpActionShotgun_2",
          "name": "Pump-action Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Pump-action Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 500,
            "attack": 275,
            "magazine": 9
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PumpActionShotgun_3",
          "name": "Pump-action Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Pump-action Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 600,
            "attack": 308,
            "magazine": 10
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PumpActionShotgun_4",
          "name": "Pump-action Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Pump-action Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 700,
            "attack": 352,
            "magazine": 11
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_PumpActionShotgun_5",
          "name": "Pump-action Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Pump-action Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 800,
            "attack": 385,
            "magazine": 12
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Hunter_GangFlag",
      "displayName": "Rayne Syndicate Flag Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Rayne Syndicate Flag.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Hunter_GangFlag",
          "name": "Rayne Syndicate Flag Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Rayne Syndicate Flag.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Shrine_Lantern",
      "displayName": "Red Wooden Lantern Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Red Wooden Lantern.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Shrine_Lantern",
          "name": "Red Wooden Lantern Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Red Wooden Lantern.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_IronArmor_2",
      "displayName": "Refined Metal Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Refined Metal Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_IronArmor_2",
          "name": "Refined Metal Armor Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Refined Metal Armor.",
          "stats": {
            "sell": 1279.2,
            "durability": 4000,
            "defense": 195,
            "health": 650,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmor_3",
          "name": "Refined Metal Armor Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Refined Metal Armor.",
          "stats": {
            "sell": 1476,
            "durability": 5000,
            "defense": 210,
            "health": 700,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmor_4",
          "name": "Refined Metal Armor Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Refined Metal Armor.",
          "stats": {
            "sell": 1672.8,
            "durability": 6000,
            "defense": 225,
            "health": 750,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronArmor_5",
          "name": "Refined Metal Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Refined Metal Armor.",
          "stats": {
            "sell": 1869.6,
            "durability": 7000,
            "defense": 240,
            "health": 800,
            "equipEffect": "Heat Resistant Lv. 1 / Cold Resistant Lv. 1"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_IronHelmet_2",
      "displayName": "Refined Metal Helm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Head Armor",
      "description": "Learn this schematic to permanently unlock the Refined Metal Helm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_IronHelmet_2",
          "name": "Refined Metal Helm Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Refined Metal Helm.",
          "stats": {
            "sell": 681.2,
            "durability": 3900,
            "defense": 130,
            "health": 325
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronHelmet_3",
          "name": "Refined Metal Helm Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Refined Metal Helm.",
          "stats": {
            "sell": 786,
            "durability": 4500,
            "defense": 140,
            "health": 350
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronHelmet_4",
          "name": "Refined Metal Helm Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Refined Metal Helm.",
          "stats": {
            "sell": 890.8,
            "durability": 5100,
            "defense": 150,
            "health": 375
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_IronHelmet_5",
          "name": "Refined Metal Helm Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Refined Metal Helm.",
          "stats": {
            "sell": 995.6,
            "durability": 5700,
            "defense": 160,
            "health": 400
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HeatFire_1",
      "displayName": "Reptyro Charm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Reptyro Charm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HeatFire_1",
          "name": "Reptyro Charm Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Reptyro Charm.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HeadEquip028_1",
      "displayName": "Ribbuny Headband Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ribbuny Headband.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HeadEquip028_1",
          "name": "Ribbuny Headband Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Ribbuny Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip028_2",
          "name": "Ribbuny Headband Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Ribbuny Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip028_3",
          "name": "Ribbuny Headband Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ribbuny Headband.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip028_4",
          "name": "Ribbuny Headband Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Ribbuny Headband.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_DarkResist_1_2",
      "displayName": "Ring Of Dark Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Dark Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_DarkResist_1_2",
          "name": "Ring Of Dark Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Dark Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_DragonResist_1_2",
      "displayName": "Ring Of Dragon Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Dragon Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_DragonResist_1_2",
          "name": "Ring Of Dragon Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Dragon Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_ThunderResist_1_2",
      "displayName": "Ring Of Electric Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Electric Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_ThunderResist_1_2",
          "name": "Ring Of Electric Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Electric Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_FireResist_1_2",
      "displayName": "Ring Of Fire Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Fire Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_FireResist_1_2",
          "name": "Ring Of Fire Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Fire Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_MaxWeightUp_01_2",
      "displayName": "Ring Of Freight Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Freight.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_MaxWeightUp_01_2",
          "name": "Ring Of Freight Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Freight.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_LeafResist_1_2",
      "displayName": "Ring Of Grass Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Grass Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_LeafResist_1_2",
          "name": "Ring Of Grass Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Grass Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_EarthResist_1_2",
      "displayName": "Ring Of Ground Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Ground Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_EarthResist_1_2",
          "name": "Ring Of Ground Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Ground Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_IceResist_1_2",
      "displayName": "Ring Of Ice Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Ice Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_IceResist_1_2",
          "name": "Ring Of Ice Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Ice Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_NormalResist_1_2",
      "displayName": "Ring Of Neutral Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Neutral Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_NormalResist_1_2",
          "name": "Ring Of Neutral Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Neutral Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_PalConfidence_Increase_1_fix",
      "displayName": "Ring Of Trust Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Trust.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_PalConfidence_Increase_1_fix",
          "name": "Ring Of Trust Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Ring Of Trust.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_AquaResist_1_2",
      "displayName": "Ring Of Water Resistance Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Ring Of Water Resistance.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_AquaResist_1_2",
          "name": "Ring Of Water Resistance Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Ring Of Water Resistance.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Launcher_Default_2",
      "displayName": "Rocket Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Rocket Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Launcher_Default_2",
          "name": "Rocket Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Rocket Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 800,
            "attack": 11000,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Launcher_Default_3",
          "name": "Rocket Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Rocket Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 1000,
            "attack": 12000,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Launcher_Default_4",
          "name": "Rocket Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Rocket Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 13000,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Launcher_Default_5",
          "name": "Rocket Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Rocket Launcher.",
          "stats": {
            "sell": 32400,
            "durability": 1400,
            "attack": 14000,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SemiAutoRifle_2",
      "displayName": "Semi-auto Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Semi-auto Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SemiAutoRifle_2",
          "name": "Semi-auto Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Semi-auto Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 1500,
            "attack": 1265,
            "magazine": 9
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoRifle_3",
          "name": "Semi-auto Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Semi-auto Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 2000,
            "attack": 1380,
            "magazine": 10
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoRifle_4",
          "name": "Semi-auto Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Semi-auto Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 3000,
            "attack": 1495,
            "magazine": 11
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoRifle_5",
          "name": "Semi-auto Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Semi-auto Rifle.",
          "stats": {
            "sell": 3760,
            "durability": 4000,
            "attack": 1610,
            "magazine": 12
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SemiAutoShotgun_2",
      "displayName": "Semi-auto Shotgun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Semi-auto Shotgun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SemiAutoShotgun_2",
          "name": "Semi-auto Shotgun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Semi-auto Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 450,
            "attack": 214,
            "magazine": 11
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoShotgun_3",
          "name": "Semi-auto Shotgun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Semi-auto Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 600,
            "attack": 234,
            "magazine": 12
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoShotgun_4",
          "name": "Semi-auto Shotgun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Semi-auto Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 900,
            "attack": 253,
            "magazine": 13
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SemiAutoShotgun_5",
          "name": "Semi-auto Shotgun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Semi-auto Shotgun.",
          "stats": {
            "sell": 15360,
            "durability": 1200,
            "attack": 282,
            "magazine": 14
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head007_1",
      "displayName": "Silk Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Silk Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head007_1",
          "name": "Silk Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Silk Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head007_2",
          "name": "Silk Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Silk Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head007_3",
          "name": "Silk Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Silk Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head007_4",
          "name": "Silk Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Silk Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head007_5",
          "name": "Silk Hat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Silk Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_PPDF_1",
      "displayName": "Silvegis Emblem Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Silvegis Emblem.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_PPDF_1",
          "name": "Silvegis Emblem Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Silvegis Emblem.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SingleShotRifle_2",
      "displayName": "Single-shot Rifle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Single-shot Rifle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SingleShotRifle_2",
          "name": "Single-shot Rifle Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Single-shot Rifle.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 2000,
            "attack": 1650,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SingleShotRifle_3",
          "name": "Single-shot Rifle Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Single-shot Rifle.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 2500,
            "attack": 1870,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SingleShotRifle_4",
          "name": "Single-shot Rifle Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Single-shot Rifle.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 3000,
            "attack": 2090,
            "magazine": 1
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SingleShotRifle_5",
          "name": "Single-shot Rifle Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Single-shot Rifle.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 3500,
            "attack": 2310,
            "magazine": 1
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head005_1",
      "displayName": "Soft Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Soft Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head005_1",
          "name": "Soft Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Soft Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head005_2",
          "name": "Soft Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Soft Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head005_3",
          "name": "Soft Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Soft Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head005_4",
          "name": "Soft Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Soft Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head005_5",
          "name": "Soft Hat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Soft Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ATLeaf_ElementBoost_1",
      "displayName": "Spirit Emperor's Baton Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Spirit Emperor's Baton.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ATLeaf_ElementBoost_1",
          "name": "Spirit Emperor's Baton Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Spirit Emperor's Baton.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SubmachineGun_2",
      "displayName": "Submachine Gun Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Submachine Gun.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SubmachineGun_2",
          "name": "Submachine Gun Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SubmachineGun_3",
          "name": "Submachine Gun Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SubmachineGun_4",
          "name": "Submachine Gun Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Submachine Gun.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SubmachineGun_5",
          "name": "Submachine Gun Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Submachine Gun.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_HeadEquip031_1",
      "displayName": "Swee Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Swee Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_HeadEquip031_1",
          "name": "Swee Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Swee Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip031_2",
          "name": "Swee Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Swee Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip031_3",
          "name": "Swee Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Swee Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_HeadEquip031_4",
          "name": "Swee Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Swee Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Sword_2",
      "displayName": "Sword Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Sword.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Sword_2",
          "name": "Sword Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Sword.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 396
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Sword_3",
          "name": "Sword Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Sword.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 432
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Sword_4",
          "name": "Sword Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Sword.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 468
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Sword_5",
          "name": "Sword Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Sword.",
          "stats": {
            "sell": 1044,
            "durability": 2000,
            "attack": 540
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_SkyGrenadeLauncher_2",
      "displayName": "Tactical Grenade Launcher Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Tactical Grenade Launcher.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_SkyGrenadeLauncher_2",
          "name": "Tactical Grenade Launcher Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Tactical Grenade Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyGrenadeLauncher_3",
          "name": "Tactical Grenade Launcher Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Tactical Grenade Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyGrenadeLauncher_4",
          "name": "Tactical Grenade Launcher Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Tactical Grenade Launcher.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_SkyGrenadeLauncher_5",
          "name": "Tactical Grenade Launcher Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Tactical Grenade Launcher.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaBlade002",
      "displayName": "Terra Blade Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Terra Blade.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaBlade002",
          "name": "Terra Blade Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Terra Blade.",
          "stats": {
            "sell": 1000,
            "durability": 757,
            "attack": 425
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade002_2",
          "name": "Terra Blade Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Terra Blade.",
          "stats": {
            "sell": 1000,
            "durability": 1135,
            "attack": 467
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade002_3",
          "name": "Terra Blade Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Terra Blade.",
          "stats": {
            "sell": 1000,
            "durability": 1514,
            "attack": 510
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade002_4",
          "name": "Terra Blade Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Terra Blade.",
          "stats": {
            "sell": 1000,
            "durability": 2271,
            "attack": 552
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade002_5",
          "name": "Terra Blade Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Terra Blade.",
          "stats": {
            "sell": 1000,
            "durability": 3028,
            "attack": 637
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaBlade003",
      "displayName": "Terraprisma Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Melee",
      "description": "Learn this schematic to permanently unlock the Terraprisma.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaBlade003",
          "name": "Terraprisma Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Terraprisma.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 90
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade003_2",
          "name": "Terraprisma Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Terraprisma.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 100
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade003_3",
          "name": "Terraprisma Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Terraprisma.",
          "stats": {
            "sell": 1000,
            "durability": 7200,
            "attack": 110
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade003_4",
          "name": "Terraprisma Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Terraprisma.",
          "stats": {
            "sell": 1000,
            "durability": 8640,
            "attack": 125
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaBlade003_5",
          "name": "Terraprisma Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Terraprisma.",
          "stats": {
            "sell": 1000,
            "durability": 10368,
            "attack": 150
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_CoolResist_1_2",
      "displayName": "Thermal Undershirt Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Thermal Undershirt.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_CoolResist_1_2",
          "name": "Thermal Undershirt Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Thermal Undershirt.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head013_1",
      "displayName": "Tocotoco Cap Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head013_1",
          "name": "Tocotoco Cap Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head013_2",
          "name": "Tocotoco Cap Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head013_3",
          "name": "Tocotoco Cap Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head013_4",
          "name": "Tocotoco Cap Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head013_5",
          "name": "Tocotoco Cap Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Tocotoco Cap.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_Head008_1",
      "displayName": "Tricorne Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Tricorne.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head008_1",
          "name": "Tricorne Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Tricorne.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head008_2",
          "name": "Tricorne Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Tricorne.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head008_3",
          "name": "Tricorne Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Tricorne.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head008_4",
          "name": "Tricorne Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Tricorne.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head008_5",
          "name": "Tricorne Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Tricorne.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_ClothArmorHeat_2",
      "displayName": "Tropical Outfit Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Tropical Outfit.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ClothArmorHeat_2",
          "name": "Tropical Outfit Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Tropical Outfit.",
          "stats": {
            "sell": 38.4,
            "durability": 360,
            "defense": 32,
            "health": 91,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorHeat_3",
          "name": "Tropical Outfit Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Tropical Outfit.",
          "stats": {
            "sell": 48,
            "durability": 450,
            "defense": 35,
            "health": 98,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorHeat_4",
          "name": "Tropical Outfit Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Tropical Outfit.",
          "stats": {
            "sell": 57.6,
            "durability": 540,
            "defense": 37,
            "health": 105,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorHeat_5",
          "name": "Tropical Outfit Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Tropical Outfit.",
          "stats": {
            "sell": 70.4,
            "durability": 660,
            "defense": 40,
            "health": 112,
            "equipEffect": "Heat Resistant Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_ClothArmorCold_2",
      "displayName": "Tundra Outfit Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Body Armor",
      "description": "Learn this schematic to permanently unlock the Tundra Outfit.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 4,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_ClothArmorCold_2",
          "name": "Tundra Outfit Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Tundra Outfit.",
          "stats": {
            "sell": 38.4,
            "durability": 360,
            "defense": 32,
            "health": 91,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorCold_3",
          "name": "Tundra Outfit Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Tundra Outfit.",
          "stats": {
            "sell": 48,
            "durability": 450,
            "defense": 35,
            "health": 98,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorCold_4",
          "name": "Tundra Outfit Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Tundra Outfit.",
          "stats": {
            "sell": 57.6,
            "durability": 540,
            "defense": 37,
            "health": 105,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_ClothArmorCold_5",
          "name": "Tundra Outfit Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Tundra Outfit.",
          "stats": {
            "sell": 70.4,
            "durability": 660,
            "defense": 40,
            "health": 112,
            "equipEffect": "Cold Resistant Lv. 2"
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Octavia001_Armor_5",
      "displayName": "V 1 Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the V 1 Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Octavia001_Armor_5",
          "name": "V 1 Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the V 1 Armor.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 1000
        }
      ]
    },
    {
      "id": "Blueprint_Octavia002_Armor_5",
      "displayName": "V 2 Armor Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the V 2 Armor.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Octavia002_Armor_5",
          "name": "V 2 Armor Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the V 2 Armor.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 1000
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_Otomo_Leaf_1",
      "displayName": "Vaelet Ring Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Vaelet Ring.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_Otomo_Leaf_1",
          "name": "Vaelet Ring Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Vaelet Ring.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HCHP_1",
      "displayName": "Vanguard Charm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Vanguard Charm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HCHP_1",
          "name": "Vanguard Charm Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Vanguard Charm.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_YakushimaGun001",
      "displayName": "Vortex Beater Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "subtype": "Ranged",
      "description": "Learn this schematic to permanently unlock the Vortex Beater.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_YakushimaGun001",
          "name": "Vortex Beater Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Vortex Beater.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 300
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaGun001_2",
          "name": "Vortex Beater Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Vortex Beater.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 330
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaGun001_3",
          "name": "Vortex Beater Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Vortex Beater.",
          "stats": {
            "sell": 1000,
            "durability": 4000,
            "attack": 360
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaGun001_4",
          "name": "Vortex Beater Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Vortex Beater.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 390
          },
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_YakushimaGun001_5",
          "name": "Vortex Beater Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Vortex Beater.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 450
          },
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_HCMW_1",
      "displayName": "Wandering Merchant Charm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Wandering Merchant Charm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_HCMW_1",
          "name": "Wandering Merchant Charm Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Wandering Merchant Charm.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_DFHP_1",
      "displayName": "Warsect Terra's Belt Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Warsect Terra's Belt.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_DFHP_1",
          "name": "Warsect Terra's Belt Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Warsect Terra's Belt.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Otomo_ElementBoost_Water_1_2",
      "displayName": "Water Support Whistle Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Water Support Whistle.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Otomo_ElementBoost_Water_1_2",
          "name": "Water Support Whistle Schematic",
          "tier": 2,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Water Support Whistle.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Wire_Fence",
      "displayName": "Wire Fence Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Wire Fence.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Wire_Fence",
          "name": "Wire Fence Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Wire Fence.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Head004_1",
      "displayName": "Witch Hat Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Witch Hat.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Head004_1",
          "name": "Witch Hat Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Witch Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head004_2",
          "name": "Witch Hat Schematic",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Learn this schematic to permanently unlock the Witch Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head004_3",
          "name": "Witch Hat Schematic",
          "tier": 3,
          "rarity": "rare",
          "description": "Learn this schematic to permanently unlock the Witch Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head004_4",
          "name": "Witch Hat Schematic",
          "tier": 4,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Witch Hat.",
          "isBlueprint": true
        },
        {
          "codename": "Blueprint_Head004_5",
          "name": "Witch Hat Schematic",
          "tier": 5,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Witch Hat.",
          "isBlueprint": true
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Blueprint_WoodenBarricade",
      "displayName": "Wooden Barricade Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Wooden Barricade.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_WoodenBarricade",
          "name": "Wooden Barricade Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Wooden Barricade.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Accessory_ColdIce_1",
      "displayName": "Wumpo Charm Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Wumpo Charm.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Accessory_ColdIce_1",
          "name": "Wumpo Charm Schematic",
          "tier": 1,
          "rarity": "epic",
          "description": "Learn this schematic to permanently unlock the Wumpo Charm.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "PalSummon_DarkMechaDragon_Parts_2",
      "displayName": "Xenolord (Ultra) Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment overflowing with Xenolord's energy. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_DarkMechaDragon_Parts_2",
          "name": "Xenolord (Ultra) Slab Fragment",
          "tier": 2,
          "rarity": "rare",
          "description": "Fragment overflowing with Xenolord's energy. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_DarkMechaDragon_Parts",
      "displayName": "Xenolord Slab Fragment",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Fragment depicting Xenolord. Combine all of them to create a Slab.",
      "weight": 0.25,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_DarkMechaDragon_Parts",
          "name": "Xenolord Slab Fragment",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fragment depicting Xenolord. Combine all of them to create a Slab.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Blueprint_GuardianDogStatue",
      "displayName": "Yakumo Statue Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Yakumo Statue.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_GuardianDogStatue",
          "name": "Yakumo Statue Schematic",
          "tier": 1,
          "rarity": "common",
          "description": "Learn this schematic to permanently unlock the Yakumo Statue.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Blueprint_Zoe_Halloweenskin_1",
      "displayName": "Zoe's Halloween Costume Schematic",
      "category": "blueprint",
      "typeA": "Blueprint",
      "typeB": "Blueprint",
      "description": "Learn this schematic to permanently unlock the Zoe's Halloween Costume.",
      "weight": 0,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": true,
      "variants": [
        {
          "codename": "Blueprint_Zoe_Halloweenskin_1",
          "name": "Zoe's Halloween Costume Schematic",
          "tier": 1,
          "rarity": "legendary",
          "description": "Learn this schematic to permanently unlock the Zoe's Halloween Costume.",
          "isBlueprint": true
        }
      ]
    },
    {
      "id": "Potion_Extreme",
      "displayName": "Advanced Recovery Meds",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Medicine that heals wounds over time. Extremely high quality, it rapidly restores HP before your eyes.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 20520,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Potion_Extreme",
          "name": "Advanced Recovery Meds",
          "tier": 1,
          "rarity": "epic",
          "description": "Medicine that heals wounds over time. Extremely high quality, it rapidly restores HP before your eyes.",
          "stats": {
            "nutrition": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Regene_Hp",
                "value": 15
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_3_A",
      "displayName": "Alluring Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 2020,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_3_A",
          "name": "Alluring Bait",
          "tier": 1,
          "rarity": "epic",
          "description": "Bait that lures in Pals. Improved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_1_A",
      "displayName": "Beginner Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved from Simple Bait to reduce the rate at which the capture gauge drains in the fishing minigame.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 30,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_1_A",
          "name": "Beginner Bait",
          "tier": 1,
          "rarity": "common",
          "description": "Bait that lures in Pals. Improved from Simple Bait to reduce the rate at which the capture gauge drains in the fishing minigame.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_NightLady_Dark_2",
      "displayName": "Bellanoir Libero (Ultra) Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab overflowing with Bellanoir Libero's energy. Offer to a Summoning Altar to summon an inconceivably powerful (Lv ??) Bellanoir Libero.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady_Dark_2",
          "name": "Bellanoir Libero (Ultra) Slab",
          "tier": 2,
          "rarity": "legendary",
          "description": "Slab overflowing with Bellanoir Libero's energy. Offer to a Summoning Altar to summon an inconceivably powerful (Lv ??) Bellanoir Libero.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_NightLady_Dark",
      "displayName": "Bellanoir Libero's Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Bellanoir Libero. Offer to a Summoning Altar to summon an exceptionally powerful Lv 45 Bellanoir Libero.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady_Dark",
          "name": "Bellanoir Libero's Slab",
          "tier": 1,
          "rarity": "epic",
          "description": "Slab depicting Bellanoir Libero. Offer to a Summoning Altar to summon an exceptionally powerful Lv 45 Bellanoir Libero.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_NightLady",
      "displayName": "Bellanoir's Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Bellanoir. Offer to a Summoning Altar to summon a powerful Lv 35 Bellanoir.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_NightLady",
          "name": "Bellanoir's Slab",
          "tier": 1,
          "rarity": "rare",
          "description": "Slab depicting Bellanoir. Offer to a Summoning Altar to summon a powerful Lv 35 Bellanoir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_KingBahamut_Dragon_2",
      "displayName": "Blazamut Ryu (Ultra) Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab overflowing with energy of Blazamut Ryu. Offer to a Summoning Altar to summon an inconceivably powerful (Lv ??) Blazamut Ryu.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_KingBahamut_Dragon_2",
          "name": "Blazamut Ryu (Ultra) Slab",
          "tier": 2,
          "rarity": "legendary",
          "description": "Slab overflowing with energy of Blazamut Ryu. Offer to a Summoning Altar to summon an inconceivably powerful (Lv ??) Blazamut Ryu.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_KingBahamut_Dragon",
      "displayName": "Blazamut Ryu Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Blazamut Ryu. Offer to a Summoning Altar to summon a very powerful Lv 55 Blazamut Ryu.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_KingBahamut_Dragon",
          "name": "Blazamut Ryu Slab",
          "tier": 1,
          "rarity": "epic",
          "description": "Slab depicting Blazamut Ryu. Offer to a Summoning Altar to summon a very powerful Lv 55 Blazamut Ryu.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "QuestItem_Breeder_1",
      "displayName": "Breeder's Precious Pal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A sphere containing a breeder's precious Pal. It should be reunited with its owner.",
      "weight": 0,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "QuestItem_Breeder_1",
          "name": "Breeder's Precious Pal",
          "tier": 1,
          "rarity": "rare",
          "description": "A sphere containing a breeder's precious Pal. It should be reunited with its owner.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "RepairKit",
      "displayName": "Building Repair Kit",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Tools for repairing structures. Use it on destroyed structures to repair them.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "RepairKit",
          "name": "Building Repair Kit",
          "tier": 1,
          "rarity": "common",
          "description": "Tools for repairing structures. Use it on destroyed structures to repair them.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_YakushimaBoss002",
      "displayName": "Celestial Sigil",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "[Tides of Terraria] A seal inscribed with cryptic symbols. Offer to a Summoning Altar to summon a powerful entity.",
      "weight": 1,
      "maxStack": 9999,
      "price": 36000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_YakushimaBoss002",
          "name": "Celestial Sigil",
          "tier": 1,
          "rarity": "epic",
          "description": "[Tides of Terraria] A seal inscribed with cryptic symbols. Offer to a Summoning Altar to summon a powerful entity.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_YakushimaBoss002_2",
      "displayName": "Celestial Sigil [master]",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "[Tides of Terraria] A seal inscribed with cryptic symbols. Offer to an Summoning Altar to summon an inconceivably powerful entity.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_YakushimaBoss002_2",
          "name": "Celestial Sigil [master]",
          "tier": 2,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A seal inscribed with cryptic symbols. Offer to an Summoning Altar to summon an inconceivably powerful entity.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureBoxKey01",
      "displayName": "Copper Key",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A key that can be used to open locked treasure chests.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureBoxKey01",
          "name": "Copper Key",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A key that can be used to open locked treasure chests.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Dark",
      "displayName": "Dark Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Dark Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Dark",
          "name": "Dark Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Dark Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_3",
      "displayName": "Deluxe Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved to slightly enlarge the size of the bar in the fishing minigame.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 350,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_3",
          "name": "Deluxe Bait",
          "tier": 3,
          "rarity": "rare",
          "description": "Bait that lures in Pals. Improved to slightly enlarge the size of the bar in the fishing minigame.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_MutationPal_Babysitter",
      "displayName": "Disposable Implant: Babysitter",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_MutationPal_Babysitter",
          "name": "Disposable Implant: Babysitter",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_PAL_ALLAttack_up3",
      "displayName": "Disposable Implant: Demon God",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_PAL_ALLAttack_up3",
          "name": "Disposable Implant: Demon God",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_CraftSpeed",
      "displayName": "Disposable Implant: Demonic Grasp",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_CraftSpeed",
          "name": "Disposable Implant: Demonic Grasp",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Deffence_up3",
      "displayName": "Disposable Implant: Diamond Body",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
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      "isBlueprint": false,
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        {
          "codename": "PalPassiveSkillChange_Consumable_Deffence_up3",
          "name": "Disposable Implant: Diamond Body",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_MoveSpeed",
      "displayName": "Disposable Implant: Dimensional Leap",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_MoveSpeed",
          "name": "Disposable Implant: Dimensional Leap",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_ATK",
      "displayName": "Disposable Implant: Double-edged Holy Sword",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_ATK",
          "name": "Disposable Implant: Double-edged Holy Sword",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Stamina_Up_3",
      "displayName": "Disposable Implant: Eternal Engine",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_Stamina_Up_3",
          "name": "Disposable Implant: Eternal Engine",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_EternalFlame",
      "displayName": "Disposable Implant: Eternal Flame",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_EternalFlame",
          "name": "Disposable Implant: Eternal Flame",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_ATK_DEF",
      "displayName": "Disposable Implant: God Of Destruction",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_ATK_DEF",
          "name": "Disposable Implant: God Of Destruction",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_PAL_Sanity_Down_3",
      "displayName": "Disposable Implant: Heart Of The Immovable King",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_PAL_Sanity_Down_3",
          "name": "Disposable Implant: Heart Of The Immovable King",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_MutationPal_ExplosionResist",
      "displayName": "Disposable Implant: Heavily Armored",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_MutationPal_ExplosionResist",
          "name": "Disposable Implant: Heavily Armored",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_Sanity",
      "displayName": "Disposable Implant: Hermit",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_Sanity",
          "name": "Disposable Implant: Hermit",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_MutationPal_Mutant",
      "displayName": "Disposable Implant: Idiosyncratic",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_MutationPal_Mutant",
          "name": "Disposable Implant: Idiosyncratic",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_MutationPal_Immortal",
      "displayName": "Disposable Implant: Immortality",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_MutationPal_Immortal",
          "name": "Disposable Implant: Immortality",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Invader",
      "displayName": "Disposable Implant: Invader",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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        {
          "codename": "PalPassiveSkillChange_Consumable_Invader",
          "name": "Disposable Implant: Invader",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_SwimSpeed_up_3",
      "displayName": "Disposable Implant: King Of The Waves",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
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        {
          "codename": "PalPassiveSkillChange_Consumable_SwimSpeed_up_3",
          "name": "Disposable Implant: King Of The Waves",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Legend",
      "displayName": "Disposable Implant: Legend",
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      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
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        {
          "codename": "PalPassiveSkillChange_Consumable_Legend",
          "name": "Disposable Implant: Legend",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Rare",
      "displayName": "Disposable Implant: Lucky",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
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        {
          "codename": "PalPassiveSkillChange_Consumable_Rare",
          "name": "Disposable Implant: Lucky",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Nushi",
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      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_Nushi",
          "name": "Disposable Implant: Lunker",
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          "rarity": "legendary",
          "isBlueprint": false
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      ]
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    {
      "id": "PalPassiveSkillChange_Consumable_PAL_FullStomach_Down_3",
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      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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        {
          "codename": "PalPassiveSkillChange_Consumable_PAL_FullStomach_Down_3",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_CraftSpeed_up3",
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      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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        {
          "codename": "PalPassiveSkillChange_Consumable_CraftSpeed_up3",
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          "isBlueprint": false
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    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_DEF",
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        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_DEF",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Salvation",
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      "category": "consumable",
      "typeA": "Consume",
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        {
          "codename": "PalPassiveSkillChange_Consumable_Salvation",
          "name": "Disposable Implant: Savior",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Witch",
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      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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        {
          "codename": "PalPassiveSkillChange_Consumable_Witch",
          "name": "Disposable Implant: Siren Of The Void",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_RideJumpCount_Increase2",
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      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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        {
          "codename": "PalPassiveSkillChange_Consumable_RideJumpCount_Increase2",
          "name": "Disposable Implant: Skymarcher",
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          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_MoveSpeed_up_3",
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      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
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        {
          "codename": "PalPassiveSkillChange_Consumable_MoveSpeed_up_3",
          "name": "Disposable Implant: Swift",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
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      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_Vampire",
      "displayName": "Disposable Implant: Vampiric",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_Vampire",
          "name": "Disposable Implant: Vampiric",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Consumable_WorldTree_FullStomach",
      "displayName": "Disposable Implant: World Tree's Bounty",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePassiveSkillChange",
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      "maxStack": 9999,
      "price": 10,
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      "variants": [
        {
          "codename": "PalPassiveSkillChange_Consumable_WorldTree_FullStomach",
          "name": "Disposable Implant: World Tree's Bounty",
          "tier": 1,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Dragon",
      "displayName": "Dragon Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Dragon Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Dragon",
          "name": "Dragon Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Dragon Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Electric",
      "displayName": "Electric Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Electric Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Electric",
          "name": "Electric Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Electric Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "QuestItem_Farmer_1",
      "displayName": "Farmer's Special Dish",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A home-cooked meal from a doting farmer. It gives off an absolutely mouthwatering aroma.",
      "weight": 0,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "QuestItem_Farmer_1",
          "name": "Farmer's Special Dish",
          "tier": 1,
          "rarity": "rare",
          "description": "A home-cooked meal from a doting farmer. It gives off an absolutely mouthwatering aroma.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Fire",
      "displayName": "Fire Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Fire Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Fire",
          "name": "Fire Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Fire Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Salvage_TreasureBoxKey01",
      "displayName": "Fishing Magnet",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Salvage_TreasureBoxKey01",
          "name": "Fishing Magnet",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureBoxKey03",
      "displayName": "Gold Key",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A key that can be used to open locked treasure chests.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureBoxKey03",
          "name": "Gold Key",
          "tier": 1,
          "rarity": "epic",
          "description": "A key that can be used to open locked treasure chests.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Grass",
      "displayName": "Grass Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Grass Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Grass",
          "name": "Grass Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Grass Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Ground",
      "displayName": "Ground Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Ground Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Ground",
          "name": "Ground Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Ground Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_LegendDeer_2",
      "displayName": "Hartalis (Ultra) Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab overflowing with Hartalis energy. Offer to a Summoning Altar to summon an inconceivably powerful Lv ?? Hartalis.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_LegendDeer_2",
          "name": "Hartalis (Ultra) Slab",
          "tier": 2,
          "rarity": "legendary",
          "description": "Slab overflowing with Hartalis energy. Offer to a Summoning Altar to summon an inconceivably powerful Lv ?? Hartalis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_LegendDeer",
      "displayName": "Hartalis Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Hartalis. Offer to a Summoning Altar to summon an exceptionally powerful Lv 70 Hartalis.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_LegendDeer",
          "name": "Hartalis Slab",
          "tier": 1,
          "rarity": "epic",
          "description": "Slab depicting Hartalis. Offer to a Summoning Altar to summon an exceptionally powerful Lv 70 Hartalis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "LuxuryMedicines",
      "displayName": "High Grade Medical Supplies",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Medicine",
      "description": "High Grade Medical Supplies that are effective at treating Weakened and Depressed. Unfortunately, they have no healing effect.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 3120,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LuxuryMedicines",
          "name": "High Grade Medical Supplies",
          "tier": 1,
          "rarity": "rare",
          "description": "High Grade Medical Supplies that are effective at treating Weakened and Depressed. Unfortunately, they have no healing effect.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3120
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3120
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3120
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3120
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3120
        }
      ]
    },
    {
      "id": "FishingBait_2",
      "displayName": "High Quality Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_2",
          "name": "High Quality Bait",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 240
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 240
        }
      ]
    },
    {
      "id": "Potion_High",
      "displayName": "High Quality Recovery Meds",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Medicine that heals wounds over time. High quality; restores a lot of Health.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 12600,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Potion_High",
          "name": "High Quality Recovery Meds",
          "tier": 1,
          "rarity": "rare",
          "description": "Medicine that heals wounds over time. High quality; restores a lot of Health.",
          "stats": {
            "nutrition": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Regene_Hp",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 12600
        }
      ]
    },
    {
      "id": "Homeward",
      "displayName": "Homeward Thundercloud",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ReturnToBaseCamp",
      "description": "Transports you to the nearest base. Cannot be used in dungeons and other similar locations.",
      "weight": 1,
      "maxStack": 9999,
      "price": 2400,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Homeward",
          "name": "Homeward Thundercloud",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Transports you to the nearest base. Cannot be used in dungeons and other similar locations.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Ice",
      "displayName": "Ice Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Ice Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Ice",
          "name": "Ice Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Ice Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Herbs",
      "displayName": "Low Grade Medical Supplies",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Medicine",
      "description": "Low Grade Medical Supplies good for Sick, Sprain, and Overfull. They don't heal Health when eaten, however.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 780,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Herbs",
          "name": "Low Grade Medical Supplies",
          "tier": 1,
          "rarity": "common",
          "description": "Low Grade Medical Supplies good for Sick, Sprain, and Overfull. They don't heal Health when eaten, however.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 780
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 780
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 780
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 780
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 780
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 780
        }
      ]
    },
    {
      "id": "Potion_Low",
      "displayName": "Low Quality Recovery Meds",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Medicine that heals wounds over time. Low quality, but restores some Health.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 2820,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Potion_Low",
          "name": "Low Quality Recovery Meds",
          "tier": 1,
          "rarity": "common",
          "description": "Medicine that heals wounds over time. Low quality, but restores some Health.",
          "stats": {
            "nutrition": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Regene_Hp",
                "value": 3
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 2820
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 2820
        }
      ]
    },
    {
      "id": "FishingBait_2_A",
      "displayName": "Lucky Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved from High Quality Bait to increase the number of items obtained from fishing.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_2_A",
          "name": "Lucky Bait",
          "tier": 1,
          "rarity": "common",
          "description": "Bait that lures in Pals. Improved from High Quality Bait to increase the number of items obtained from fishing.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Medicines",
      "displayName": "Medical Supplies",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Medicine",
      "description": "Strange Medical Supplies that are effective at treating Ulcer and Fracture. Unfortunately, they have no healing effect.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 1820,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Medicines",
          "name": "Medical Supplies",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Strange Medical Supplies that are effective at treating Ulcer and Fracture. Unfortunately, they have no healing effect.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 1820
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 1820
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 1820
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1820
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1820
        }
      ]
    },
    {
      "id": "StatusPointResetSan",
      "displayName": "Memory Wiping Medicine",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 101400,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StatusPointResetSan",
          "name": "Memory Wiping Medicine",
          "tier": 1,
          "rarity": "rare",
          "description": "A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.",
          "stats": {
            "nutrition": 1,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MindControlDrug",
      "displayName": "Mind Control Meds",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Medicine",
      "description": "Mind Control Meds that are extremely effective in controlling dissidents. Unfortunately, they have no healing effect.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 13320,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MindControlDrug",
          "name": "Mind Control Meds",
          "tier": 1,
          "rarity": "common",
          "description": "Mind Control Meds that are extremely effective in controlling dissidents. Unfortunately, they have no healing effect.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MushroomJuice",
      "displayName": "Mysterious Mushroom Juice",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Mushroom juice known for its incredibly uplifting effect. Drinking it greatly boosts work speed for a period of time, but drastically decreases SAN value.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 30600,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MushroomJuice",
          "name": "Mysterious Mushroom Juice",
          "tier": 1,
          "rarity": "common",
          "description": "Mushroom juice known for its incredibly uplifting effect. Drinking it greatly boosts work speed for a period of time, but drastically decreases SAN value.",
          "stats": {
            "nutrition": 1,
            "sanity": 80,
            "effectDurationSec": 10,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 600
              },
              {
                "type": "SANResist",
                "value": -100000
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Neutral",
      "displayName": "Neutral Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Neutral Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Neutral",
          "name": "Neutral Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Neutral Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Supplement",
      "displayName": "Nutrient Tonic",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. A concentrated, flavorful blend of nutrients ideal for long journeys.",
      "weight": 1,
      "maxStack": 9999,
      "price": 169200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Supplement",
          "name": "Nutrient Tonic",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. A concentrated, flavorful blend of nutrients ideal for long journeys.",
          "stats": {
            "nutrition": 360,
            "sanity": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerPrevent",
                "value": 100
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalGenderReverse",
      "displayName": "Pal Reverser",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A mysterious medicine that can change a Pal's gender. Can be used at the Pal Surgery Table.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalGenderReverse",
          "name": "Pal Reverser",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious medicine that can change a Pal's gender. Can be used at the Pal Surgery Table.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 35
        },
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 7
        }
      ]
    },
    {
      "id": "Salvage_TreasureBoxKey02",
      "displayName": "Powerful Fishing Magnet",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A high-powered magnet used in advanced salvage operations. Its strong magnetic pull can retrieve resources and supplies from the ocean floor.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 710,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Salvage_TreasureBoxKey02",
          "name": "Powerful Fishing Magnet",
          "tier": 1,
          "rarity": "rare",
          "description": "A high-powered magnet used in advanced salvage operations. Its strong magnetic pull can retrieve resources and supplies from the ocean floor.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_2_B",
      "displayName": "Quick Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved from High Quality Bait to increase the chances of Pals biting the bait.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_2_B",
          "name": "Quick Bait",
          "tier": 1,
          "rarity": "common",
          "description": "Bait that lures in Pals. Improved from High Quality Bait to increase the chances of Pals biting the bait.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Potion",
      "displayName": "Recovery Meds",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Medicine that heals wounds over time. Restores a decent amount of Health.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 6180,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Potion",
          "name": "Recovery Meds",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Medicine that heals wounds over time. Restores a decent amount of Health.",
          "stats": {
            "nutrition": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Regene_Hp",
                "value": 5
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 6180
        }
      ]
    },
    {
      "id": "PalRevive",
      "displayName": "Revival Potion",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalRevive",
      "description": "A potion that revives a Pal that has been injured and is unable to move.",
      "weight": 1,
      "maxStack": 9999,
      "price": 39000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalRevive",
          "name": "Revival Potion",
          "tier": 1,
          "rarity": "epic",
          "description": "A potion that revives a Pal that has been injured and is unable to move.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_3_B",
      "displayName": "Risky Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. A modified version of Deluxe Bait designed for skilled anglers. The minigame bar is reduced in size, but the number of items obtained is greatly increased.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_3_B",
          "name": "Risky Bait",
          "tier": 1,
          "rarity": "epic",
          "description": "Bait that lures in Pals. A modified version of Deluxe Bait designed for skilled anglers. The minigame bar is reduced in size, but the number of items obtained is greatly increased.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureBoxKey02",
      "displayName": "Silver Key",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A key that can be used to open locked treasure chests.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureBoxKey02",
          "name": "Silver Key",
          "tier": 1,
          "rarity": "rare",
          "description": "A key that can be used to open locked treasure chests.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingBait_1",
      "displayName": "Simple Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Basic fishing bait used to lure in Pals. Required for fishing.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 160,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_1",
          "name": "Simple Bait",
          "tier": 1,
          "rarity": "common",
          "description": "Basic fishing bait used to lure in Pals. Required for fishing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 160
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 160
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 160
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 160
        }
      ]
    },
    {
      "id": "Narcotic",
      "displayName": "Strange Juice",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Juice that greatly improves mood when consumed. Drinking it significantly increases work speed for a period of time, but significantly lowers SAN.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 5400,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Narcotic",
          "name": "Strange Juice",
          "tier": 1,
          "rarity": "common",
          "description": "Juice that greatly improves mood when consumed. Drinking it significantly increases work speed for a period of time, but significantly lowers SAN.",
          "stats": {
            "nutrition": 1,
            "sanity": 60,
            "effectDurationSec": 10,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 400
              },
              {
                "type": "SANResist",
                "value": -50000
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 5400
        }
      ]
    },
    {
      "id": "Opium",
      "displayName": "Suspicious Juice",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "Drug",
      "description": "Juice that improves mood when consumed. Drinking it increases work speed for a period of time, but lowers SAN.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 3120,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Opium",
          "name": "Suspicious Juice",
          "tier": 1,
          "rarity": "common",
          "description": "Juice that improves mood when consumed. Drinking it increases work speed for a period of time, but lowers SAN.",
          "stats": {
            "nutrition": 1,
            "sanity": 30,
            "effectDurationSec": 10,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 200
              },
              {
                "type": "SANResist",
                "value": -25000
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3120
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3120
        }
      ]
    },
    {
      "id": "FishingBait_1_B",
      "displayName": "Sweet Bait",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeFishingBait",
      "description": "Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 30,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingBait_1_B",
          "name": "Sweet Bait",
          "tier": 1,
          "rarity": "common",
          "description": "Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Water",
      "displayName": "Water Awakening Crystal",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumePalAwakening",
      "description": "A crystal formed from condensed World Tree energy. It awakens Water Pals, releasing their hidden power.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Water",
          "name": "Water Awakening Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "A crystal formed from condensed World Tree energy. It awakens Water Pals, releasing their hidden power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WingGlider_Fuel",
      "displayName": "Wing Cell",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "The fuel required to power the Wing Pack.",
      "weight": 0.025,
      "maxStack": 9999,
      "price": 31200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WingGlider_Fuel",
          "name": "Wing Cell",
          "tier": 1,
          "rarity": "common",
          "description": "The fuel required to power the Wing Pack.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorldTreeHolyWater",
      "displayName": "World Tree Holy Water",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeWorldTreeHolyWater",
      "description": "Sacred water brimming with the energy of the World Tree. It purifies all things and awakens latent powers. When consumed, World Tree resources will not vanish when approached for a period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeHolyWater",
          "name": "World Tree Holy Water",
          "tier": 1,
          "rarity": "rare",
          "description": "Sacred water brimming with the energy of the World Tree. It purifies all things and awakens latent powers. When consumed, World Tree resources will not vanish when approached for a period of time.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_DarkMechaDragon_2",
      "displayName": "Xenolord (Ultra) Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Xenolord. Offer to a Summoning Altar to summon an inconceivably powerful Lv ?? Xenolord.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_DarkMechaDragon_2",
          "name": "Xenolord (Ultra) Slab",
          "tier": 2,
          "rarity": "legendary",
          "description": "Slab depicting Xenolord. Offer to a Summoning Altar to summon an inconceivably powerful Lv ?? Xenolord.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSummon_DarkMechaDragon",
      "displayName": "Xenolord Slab",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "Slab depicting Xenolord. Offer to a Summoning Altar to summon an exceptionally powerful Lv 65 Xenolord.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSummon_DarkMechaDragon",
          "name": "Xenolord Slab",
          "tier": 1,
          "rarity": "epic",
          "description": "Slab depicting Xenolord. Offer to a Summoning Altar to summon an exceptionally powerful Lv 65 Xenolord.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "QuestItem_Zoe_Halloweenskin_1",
      "displayName": "Zoe's Halloween Costume",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A Halloween outfit for Zoe. She's bound to love it, so let's give it to her!",
      "weight": 0,
      "maxStack": 1,
      "price": 4080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "QuestItem_Zoe_Halloweenskin_1",
          "name": "Zoe's Halloween Costume",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Halloween outfit for Zoe. She's bound to love it, so let's give it to her!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "QuestItem_Zoe_1",
      "displayName": "Zoe's Tattered Memento",
      "category": "consumable",
      "typeA": "Consume",
      "typeB": "ConsumeOther",
      "description": "A worn scrap of fabric with a faint lingering scent. To Zoe, it's a treasured reminder of the past.",
      "weight": 0,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "QuestItem_Zoe_1",
          "name": "Zoe's Tattered Memento",
          "tier": 1,
          "rarity": "legendary",
          "description": "A worn scrap of fabric with a faint lingering scent. To Zoe, it's a treasured reminder of the past.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TechnologyBook_G1",
      "displayName": "Advanced Technical Manual",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeTechnologyBook",
      "description": "A book that contains secrets of amazing technology. Use it to obtain a few Technology Points.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TechnologyBook_G1",
          "name": "Advanced Technical Manual",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A book that contains secrets of amazing technology. Use it to obtain a few Technology Points.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 5
        }
      ]
    },
    {
      "id": "AncientTechnologyBook_G1",
      "displayName": "Ancient Technical Manual",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeAncientTechnologyBook",
      "description": "A book that contains long-lost secrets of technology from a forgotten era. Use it to obtain Ancient Technology Points.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientTechnologyBook_G1",
          "name": "Ancient Technical Manual",
          "tier": 1,
          "rarity": "legendary",
          "description": "A book that contains long-lost secrets of technology from a forgotten era. Use it to obtain Ancient Technology Points.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Cool",
      "displayName": "Applied Cooling Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Cooling. Allowing a Pal to read it permanently increases their Cooling affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Cool",
          "name": "Applied Cooling Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Cooling. Allowing a Pal to read it permanently increases their Cooling affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Collection",
      "displayName": "Applied Gathering Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Gathering. Allowing a Pal to read it permanently increases their Gathering affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Collection",
          "name": "Applied Gathering Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Gathering. Allowing a Pal to read it permanently increases their Gathering affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_GenerateElectricity",
      "displayName": "Applied Generating Electricity Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Generating Electricity. Allowing a Pal to read it permanently increases their Generating Electricity affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_GenerateElectricity",
          "name": "Applied Generating Electricity Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Generating Electricity. Allowing a Pal to read it permanently increases their Generating Electricity affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Handcraft",
      "displayName": "Applied Handiwork Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Handiwork. Allowing a Pal to read it permanently increases their Handiwork affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Handcraft",
          "name": "Applied Handiwork Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Handiwork. Allowing a Pal to read it permanently increases their Handiwork affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_EmitFlame",
      "displayName": "Applied Kindling Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Kindling. Allowing a Pal to read it permanently increases their Kindling affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_EmitFlame",
          "name": "Applied Kindling Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Kindling. Allowing a Pal to read it permanently increases their Kindling affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Deforest",
      "displayName": "Applied Lumbering Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Lumbering. Allowing a Pal to read it permanently increases their Lumbering affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Deforest",
          "name": "Applied Lumbering Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Lumbering. Allowing a Pal to read it permanently increases their Lumbering affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_ProductMedicine",
      "displayName": "Applied Medicine Production Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Medicine Production. Allowing a Pal to read it permanently increases their Medicine Production affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_ProductMedicine",
          "name": "Applied Medicine Production Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Medicine Production. Allowing a Pal to read it permanently increases their Medicine Production affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Mining",
      "displayName": "Applied Mining Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Mining. Allowing a Pal to read it permanently increases their Mining affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Mining",
          "name": "Applied Mining Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Mining. Allowing a Pal to read it permanently increases their Mining affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Seeding",
      "displayName": "Applied Planting Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Planting. Allowing a Pal to read it permanently increases their Planting affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Seeding",
          "name": "Applied Planting Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Planting. Allowing a Pal to read it permanently increases their Planting affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_MonsterFarm",
      "displayName": "Applied Ranching Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Farming. Allowing a Pal to read it permanently increases their Farming affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_MonsterFarm",
          "name": "Applied Ranching Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Farming. Allowing a Pal to read it permanently increases their Farming affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Transport",
      "displayName": "Applied Transporting Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Transporting. Allowing a Pal to read it permanently increases their Transporting affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Transport",
          "name": "Applied Transporting Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Transporting. Allowing a Pal to read it permanently increases their Transporting affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "WorkSuitability_AddTicket_Watering",
      "displayName": "Applied Watering Handbook I",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalWorkSuitabilityUp",
      "description": "A rare book written about the secrets of Watering. Allowing a Pal to read it permanently increases their Watering affinity by +1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSuitability_AddTicket_Watering",
          "name": "Applied Watering Handbook I",
          "tier": 1,
          "rarity": "legendary",
          "description": "A rare book written about the secrets of Watering. Allowing a Pal to read it permanently increases their Watering affinity by +1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "Elixir_weight_02",
      "displayName": "Burden Elixir",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable elixir that permanently raises carrying capacity when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 264000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_weight_02",
          "name": "Burden Elixir",
          "tier": 1,
          "rarity": "legendary",
          "description": "Extremely valuable elixir that permanently raises carrying capacity when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Elixir_weight_01",
      "displayName": "Burden Remedy",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable potion that permanently raises carrying capacity by a slight amount when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_weight_01",
          "name": "Burden Remedy",
          "tier": 1,
          "rarity": "epic",
          "description": "Extremely valuable potion that permanently raises carrying capacity by a slight amount when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TechnologyBook_G3",
      "displayName": "Futuristic Technical Manual",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeTechnologyBook",
      "description": "A book that contains secrets of technology beyond current day comprehension. Use it to obtain lots of Technology Points.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TechnologyBook_G3",
          "name": "Futuristic Technical Manual",
          "tier": 1,
          "rarity": "epic",
          "description": "A book that contains secrets of technology beyond current day comprehension. Use it to obtain lots of Technology Points.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_SwimSpeed_up_2",
      "displayName": "Implant: Ace Swimmer",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_SwimSpeed_up_2",
          "name": "Implant: Ace Swimmer",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_CraftSpeed_up2",
      "displayName": "Implant: Artisan",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_CraftSpeed_up2",
          "name": "Implant: Artisan",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_ALLAttack_up1",
      "displayName": "Implant: Brave",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_ALLAttack_up1",
          "name": "Implant: Brave",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Deffence_up2",
      "displayName": "Implant: Burly Body",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Deffence_up2",
          "name": "Implant: Burly Body",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_FullStomach_Down_1",
      "displayName": "Implant: Dainty Eater",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_FullStomach_Down_1",
          "name": "Implant: Dainty Eater",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_ALLAttack_up3",
      "displayName": "Implant: Demon God",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_ALLAttack_up3",
          "name": "Implant: Demon God",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Deffence_up3",
      "displayName": "Implant: Diamond Body",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Deffence_up3",
          "name": "Implant: Diamond Body",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_FullStomach_Down_2",
      "displayName": "Implant: Diet Lover",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_FullStomach_Down_2",
          "name": "Implant: Diet Lover",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Stamina_Up_3",
      "displayName": "Implant: Eternal Engine",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Stamina_Up_3",
          "name": "Implant: Eternal Engine",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_ALLAttack_up2",
      "displayName": "Implant: Ferocious",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_ALLAttack_up2",
          "name": "Implant: Ferocious",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_SalePrice_Up_2",
      "displayName": "Implant: Fine Furs",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_SalePrice_Up_2",
          "name": "Implant: Fine Furs",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Stamina_Up_2",
      "displayName": "Implant: Fit As A Fiddle",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Stamina_Up_2",
          "name": "Implant: Fit As A Fiddle",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Deffence_up1",
      "displayName": "Implant: Hard Skin",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Deffence_up1",
          "name": "Implant: Hard Skin",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_AutoHPRegeneRate_Passive",
      "displayName": "Implant: Healing Coach",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_AutoHPRegeneRate_Passive",
          "name": "Implant: Healing Coach",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_Sanity_Down_3",
      "displayName": "Implant: Heart Of The Immovable King",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_Sanity_Down_3",
          "name": "Implant: Heart Of The Immovable King",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_CoolTimeReduction_Up_2",
      "displayName": "Implant: Impatient",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_CoolTimeReduction_Up_2",
          "name": "Implant: Impatient",
          "tier": 2,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Stamina_Up_1",
      "displayName": "Implant: Infinite Stamina",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Stamina_Up_1",
          "name": "Implant: Infinite Stamina",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Nocturnal",
      "displayName": "Implant: Insomnia",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Nocturnal",
          "name": "Implant: Insomnia",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_TrainerLogging_up1",
      "displayName": "Implant: Logging Foreman",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_TrainerLogging_up1",
          "name": "Implant: Logging Foreman",
          "tier": 1,
          "rarity": "rare",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_FullStomach_Down_3",
      "displayName": "Implant: Mastery Of Fasting",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_FullStomach_Down_3",
          "name": "Implant: Mastery Of Fasting",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_NonKilling",
      "displayName": "Implant: Mercy Hit",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_NonKilling",
          "name": "Implant: Mercy Hit",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_TrainerMining_up1",
      "displayName": "Implant: Mine Foreman",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_TrainerMining_up1",
          "name": "Implant: Mine Foreman",
          "tier": 1,
          "rarity": "rare",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_TrainerWorkSpeed_UP_1",
      "displayName": "Implant: Motivational Leader",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_TrainerWorkSpeed_UP_1",
          "name": "Implant: Motivational Leader",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_Noukin",
      "displayName": "Implant: Musclehead",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_Noukin",
          "name": "Implant: Musclehead",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_MoveSpeed_up_1",
      "displayName": "Implant: Nimble",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_MoveSpeed_up_1",
          "name": "Implant: Nimble",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_SalePrice_Up_1",
      "displayName": "Implant: Noble",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_SalePrice_Up_1",
          "name": "Implant: Noble",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_HatchingSpeed_Up",
      "displayName": "Implant: Philanthropist",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_HatchingSpeed_Up",
          "name": "Implant: Philanthropist",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_Sanity_Down_1",
      "displayName": "Implant: Positive Thinker",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_Sanity_Down_1",
          "name": "Implant: Positive Thinker",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_ReloadSpeedUp_Passive",
      "displayName": "Implant: Reload Master",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_ReloadSpeedUp_Passive",
          "name": "Implant: Reload Master",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_CraftSpeed_up3",
      "displayName": "Implant: Remarkable Craftsmanship",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_CraftSpeed_up3",
          "name": "Implant: Remarkable Craftsmanship",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_MoveSpeed_up_2",
      "displayName": "Implant: Runner",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_MoveSpeed_up_2",
          "name": "Implant: Runner",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_CoolTimeReduction_Up_1",
      "displayName": "Implant: Serenity",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_CoolTimeReduction_Up_1",
          "name": "Implant: Serenity",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_CraftSpeed_up1",
      "displayName": "Implant: Serious",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_CraftSpeed_up1",
          "name": "Implant: Serious",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_SwimSpeed_up_1",
      "displayName": "Implant: Sleek Stroke",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_SwimSpeed_up_1",
          "name": "Implant: Sleek Stroke",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_TrainerDEF_UP_1",
      "displayName": "Implant: Stronghold Strategist",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_TrainerDEF_UP_1",
          "name": "Implant: Stronghold Strategist",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_MoveSpeed_up_3",
      "displayName": "Implant: Swift",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_MoveSpeed_up_3",
          "name": "Implant: Swift",
          "tier": 3,
          "rarity": "legendary",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_TrainerATK_UP_1",
      "displayName": "Implant: Vanguard",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_TrainerATK_UP_1",
          "name": "Implant: Vanguard",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PlayerSP_DecreaseRate_Passive",
      "displayName": "Implant: Wellness Watcher",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PlayerSP_DecreaseRate_Passive",
          "name": "Implant: Wellness Watcher",
          "tier": 1,
          "rarity": "epic",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_CorporateSlave",
      "displayName": "Implant: Work Slave",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_CorporateSlave",
          "name": "Implant: Work Slave",
          "tier": 1,
          "rarity": "uncommon",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalPassiveSkillChange_PAL_Sanity_Down_2",
      "displayName": "Implant: Workaholic",
      "category": "enhancement",
      "typeA": "Essential",
      "typeB": "Essential_PassiveSkillChange",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalPassiveSkillChange_PAL_Sanity_Down_2",
          "name": "Implant: Workaholic",
          "tier": 2,
          "rarity": "epic",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TechnologyBook_G2",
      "displayName": "Innovative Technical Manual",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeTechnologyBook",
      "description": "A book that contains secrets of cutting-edge technology. Use it to obtain Technology Points.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TechnologyBook_G2",
          "name": "Innovative Technical Manual",
          "tier": 1,
          "rarity": "rare",
          "description": "A book that contains secrets of cutting-edge technology. Use it to obtain Technology Points.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AffectionFruit_01",
      "displayName": "Kinship Peach",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainFriendshipPoint",
      "description": "A rarely seen magical fruit. It is said that a Pal who eats it will open its heart to humans. Choose carefully which Pal you give it to.",
      "weight": 1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AffectionFruit_01",
          "name": "Kinship Peach",
          "tier": 1,
          "rarity": "epic",
          "description": "A rarely seen magical fruit. It is said that a Pal who eats it will open its heart to humans. Choose carefully which Pal you give it to.",
          "stats": {
            "nutrition": 10,
            "sanity": 100
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 15
        }
      ]
    },
    {
      "id": "Elixir_hp_Yakushima",
      "displayName": "Life Crystal",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "[Tides of Terraria] Grants a permanent HP boost upon use. No effect if HP is maxed or used on a Pal.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_hp_Yakushima",
          "name": "Life Crystal",
          "tier": 1,
          "rarity": "epic",
          "description": "[Tides of Terraria] Grants a permanent HP boost upon use. No effect if HP is maxed or used on a Pal.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Fruit_hp_01",
      "displayName": "Life Fruit",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalTalentUp",
      "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Health.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Fruit_hp_01",
          "name": "Life Fruit",
          "tier": 1,
          "rarity": "legendary",
          "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Health.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 100
        },
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 25
        },
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "AffectionFruit_02",
      "displayName": "Little Kinship Peach",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainFriendshipPoint",
      "description": "A small fruit filled with kindness. It is said that a Pal who eats it will open its heart to humans. Choose carefully which Pal you give it to.",
      "weight": 1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AffectionFruit_02",
          "name": "Little Kinship Peach",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A small fruit filled with kindness. It is said that a Pal who eats it will open its heart to humans. Choose carefully which Pal you give it to.",
          "stats": {
            "nutrition": 1,
            "sanity": 10
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Elixir_attack_02",
      "displayName": "Might Elixir",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable elixir that permanently raises Attack when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 264000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_attack_02",
          "name": "Might Elixir",
          "tier": 1,
          "rarity": "legendary",
          "description": "Extremely valuable elixir that permanently raises Attack when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Elixir_attack_01",
      "displayName": "Might Remedy",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable potion that permanently raises Attack by a slight amount when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_attack_01",
          "name": "Might Remedy",
          "tier": 1,
          "rarity": "epic",
          "description": "Extremely valuable potion that permanently raises Attack by a slight amount when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Fruit_attack_01",
      "displayName": "Power Fruit",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalTalentUp",
      "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Attack.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Fruit_attack_01",
          "name": "Power Fruit",
          "tier": 1,
          "rarity": "legendary",
          "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Attack.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 100
        },
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 25
        },
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Rankup_Arbitrary",
      "displayName": "Ripe Starfruit",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalRankUp",
      "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank by one.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rankup_Arbitrary",
          "name": "Ripe Starfruit",
          "tier": 1,
          "rarity": "legendary",
          "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank by one.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 50
        }
      ]
    },
    {
      "id": "Elixir_workspeed_02",
      "displayName": "Speed Elixir",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable elixir that permanently raises Work Speed when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 264000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_workspeed_02",
          "name": "Speed Elixir",
          "tier": 1,
          "rarity": "legendary",
          "description": "Extremely valuable elixir that permanently raises Work Speed when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Elixir_workspeed_01",
      "displayName": "Speed Remedy",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable potion that permanently raises Work Speed by a slight amount when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_workspeed_01",
          "name": "Speed Remedy",
          "tier": 1,
          "rarity": "epic",
          "description": "Extremely valuable potion that permanently raises Work Speed by a slight amount when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Elixir_stamina_02",
      "displayName": "Stamina Elixir",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable elixir that permanently raises Stamina when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 264000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_stamina_02",
          "name": "Stamina Elixir",
          "tier": 1,
          "rarity": "legendary",
          "description": "Extremely valuable elixir that permanently raises Stamina when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Elixir_stamina_01",
      "displayName": "Stamina Remedy",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable potion that permanently raises Stamina by a slight amount when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_stamina_01",
          "name": "Stamina Remedy",
          "tier": 1,
          "rarity": "epic",
          "description": "Extremely valuable potion that permanently raises Stamina by a slight amount when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Rankup_1",
      "displayName": "Starfruit ☆1",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalRankUp",
      "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆0 to ☆1.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rankup_1",
          "name": "Starfruit ☆1",
          "tier": 1,
          "rarity": "epic",
          "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆0 to ☆1.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 50
        }
      ]
    },
    {
      "id": "Rankup_2",
      "displayName": "Starfruit ☆2",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalRankUp",
      "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆1 to ☆2.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rankup_2",
          "name": "Starfruit ☆2",
          "tier": 2,
          "rarity": "epic",
          "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆1 to ☆2.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 100
        }
      ]
    },
    {
      "id": "Rankup_3",
      "displayName": "Starfruit ☆3",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalRankUp",
      "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆2 to ☆3.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rankup_3",
          "name": "Starfruit ☆3",
          "tier": 3,
          "rarity": "epic",
          "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆2 to ☆3.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Rankup_4",
      "displayName": "Starfruit ☆4",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalRankUp",
      "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆3 to ☆4.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rankup_4",
          "name": "Starfruit ☆4",
          "tier": 4,
          "rarity": "epic",
          "description": "A magical fruit, said to be seen only on the rarest of occasions. Raises a Pal’s rank from ☆3 to ☆4.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 400
        }
      ]
    },
    {
      "id": "Fruit__defense_01",
      "displayName": "Stout Fruit",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalTalentUp",
      "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Defense.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Fruit__defense_01",
          "name": "Stout Fruit",
          "tier": 1,
          "rarity": "legendary",
          "description": "Precious fruit that is extremely difficult to obtain. Slightly increases a Pal's Defense.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 100
        },
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 25
        },
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "LvUP_01",
      "displayName": "Training Crystal",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalLevelUp",
      "description": "Strange crystal that when given to a Pal raises its level by one.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LvUP_01",
          "name": "Training Crystal",
          "tier": 1,
          "rarity": "legendary",
          "description": "Strange crystal that when given to a Pal raises its level by one.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 50
        }
      ]
    },
    {
      "id": "ExpBoost_03",
      "displayName": "Training Manual (L)",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainExp",
      "description": "Training manual that grants a large amount of EXP when read by a Pal.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 2000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ExpBoost_03",
          "name": "Training Manual (L)",
          "tier": 1,
          "rarity": "rare",
          "description": "Training manual that grants a large amount of EXP when read by a Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ExpBoost_02",
      "displayName": "Training Manual (M)",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainExp",
      "description": "Training manual that grants a small amount of EXP when read by a Pal.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ExpBoost_02",
          "name": "Training Manual (M)",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Training manual that grants a small amount of EXP when read by a Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ExpBoost_01",
      "displayName": "Training Manual (S)",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainExp",
      "description": "Training manual that grants a tiny amount of EXP when read by a Pal.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ExpBoost_01",
          "name": "Training Manual (S)",
          "tier": 1,
          "rarity": "common",
          "description": "Training manual that grants a tiny amount of EXP when read by a Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ExpBoost_04",
      "displayName": "Training Manual (Xl)",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumePalGainExp",
      "description": "Training manual that grants a substantial amount of EXP when read by a Pal.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ExpBoost_04",
          "name": "Training Manual (Xl)",
          "tier": 1,
          "rarity": "epic",
          "description": "Training manual that grants a substantial amount of EXP when read by a Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Elixir_hp_02",
      "displayName": "Vital Elixir",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable elixir that permanently raises Health when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 264000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_hp_02",
          "name": "Vital Elixir",
          "tier": 1,
          "rarity": "legendary",
          "description": "Extremely valuable elixir that permanently raises Health when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 200
        }
      ]
    },
    {
      "id": "Elixir_hp_01",
      "displayName": "Vital Remedy",
      "category": "enhancement",
      "typeA": "Consume",
      "typeB": "ConsumeGainStatusPoints",
      "description": "Extremely valuable potion that permanently raises Health by a slight amount when consumed. Ineffective when used by Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Elixir_hp_01",
          "name": "Vital Remedy",
          "tier": 1,
          "rarity": "epic",
          "description": "Extremely valuable potion that permanently raises Health by a slight amount when consumed. Ineffective when used by Pals.",
          "stats": {
            "nutrition": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Baked_Berries",
      "displayName": "Baked Berries",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Cooking enhances their nutritional value, and surprisingly, they are quite filling.",
      "weight": 0.15,
      "maxStack": 9999,
      "price": 60,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Baked_Berries",
          "name": "Baked Berries",
          "tier": 1,
          "rarity": "common",
          "description": "Cooking enhances their nutritional value, and surprisingly, they are quite filling.",
          "stats": {
            "nutrition": 21,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMushroom",
      "displayName": "Baked Mushroom",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Cooking this mushroom enhances its nutritional value. Curiously, it's also quite filling.",
      "weight": 1,
      "maxStack": 9999,
      "price": 360,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMushroom",
          "name": "Baked Mushroom",
          "tier": 1,
          "rarity": "common",
          "description": "Cooking this mushroom enhances its nutritional value. Curiously, it's also quite filling.",
          "stats": {
            "nutrition": 18,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BLT",
      "displayName": "Blt",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish where bacon, Lettuce, Tomato are sandwiched in Bread. Consumption increases Attack by +15% for a while.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 1500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BLT",
          "name": "Blt",
          "tier": 1,
          "rarity": "common",
          "description": "A dish where bacon, Lettuce, Tomato are sandwiched in Bread. Consumption increases Attack by +15% for a while.",
          "stats": {
            "nutrition": 316,
            "sanity": 22,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 15
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MeatSauce",
      "displayName": "Bolognese Sauce",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A pasta dish combined with meat sauce. Eating it makes it difficult for sanity to decrease and provides Attack +10% for a while.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MeatSauce",
          "name": "Bolognese Sauce",
          "tier": 1,
          "rarity": "common",
          "description": "A pasta dish combined with meat sauce. Eating it makes it difficult for sanity to decrease and provides Attack +10% for a while.",
          "stats": {
            "nutrition": 190,
            "sanity": 13,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 20
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pan",
      "displayName": "Bread",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Bread made from baked Flour. A tasty staple food.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pan",
          "name": "Bread",
          "tier": 1,
          "rarity": "common",
          "description": "Bread made from baked Flour. A tasty staple food.",
          "stats": {
            "nutrition": 27,
            "sanity": 4
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "BakedMeat_LazyCatfish",
      "displayName": "Broiled Dumud",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Grilled fish slathered with a secret sauce. Soothes both mind and body. Perfect for tired Pal Tamers.",
      "weight": 2,
      "maxStack": 9999,
      "price": 260,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_LazyCatfish",
          "name": "Broiled Dumud",
          "tier": 1,
          "rarity": "common",
          "description": "Grilled fish slathered with a secret sauce. Soothes both mind and body. Perfect for tired Pal Tamers.",
          "stats": {
            "nutrition": 70,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Yakisoba",
      "displayName": "Broncherry Fried Noodles",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by stir-frying noodles with vegetables and meat. The rich seasoning pairs perfectly with the thick cuts of meat. Eating it will increase your by 20% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1140,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Yakisoba",
          "name": "Broncherry Fried Noodles",
          "tier": 1,
          "rarity": "rare",
          "description": "A dish made by stir-frying noodles with vegetables and meat. The rich seasoning pairs perfectly with the thick cuts of meat. Eating it will increase your by 20% for a period of time.",
          "stats": {
            "nutrition": 321,
            "sanity": 40,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_SakuraSaurus",
      "displayName": "Broncherry Rib Roast",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Grilled meat brimming with the flavor of the king of the wilds. Juices from the compressed meat flow from the bone, making it surprisingly tender despite the initial toughness.",
      "weight": 5,
      "maxStack": 9999,
      "price": 600,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_SakuraSaurus",
          "name": "Broncherry Rib Roast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Grilled meat brimming with the flavor of the king of the wilds. Juices from the compressed meat flow from the bone, making it surprisingly tender despite the initial toughness.",
          "stats": {
            "nutrition": 252,
            "sanity": 3
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cake",
      "displayName": "Cake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish eaten during celebrations. Put it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.",
      "weight": 1,
      "maxStack": 9999,
      "price": 6300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cake",
          "name": "Cake",
          "tier": 1,
          "rarity": "common",
          "description": "A dish eaten during celebrations. Put it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.",
          "stats": {
            "nutrition": 656,
            "sanity": 82,
            "breedingEffects": [
              {
                "id": "mutationChance",
                "label": "Mutation chance",
                "valueText": "1%",
                "detail": "Base breeding mutation rate per egg."
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Carbonara",
      "displayName": "Carbonara",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish mixing pasta with Egg and Milk. Eating it makes it improves Defense by +20% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1260,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Carbonara",
          "name": "Carbonara",
          "tier": 1,
          "rarity": "common",
          "description": "A dish mixing pasta with Egg and Milk. Eating it makes it improves Defense by +20% for a period of time.",
          "stats": {
            "nutrition": 129,
            "sanity": 16,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "CheeseBurger",
      "displayName": "Cheeseburger",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A meal made with a Hamburger with cheese squeezed between it. Upon consumption, it increases the satiety level for a certain period as well as Defense +10%.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 3400,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CheeseBurger",
          "name": "Cheeseburger",
          "tier": 1,
          "rarity": "common",
          "description": "A meal made with a Hamburger with cheese squeezed between it. Upon consumption, it increases the satiety level for a certain period as well as Defense +10%.",
          "stats": {
            "nutrition": 338,
            "sanity": 22,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 30
              },
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ChickenSaute",
      "displayName": "Chikipi Sauté",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Plump poultry sautéed in butter. Accented with fresh lemons. Eating it will slightly increase work speed for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ChickenSaute",
          "name": "Chikipi Sauté",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Plump poultry sautéed in butter. Accented with fresh lemons. Eating it will slightly increase work speed for a period of time.",
          "stats": {
            "nutrition": 92,
            "sanity": 12,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 30
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Chowder",
      "displayName": "Dumud Chowder",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Dumud lavishly covered in a thick, creamy soup. Eating it will increase work speed and stay full slightly longer for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 650,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Chowder",
          "name": "Dumud Chowder",
          "tier": 1,
          "rarity": "rare",
          "description": "Dumud lavishly covered in a thick, creamy soup. Eating it will increase work speed and stay full slightly longer for a period of time.",
          "stats": {
            "nutrition": 170,
            "sanity": 21,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 50
              },
              {
                "type": "HungerResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DeerLocoMoco",
      "displayName": "Eikthyrdeer Loco Moco",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Thick hamburger steak accented with a creamy fried egg. This sublime combination brings pure joy to the mouths of those who eat it. Eating it will increase Attack by +20% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 820,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DeerLocoMoco",
          "name": "Eikthyrdeer Loco Moco",
          "tier": 1,
          "rarity": "rare",
          "description": "Thick hamburger steak accented with a creamy fried egg. This sublime combination brings pure joy to the mouths of those who eat it. Eating it will increase Attack by +20% for a period of time.",
          "stats": {
            "nutrition": 174,
            "sanity": 22,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 820
        }
      ]
    },
    {
      "id": "DeerStew",
      "displayName": "Eikthyrdeer Stew",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A tender, melt-in-your-mouth venison stew crafted with love. The intertwining flavors of vegetables and meat create a harmonious blend that brings out a comforting richness. Eating it will increase Defense by +20% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1270,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DeerStew",
          "name": "Eikthyrdeer Stew",
          "tier": 1,
          "rarity": "rare",
          "description": "A tender, melt-in-your-mouth venison stew crafted with love. The intertwining flavors of vegetables and meat create a harmonious blend that brings out a comforting richness. Eating it will increase Defense by +20% for a period of time.",
          "stats": {
            "nutrition": 212,
            "sanity": 27,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1270
        }
      ]
    },
    {
      "id": "Cake04",
      "displayName": "Extravagant Vegetable Cake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Mutations are more likely to occur, and talents will grow more easily.",
      "weight": 1,
      "maxStack": 9999,
      "price": 9360,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cake04",
          "name": "Extravagant Vegetable Cake",
          "tier": 1,
          "rarity": "epic",
          "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Mutations are more likely to occur, and talents will grow more easily.",
          "stats": {
            "nutrition": 717,
            "sanity": 90,
            "breedingEffects": [
              {
                "id": "talentBonus",
                "label": "Talent growth",
                "valueText": "+1–5",
                "detail": "Adds 1 to 5 talent points to the offspring roll (“talents will grow more easily”)."
              },
              {
                "id": "mutationChance",
                "label": "Mutation chance",
                "valueText": "3%",
                "detail": "Raises mutation chance from 1% to 3% per egg (+2 percentage points)."
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PotatoChips",
      "displayName": "French Fries",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by deep-frying Potato. Once you start eating, you can't stop. Eating it will make it harder for your SAN value to decrease for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 600,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PotatoChips",
          "name": "French Fries",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A dish made by deep-frying Potato. Once you start eating, you can't stop. Eating it will make it harder for your SAN value to decrease for a period of time.",
          "stats": {
            "nutrition": 35,
            "sanity": 10,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FriedChicken",
      "displayName": "Fried Chikipi",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Magnificently juicy poultry. Eating it will slightly increase work speed and make SAN decrease slower for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FriedChicken",
          "name": "Fried Chikipi",
          "tier": 1,
          "rarity": "rare",
          "description": "Magnificently juicy poultry. Eating it will slightly increase work speed and make SAN decrease slower for a period of time.",
          "stats": {
            "nutrition": 108,
            "sanity": 14,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 30
              },
              {
                "type": "SANResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FriedEggs",
      "displayName": "Fried Egg",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "An Egg now fried and even more delicious. Great for keeping hunger away.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FriedEggs",
          "name": "Fried Egg",
          "tier": 1,
          "rarity": "common",
          "description": "An Egg now fried and even more delicious. Great for keeping hunger away.",
          "stats": {
            "nutrition": 23,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OctopusGirl_Takoyaki",
      "displayName": "Fried Gloopie Balls",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Gloopie Tentacle encased in a Flour dough and grilled into round bites. Eating it will slightly increase EXP gain for a period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1380,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OctopusGirl_Takoyaki",
          "name": "Fried Gloopie Balls",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Gloopie Tentacle encased in a Flour dough and grilled into round bites. Eating it will slightly increase EXP gain for a period of time.",
          "stats": {
            "nutrition": 80,
            "sanity": 1,
            "effectDurationSec": 1800,
            "statusEffects": [
              {
                "type": "PalExp_Increase",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FriedKelpie",
      "displayName": "Fried Kelpsea",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Crunchy fried batter perfectly accentuates the Kelpsea's plumpness. Eating it will increase Defense by +10% and make SAN decrease slower for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1070,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FriedKelpie",
          "name": "Fried Kelpsea",
          "tier": 1,
          "rarity": "rare",
          "description": "Crunchy fried batter perfectly accentuates the Kelpsea's plumpness. Eating it will increase Defense by +10% and make SAN decrease slower for a period of time.",
          "stats": {
            "nutrition": 108,
            "sanity": 14,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 10
              },
              {
                "type": "SANResist",
                "value": 50
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MeatAndPotatoes",
      "displayName": "Galeclaw Nikujaga",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by simmering meat and potatoes in a sweet and savory sauce. It has a mysteriously nostalgic taste. Eating it will increase your Defense by 25% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 960,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MeatAndPotatoes",
          "name": "Galeclaw Nikujaga",
          "tier": 1,
          "rarity": "epic",
          "description": "A dish made by simmering meat and potatoes in a sweet and savory sauce. It has a mysteriously nostalgic taste. Eating it will increase your Defense by 25% for a period of time.",
          "stats": {
            "nutrition": 150,
            "sanity": 19,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 960
        }
      ]
    },
    {
      "id": "Gratin",
      "displayName": "Gratin",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by coating potatoes with sauce and baking them to perfection. Best enjoyed hot and fresh. Eating it will provide lasting fullness and increase your Defense by 10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Gratin",
          "name": "Gratin",
          "tier": 1,
          "rarity": "rare",
          "description": "A dish made by coating potatoes with sauce and baking them to perfection. Best enjoyed hot and fresh. Eating it will provide lasting fullness and increase your Defense by 10% for a period of time.",
          "stats": {
            "nutrition": 113,
            "sanity": 14,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 50
              },
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_ChickenPal",
      "displayName": "Grilled Chikipi",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Chicken skewer slow-grilled over a charcoal fire. Light and refreshing on the tongue.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_ChickenPal",
          "name": "Grilled Chikipi",
          "tier": 1,
          "rarity": "common",
          "description": "Chicken skewer slow-grilled over a charcoal fire. Light and refreshing on the tongue.",
          "stats": {
            "nutrition": 50,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_Eagle",
      "displayName": "Grilled Galeclaw",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Grilled meat full of vitality for flying high in the skies.",
      "weight": 1,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_Eagle",
          "name": "Grilled Galeclaw",
          "tier": 1,
          "rarity": "common",
          "description": "Grilled meat full of vitality for flying high in the skies.",
          "stats": {
            "nutrition": 50,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_Kelpie",
      "displayName": "Grilled Kelpsea",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Fresh fish grilled over a charcoal fire. Plump and juicy.",
      "weight": 1,
      "maxStack": 9999,
      "price": 170,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_Kelpie",
          "name": "Grilled Kelpsea",
          "tier": 1,
          "rarity": "common",
          "description": "Fresh fish grilled over a charcoal fire. Plump and juicy.",
          "stats": {
            "nutrition": 50,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GenghisKhan",
      "displayName": "Grilled Lamball",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Marinated mutton slow-cooked over a grill. Eating it will slightly increase work speed and make SAN decrease slightly slower for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 340,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GenghisKhan",
          "name": "Grilled Lamball",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Marinated mutton slow-cooked over a grill. Eating it will slightly increase work speed and make SAN decrease slightly slower for a period of time.",
          "stats": {
            "nutrition": 147,
            "sanity": 18,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 20
              },
              {
                "type": "WorkSpeed",
                "value": 30
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrilledMeat",
      "displayName": "Grilled Meat",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Grilled meat. A full stomach leads to smiling faces.",
      "weight": 1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrilledMeat",
          "name": "Grilled Meat",
          "tier": 1,
          "rarity": "common",
          "description": "Grilled meat. A full stomach leads to smiling faces.",
          "stats": {
            "nutrition": 45,
            "sanity": 3
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Hamburger",
      "displayName": "Hamburger",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish where a hamburger, Lettuce the Tomato are contained in the Bread. When eaten, it boosts one's stomach fullness and Attack by +10% for a while.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 3250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Hamburger",
          "name": "Hamburger",
          "tier": 1,
          "rarity": "common",
          "description": "A dish where a hamburger, Lettuce the Tomato are contained in the Bread. When eaten, it boosts one's stomach fullness and Attack by +10% for a while.",
          "stats": {
            "nutrition": 316,
            "sanity": 22,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 30
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_BerryGoat",
      "displayName": "Herb Roasted Caprity",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Mild roast filled with the natural aromas of herbs and berries embedded in the meat. Gives a pleasant sense of warmth when eaten outdoors.",
      "weight": 2.5,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_BerryGoat",
          "name": "Herb Roasted Caprity",
          "tier": 1,
          "rarity": "common",
          "description": "Mild roast filled with the natural aromas of herbs and berries embedded in the meat. Gives a pleasant sense of warmth when eaten outdoors.",
          "stats": {
            "nutrition": 80,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrilledSheepHerbs",
      "displayName": "Herb Roasted Lamball",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Indulging in an abundance of fresh berries creates a tantalizing aroma that accentuates the unique flavor of mutton. Eating it will increase Defense by +10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 260,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrilledSheepHerbs",
          "name": "Herb Roasted Lamball",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Indulging in an abundance of fresh berries creates a tantalizing aroma that accentuates the unique flavor of mutton. Eating it will increase Defense by +10% for a period of time.",
          "stats": {
            "nutrition": 94,
            "sanity": 12,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HotDog",
      "displayName": "Hot Dog",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A culinary dinner sandwiching a sausage in an Bread. Consumption leads to an improved sense of fullness for a specific period.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 660,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HotDog",
          "name": "Hot Dog",
          "tier": 1,
          "rarity": "common",
          "description": "A culinary dinner sandwiching a sausage in an Bread. Consumption leads to an improved sense of fullness for a specific period.",
          "stats": {
            "nutrition": 102,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 30
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HotMilk",
      "displayName": "Hot Milk",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Even more delicious when warmed up. Great for keeping hunger away.",
      "weight": 1.5,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HotMilk",
          "name": "Hot Milk",
          "tier": 1,
          "rarity": "common",
          "description": "Even more delicious when warmed up. Great for keeping hunger away.",
          "stats": {
            "nutrition": 16,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "JamBun",
      "displayName": "Jam-filled Bun",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Bread with jam spread on it. The sweetness of the berries complements it perfectly.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 420,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "JamBun",
          "name": "Jam-filled Bun",
          "tier": 1,
          "rarity": "common",
          "description": "Bread with jam spread on it. The sweetness of the berries complements it perfectly.",
          "stats": {
            "nutrition": 51,
            "sanity": 6,
            "effectDurationSec": 0
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 420
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 420
        }
      ]
    },
    {
      "id": "JellyfishFairy_jelly",
      "displayName": "Jelliette's Jiggly Jelly",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "An unusual treat crafted from Jelliette Bell Flesh and Aquatic Pal Fluids. Eating it will slightly increase EXP gain and increase Attack by +10% for a period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1320,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "JellyfishFairy_jelly",
          "name": "Jelliette's Jiggly Jelly",
          "tier": 1,
          "rarity": "uncommon",
          "description": "An unusual treat crafted from Jelliette Bell Flesh and Aquatic Pal Fluids. Eating it will slightly increase EXP gain and increase Attack by +10% for a period of time.",
          "stats": {
            "nutrition": 58,
            "sanity": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "PalExp_Increase",
                "value": 10
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1320
        }
      ]
    },
    {
      "id": "JellyfishGhost_jelly",
      "displayName": "Jellroy's Jolly Jelly",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "An unusual treat crafted from Jellroy Bell Flesh and Red Berries. Eating it will slightly increase EXP gain and increase Defense by +10% for a period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "JellyfishGhost_jelly",
          "name": "Jellroy's Jolly Jelly",
          "tier": 1,
          "rarity": "uncommon",
          "description": "An unusual treat crafted from Jellroy Bell Flesh and Red Berries. Eating it will slightly increase EXP gain and increase Defense by +10% for a period of time.",
          "stats": {
            "nutrition": 60,
            "sanity": 1,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "PalExp_Increase",
                "value": 10
              },
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 720
        }
      ]
    },
    {
      "id": "BakedMeat_SheepBall",
      "displayName": "Lamball Kebab",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Spiced and roasted mutton. Deeply complex with unique flavors.",
      "weight": 1,
      "maxStack": 9999,
      "price": 140,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_SheepBall",
          "name": "Lamball Kebab",
          "tier": 1,
          "rarity": "common",
          "description": "Spiced and roasted mutton. Deeply complex with unique flavors.",
          "stats": {
            "nutrition": 52,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Curry",
      "displayName": "Mammorest Curry",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2040,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Curry",
          "name": "Mammorest Curry",
          "tier": 1,
          "rarity": "epic",
          "description": "A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.",
          "stats": {
            "nutrition": 418,
            "sanity": 52,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 2040
        }
      ]
    },
    {
      "id": "BakedMeat_GrassMammoth",
      "displayName": "Mammorest Steak",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Boasts a rich and dignified flavor. Memories of glaciers and deep forests come rushing back with every bite.",
      "weight": 5,
      "maxStack": 9999,
      "price": 1200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_GrassMammoth",
          "name": "Mammorest Steak",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Boasts a rich and dignified flavor. Memories of glaciers and deep forests come rushing back with every bite.",
          "stats": {
            "nutrition": 252,
            "sanity": 3
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MarinatedMushrooms",
      "displayName": "Marinated Mushrooms",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by marinating Mushrooms in a marinade. Eating it improves Defense by +10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 480,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MarinatedMushrooms",
          "name": "Marinated Mushrooms",
          "tier": 1,
          "rarity": "common",
          "description": "A dish made by marinating Mushrooms in a marinade. Eating it improves Defense by +10% for a period of time.",
          "stats": {
            "nutrition": 60,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 480
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 480
        }
      ]
    },
    {
      "id": "Minestrone",
      "displayName": "Minestrone",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A soup simmered with a variety of vegetables. Drinking it warms you to the core. Eating it will increase your work speed for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 890,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Minestrone",
          "name": "Minestrone",
          "tier": 1,
          "rarity": "rare",
          "description": "A soup simmered with a variety of vegetables. Drinking it warms you to the core. Eating it will increase your work speed for a period of time.",
          "stats": {
            "nutrition": 146,
            "sanity": 18,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 40
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cheeseburger_2",
      "displayName": "Mozzarina Cheeseburger",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1430,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cheeseburger_2",
          "name": "Mozzarina Cheeseburger",
          "tier": 2,
          "rarity": "rare",
          "description": "Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.",
          "stats": {
            "nutrition": 288,
            "sanity": 36,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 20
              },
              {
                "type": "HungerResist",
                "value": 50
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Hamburger_2",
      "displayName": "Mozzarina Hamburger",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "The rich flavor of beef melds with the sweetness of the buns in perfect harmony in this masterpiece. Eating it will increase work speed and make SAN decrease slightly slower for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Hamburger_2",
          "name": "Mozzarina Hamburger",
          "tier": 2,
          "rarity": "rare",
          "description": "The rich flavor of beef melds with the sweetness of the buns in perfect harmony in this masterpiece. Eating it will increase work speed and make SAN decrease slightly slower for a period of time.",
          "stats": {
            "nutrition": 162,
            "sanity": 20,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 50
              },
              {
                "type": "SANResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_CowPal",
      "displayName": "Mozzarina Steak",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Thick, well-done steak. Strong flavors give those who eat it an energy boost.",
      "weight": 2.5,
      "maxStack": 9999,
      "price": 230,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_CowPal",
          "name": "Mozzarina Steak",
          "tier": 1,
          "rarity": "common",
          "description": "Thick, well-done steak. Strong flavors give those who eat it an energy boost.",
          "stats": {
            "nutrition": 80,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_IceCrocodile",
      "displayName": "Munchill Steak",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Charcoal-grilled to perfection, this steak offers a crispy exterior and melt-in-your-mouth juiciness. Unique compounds seal in flavor and enhance shelf life.",
      "weight": 1,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_IceCrocodile",
          "name": "Munchill Steak",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Charcoal-grilled to perfection, this steak offers a crispy exterior and melt-in-your-mouth juiciness. Unique compounds seal in flavor and enhance shelf life.",
          "stats": {
            "nutrition": 85,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cake02",
      "displayName": "Mushroom Cake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. The talents of the resulting Pals will grow slightly more easily.",
      "weight": 1,
      "maxStack": 9999,
      "price": 7740,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cake02",
          "name": "Mushroom Cake",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. The talents of the resulting Pals will grow slightly more easily.",
          "stats": {
            "nutrition": 676,
            "sanity": 84,
            "breedingEffects": [
              {
                "id": "talentBonus",
                "label": "Talent growth",
                "valueText": "+1–5",
                "detail": "Adds 1 to 5 talent points to the offspring roll (the in-game “grow slightly more easily” text)."
              },
              {
                "id": "mutationChance",
                "label": "Mutation chance",
                "valueText": "1%",
                "detail": "Same base mutation rate as a normal Cake."
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Quiche",
      "displayName": "Mushroom Quiche",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by baking a pastry crust filled with eggs, vegetables, mushrooms, and cream. It’s delicious even when cooled. Eating it will help you stay fuller for a while and make it harder for your SAN value to decrease for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2220,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Quiche",
          "name": "Mushroom Quiche",
          "tier": 1,
          "rarity": "epic",
          "description": "A dish made by baking a pastry crust filled with eggs, vegetables, mushrooms, and cream. It’s delicious even when cooled. Eating it will help you stay fuller for a while and make it harder for your SAN value to decrease for a period of time.",
          "stats": {
            "nutrition": 184,
            "sanity": 23,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 50
              },
              {
                "type": "SANResist",
                "value": 50
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MushroomSoup",
      "displayName": "Mushroom Soup",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Cream soup made of Mushrooms. Eating it allows you to stay fuller for slightly longer for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 840,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MushroomSoup",
          "name": "Mushroom Soup",
          "tier": 1,
          "rarity": "common",
          "description": "Cream soup made of Mushrooms. Eating it allows you to stay fuller for slightly longer for a period of time.",
          "stats": {
            "nutrition": 52,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 840
        }
      ]
    },
    {
      "id": "MushroomStew",
      "displayName": "Mushroom Stew",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A stew made with Mushroom. Consumption elevates work speed and offers Attack +10% for a particular duration.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 2500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MushroomStew",
          "name": "Mushroom Stew",
          "tier": 1,
          "rarity": "common",
          "description": "A stew made with Mushroom. Consumption elevates work speed and offers Attack +10% for a particular duration.",
          "stats": {
            "nutrition": 212,
            "sanity": 11,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 10
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Omelet",
      "displayName": "Omelet",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by frying an Egg and topping it with ketchup. Eating it improves Attack by +10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 580,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Omelet",
          "name": "Omelet",
          "tier": 1,
          "rarity": "common",
          "description": "A dish made by frying an Egg and topping it with ketchup. Eating it improves Attack by +10% for a period of time.",
          "stats": {
            "nutrition": 67,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 580
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 580
        }
      ]
    },
    {
      "id": "Pancake",
      "displayName": "Pancake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by mixing Flour and Milk together then baking. Eating it progressively decreases the rate at which one's sanity decreases for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 540,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pancake",
          "name": "Pancake",
          "tier": 1,
          "rarity": "common",
          "description": "A dish made by mixing Flour and Milk together then baking. Eating it progressively decreases the rate at which one's sanity decreases for a period of time.",
          "stats": {
            "nutrition": 42,
            "sanity": 5,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pizza",
      "displayName": "Pizza",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by piling Red Berries, Tomato and cheese on Bread. Eating it slightly improves work speed and allows you to stay fuller for slightly longer for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1090,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pizza",
          "name": "Pizza",
          "tier": 1,
          "rarity": "common",
          "description": "A dish made by piling Red Berries, Tomato and cheese on Bread. Eating it slightly improves work speed and allows you to stay fuller for slightly longer for a period of time.",
          "stats": {
            "nutrition": 184,
            "sanity": 23,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 30
              },
              {
                "type": "HungerResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "StewedIceDeer",
      "displayName": "Reindrix Stew",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Stewed vegetables and venison that was reared in a frigid environment. The meat's soft texture melts away to reveal a delicate sweetness. Eating it will stay full slightly longer for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 610,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StewedIceDeer",
          "name": "Reindrix Stew",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Stewed vegetables and venison that was reared in a frigid environment. The meat's soft texture melts away to reveal a delicate sweetness. Eating it will stay full slightly longer for a period of time.",
          "stats": {
            "nutrition": 132,
            "sanity": 17,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 25
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_Deer",
      "displayName": "Roast Eikthyrdeer",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Carefully roasted venison with delicate flavor notes, accented by the aromas of the deep forest. Elegant taste for an elegant lifestyle.",
      "weight": 2,
      "maxStack": 9999,
      "price": 220,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_Deer",
          "name": "Roast Eikthyrdeer",
          "tier": 1,
          "rarity": "common",
          "description": "Carefully roasted venison with delicate flavor notes, accented by the aromas of the deep forest. Elegant taste for an elegant lifestyle.",
          "stats": {
            "nutrition": 70,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_IceDeer",
      "displayName": "Roast Reindrix",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "When taken from a flame, Reindrix meat rapidly drops in temperature. This allows it to retain freshness for long periods of time, making it a perfect emergency ration.",
      "weight": 2,
      "maxStack": 9999,
      "price": 420,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_IceDeer",
          "name": "Roast Reindrix",
          "tier": 1,
          "rarity": "common",
          "description": "When taken from a flame, Reindrix meat rapidly drops in temperature. This allows it to retain freshness for long periods of time, making it a perfect emergency ration.",
          "stats": {
            "nutrition": 252,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BakedMeat_Boar",
      "displayName": "Roast Rushoar",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Boar grilled over a hearty flame. Crispy on the outside, juicy on the inside. Perfect as an extravagant main dish for a big party.",
      "weight": 2,
      "maxStack": 9999,
      "price": 180,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BakedMeat_Boar",
          "name": "Roast Rushoar",
          "tier": 1,
          "rarity": "common",
          "description": "Boar grilled over a hearty flame. Crispy on the outside, juicy on the inside. Perfect as an extravagant main dish for a big party.",
          "stats": {
            "nutrition": 60,
            "sanity": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BaconEggs",
      "displayName": "Rushoar Bacon 'n' Eggs",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "The smoky essence of bacon intertwines flawlessly with the gentle texture of eggs, creating a sublime harmony of flavors. Eating it will increase Attack by +10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 840,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaconEggs",
          "name": "Rushoar Bacon 'n' Eggs",
          "tier": 1,
          "rarity": "uncommon",
          "description": "The smoky essence of bacon intertwines flawlessly with the gentle texture of eggs, creating a sublime harmony of flavors. Eating it will increase Attack by +10% for a period of time.",
          "stats": {
            "nutrition": 167,
            "sanity": 21,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Gyoza",
      "displayName": "Rushoar Gyoza",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by wrapping a filling of mushrooms and meat in wheat flour and boiling it. The chewy texture is irresistible. Eating it improves your Attack by 10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 840,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Gyoza",
          "name": "Rushoar Gyoza",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A dish made by wrapping a filling of mushrooms and meat in wheat flour and boiling it. The chewy texture is irresistible. Eating it improves your Attack by 10% for a period of time.",
          "stats": {
            "nutrition": 115,
            "sanity": 20,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": 25
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HotDog_2",
      "displayName": "Rushoar Hot Dog",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Thick sausage wedged between warm buns. The crisply seared meat and spicy flavors are to die for. Eating it will increase Defense by +20% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 670,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HotDog_2",
          "name": "Rushoar Hot Dog",
          "tier": 2,
          "rarity": "rare",
          "description": "Thick sausage wedged between warm buns. The crisply seared meat and spicy flavors are to die for. Eating it will increase Defense by +20% for a period of time.",
          "stats": {
            "nutrition": 140,
            "sanity": 18,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Defense",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Salad",
      "displayName": "Salad",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A Salad made by mixing Lettuce and Tomato. Eating it slightly improves work speed for a period of time.",
      "weight": 0.3,
      "maxStack": 9999,
      "price": 380,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Salad",
          "name": "Salad",
          "tier": 1,
          "rarity": "common",
          "description": "A Salad made by mixing Lettuce and Tomato. Eating it slightly improves work speed for a period of time.",
          "stats": {
            "nutrition": 84,
            "sanity": 11,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 30
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrilledSwordCutlassFish",
      "displayName": "Salt-grilled Skutlass",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Fresh fillets of Sword Cutlass Fish salted and grilled into a simple dish. When eaten, it nullifies knockback and flinching for a certain period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrilledSwordCutlassFish",
          "name": "Salt-grilled Skutlass",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fresh fillets of Sword Cutlass Fish salted and grilled into a simple dish. When eaten, it nullifies knockback and flinching for a certain period of time.",
          "stats": {
            "nutrition": 90,
            "sanity": 10,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "NoFlinch",
                "value": 1
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OctopusGirl_Takoyaki2",
      "displayName": "Seafood Pasta",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "Fresh pasta is tossed with fragrant seafood in this exceptional dish, using Gloopie tentacles to elevate it even further. When eaten, it nullifies damage from explosions for a certain period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1810,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OctopusGirl_Takoyaki2",
          "name": "Seafood Pasta",
          "tier": 1,
          "rarity": "rare",
          "description": "Fresh pasta is tossed with fragrant seafood in this exceptional dish, using Gloopie tentacles to elevate it even further. When eaten, it nullifies damage from explosions for a certain period of time.",
          "stats": {
            "nutrition": 193,
            "sanity": 15,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "ExplosionNullify",
                "value": 100
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Seafood_Salada",
      "displayName": "Seafood Salad",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishFish",
      "description": "A healthy salad made with Gloopie Tentacle and Lettuce. Eating it will slightly increase EXP gain for a period of time.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Seafood_Salada",
          "name": "Seafood Salad",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A healthy salad made with Gloopie Tentacle and Lettuce. Eating it will slightly increase EXP gain for a period of time.",
          "stats": {
            "nutrition": 95,
            "sanity": 1,
            "effectDurationSec": 1800,
            "statusEffects": [
              {
                "type": "PalExp_Increase",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1100
        }
      ]
    },
    {
      "id": "Cake05",
      "displayName": "Special Cake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. More likely inherit multiple passive skills from their parents.",
      "weight": 1,
      "maxStack": 9999,
      "price": 20400,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cake05",
          "name": "Special Cake",
          "tier": 1,
          "rarity": "legendary",
          "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. More likely inherit multiple passive skills from their parents.",
          "stats": {
            "nutrition": 738,
            "sanity": 92,
            "breedingEffects": [
              {
                "id": "activeSkillInherit",
                "label": "Active skills",
                "valueText": "Inherit all",
                "detail": "Verified from live DA ItemEffectMap (bInheritAllActiveSkills)."
              },
              {
                "id": "passiveInherit",
                "label": "Passive inheritance",
                "valueText": "4 from parents",
                "detail": "Child inherits exactly 4 parent passives; also forces inherit-all active skills (bInheritAllActiveSkills)."
              },
              {
                "id": "mutationChance",
                "label": "Mutation chance",
                "valueText": "1%",
                "detail": "Same base mutation rate as a normal Cake."
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SpringRolls",
      "displayName": "Spring Rolls",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish made by wrapping vegetables and mushrooms in a thin skin and deep-frying them. The crispy texture is delightful. Eating it will make it harder for your SAN value to decrease and increase your Attack by 10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1260,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SpringRolls",
          "name": "Spring Rolls",
          "tier": 1,
          "rarity": "rare",
          "description": "A dish made by wrapping vegetables and mushrooms in a thin skin and deep-frying them. The crispy texture is delightful. Eating it will make it harder for your SAN value to decrease and increase your Attack by 10% for a period of time.",
          "stats": {
            "nutrition": 115,
            "sanity": 14,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 50
              },
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Eaglestew",
      "displayName": "Stewed Galeclaw",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "Slow-cooked dish that exudes a burst of rich, wild flavors. Eating it will make SAN decrease slightly slower for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 360,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Eaglestew",
          "name": "Stewed Galeclaw",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Slow-cooked dish that exudes a burst of rich, wild flavors. Eating it will make SAN decrease slightly slower for a period of time.",
          "stats": {
            "nutrition": 92,
            "sanity": 12,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "SANResist",
                "value": 20
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "StirFriedVegetables",
      "displayName": "Stir-fried Vegetables",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "A dish made by stir-frying Carrot and Onion. A simple and delicious way to enjoy vegetables. Eating it will slightly increase your work speed and improve your Defense by 10% for a period of time.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 480,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StirFriedVegetables",
          "name": "Stir-fried Vegetables",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A dish made by stir-frying Carrot and Onion. A simple and delicious way to enjoy vegetables. Eating it will slightly increase your work speed and improve your Defense by 10% for a period of time.",
          "stats": {
            "nutrition": 54,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "WorkSpeed",
                "value": 10
              },
              {
                "type": "Defense",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FriedVegetables",
      "displayName": "Stir-fried Veggies",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishMeat",
      "description": "A dish prepared by stir frying Lettuce and Meat. When eaten, it will temporarily increase Attack by +10%.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 480,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FriedVegetables",
          "name": "Stir-fried Veggies",
          "tier": 1,
          "rarity": "common",
          "description": "A dish prepared by stir frying Lettuce and Meat. When eaten, it will temporarily increase Attack by +10%.",
          "stats": {
            "nutrition": 89,
            "sanity": 7,
            "effectDurationSec": 600,
            "statusEffects": [
              {
                "type": "Attack",
                "value": 10
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cake03",
      "displayName": "Vegetable Cake",
      "category": "food",
      "typeA": "Food",
      "typeB": "FoodDishVegetable",
      "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Lay eggs twice at once.",
      "weight": 1,
      "maxStack": 9999,
      "price": 7200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cake03",
          "name": "Vegetable Cake",
          "tier": 1,
          "rarity": "rare",
          "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Lay eggs twice at once.",
          "stats": {
            "nutrition": 696,
            "sanity": 87,
            "breedingEffects": [
              {
                "id": "eggCount",
                "label": "Eggs per batch",
                "valueText": "×2",
                "detail": "Produces two eggs at once (“Lay eggs twice at once”)."
              },
              {
                "id": "mutationChance",
                "label": "Mutation chance",
                "valueText": "1% each",
                "detail": "Each egg rolls mutation independently (~1.99% chance of at least one mutant per batch)."
              }
            ]
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Glider_Super",
      "displayName": "Giga Glider",
      "category": "glider",
      "typeA": "Glider",
      "typeB": "Glider",
      "description": "A glider for soaring through the air. With its capabilities improved, it can soar at high speeds.",
      "weight": 20,
      "maxStack": 1,
      "price": 76080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Glider_Super",
          "name": "Giga Glider",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A glider for soaring through the air. With its capabilities improved, it can soar at high speeds.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Glider_Tera",
      "displayName": "Hyper Glider",
      "category": "glider",
      "typeA": "Glider",
      "typeB": "Glider",
      "description": "A glider for soaring through the air. Its performance has been further improved, with increased speed and lift.",
      "weight": 25,
      "maxStack": 1,
      "price": 332880,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Glider_Tera",
          "name": "Hyper Glider",
          "tier": 1,
          "rarity": "epic",
          "description": "A glider for soaring through the air. Its performance has been further improved, with increased speed and lift.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Glider_Good",
      "displayName": "Mega Glider",
      "category": "glider",
      "typeA": "Glider",
      "typeB": "Glider",
      "description": "A glider for soaring through the air. A mass produced commercial model, it’s decently fast.",
      "weight": 15,
      "maxStack": 1,
      "price": 15480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Glider_Good",
          "name": "Mega Glider",
          "tier": 1,
          "rarity": "common",
          "description": "A glider for soaring through the air. A mass produced commercial model, it’s decently fast.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Glider_Old",
      "displayName": "Normal Parachute",
      "category": "glider",
      "typeA": "Glider",
      "typeB": "Glider",
      "description": "A glider for soaring through the air. Cheaply made, it isn't very fast.",
      "weight": 10,
      "maxStack": 1,
      "price": 1300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Glider_Old",
          "name": "Normal Parachute",
          "tier": 1,
          "rarity": "common",
          "description": "A glider for soaring through the air. Cheaply made, it isn't very fast.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WingGlider",
      "displayName": "Wing Pack",
      "category": "glider",
      "typeA": "Glider",
      "typeB": "Glider",
      "description": "A portable glider that enables flight. Consumes Wing Cell to propel the user through the skies.",
      "weight": 25,
      "maxStack": 1,
      "price": 6508680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WingGlider",
          "name": "Wing Pack",
          "tier": 1,
          "rarity": "legendary",
          "description": "A portable glider that enables flight. Consumes Wing Cell to propel the user through the skies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Meat_SakuraSaurus",
      "displayName": "Broncherry Meat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Broncherry meat. Giant meat full of massive stores of energy. Stuffed to the brim with nutrients gathered through photosynthesis.",
      "weight": 5,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_SakuraSaurus",
          "name": "Broncherry Meat",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Broncherry meat. Giant meat full of massive stores of energy. Stuffed to the brim with nutrients gathered through photosynthesis.",
          "stats": {
            "nutrition": 180
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Meat_BerryGoat",
      "displayName": "Caprity Meat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Caprity meat. Healthy and full of nutrients. Hints of berries scenting the meat stimulates the appetite.",
      "weight": 2.5,
      "maxStack": 9999,
      "price": 170,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_BerryGoat",
          "name": "Caprity Meat",
          "tier": 1,
          "rarity": "common",
          "description": "Caprity meat. Healthy and full of nutrients. Hints of berries scenting the meat stimulates the appetite.",
          "stats": {
            "nutrition": 57
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 170
        }
      ]
    },
    {
      "id": "Sweet_Caramel",
      "displayName": "Caramel Cotton Candy",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Caramel cotton candy collected from Woolipop Terra. Its fluffy sweetness melts away in your mouth.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sweet_Caramel",
          "name": "Caramel Cotton Candy",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Caramel cotton candy collected from Woolipop Terra. Its fluffy sweetness melts away in your mouth.",
          "stats": {
            "nutrition": 5,
            "sanity": 5
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Carrot",
      "displayName": "Carrot",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A vibrant, nutrient-rich root vegetable. Not suitable for raw consumption.",
      "weight": 1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Carrot",
          "name": "Carrot",
          "tier": 1,
          "rarity": "common",
          "description": "A vibrant, nutrient-rich root vegetable. Not suitable for raw consumption.",
          "stats": {
            "nutrition": 10
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "CaveMushroom",
      "displayName": "Cavern Mushroom",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Mushroom that grows prolifically in caves. Can be made into healing medicine.",
      "weight": 1,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CaveMushroom",
          "name": "Cavern Mushroom",
          "tier": 1,
          "rarity": "common",
          "description": "Mushroom that grows prolifically in caves. Can be made into healing medicine.",
          "stats": {
            "nutrition": 15
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Meat_ChickenPal",
      "displayName": "Chikipi Poultry",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Chikipi meat. Light and easy to eat, it's a local favorite for residents of Palpagos Island.",
      "weight": 1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_ChickenPal",
          "name": "Chikipi Poultry",
          "tier": 1,
          "rarity": "common",
          "description": "Chikipi meat. Light and easy to eat, it's a local favorite for residents of Palpagos Island.",
          "stats": {
            "nutrition": 36
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 100
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 100
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "Sweet",
      "displayName": "Cotton Candy",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Cotton candy collected from Woolipop. Its sweetness fluffily melts away in your mouth.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sweet",
          "name": "Cotton Candy",
          "tier": 1,
          "rarity": "common",
          "description": "Cotton candy collected from Woolipop. Its sweetness fluffily melts away in your mouth.",
          "stats": {
            "nutrition": 5,
            "sanity": 5
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Egg",
      "displayName": "Egg",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Delicious when fried, but can also be used to cook various meals. Chikipi produce them.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Egg",
          "name": "Egg",
          "tier": 1,
          "rarity": "common",
          "description": "Delicious when fried, but can also be used to cook various meals. Chikipi produce them.",
          "stats": {
            "nutrition": 16
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "Meat_Deer",
      "displayName": "Eikthyrdeer Venison",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Eikthyrdeer meat. Light and lean, but rich in flavor.",
      "weight": 2,
      "maxStack": 9999,
      "price": 180,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_Deer",
          "name": "Eikthyrdeer Venison",
          "tier": 1,
          "rarity": "common",
          "description": "Eikthyrdeer meat. Light and lean, but rich in flavor.",
          "stats": {
            "nutrition": 50
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 180
        }
      ]
    },
    {
      "id": "Flour",
      "displayName": "Flour",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Flour made from grinding Wheat. It can be used as an ingredient in making Bread.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Flour",
          "name": "Flour",
          "tier": 1,
          "rarity": "common",
          "description": "Flour made from grinding Wheat. It can be used as an ingredient in making Bread.",
          "stats": {
            "nutrition": 3
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Meat_Eagle",
      "displayName": "Galeclaw Poultry",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Galeclaw meat. Full of nutrition, its flavor packs a punch.",
      "weight": 1,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_Eagle",
          "name": "Galeclaw Poultry",
          "tier": 1,
          "rarity": "common",
          "description": "Galeclaw meat. Full of nutrition, its flavor packs a punch.",
          "stats": {
            "nutrition": 36
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "Meat_OctopusGirl",
      "displayName": "Gloopie Tentacle",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Gloopie tentacle. Known for its springy texture and light, refined flavor.",
      "weight": 5,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_OctopusGirl",
          "name": "Gloopie Tentacle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Gloopie tentacle. Known for its springy texture and light, refined flavor.",
          "stats": {
            "nutrition": 40
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "Honey",
      "displayName": "Honey",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Honey harvested from Beegarde. It's sweet and tasty.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Honey",
          "name": "Honey",
          "tier": 1,
          "rarity": "common",
          "description": "Honey harvested from Beegarde. It's sweet and tasty.",
          "stats": {
            "nutrition": 10,
            "sanity": 3
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Meat_JellyfishFairy",
      "displayName": "Jelliette Bell Flesh",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Jelliette's fleshy bell. Packed with ocean flavor and a delightfully chewy bite.",
      "weight": 5,
      "maxStack": 9999,
      "price": 250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_JellyfishFairy",
          "name": "Jelliette Bell Flesh",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Jelliette's fleshy bell. Packed with ocean flavor and a delightfully chewy bite.",
          "stats": {
            "nutrition": 35
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 250
        }
      ]
    },
    {
      "id": "Meat_JellyfishGhost",
      "displayName": "Jellroy Bell Flesh",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Jellroy's fleshy bell. Packed with ocean flavor and a delightfully plump texture.",
      "weight": 5,
      "maxStack": 9999,
      "price": 250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_JellyfishGhost",
          "name": "Jellroy Bell Flesh",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Jellroy's fleshy bell. Packed with ocean flavor and a delightfully plump texture.",
          "stats": {
            "nutrition": 37
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 250
        }
      ]
    },
    {
      "id": "Meat_SheepBall",
      "displayName": "Lamball Mutton",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Lamball meat. Red meat with a unique flavor. Delicious, but takes some getting used to.",
      "weight": 1,
      "maxStack": 9999,
      "price": 120,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_SheepBall",
          "name": "Lamball Mutton",
          "tier": 1,
          "rarity": "common",
          "description": "Lamball meat. Red meat with a unique flavor. Delicious, but takes some getting used to.",
          "stats": {
            "nutrition": 37
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 120
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 120
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 120
        }
      ]
    },
    {
      "id": "Lettuce",
      "displayName": "Lettuce",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A leafy green. When it comes to salad, this is a must. It has an exquisitely crunchy texture and refreshing taste.",
      "weight": 1,
      "maxStack": 9999,
      "price": 80,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lettuce",
          "name": "Lettuce",
          "tier": 1,
          "rarity": "common",
          "description": "A leafy green. When it comes to salad, this is a must. It has an exquisitely crunchy texture and refreshing taste.",
          "stats": {
            "nutrition": 15
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 80
        }
      ]
    },
    {
      "id": "Meat_GrassMammoth",
      "displayName": "Mammorest Meat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Mammorest meat. With massive size comes massive flavor. Its overwhelming portions are sure to satisfy any glutton.",
      "weight": 5,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_GrassMammoth",
          "name": "Mammorest Meat",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Mammorest meat. With massive size comes massive flavor. Its overwhelming portions are sure to satisfy any glutton.",
          "stats": {
            "nutrition": 180
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 1000
        }
      ]
    },
    {
      "id": "Milk",
      "displayName": "Milk",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Drink it as is, or use it in various meals. Can be milked from Mozzarina.",
      "weight": 1.5,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Milk",
          "name": "Milk",
          "tier": 1,
          "rarity": "common",
          "description": "Drink it as is, or use it in various meals. Can be milked from Mozzarina.",
          "stats": {
            "nutrition": 12
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "Meat_CowPal",
      "displayName": "Mozzarina Meat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Mozzarina meat. Thick, juicy and marbled. Residents of Palpagos Island cherish it above all other meats.",
      "weight": 2.5,
      "maxStack": 9999,
      "price": 190,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_CowPal",
          "name": "Mozzarina Meat",
          "tier": 1,
          "rarity": "common",
          "description": "Mozzarina meat. Thick, juicy and marbled. Residents of Palpagos Island cherish it above all other meats.",
          "stats": {
            "nutrition": 57
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 190
        }
      ]
    },
    {
      "id": "Meat_IceCrocodile",
      "displayName": "Munchill Meat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Munchill meat. Has a satisfying chew that brings out layers of umami as you eat.",
      "weight": 5,
      "maxStack": 9999,
      "price": 250,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_IceCrocodile",
          "name": "Munchill Meat",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Munchill meat. Has a satisfying chew that brings out layers of umami as you eat.",
          "stats": {
            "nutrition": 42
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 250
        }
      ]
    },
    {
      "id": "Mushroom",
      "displayName": "Mushroom",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A mushroom that can be eaten raw. They can be found anywhere on the island.",
      "weight": 1,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Mushroom",
          "name": "Mushroom",
          "tier": 1,
          "rarity": "common",
          "description": "A mushroom that can be eaten raw. They can be found anywhere on the island.",
          "stats": {
            "nutrition": 13
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "PoisonMushroom",
      "displayName": "Mysterious Mushroom",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "Mushrooms that are not suitable for eating raw. Eating makes one more prone to feeling hungry.",
      "weight": 1,
      "maxStack": 9999,
      "price": 800,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PoisonMushroom",
          "name": "Mysterious Mushroom",
          "tier": 1,
          "rarity": "common",
          "description": "Mushrooms that are not suitable for eating raw. Eating makes one more prone to feeling hungry.",
          "stats": {
            "nutrition": 1,
            "sanity": 3,
            "effectDurationSec": 60,
            "statusEffects": [
              {
                "type": "HungerResist",
                "value": -25
              }
            ]
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 800
        }
      ]
    },
    {
      "id": "Onion",
      "displayName": "Onion",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A cherished and easy-to-grow vegetable with a rich history. Not suitable for eating raw.",
      "weight": 1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Onion",
          "name": "Onion",
          "tier": 1,
          "rarity": "common",
          "description": "A cherished and easy-to-grow vegetable with a rich history. Not suitable for eating raw.",
          "stats": {
            "nutrition": 9
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "Potato",
      "displayName": "Potato",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A hardy and filling crop that grows in any terrain. Not suitable for raw consumption.",
      "weight": 1,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Potato",
          "name": "Potato",
          "tier": 1,
          "rarity": "common",
          "description": "A hardy and filling crop that grows in any terrain. Not suitable for raw consumption.",
          "stats": {
            "nutrition": 11
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "Meat_LazyCatfish",
      "displayName": "Raw Dumud",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodFish",
      "description": "Dumud meat. Fatty with a rich taste. Has a mouthwatering plump texture.",
      "weight": 2,
      "maxStack": 9999,
      "price": 220,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_LazyCatfish",
          "name": "Raw Dumud",
          "tier": 1,
          "rarity": "common",
          "description": "Dumud meat. Fatty with a rich taste. Has a mouthwatering plump texture.",
          "stats": {
            "nutrition": 50
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 220
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 220
        }
      ]
    },
    {
      "id": "Meat_Kelpie",
      "displayName": "Raw Kelpsea",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodFish",
      "description": "Kelpsea meat. Tender and slightly sweet. Fish meat tends to spoil quickly.",
      "weight": 1,
      "maxStack": 9999,
      "price": 140,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_Kelpie",
          "name": "Raw Kelpsea",
          "tier": 1,
          "rarity": "common",
          "description": "Kelpsea meat. Tender and slightly sweet. Fish meat tends to spoil quickly.",
          "stats": {
            "nutrition": 36
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 140
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 140
        }
      ]
    },
    {
      "id": "meat",
      "displayName": "Raw Meat",
      "category": "ingredient",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "meat",
          "name": "Raw Meat",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Berries",
      "displayName": "Red Berries",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A versatile ingredient that is delicious raw or cooked. They can be found anywhere on the island.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 50,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Berries",
          "name": "Red Berries",
          "tier": 1,
          "rarity": "common",
          "description": "A versatile ingredient that is delicious raw or cooked. They can be found anywhere on the island.",
          "stats": {
            "nutrition": 15
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 50
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 50
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 50
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 50
        }
      ]
    },
    {
      "id": "Meat_IceDeer",
      "displayName": "Reindrix Venison",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Reindrix meat. Strange venison capable of remaining at low temperatures. Takes a very long time to spoil.",
      "weight": 2,
      "maxStack": 9999,
      "price": 350,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_IceDeer",
          "name": "Reindrix Venison",
          "tier": 1,
          "rarity": "common",
          "description": "Reindrix meat. Strange venison capable of remaining at low temperatures. Takes a very long time to spoil.",
          "stats": {
            "nutrition": 64
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 350
        }
      ]
    },
    {
      "id": "Meat_Boar",
      "displayName": "Rushoar Pork",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Rushoar meat. Full of the delicious flavors of wild game. Juicy and nutritious.",
      "weight": 2,
      "maxStack": 9999,
      "price": 150,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_Boar",
          "name": "Rushoar Pork",
          "tier": 1,
          "rarity": "common",
          "description": "Rushoar meat. Full of the delicious flavors of wild game. Juicy and nutritious.",
          "stats": {
            "nutrition": 43
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 150
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 150
        }
      ]
    },
    {
      "id": "Meat_SwordCutlassFish",
      "displayName": "Skutlass Sashimi",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodMeat",
      "description": "Raw slices of Sword Cutlass Fish. Characterized by its supple, plump flesh. Caution is required when preparing it due to its sword-like spine.",
      "weight": 5,
      "maxStack": 9999,
      "price": 600,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Meat_SwordCutlassFish",
          "name": "Skutlass Sashimi",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Raw slices of Sword Cutlass Fish. Characterized by its supple, plump flesh. Caution is required when preparing it due to its sword-like spine.",
          "stats": {
            "nutrition": 80
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 600
        }
      ]
    },
    {
      "id": "Tomato",
      "displayName": "Tomato",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "A fresh ingredient that brightens any dish. Filled with lycopene, they’re also very healthy.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 80,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Tomato",
          "name": "Tomato",
          "tier": 1,
          "rarity": "common",
          "description": "A fresh ingredient that brightens any dish. Filled with lycopene, they’re also very healthy.",
          "stats": {
            "nutrition": 15
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 80
        }
      ]
    },
    {
      "id": "Wheat",
      "displayName": "Wheat",
      "category": "ingredient",
      "typeA": "Food",
      "typeB": "FoodVegetable",
      "description": "An ingredient that forms the base of various dishes. Wheat is a common crop in many parts of the world.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 70,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wheat",
          "name": "Wheat",
          "tier": 1,
          "rarity": "common",
          "description": "An ingredient that forms the base of various dishes. Wheat is a common crop in many parts of the world.",
          "stats": {
            "nutrition": 6
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 70
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 70
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 70
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 70
        }
      ]
    },
    {
      "id": "BossDefeatReward_DomeArmorDragon",
      "displayName": "Aegidron Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Aegidron, Guardian of Luminous Trails]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_DomeArmorDragon",
          "name": "Aegidron Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Aegidron, Guardian of Luminous Trails]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Anubis",
      "displayName": "Anubis Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Anubis, Guardian of the Dark Sun]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Anubis",
          "name": "Anubis Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Anubis, Guardian of the Dark Sun]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WaterBuildKit",
      "displayName": "Aquatic Construction Kit",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "Construction kit that allows foundations to be placed on water.",
      "weight": 0,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WaterBuildKit",
          "name": "Aquatic Construction Kit",
          "tier": 1,
          "rarity": "epic",
          "description": "Construction kit that allows foundations to be placed on water.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FlameBuffalo",
      "displayName": "Arsox Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Arsox, Blazing Brute]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FlameBuffalo",
          "name": "Arsox Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Arsox, Blazing Brute]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BlackMetalDragon",
      "displayName": "Astegon Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Astegon, Draconic Monarch of Steel]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BlackMetalDragon",
          "name": "Astegon Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Astegon, Draconic Monarch of Steel]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AutoMealPouch_Tier2",
      "displayName": "Average Feed Bag",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A decently sized pouch for holding food. Unlocks 2 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AutoMealPouch_Tier2",
          "name": "Average Feed Bag",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A decently sized pouch for holding food. Unlocks 2 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BlueThunderHorse",
      "displayName": "Azurmane Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Azurmane, Blue Lightning Steed]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BlueThunderHorse",
          "name": "Azurmane Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Azurmane, Blue Lightning Steed]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BlueDragon",
      "displayName": "Azurobe Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Azurobe, Lady of the Lake]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BlueDragon",
          "name": "Azurobe Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Azurobe, Lady of the Lake]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ThunderBird",
      "displayName": "Beakon Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Beakon, Wings of Thunderbolt]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ThunderBird",
          "name": "Beakon Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Beakon, Wings of Thunderbolt]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_KingBahamut",
      "displayName": "Blazamut Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Blazamut, Cursed Tyrant]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_KingBahamut",
          "name": "Blazamut Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Blazamut, Cursed Tyrant]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Manticore",
      "displayName": "Blazehowl Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Blazehowl, Crimson Goliath]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Manticore",
          "name": "Blazehowl Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Blazehowl, Crimson Goliath]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_SakuraSaurus_Water",
      "displayName": "Broncherry Aqua Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Broncherry Aqua, Waves of Summer]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_SakuraSaurus_Water",
          "name": "Broncherry Aqua Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Broncherry Aqua, Waves of Summer]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_SakuraSaurus",
      "displayName": "Broncherry Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Broncherry, Winds of Spring]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_SakuraSaurus",
          "name": "Broncherry Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Broncherry, Winds of Spring]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Ronin",
      "displayName": "Bushi Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Bushi, Vagrant Warrior]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Ronin",
          "name": "Bushi Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Bushi, Vagrant Warrior]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BerryGoat_Dark",
      "displayName": "Caprity Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Caprity Noct Tainted Farm]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BerryGoat_Dark",
          "name": "Caprity Noct Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Caprity Noct Tainted Farm]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_08",
      "displayName": "Cattiva Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_08",
          "name": "Cattiva Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WhiteDeer",
      "displayName": "Celesdir Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Celesdir, Beast of Salvation]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WhiteDeer",
          "name": "Celesdir Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Celesdir, Beast of Salvation]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WhiteDeer_Dark",
      "displayName": "Celesdir Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Celesdir Noct, Beast of Chaos]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WhiteDeer_Dark",
          "name": "Celesdir Noct Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Celesdir Noct, Beast of Chaos]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WeaselDragon",
      "displayName": "Chillet Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Chillet, Dancer on the Plains]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WeaselDragon",
          "name": "Chillet Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Chillet, Dancer on the Plains]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WhiteTiger_Ground",
      "displayName": "Cryolinx Terra Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Cryolinx Terra, Predator of the Earth]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WhiteTiger_Ground",
          "name": "Cryolinx Terra Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Cryolinx Terra, Predator of the Earth]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FlowerPrince",
      "displayName": "Dandilord's Petal",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating Dandilord. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FlowerPrince",
          "name": "Dandilord's Petal",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating Dandilord. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_RaijinDaughter_Water",
      "displayName": "Dazzi Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dazzi Noct, Born of the Thunderclouds]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_RaijinDaughter_Water",
          "name": "Dazzi Noct Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Dazzi Noct, Born of the Thunderclouds]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_07",
      "displayName": "Depresso Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_07",
          "name": "Depresso Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FlowerDinosaur_Electric",
      "displayName": "Dinossom Lux Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dinossom Lux, Guardian of Lightning]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FlowerDinosaur_Electric",
          "name": "Dinossom Lux Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Dinossom Lux, Guardian of Lightning]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrassGolem",
      "displayName": "Dualith Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dualith, Twinhearted Azure Construct]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrassGolem",
          "name": "Dualith Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Dualith, Twinhearted Azure Construct]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrassGolem_Dark",
      "displayName": "Dualith Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dualith Noct, Twinhearted Violet Construct]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrassGolem_Dark",
          "name": "Dualith Noct Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Dualith Noct, Twinhearted Violet Construct]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_LazyCatfish",
      "displayName": "Dumud Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dumud, Perpetual Procrastinator]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_LazyCatfish",
          "name": "Dumud Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Dumud, Perpetual Procrastinator]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ThunderFluffyBird",
      "displayName": "Dynamoff Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Dynamoff, Buzzy Bundle]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ThunderFluffyBird",
          "name": "Dynamoff Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Dynamoff, Buzzy Bundle]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WhaleWhistle",
      "displayName": "Echoing Flute",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A bone flute recreated by deciphering a Faded Schematic. Its clear tone, echoing endlessly beyond the horizon, will likely call forth the oath-keeper, the Legendary Ocean King.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WhaleWhistle",
          "name": "Echoing Flute",
          "tier": 1,
          "rarity": "legendary",
          "description": "A bone flute recreated by deciphering a Faded Schematic. Its clear tone, echoing endlessly beyond the horizon, will likely call forth the oath-keeper, the Legendary Ocean King.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GhostDragon",
      "displayName": "Eidrolon Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Eidrolon, Wings of Freedom]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GhostDragon",
          "name": "Eidrolon Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Eidrolon, Wings of Freedom]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_QueenBee",
      "displayName": "Elizabee Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Elizabee, Empress of the Hive]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_QueenBee",
          "name": "Elizabee Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Elizabee, Empress of the Hive]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FairyDragon",
      "displayName": "Elphidran Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Elphidran, Gentle Sky Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FairyDragon",
          "name": "Elphidran Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Elphidran, Gentle Sky Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lantern_High",
      "displayName": "Enhanced Hip Lantern",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_Lamp",
      "description": "A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lantern_High",
          "name": "Enhanced Hip Lantern",
          "tier": 1,
          "rarity": "rare",
          "description": "A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "UnlockEquipmentSlot_Weapon_01",
      "displayName": "Extra Weapon Holster",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A holster that allows an additional weapon to be equipped. While in possession, it increases weapon equip slots by 1. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UnlockEquipmentSlot_Weapon_01",
          "name": "Extra Weapon Holster",
          "tier": 1,
          "rarity": "legendary",
          "description": "A holster that allows an additional weapon to be equipped. While in possession, it increases weapon equip slots by 1. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "UnlockEquipmentSlot_Weapon_02",
      "displayName": "Extra Weapon Holster 2",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A holster that lets you equip additional weapons. When in inventory, adds an extra weapon slot. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UnlockEquipmentSlot_Weapon_02",
          "name": "Extra Weapon Holster 2",
          "tier": 1,
          "rarity": "legendary",
          "description": "A holster that lets you equip additional weapons. When in inventory, adds an extra weapon slot. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Horus_Water",
      "displayName": "Faleris Aqua Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Faleris Aqua, Sentinel of the Tides]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Horus_Water",
          "name": "Faleris Aqua Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Faleris Aqua, Sentinel of the Tides]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_CatVampire",
      "displayName": "Felbat Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Felbat, Gloom-shrouded Bloodsucker]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CatVampire",
          "name": "Felbat Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Felbat, Gloom-shrouded Bloodsucker]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FengyunDeeper",
      "displayName": "Fenglope Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Fenglope, Drifting Cloud]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FengyunDeeper",
          "name": "Fenglope Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Fenglope, Drifting Cloud]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FengyunDeeper_Electric",
      "displayName": "Fenglope Lux Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Fenglope Lux, Drifting Thundercloud]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FengyunDeeper_Electric",
          "name": "Fenglope Lux Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Fenglope Lux, Drifting Thundercloud]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FoxExorcist",
      "displayName": "Flaracle Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Flaracle, Self-Serving Seer]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FoxExorcist",
          "name": "Flaracle Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Flaracle, Self-Serving Seer]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_IceFox",
      "displayName": "Foxicle Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Foxicle, Frostbound Fox]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_IceFox",
          "name": "Foxicle Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Foxicle, Frostbound Fox]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Kitsunebi_Ice",
      "displayName": "Foxparks Cryst Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Foxparks Cryst, Icy Blossom Voyager]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Kitsunebi_Ice",
          "name": "Foxparks Cryst Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Foxparks Cryst, Icy Blossom Voyager]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_IceHorse",
      "displayName": "Frostallion Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Frostallion, Legendary Steed of Ice]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_IceHorse",
          "name": "Frostallion Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Frostallion, Legendary Steed of Ice]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_IceHorse_Dark",
      "displayName": "Frostallion Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Frostallion Noct, Legendary Steed of Darkness]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_IceHorse_Dark",
          "name": "Frostallion Noct Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Frostallion Noct, Legendary Steed of Darkness]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AutoMealPouch_Tier5",
      "displayName": "Giant Feed Bag",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "An enormous pouch for holding food. Unlocks 5 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AutoMealPouch_Tier5",
          "name": "Giant Feed Bag",
          "tier": 1,
          "rarity": "legendary",
          "description": "An enormous pouch for holding food. Unlocks 5 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AdditionalInventory_004",
      "displayName": "Giant Pouch",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_AdditionalInventory",
      "description": "A massive pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AdditionalInventory_004",
          "name": "Giant Pouch",
          "tier": 1,
          "rarity": "epic",
          "description": "A massive pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GoldenHorse",
      "displayName": "Gildane Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Gildane, Guardian Beast of Twilight]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GoldenHorse",
          "name": "Gildane Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Gildane, Guardian Beast of Twilight]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_NaughtyCat",
      "displayName": "Grintale Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Grintale, Marshmallow Body]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_NaughtyCat",
          "name": "Grintale Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Grintale, Marshmallow Body]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ElecPanda",
      "displayName": "Grizzbolt Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Grizzbolt, Claws of Lightning]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ElecPanda",
          "name": "Grizzbolt Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Grizzbolt, Claws of Lightning]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_PlantSlime",
      "displayName": "Gumoss Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Gumoss, Suddenly Transformed]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_PlantSlime",
          "name": "Gumoss Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Gumoss, Suddenly Transformed]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_05",
      "displayName": "Herbil Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_05",
          "name": "Herbil Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lantern",
      "displayName": "Hip Lantern",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_Lamp",
      "description": "A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lantern",
          "name": "Hip Lantern",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AutoMealPouch_Tier4",
      "displayName": "Huge Feed Bag",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A extra-large pouch for holding food. Unlocks 4 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AutoMealPouch_Tier4",
          "name": "Huge Feed Bag",
          "tier": 1,
          "rarity": "epic",
          "description": "A extra-large pouch for holding food. Unlocks 4 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_KingAlpaca_Ice",
      "displayName": "Ice Kingpaca Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Kingpaca Cryst, Azure Fluff Commander]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_KingAlpaca_Ice",
          "name": "Ice Kingpaca Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Kingpaca Cryst, Azure Fluff Commander]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_JetDragon",
      "displayName": "Jetragon Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Jetragon, Legendary Celestial Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_JetDragon",
          "name": "Jetragon Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Jetragon, Legendary Celestial Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Umihebi",
      "displayName": "Jormuntide Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Jormuntide, Emperor of the Sea]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Umihebi",
          "name": "Jormuntide Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Jormuntide, Emperor of the Sea]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_CatMage",
      "displayName": "Katress Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Katress, Phantasmal Feline]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CatMage",
          "name": "Katress Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Katress, Phantasmal Feline]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_01",
      "displayName": "Key Sphere Of Envy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of envying humanity's prosperity and bringing about its downfall.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_01",
          "name": "Key Sphere Of Envy",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of envying humanity's prosperity and bringing about its downfall.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_05",
      "displayName": "Key Sphere Of Gluttony",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of devouring the lifeblood of the stars, yet never knowing satiety.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_05",
          "name": "Key Sphere Of Gluttony",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of devouring the lifeblood of the stars, yet never knowing satiety.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_03",
      "displayName": "Key Sphere Of Greed",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of rejecting one's fate, seeking the bonds of another.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_03",
          "name": "Key Sphere Of Greed",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of rejecting one's fate, seeking the bonds of another.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_06",
      "displayName": "Key Sphere Of Lust",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of seeking forbidden truth beyond the veil, transcending the bounds of human reason.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_06",
          "name": "Key Sphere Of Lust",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of seeking forbidden truth beyond the veil, transcending the bounds of human reason.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_08",
      "displayName": "Key Sphere Of Original Sin",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of being born while denying all life in creation.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_08",
          "name": "Key Sphere Of Original Sin",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of being born while denying all life in creation.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_02",
      "displayName": "Key Sphere Of Pride",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of arrogantly seeking coexistence, and bringing forth the Calamity.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_02",
          "name": "Key Sphere Of Pride",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of arrogantly seeking coexistence, and bringing forth the Calamity.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_04",
      "displayName": "Key Sphere Of Sloth",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of abandoning one's humanity, descending the path to ruin.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_04",
          "name": "Key Sphere Of Sloth",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of abandoning one's humanity, descending the path to ruin.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "KeySphere_07",
      "displayName": "Key Sphere Of Wrath",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of surrendering oneself to wrath, spreading death without end.|",
      "weight": 0,
      "maxStack": 99999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "KeySphere_07",
          "name": "Key Sphere Of Wrath",
          "tier": 1,
          "rarity": "legendary",
          "description": "A relic of an ancient civilization that once flourished in this land. Although its true nature remains unknown, recent research suggests that it may have been part of a massive device. |The sin of surrendering oneself to wrath, spreading death without end.|",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_KingAlpaca",
      "displayName": "Kingpaca Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Kingpaca, Supreme Fluff Commander]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_KingAlpaca",
          "name": "Kingpaca Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Kingpaca, Supreme Fluff Commander]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_AmaterasuWolf_Dark",
      "displayName": "Kitsun Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Kitsun Noct, Guardian of the Dark Flame]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_AmaterasuWolf_Dark",
          "name": "Kitsun Noct Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Kitsun Noct, Guardian of the Dark Flame]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WingGolem",
      "displayName": "Knocklem Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Knocklem, Suit of Armor]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WingGolem",
          "name": "Knocklem Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Knocklem, Suit of Armor]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_RockBeast",
      "displayName": "Kuprok Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Kuprok, Shambling Vein]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_RockBeast",
          "name": "Kuprok Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Kuprok, Shambling Vein]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_RockBeast_Ice",
      "displayName": "Kuprok Cryst Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Kuprok Cryst, Shuffling Glacier]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_RockBeast_Ice",
          "name": "Kuprok Cryst Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Kuprok Cryst, Shuffling Glacier]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_01",
      "displayName": "Lamball Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_01",
          "name": "Lamball Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AutoMealPouch_Tier3",
      "displayName": "Large Feed Bag",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A large pouch for holding food. Unlocks 3 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AutoMealPouch_Tier3",
          "name": "Large Feed Bag",
          "tier": 1,
          "rarity": "rare",
          "description": "A large pouch for holding food. Unlocks 3 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AdditionalInventory_003",
      "displayName": "Large Pouch",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_AdditionalInventory",
      "description": "A large pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AdditionalInventory_003",
          "name": "Large Pouch",
          "tier": 1,
          "rarity": "rare",
          "description": "A large pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic",
      "displayName": "Lifmunk Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic",
          "name": "Lifmunk Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Unlock_Picking_Tier1",
      "displayName": "Lockpicking Tool V 1",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Unlock_Picking_Tier1",
          "name": "Lockpicking Tool V 1",
          "tier": 1,
          "rarity": "uncommon",
          "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Unlock_Picking_Tier2",
      "displayName": "Lockpicking Tool V 2",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Unlock_Picking_Tier2",
          "name": "Lockpicking Tool V 2",
          "tier": 1,
          "rarity": "rare",
          "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Unlock_Picking_Tier3",
      "displayName": "Lockpicking Tool V 3",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Unlock_Picking_Tier3",
          "name": "Lockpicking Tool V 3",
          "tier": 1,
          "rarity": "epic",
          "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Werewolf_Ice",
      "displayName": "Loupmoon Cryst Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Loupmoon Cryst, Enraptured by the Frozen Moonlight]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Werewolf_Ice",
          "name": "Loupmoon Cryst Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Loupmoon Cryst, Enraptured by the Frozen Moonlight]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Mutant",
      "displayName": "Lunaris Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Lunaris, Extraterrestrial]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Mutant",
          "name": "Lunaris Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Lunaris, Extraterrestrial]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_09",
      "displayName": "Lunaris Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_09",
          "name": "Lunaris Effigy",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_LilyQueen",
      "displayName": "Lyleen Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Lyleen, Empress of Lilies]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_LilyQueen",
          "name": "Lyleen Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Lyleen, Empress of Lilies]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_LilyQueen_Dark",
      "displayName": "Lyleen Noct Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Lyleen Noct, Empress of the Abyss]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_LilyQueen_Dark",
          "name": "Lyleen Noct Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Lyleen Noct, Empress of the Abyss]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrassMammoth",
      "displayName": "Mammorest Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Mammorest, King of the Forest]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrassMammoth",
          "name": "Mammorest Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Mammorest, King of the Forest]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WhaleWhistleFragment_01",
      "displayName": "Marine Echobone",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of gentle, rhythmic waves.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WhaleWhistleFragment_01",
          "name": "Marine Echobone",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of gentle, rhythmic waves.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AdditionalInventory_002",
      "displayName": "Medium Pouch",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_AdditionalInventory",
      "description": "A modest pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AdditionalInventory_002",
          "name": "Medium Pouch",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A modest pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_DarkScorpion",
      "displayName": "Menasting Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Menasting, Unstoppable Stinger]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_DarkScorpion",
          "name": "Menasting Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Menasting, Unstoppable Stinger]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_DarkScorpion_Ground",
      "displayName": "Menasting Terra Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Menasting Terra, Gold-Piercing Spear]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_DarkScorpion_Ground",
          "name": "Menasting Terra Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Menasting Terra, Gold-Piercing Spear]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_12",
      "displayName": "Mimog Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal Effigy that suddenly comes into your possession when you capture many Pals. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_12",
          "name": "Mimog Effigy",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious Pal Effigy that suddenly comes into your possession when you capture many Pals. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BossRush",
      "displayName": "Modified Pal's Contaminated Core",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating Highly Modified Pals. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BossRush",
          "name": "Modified Pal's Contaminated Core",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating Highly Modified Pals. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_VolcanoDragon",
      "displayName": "Moldron Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Moldron, Scorched Wanderer]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_VolcanoDragon",
          "name": "Moldron Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Moldron, Scorched Wanderer]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_VolcanoDragon_Ice",
      "displayName": "Moldron Cryst Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Moldron Cryst, Frigid Voyager]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_VolcanoDragon_Ice",
          "name": "Moldron Cryst Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Moldron Cryst, Frigid Voyager]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrassPanda_Electric",
      "displayName": "Mossanda Lux Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Mossanda Lux, Inheritor of the Storm]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrassPanda_Electric",
          "name": "Mossanda Lux Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Mossanda Lux, Inheritor of the Storm]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_03",
      "displayName": "Munchill Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_03",
          "name": "Munchill Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "UnlockEquipmentSlot_Accessory_01",
      "displayName": "Mysterious Accessory Box",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A mysterious box whose interior synchronizes with the owner's body. Accessory equipment slots increase by 1. Carrying one is enough.",
      "weight": 0,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UnlockEquipmentSlot_Accessory_01",
          "name": "Mysterious Accessory Box",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious box whose interior synchronizes with the owner's body. Accessory equipment slots increase by 1. Carrying one is enough.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 50
        }
      ]
    },
    {
      "id": "UnlockEquipmentSlot_Accessory_02",
      "displayName": "Mystic Accessory Box",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A mysterious box whose interior synchronizes with the owner's body. Accessory equipment slots further increase by 1. Carrying one is enough.",
      "weight": 0,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UnlockEquipmentSlot_Accessory_02",
          "name": "Mystic Accessory Box",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mysterious box whose interior synchronizes with the owner's body. Accessory equipment slots further increase by 1. Carrying one is enough.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Medal Vendor",
          "kind": "fixed",
          "currency": "Medals",
          "price": 300
        }
      ]
    },
    {
      "id": "BossDefeatReward_CactusDoll",
      "displayName": "Needoll Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Needoll, Prickly Welcome]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CactusDoll",
          "name": "Needoll Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Needoll, Prickly Welcome]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_PoseidonOrca",
      "displayName": "Neptilius Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Neptilius, Legend of the Seas]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_PoseidonOrca",
          "name": "Neptilius Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Neptilius, Legend of the Seas]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GhostRabbit",
      "displayName": "Nitemary Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Nitemary, Soul of the Dark Rabbit]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GhostRabbit",
          "name": "Nitemary Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Nitemary, Soul of the Dark Rabbit]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_HawkBird",
      "displayName": "Nitewing Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Nitewing, Wings of the Firmament]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_HawkBird",
          "name": "Nitewing Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Nitewing, Wings of the Firmament]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BadCatgirl",
      "displayName": "Nyafia Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Nyafia, Night Shade Hunter]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BadCatgirl",
          "name": "Nyafia Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Nyafia, Night Shade Hunter]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_MysteryMask",
      "displayName": "Omascul Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Omascul, Hundred-Faced Apostle]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_MysteryMask",
          "name": "Omascul Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Omascul, Hundred-Faced Apostle]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_LotusDragon",
      "displayName": "Ophydia Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Ophydia, Pure Bloom Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_LotusDragon",
          "name": "Ophydia Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Ophydia, Pure Bloom Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_02",
      "displayName": "Pengullet Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_02",
          "name": "Pengullet Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_CaptainPenguin",
      "displayName": "Penking Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating Penking, Pioneer of the Frozen Sea]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CaptainPenguin",
          "name": "Penking Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating Penking, Pioneer of the Frozen Sea]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FlowerDoll",
      "displayName": "Petallia Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Petallia, Lady of the Garden]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FlowerDoll",
          "name": "Petallia Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Petallia, Lady of the Garden]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ScorpionMan_Electric",
      "displayName": "Prixter Lux Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Prixter Lux, Thunderlad]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ScorpionMan_Electric",
          "name": "Prixter Lux Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Prixter Lux, Thunderlad]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BlueberryFairy",
      "displayName": "Prunelia Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Prunelia, Indigo Handmaiden]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BlueberryFairy",
          "name": "Prunelia Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Prunelia, Indigo Handmaiden]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FireKirin",
      "displayName": "Pyrin Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Pyrin, Steed of Flames]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FireKirin",
          "name": "Pyrin Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Pyrin, Steed of Flames]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_SkyDragon",
      "displayName": "Quivern Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Quivern, Wings of White]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_SkyDragon",
          "name": "Quivern Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Quivern, Wings of White]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_LazyDragon_Electric",
      "displayName": "Relaxaurus Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Relaxaurus Lux, Gluttonous Thunder Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_LazyDragon_Electric",
          "name": "Relaxaurus Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Relaxaurus Lux, Gluttonous Thunder Dragon]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_10",
      "displayName": "Relaxaurus Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_10",
          "name": "Relaxaurus Effigy",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_KabukiMan",
      "displayName": "Renjishi Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Renjishi, Scorching Ovation]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_KabukiMan",
          "name": "Renjishi Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Renjishi, Scorching Ovation]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_VolcanicMonster",
      "displayName": "Reptyro Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Reptyro, Lava-Devouring Juggernaut]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_VolcanicMonster",
          "name": "Reptyro Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Reptyro, Lava-Devouring Juggernaut]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_PinkRabbit_Grass",
      "displayName": "Ribbuny Botan Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Ribbuny Botan, Sparkling Smile]. Simply possessing it permanently increases the stats of the Pals in your team",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_PinkRabbit_Grass",
          "name": "Ribbuny Botan Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Ribbuny Botan, Sparkling Smile]. Simply possessing it permanently increases the stats of the Pals in your team",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_04",
      "displayName": "Rooby Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_04",
          "name": "Rooby Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WhaleWhistleFragment_03",
      "displayName": "Seafoam Echobone",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of fleeting water bubbles popping.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WhaleWhistleFragment_03",
          "name": "Seafoam Echobone",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of fleeting water bubbles popping.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_MushroomLady",
      "displayName": "Shroomly Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Shroomly, Cute as a Button]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_MushroomLady",
          "name": "Shroomly Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Shroomly, Cute as a Button]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WhiteMoth",
      "displayName": "Sibelyx Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Sibelyx, Pallid Lady]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WhiteMoth",
          "name": "Sibelyx Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Sibelyx, Pallid Lady]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WhaleWhistleFragment_02",
      "displayName": "Silent Echobone",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of silence once encountered.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WhaleWhistleFragment_02",
          "name": "Silent Echobone",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. A sound of silence once encountered.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Mothman",
      "displayName": "Silvance's Plume",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating Silvance. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Mothman",
          "name": "Silvance's Plume",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating Silvance. One of the keys used to remove the barrier of the sealed chamber located in the deepest part of the World Tree.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_WhiteShieldDragon",
      "displayName": "Silvegis Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Silvegis, Guardian Dragon of Ironclad]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_WhiteShieldDragon",
          "name": "Silvegis Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Silvegis, Guardian Dragon of Ironclad]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ElecLizard",
      "displayName": "Slowatt Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Slowatt, Shockingly Laid-Back]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ElecLizard",
          "name": "Slowatt Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Slowatt, Shockingly Laid-Back]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AutoMealPouch_Tier1",
      "displayName": "Small Feed Bag",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_UnlockPlayerFuture",
      "description": "A small pouch for holding food. Unlocks a food slot in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AutoMealPouch_Tier1",
          "name": "Small Feed Bag",
          "tier": 1,
          "rarity": "common",
          "description": "A small pouch for holding food. Unlocks a food slot in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AdditionalInventory_001",
      "displayName": "Small Pouch",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_AdditionalInventory",
      "description": "A small pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AdditionalInventory_001",
          "name": "Small Pouch",
          "tier": 1,
          "rarity": "common",
          "description": "A small pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_BlackPuppy",
      "displayName": "Smokie Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Smokie, Jet-Black Little Hero]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_BlackPuppy",
          "name": "Smokie Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Smokie, Jet-Black Little Hero]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_ElecSnail",
      "displayName": "Snock Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Snock, Sluggish Blue Bolt]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_ElecSnail",
          "name": "Snock Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Snock, Sluggish Blue Bolt]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrimGirl",
      "displayName": "Splatterina Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Splatterina, Crimson Butcher]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrimGirl",
          "name": "Splatterina Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Splatterina, Crimson Butcher]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_NightBlueHorse",
      "displayName": "Starryon Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Starryon, Midnight Blue Mane]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_NightBlueHorse",
          "name": "Starryon Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Starryon, Midnight Blue Mane]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BountyProof_2",
      "displayName": "Successful Hard Bounty Token",
      "category": "key",
      "description": "en-Text",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BountyProof_2",
          "name": "Successful Hard Bounty Token",
          "tier": 2,
          "rarity": "uncommon",
          "description": "en-Text",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Suzaku",
      "displayName": "Suzaku Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Suzaku, Ruler of the Crimson Dawn]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Suzaku",
          "name": "Suzaku Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Suzaku, Ruler of the Crimson Dawn]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_MopKing",
      "displayName": "Sweepa Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Sweepa, Majesty of Fuzz]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_MopKing",
          "name": "Sweepa Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Sweepa, Majesty of Fuzz]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_06",
      "displayName": "Tanzee Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_06",
          "name": "Tanzee Effigy",
          "tier": 1,
          "rarity": "rare",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_PurpleSpider",
      "displayName": "Tarantris Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Tarantriss, Tactician of the Thread Realm]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_PurpleSpider",
          "name": "Tarantris Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Tarantriss, Tactician of the Thread Realm]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_CubeTurtle",
      "displayName": "Tetroise Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Tetroise, Sandsea Monolith]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CubeTurtle",
          "name": "Tetroise Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Tetroise, Sandsea Monolith]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_CubeTurtle_Neutral",
      "displayName": "Tetroise Primo Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Tetroise Primo, Sandsea Wardenstone]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_CubeTurtle_Neutral",
          "name": "Tetroise Primo Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Tetroise Primo, Sandsea Wardenstone]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WhaleWhistleFragment_04",
      "displayName": "Tidewind Echobone",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. The sound of a gentle sea breeze.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WhaleWhistleFragment_04",
          "name": "Tidewind Echobone",
          "tier": 1,
          "rarity": "legendary",
          "description": "A mysterious bone fragment. If you listen closely, a faint sound can be heard. The sound of a gentle sea breeze.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureMap01",
      "displayName": "Treasure Map (Common)",
      "category": "key",
      "typeA": "Consume",
      "typeB": "ConsumeTreasureMap",
      "description": "A weathered map showing where common buried treasure lies. Using it places a marker on your map. Dig the site to open a chest with early schematics, potions, Lotuses, and work handbooks.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureMap01",
          "name": "Treasure Map (Common)",
          "tier": 1,
          "rarity": "common",
          "description": "A weathered map showing where common buried treasure lies. Using it places a marker on your map. Dig the site to open a chest with early schematics, potions, Lotuses, and work handbooks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureMap04",
      "displayName": "Treasure Map (Epic)",
      "category": "key",
      "typeA": "Consume",
      "typeB": "ConsumeTreasureMap",
      "description": "A map to epic buried treasure. Using it places a marker on your map. Dig the site for late-game schematics, extreme potions, Lotuses, and work handbooks.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureMap04",
          "name": "Treasure Map (Epic)",
          "tier": 1,
          "rarity": "epic",
          "description": "A map to epic buried treasure. Using it places a marker on your map. Dig the site for late-game schematics, extreme potions, Lotuses, and work handbooks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureMap05",
      "displayName": "Treasure Map (Legendary)",
      "category": "key",
      "typeA": "Consume",
      "typeB": "ConsumeTreasureMap",
      "description": "A map to legendary buried treasure. Using it places a marker on your map. Dig the site for endgame schematics, Pal revival, Lotuses, and work handbooks.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureMap05",
          "name": "Treasure Map (Legendary)",
          "tier": 1,
          "rarity": "legendary",
          "description": "A map to legendary buried treasure. Using it places a marker on your map. Dig the site for endgame schematics, Pal revival, Lotuses, and work handbooks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureMap03",
      "displayName": "Treasure Map (Rare)",
      "category": "key",
      "typeA": "Consume",
      "typeB": "ConsumeTreasureMap",
      "description": "A map to rare buried treasure. Using it places a marker on your map. Dig the site for refined schematics, high potions, Lotuses, and work handbooks.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureMap03",
          "name": "Treasure Map (Rare)",
          "tier": 1,
          "rarity": "rare",
          "description": "A map to rare buried treasure. Using it places a marker on your map. Dig the site for refined schematics, high potions, Lotuses, and work handbooks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "TreasureMap02",
      "displayName": "Treasure Map (Uncommon)",
      "category": "key",
      "typeA": "Consume",
      "typeB": "ConsumeTreasureMap",
      "description": "A map to uncommon buried treasure. Using it places a marker on your map. Dig the site for mid-tier schematics, potions, Lotuses, and work handbooks.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TreasureMap02",
          "name": "Treasure Map (Uncommon)",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A map to uncommon buried treasure. Using it places a marker on your map. Dig the site for mid-tier schematics, potions, Lotuses, and work handbooks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_SaintCentaur",
      "displayName": "Twin Knights Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Paladius, Holy Knight of Legend] or [Necromus, Dark Knight of Legend]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_SaintCentaur",
          "name": "Twin Knights Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "Proof of defeating [Paladius, Holy Knight of Legend] or [Necromus, Dark Knight of Legend]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Kirin",
      "displayName": "Univolt Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Univolt, Swift Deity]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Kirin",
          "name": "Univolt Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Univolt, Swift Deity]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_VioletFairy",
      "displayName": "Vaelet Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Vaelet, Voice of the Violets]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_VioletFairy",
          "name": "Vaelet Bounty Token",
          "tier": 1,
          "rarity": "common",
          "description": "Proof of defeating [Vaelet, Voice of the Violets]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_GrassRabbitMan",
      "displayName": "Verdash Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Verdash, Gale of the Forest]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_GrassRabbitMan",
          "name": "Verdash Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Verdash, Gale of the Forest]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_HerculesBeetle",
      "displayName": "Warsect Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Warsect, Unyielding Colossus]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_HerculesBeetle",
          "name": "Warsect Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Warsect, Unyielding Colossus]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_HerculesBeetle_Ground",
      "displayName": "Warsect Terra Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Warsect Terra, Gold-Armored Warrior]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_HerculesBeetle_Ground",
          "name": "Warsect Terra Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Warsect Terra, Gold-Armored Warrior]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_IceNarwhal",
      "displayName": "Whalaska Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Whalaska, Gentle Ice Lance]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 2,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_IceNarwhal",
          "name": "Whalaska Bounty Token",
          "tier": 1,
          "rarity": "rare",
          "description": "Proof of defeating [Whalaska, Gentle Ice Lance]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_IceNarwhal_Fire",
      "displayName": "Whalaska Ignis Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Whalaska Ignis, Gentle Crimson Lance]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 2,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_IceNarwhal_Fire",
          "name": "Whalaska Ignis Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Whalaska Ignis, Gentle Crimson Lance]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_MoonChild",
      "displayName": "Wistella Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Wistella, Mantle of the Night Sky]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_MoonChild",
          "name": "Wistella Bounty Token",
          "tier": 1,
          "rarity": "legendary",
          "description": "Proof of defeating [Wistella, Mantle of the Night Sky]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_FoxMage",
      "displayName": "Wixen Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Wixen, Fire-Licked Furball]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_FoxMage",
          "name": "Wixen Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Wixen, Fire-Licked Furball]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BossDefeatReward_Yeti_Grass",
      "displayName": "Wumpo Botan Bounty Token",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential_BossReward",
      "description": "Proof of defeating [Wumpo Botan, Guardian of the Grassy Fields]. Simply possessing it permanently increases the stats of the Pals in your team.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BossDefeatReward_Yeti_Grass",
          "name": "Wumpo Botan Bounty Token",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Proof of defeating [Wumpo Botan, Guardian of the Grassy Fields]. Simply possessing it permanently increases the stats of the Pals in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Relic_11",
      "displayName": "Yakumo Effigy",
      "category": "key",
      "typeA": "Essential",
      "typeB": "Essential",
      "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Relic_11",
          "name": "Yakumo Effigy",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious Pal effigy that can be found all around the Palpagos Islands. Players can enhance their abilities by offering them to a certain statue.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AIcore",
      "displayName": "Ai Core",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control. Can be crafted at Advanced Workshop.",
      "weight": 10,
      "maxStack": 9999,
      "price": 252940,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AIcore",
          "name": "Ai Core",
          "tier": 1,
          "rarity": "common",
          "description": "A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control. Can be crafted at Advanced Workshop.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Wood_Ancient",
      "displayName": "Ancient Bark",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialWood",
      "description": "The bark of a tree that has lived for many years in extreme environments. Even the thin bark evokes a sense of boundless vitality.",
      "weight": 5,
      "maxStack": 9999,
      "price": 800,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wood_Ancient",
          "name": "Ancient Bark",
          "tier": 1,
          "rarity": "uncommon",
          "description": "The bark of a tree that has lived for many years in extreme environments. Even the thin bark evokes a sense of boundless vitality.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BeastBone_Ancient",
      "displayName": "Ancient Bone",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A beast bone weathered over many years in extreme environments. Even after losing its flesh, it still gives off a strong presence.",
      "weight": 8,
      "maxStack": 9999,
      "price": 1200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BeastBone_Ancient",
          "name": "Ancient Bone",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A beast bone weathered over many years in extreme environments. Even after losing its flesh, it still gives off a strong presence.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AncientParts2",
      "displayName": "Ancient Civilization Core",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Core from technology that was lost long ago. Nearly impossible to find on the Palpagos Islands, it contains a wealth of forgotten knowledge.",
      "weight": 1,
      "maxStack": 9999,
      "price": 2000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientParts2",
          "name": "Ancient Civilization Core",
          "tier": 1,
          "rarity": "legendary",
          "description": "Core from technology that was lost long ago. Nearly impossible to find on the Palpagos Islands, it contains a wealth of forgotten knowledge.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalCrystal_Ex",
      "displayName": "Ancient Civilization Parts",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Debris excavated from ancient ruins. Contains abundant information on lost technology. Extremely valuable, people from all walks of life are now seeking such crystals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalCrystal_Ex",
          "name": "Ancient Civilization Parts",
          "tier": 1,
          "rarity": "rare",
          "description": "Debris excavated from ancient ruins. Contains abundant information on lost technology. Extremely valuable, people from all walks of life are now seeking such crystals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lava_Ancient",
      "displayName": "Ancient Lava",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A mass of lava formed over long years in extreme environments. The sealed-in blue lava is still emitting heat.",
      "weight": 8,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lava_Ancient",
          "name": "Ancient Lava",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A mass of lava formed over long years in extreme environments. The sealed-in blue lava is still emitting heat.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AncientParts3",
      "displayName": "Ancient Pal Manuscript",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "An ancient manuscript written on Pal hide. It may be found by Pals during expeditions. Required for advancing research.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientParts3",
          "name": "Ancient Pal Manuscript",
          "tier": 1,
          "rarity": "rare",
          "description": "An ancient manuscript written on Pal hide. It may be found by Pals during expeditions. Required for advancing research.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalFluid",
      "displayName": "Aquatic Pal Fluids",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Bodily fluids taken from a Water Pal. Their high viscosity makes them a handy material.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalFluid",
          "name": "Aquatic Pal Fluids",
          "tier": 1,
          "rarity": "common",
          "description": "Bodily fluids taken from a Water Pal. Their high viscosity makes them a handy material.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "BattleTicket",
      "displayName": "Battle Ticket",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "Earned by winning solo matches in the arena. Collect enough and you can trade them for special rewards.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BattleTicket",
          "name": "Battle Ticket",
          "tier": 1,
          "rarity": "epic",
          "description": "Earned by winning solo matches in the arena. Collect enough and you can trade them for special rewards.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Poppy",
      "displayName": "Beautiful Flower",
      "category": "material",
      "typeA": "Material",
      "typeB": "Drug",
      "description": "A plant that blooms colorful flowers. Can be used to make Suspicious Juice and Strange Juice.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Poppy",
          "name": "Beautiful Flower",
          "tier": 1,
          "rarity": "common",
          "description": "A plant that blooms colorful flowers. Can be used to make Suspicious Juice and Strange Juice.",
          "stats": {
            "nutrition": 1,
            "sanity": 5
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "BerrySeeds",
      "displayName": "Berry Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Red Berries. Necessary for starting a farm. Can be obtained when picking Red Berries.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BerrySeeds",
          "name": "Berry Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Red Berries. Necessary for starting a farm. Can be obtained when picking Red Berries.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 10
        }
      ]
    },
    {
      "id": "Bio_Battery",
      "displayName": "Bio Battery",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A device that stores bio-energy as electrical power. Used for equipment requiring high energy density. Can be crafted at Production Assembly Line II.",
      "weight": 5,
      "maxStack": 9999,
      "price": 2230,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bio_Battery",
          "name": "Bio Battery",
          "tier": 1,
          "rarity": "common",
          "description": "A device that stores bio-energy as electrical power. Used for equipment requiring high energy density. Can be crafted at Production Assembly Line II.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bone",
      "displayName": "Bone",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Bone collected from Pals. A valuable source of premium calcium.",
      "weight": 1,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bone",
          "name": "Bone",
          "tier": 1,
          "rarity": "common",
          "description": "Bone collected from Pals. A valuable source of premium calcium.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "CarbonFiber",
      "displayName": "Carbon Fiber",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A lightweight yet sturdy material. Used to create armor and other equipment. Can be crafted at Production Assembly Line.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 840,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CarbonFiber",
          "name": "Carbon Fiber",
          "tier": 1,
          "rarity": "common",
          "description": "A lightweight yet sturdy material. Used to create armor and other equipment. Can be crafted at Production Assembly Line.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "CarrotSeeds",
      "displayName": "Carrot Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Carrot. Necessary for starting a farm.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 60,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CarrotSeeds",
          "name": "Carrot Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Carrot. Necessary for starting a farm.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 60
        }
      ]
    },
    {
      "id": "Lotus_weight_02",
      "displayName": "Carrying Lotus (L)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Large purple flower that is extremely difficult to obtain. Needed to make Burden Elixir.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_weight_02",
          "name": "Carrying Lotus (L)",
          "tier": 1,
          "rarity": "epic",
          "description": "Large purple flower that is extremely difficult to obtain. Needed to make Burden Elixir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_weight_01",
      "displayName": "Carrying Lotus (S)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Small purple flower that is extremely difficult to obtain. Needed to make Burden Remedy.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_weight_01",
          "name": "Carrying Lotus (S)",
          "tier": 1,
          "rarity": "rare",
          "description": "Small purple flower that is extremely difficult to obtain. Needed to make Burden Remedy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cement",
      "displayName": "Cement",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Cement used for creating structures and more. Can be produced in a High-Quality Workbench.",
      "weight": 5,
      "maxStack": 9999,
      "price": 90,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cement",
          "name": "Cement",
          "tier": 1,
          "rarity": "common",
          "description": "Cement used for creating structures and more. Can be produced in a High-Quality Workbench.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PlayerDropItem",
      "displayName": "Champion's Emblem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "An emblem of glory earned through victory. Bearing it signifies superiority on the battlefield.",
      "weight": 0,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PlayerDropItem",
          "name": "Champion's Emblem",
          "tier": 1,
          "rarity": "epic",
          "description": "An emblem of glory earned through victory. Bearing it signifies superiority on the battlefield.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Charcoal",
      "displayName": "Charcoal",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "Charcoal made from burning Wood. It can be combined with Sulfur to create Gunpowder.",
      "weight": 2,
      "maxStack": 9999,
      "price": 30,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Charcoal",
          "name": "Charcoal",
          "tier": 1,
          "rarity": "common",
          "description": "Charcoal made from burning Wood. It can be combined with Sulfur to create Gunpowder.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Chromium",
      "displayName": "Chromite",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A type of metal buried underground. It can be detected with a Metal Detector on certain islands.",
      "weight": 3,
      "maxStack": 9999,
      "price": 1500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Chromium",
          "name": "Chromite",
          "tier": 1,
          "rarity": "common",
          "description": "A type of metal buried underground. It can be detected with a Metal Detector on certain islands.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MachineParts2",
      "displayName": "Circuit Board",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Required to create precision equipment. Can be made with a Production Assembly Line.",
      "weight": 2,
      "maxStack": 9999,
      "price": 2500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MachineParts2",
          "name": "Circuit Board",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Required to create precision equipment. Can be made with a Production Assembly Line.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cloth",
      "displayName": "Cloth",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Cloth woven from Wool. Required to create armor. Can be crafted at Primitive Workbench.",
      "weight": 1,
      "maxStack": 9999,
      "price": 480,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cloth",
          "name": "Cloth",
          "tier": 1,
          "rarity": "common",
          "description": "Cloth woven from Wool. Required to create armor. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 480
        }
      ]
    },
    {
      "id": "Coal",
      "displayName": "Coal",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Coal often found in caves and other places. Required to create high quality metal.",
      "weight": 5,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Coal",
          "name": "Coal",
          "tier": 1,
          "rarity": "common",
          "description": "Coal often found in caves and other places. Required to create high quality metal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Computer",
      "displayName": "Computer",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A component used in the control of automated equipment and precision machinery. It's a key component forming the foundation of modern technology. Can be crafted at Production Assembly Line II.",
      "weight": 5,
      "maxStack": 9999,
      "price": 22440,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Computer",
          "name": "Computer",
          "tier": 1,
          "rarity": "common",
          "description": "A component used in the control of automated equipment and precision machinery. It's a key component forming the foundation of modern technology. Can be crafted at Production Assembly Line II.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ManganeseIngot",
      "displayName": "Coralum Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "An alloy made from Coralum Ore found on the ocean floor. Highly resistant to energy, making it ideal for crafting weapons. Can be refined at Gigantic Furnace.",
      "weight": 3,
      "maxStack": 9999,
      "price": 6000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ManganeseIngot",
          "name": "Coralum Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "An alloy made from Coralum Ore found on the ocean floor. Highly resistant to energy, making it ideal for crafting weapons. Can be refined at Gigantic Furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ManganeseOre",
      "displayName": "Coralum Ore",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A rare ore formed over countless years in the deep sea. Can be retrieved from the depths with a magnet and fishing rod.",
      "weight": 3,
      "maxStack": 9999,
      "price": 2000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ManganeseOre",
          "name": "Coralum Ore",
          "tier": 1,
          "rarity": "common",
          "description": "A rare ore formed over countless years in the deep sea. Can be retrieved from the depths with a magnet and fishing rod.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Corrosive_Solvent",
      "displayName": "Corrosive Solvent",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A dangerous chemical solvent with strong decomposing properties. Used for precision processing and special treatments. Can be crafted at Production Assembly Line.",
      "weight": 3,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Corrosive_Solvent",
          "name": "Corrosive Solvent",
          "tier": 1,
          "rarity": "common",
          "description": "A dangerous chemical solvent with strong decomposing properties. Used for precision processing and special treatments. Can be crafted at Production Assembly Line.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "CrudeOil",
      "displayName": "Crude Oil",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A material that can be processed into various products. Obtained by installing a Crude Oil Extractor in an oil field.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 800,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CrudeOil",
          "name": "Crude Oil",
          "tier": 1,
          "rarity": "common",
          "description": "A material that can be processed into various products. Obtained by installing a Crude Oil Extractor in an oil field.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bio_Coolant",
      "displayName": "Cryogenic Coolant",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A high-efficiency cooling medium made from special components derived from Pals. Used to regulate temperature in high-output devices. Can be crafted at Production Assembly Line.",
      "weight": 3,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bio_Coolant",
          "name": "Cryogenic Coolant",
          "tier": 1,
          "rarity": "common",
          "description": "A high-efficiency cooling medium made from special components derived from Pals. Used to regulate temperature in high-output devices. Can be crafted at Production Assembly Line.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalDarkParts",
      "displayName": "Dark Fragment",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Dropped by some powerful Dark Pals. Used as a material for crafting powerful accessories and other items.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalDarkParts",
          "name": "Dark Fragment",
          "tier": 1,
          "rarity": "common",
          "description": "Dropped by some powerful Dark Pals. Used as a material for crafting powerful accessories and other items.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Dark",
      "displayName": "Dark Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Dark Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Dark",
          "name": "Dark Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Dark Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_RaijinDaughter",
      "displayName": "Dazzi Cloud",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Cloud dropped from a Dazzi. Soft and fluffy, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_RaijinDaughter",
          "name": "Dazzi Cloud",
          "tier": 1,
          "rarity": "common",
          "description": "Cloud dropped from a Dazzi. Soft and fluffy, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "WorldTreeRelic_01",
      "displayName": "Decayed Ancient Relic",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fragments of structures and tools from an ancient civilization. Completely decayed, with no energy remaining.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeRelic_01",
          "name": "Decayed Ancient Relic",
          "tier": 1,
          "rarity": "common",
          "description": "Fragments of structures and tools from an ancient civilization. Completely decayed, with no energy remaining.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Diamond",
      "displayName": "Diamond",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A rare gemstone that glows brilliantly. Can be sold to a merchant for a high price.",
      "weight": 5,
      "maxStack": 9999,
      "price": 50000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Diamond",
          "name": "Diamond",
          "tier": 1,
          "rarity": "epic",
          "description": "A rare gemstone that glows brilliantly. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 50000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 50000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 50000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 50000
        }
      ]
    },
    {
      "id": "DogCoin",
      "displayName": "Dog Coin",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A mysterious coin. Apparently there are people who collect these. A Mimog will usually have them, but for some reason, they cannot be obtained by butchering it.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DogCoin",
          "name": "Dog Coin",
          "tier": 1,
          "rarity": "epic",
          "description": "A mysterious coin. Apparently there are people who collect these. A Mimog will usually have them, but for some reason, they cannot be obtained by butchering it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorldTreeRelic_02",
      "displayName": "Dormant Ancient Relic",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fragments of structures and tools from an ancient civilization. In decent condition, but almost no energy remains.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeRelic_02",
          "name": "Dormant Ancient Relic",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fragments of structures and tools from an ancient civilization. In decent condition, but almost no energy remains.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Dragon",
      "displayName": "Dragon Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Dragon Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Dragon",
          "name": "Dragon Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Dragon Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Unko_S",
      "displayName": "Dung",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "Animal dung. An essential part of any ecosystem, and can even be used as fertilizer. It smells awful, to say the least.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Unko_S",
          "name": "Dung",
          "tier": 1,
          "rarity": "common",
          "description": "Animal dung. An essential part of any ecosystem, and can even be used as fertilizer. It smells awful, to say the least.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ElectricOrgan",
      "displayName": "Electric Organ",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Material obtainable from Electric Pals. It stores electricity, but requires caution when used.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricOrgan",
          "name": "Electric Organ",
          "tier": 1,
          "rarity": "common",
          "description": "Material obtainable from Electric Pals. It stores electricity, but requires caution when used.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Electric",
      "displayName": "Electric Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Electric Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Electric",
          "name": "Electric Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Electric Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Eemerald",
      "displayName": "Emerald",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A gemstone that glows green. Can be sold to a merchant for a high price.",
      "weight": 5,
      "maxStack": 9999,
      "price": 40000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Eemerald",
          "name": "Emerald",
          "tier": 1,
          "rarity": "rare",
          "description": "A gemstone that glows green. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40000
        }
      ]
    },
    {
      "id": "UniqueMaterial_Mothman",
      "displayName": "Explosion-resistant Fiber",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fibers taken from the surface of a Silvance’s body. It can reduce the impact of explosions.",
      "weight": 1,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UniqueMaterial_Mothman",
          "name": "Explosion-resistant Fiber",
          "tier": 1,
          "rarity": "common",
          "description": "Fibers taken from the surface of a Silvance’s body. It can reduce the impact of explosions.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Fiber",
      "displayName": "Fiber",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialWood",
      "description": "Fiber collected from trees. A material used when creating bows, etc.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 8,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Fiber",
          "name": "Fiber",
          "tier": 1,
          "rarity": "common",
          "description": "Fiber collected from trees. A material used when creating bows, etc.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Fire",
      "displayName": "Fire Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Fire Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Fire",
          "name": "Fire Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Fire Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FireOrgan",
      "displayName": "Flame Organ",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Material obtainable from Fire Pals. Can be used to make Fire Arrow and more.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FireOrgan",
          "name": "Flame Organ",
          "tier": 1,
          "rarity": "common",
          "description": "Material obtainable from Fire Pals. Can be used to make Fire Arrow and more.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "PalUpgradeStone4",
      "displayName": "Giant Pal Soul",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "The soul left behind by a highly trained Pal. It can draw out hidden abilities if offered to a Statue of Power.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalUpgradeStone4",
          "name": "Giant Pal Soul",
          "tier": 1,
          "rarity": "legendary",
          "description": "The soul left behind by a highly trained Pal. It can draw out hidden abilities if offered to a Statue of Power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorldTreeRelic_05",
      "displayName": "Glistening Ancient Relic",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within. It is overflowing with energy and emitting a glow.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeRelic_05",
          "name": "Glistening Ancient Relic",
          "tier": 1,
          "rarity": "legendary",
          "description": "Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within. It is overflowing with energy and emitting a glow.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorldTreeRelic_04",
      "displayName": "Glowing Ancient Relic",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeRelic_04",
          "name": "Glowing Ancient Relic",
          "tier": 1,
          "rarity": "epic",
          "description": "Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Money",
      "displayName": "Gold Coin",
      "category": "material",
      "typeA": "Material",
      "typeB": "Money",
      "description": "Currency traded on Palpagos Island. Can be exchanged for items or Pals with merchants.",
      "weight": 0,
      "maxStack": 99999999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Money",
          "name": "Gold Coin",
          "tier": 1,
          "rarity": "common",
          "description": "Currency traded on Palpagos Island. Can be exchanged for items or Pals with merchants.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Bounty Vendor",
          "kind": "fixed",
          "currency": "Bounty Proof",
          "price": 1
        }
      ]
    },
    {
      "id": "WorldTreeRelic_03",
      "displayName": "Gorgeous Ancient Relic",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fragments of structures and tools from an ancient civilization. In good condition, and you can feel the energy flowing.",
      "weight": 1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeRelic_03",
          "name": "Gorgeous Ancient Relic",
          "tier": 1,
          "rarity": "rare",
          "description": "Fragments of structures and tools from an ancient civilization. In good condition, and you can feel the energy flowing.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Grass",
      "displayName": "Grass Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Grass Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Grass",
          "name": "Grass Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Grass Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Ground",
      "displayName": "Ground Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Ground Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Ground",
          "name": "Ground Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Ground Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_PlantSlime",
      "displayName": "Gumoss Leaf",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Leaf dropped from a Gumoss. Fresh and sticky, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_PlantSlime",
          "name": "Gumoss Leaf",
          "tier": 1,
          "rarity": "common",
          "description": "Leaf dropped from a Gumoss. Fresh and sticky, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Gunpowder2",
      "displayName": "Gunpowder",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Gunpowder used to fire ammunition. Required to make bullets.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 430,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Gunpowder2",
          "name": "Gunpowder",
          "tier": 1,
          "rarity": "common",
          "description": "Gunpowder used to fire ammunition. Required to make bullets.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaIngot001",
      "displayName": "Hallowed Bar",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "[Tides of Terraria] A sacred material infused with divine energy. Can be used to create a variety of Terraria items.",
      "weight": 0,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaIngot001",
          "name": "Hallowed Bar",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A sacred material infused with divine energy. Can be used to create a variety of Terraria items.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Wood_Fine",
      "displayName": "Hardwood",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialWood",
      "description": "High-quality wood carefully selected from sturdy trees grown in harsh environments such as deserts, volcanic regions, and snowy mountains.",
      "weight": 5,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wood_Fine",
          "name": "Hardwood",
          "tier": 1,
          "rarity": "uncommon",
          "description": "High-quality wood carefully selected from sturdy trees grown in harsh environments such as deserts, volcanic regions, and snowy mountains.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 100
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 100
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 100
        },
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "StainlessSteel",
      "displayName": "Hexolite",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "An alloy of Chromite and Hexolite Quartz. Used for building advanced equipment and structures. Can be refined at Gigantic Furnace.",
      "weight": 1,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StainlessSteel",
          "name": "Hexolite",
          "tier": 1,
          "rarity": "common",
          "description": "An alloy of Chromite and Hexolite Quartz. Used for building advanced equipment and structures. Can be refined at Gigantic Furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "RainbowCrystal",
      "displayName": "Hexolite Quartz",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A rare crystal found only in Feybreak. Over many years, Paladium has condensed and transformed, now shining with a rainbow-like glow.",
      "weight": 2,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "RainbowCrystal",
          "name": "Hexolite Quartz",
          "tier": 1,
          "rarity": "common",
          "description": "A rare crystal found only in Feybreak. Over many years, Paladium has condensed and transformed, now shining with a rainbow-like glow.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Cloth2",
      "displayName": "High Quality Cloth",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "High Quality Cloth woven from a large amount of Wool. Required to create high quality armor. Can be crafted at High-Quality Workbench.",
      "weight": 1,
      "maxStack": 9999,
      "price": 2640,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cloth2",
          "name": "High Quality Cloth",
          "tier": 1,
          "rarity": "uncommon",
          "description": "High Quality Cloth woven from a large amount of Wool. Required to create high quality armor. Can be crafted at High-Quality Workbench.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 2640
        }
      ]
    },
    {
      "id": "PalOil",
      "displayName": "High Quality Pal Oil",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "High-quality oil that can be extracted from Pal. Necessary for making Polymer.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalOil",
          "name": "High Quality Pal Oil",
          "tier": 1,
          "rarity": "common",
          "description": "High-quality oil that can be extracted from Pal. Necessary for making Polymer.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "HighGrade_Processed_Wood",
      "displayName": "High Quality Wooden Board",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Fine planks carefully carved from Hardwood. They have beautiful wood grain and are used for structures with a luxurious feel. Can be crafted at Production Assembly Line II.",
      "weight": 3,
      "maxStack": 9999,
      "price": 7680,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HighGrade_Processed_Wood",
          "name": "High Quality Wooden Board",
          "tier": 1,
          "rarity": "rare",
          "description": "Fine planks carefully carved from Hardwood. They have beautiful wood grain and are used for structures with a luxurious feel. Can be crafted at Production Assembly Line II.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Horn",
      "displayName": "Horn",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Horn collected from Pals. Used to create medicines and more.",
      "weight": 1,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Horn",
          "name": "Horn",
          "tier": 1,
          "rarity": "common",
          "description": "Horn collected from Pals. Used to create medicines and more.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "Unko_L",
      "displayName": "Huge Dung",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "It has an intimidating presence. Whether it's the scent or the shape, this is the mark of a heavyweight.",
      "weight": 2,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Unko_L",
          "name": "Huge Dung",
          "tier": 1,
          "rarity": "common",
          "description": "It has an intimidating presence. Whether it's the scent or the shape, this is the mark of a heavyweight.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "IceOrgan",
      "displayName": "Ice Organ",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Material obtainable from Ice Pals. Can be used to make Ice Mine and more.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "IceOrgan",
          "name": "Ice Organ",
          "tier": 1,
          "rarity": "common",
          "description": "Material obtainable from Ice Pals. Can be used to make Ice Mine and more.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Ice",
      "displayName": "Ice Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Ice Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Ice",
          "name": "Ice Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Ice Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "CopperIngot",
      "displayName": "Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "A material required to create metal weapons and armor. Refined from Ore using a furnace.",
      "weight": 5,
      "maxStack": 9999,
      "price": 240,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CopperIngot",
          "name": "Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "A material required to create metal weapons and armor. Refined from Ore using a furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_CatMage",
      "displayName": "Katress Hair",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Hair dropped from a Katress. Soft and supple, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_CatMage",
          "name": "Katress Hair",
          "tier": 1,
          "rarity": "common",
          "description": "Hair dropped from a Katress. Soft and supple, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "PalItem_NegativeOctopus",
      "displayName": "Killamari Tentacle",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Tentacle dropped from a Killamari. Strange in texture, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_NegativeOctopus",
          "name": "Killamari Tentacle",
          "tier": 1,
          "rarity": "common",
          "description": "Tentacle dropped from a Killamari. Strange in texture, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "PalUpgradeStone3",
      "displayName": "Large Pal Soul",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A spirit left behind by a large Pal. It can draw out hidden abilities if offered to a Statue of Power.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalUpgradeStone3",
          "name": "Large Pal Soul",
          "tier": 1,
          "rarity": "epic",
          "description": "A spirit left behind by a large Pal. It can draw out hidden abilities if offered to a Statue of Power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Leather",
      "displayName": "Leather",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Leather taken from a Pal, it serves as a defensive material. It can be obtained from certain Pals.",
      "weight": 2,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Leather",
          "name": "Leather",
          "tier": 1,
          "rarity": "common",
          "description": "Leather taken from a Pal, it serves as a defensive material. It can be obtained from certain Pals.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "PalItem_LizardMan",
      "displayName": "Leezpunk Crest",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Crest dropped from a Leezpunk. Sharp and pointy, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_LizardMan",
          "name": "Leezpunk Crest",
          "tier": 1,
          "rarity": "common",
          "description": "Crest dropped from a Leezpunk. Sharp and pointy, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "LettuceSeeds",
      "displayName": "Lettuce Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Lettuce. Necessary for starting a farm. Can be purchased from a merchant.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 40,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LettuceSeeds",
          "name": "Lettuce Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Lettuce. Necessary for starting a farm. Can be purchased from a merchant.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 40
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 40
        }
      ]
    },
    {
      "id": "Lotus_hp_02",
      "displayName": "Life Lotus (L)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Large green flower that is extremely difficult to obtain. Needed to make Vital Elixir.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_hp_02",
          "name": "Life Lotus (L)",
          "tier": 1,
          "rarity": "epic",
          "description": "Large green flower that is extremely difficult to obtain. Needed to make Vital Elixir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_hp_01",
      "displayName": "Life Lotus (S)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Small green flower that is extremely difficult to obtain. Needed to make Vital Remedy.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_hp_01",
          "name": "Life Lotus (S)",
          "tier": 1,
          "rarity": "rare",
          "description": "Small green flower that is extremely difficult to obtain. Needed to make Vital Remedy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaIngot002",
      "displayName": "Luminite Bar",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "[Tides of Terraria] A material exuding immense power, dropped by Moon Lord. Radiates a soft, moon-like glow.",
      "weight": 0,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaIngot002",
          "name": "Luminite Bar",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A material exuding immense power, dropped by Moon Lord. Radiates a soft, moon-like glow.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalUpgradeStone2",
      "displayName": "Medium Pal Soul",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A spirit left behind by a Pal. It can draw out hidden abilities if offered to a Statue of Power.",
      "weight": 0.15,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalUpgradeStone2",
          "name": "Medium Pal Soul",
          "tier": 1,
          "rarity": "rare",
          "description": "A spirit left behind by a Pal. It can draw out hidden abilities if offered to a Statue of Power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MeteorDrop",
      "displayName": "Meteorite Fragment",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialStone",
      "description": "Fragment of a rock from outer space. Contains large amounts of Pal Crystal S, which can be extracted by placing it in a Crusher.",
      "weight": 3,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MeteorDrop",
          "name": "Meteorite Fragment",
          "tier": 1,
          "rarity": "common",
          "description": "Fragment of a rock from outer space. Contains large amounts of Pal Crystal S, which can be extracted by placing it in a Crusher.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Wood_WorldTree",
      "displayName": "Mythical Wood",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialWood",
      "description": "Rare wood imbued with the power of the World Tree. Only skilled craftsmen are able to process it.",
      "weight": 8,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wood_WorldTree",
          "name": "Mythical Wood",
          "tier": 1,
          "rarity": "rare",
          "description": "Rare wood imbued with the power of the World Tree. Only skilled craftsmen are able to process it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Premium_Processed_Wood",
      "displayName": "Mythical Wooden Board",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Planks made by processing mystical wood, emitting a faint light. They contain power beyond human understanding and make an ideal core material.",
      "weight": 4,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Premium_Processed_Wood",
          "name": "Mythical Wooden Board",
          "tier": 1,
          "rarity": "epic",
          "description": "Planks made by processing mystical wood, emitting a faint light. They contain power beyond human understanding and make an ideal core material.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MachineParts",
      "displayName": "Nail",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Necessary for building various facilities. Can be made with a Primitive Workbench.",
      "weight": 2,
      "maxStack": 9999,
      "price": 60,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MachineParts",
          "name": "Nail",
          "tier": 1,
          "rarity": "common",
          "description": "Necessary for building various facilities. Can be made with a Primitive Workbench.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Neutral",
      "displayName": "Neutral Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Neutral Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Neutral",
          "name": "Neutral Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Neutral Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "NightStone",
      "displayName": "Nightstar Sand",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Sand that can be found in the desert at night. Used as a material for crafting certain accessories and other items.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "NightStone",
          "name": "Nightstar Sand",
          "tier": 1,
          "rarity": "common",
          "description": "Sand that can be found in the desert at night. Used as a material for crafting certain accessories and other items.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OnionSeeds",
      "displayName": "Onion Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Onion. Necessary for starting a farm.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 70,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OnionSeeds",
          "name": "Onion Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Onion. Necessary for starting a farm.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 70
        }
      ]
    },
    {
      "id": "CopperOre",
      "displayName": "Ore",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Becomes an ingot when refined using a furnace. Can be found in caves and other places.",
      "weight": 8,
      "maxStack": 9999,
      "price": 100,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CopperOre",
          "name": "Ore",
          "tier": 1,
          "rarity": "common",
          "description": "Becomes an ingot when refined using a furnace. Can be found in caves and other places.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 100
        }
      ]
    },
    {
      "id": "StealIngot",
      "displayName": "Pal Metal Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "A material required to create Pal Metal weapons and armor. Strengthened by creating an alloy incorporating Paldium.",
      "weight": 5,
      "maxStack": 9999,
      "price": 1250,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StealIngot",
          "name": "Pal Metal Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "A material required to create Pal Metal weapons and armor. Strengthened by creating an alloy incorporating Paldium.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pal_crystal_L",
      "displayName": "Paldium Chunk",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialStone",
      "description": "Crystals of PAL crystal",
      "weight": 3,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pal_crystal_L",
          "name": "Paldium Chunk",
          "tier": 1,
          "rarity": "common",
          "description": "Crystals of PAL crystal",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pal_crystal_S",
      "displayName": "Paldium Fragment",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Crystallized energy from the World Tree. Capable of creating supernatural items and structures.",
      "weight": 1,
      "maxStack": 9999,
      "price": 70,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pal_crystal_S",
          "name": "Paldium Fragment",
          "tier": 1,
          "rarity": "common",
          "description": "Crystallized energy from the World Tree. Capable of creating supernatural items and structures.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 70
        }
      ]
    },
    {
      "id": "WorldTreeOre",
      "displayName": "Paloxite",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Energy leaking from the World Tree that has crystallized after many years. Those without protection who touch it will instantly rust and decay. Only those who can master its delicacy can reach the pinnacle of ancient technology.",
      "weight": 5,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeOre",
          "name": "Paloxite",
          "tier": 1,
          "rarity": "common",
          "description": "Energy leaking from the World Tree that has crystallized after many years. Those without protection who touch it will instantly rust and decay. Only those who can master its delicacy can reach the pinnacle of ancient technology.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WorldTreeIngot",
      "displayName": "Paloxite Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "An indomitable alloy created by fusing Soralite and Paloxite. A highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree. It is vital for crafting the highest-grade equipment and structures.",
      "weight": 3,
      "maxStack": 9999,
      "price": 16200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorldTreeIngot",
          "name": "Paloxite Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "An indomitable alloy created by fusing Soralite and Paloxite. A highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree. It is vital for crafting the highest-grade equipment and structures.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_CaptainPenguin",
      "displayName": "Penking Plume",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Plume dropped from a Penking. Bright and colorful, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_CaptainPenguin",
          "name": "Penking Plume",
          "tier": 1,
          "rarity": "common",
          "description": "Plume dropped from a Penking. Bright and colorful, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Plastic",
      "displayName": "Plasteel",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "Plasteel created by processing Crude Oil and metal. Can be produced in a Electric Furnace.",
      "weight": 1,
      "maxStack": 9999,
      "price": 2520,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Plastic",
          "name": "Plasteel",
          "tier": 1,
          "rarity": "common",
          "description": "Plasteel created by processing Crude Oil and metal. Can be produced in a Electric Furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Polymer",
      "displayName": "Polymer",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Polymer made from refined oil. Required for producing various advanced items such as firearms. Can be crafted at Production Assembly Line.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 1080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Polymer",
          "name": "Polymer",
          "tier": 1,
          "rarity": "common",
          "description": "Polymer made from refined oil. Required for producing various advanced items such as firearms. Can be crafted at Production Assembly Line.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PotatoSeeds",
      "displayName": "Potato Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Potato. Necessary for starting a farm.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 50,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PotatoSeeds",
          "name": "Potato Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Potato. Necessary for starting a farm.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 50
        }
      ]
    },
    {
      "id": "Lotus_attack_02",
      "displayName": "Power Lotus (L)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Large red flower that is extremely difficult to obtain. Needed to make Might Elixir.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_attack_02",
          "name": "Power Lotus (L)",
          "tier": 1,
          "rarity": "epic",
          "description": "Large red flower that is extremely difficult to obtain. Needed to make Might Elixir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_attack_01",
      "displayName": "Power Lotus (S)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Small red flower that is extremely difficult to obtain. Needed to make Might Remedy.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_attack_01",
          "name": "Power Lotus (S)",
          "tier": 1,
          "rarity": "rare",
          "description": "Small red flower that is extremely difficult to obtain. Needed to make Might Remedy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_ToSell_04",
      "displayName": "Precious Claw",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Extremely sharp claws collected from Pals. Can be sold to a merchant for a high price.",
      "weight": 0,
      "maxStack": 9999,
      "price": 7500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ToSell_04",
          "name": "Precious Claw",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Extremely sharp claws collected from Pals. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 7500
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 7500
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 7500
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 7500
        }
      ]
    },
    {
      "id": "PalItem_ToSell_01",
      "displayName": "Precious Dragon Stone",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gemstone-like ball collected from Pals. Can be sold to a merchant for a high price.",
      "weight": 0,
      "maxStack": 9999,
      "price": 15000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ToSell_01",
          "name": "Precious Dragon Stone",
          "tier": 1,
          "rarity": "rare",
          "description": "A gemstone-like ball collected from Pals. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 15000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 15000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 15000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 15000
        }
      ]
    },
    {
      "id": "PalItem_ToSell_03",
      "displayName": "Precious Entrails",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A heart that never stops beating collected from Pals. Can be sold to a merchant for a high price.",
      "weight": 0,
      "maxStack": 9999,
      "price": 12500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ToSell_03",
          "name": "Precious Entrails",
          "tier": 1,
          "rarity": "rare",
          "description": "A heart that never stops beating collected from Pals. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 12500
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 12500
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 12500
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 12500
        }
      ]
    },
    {
      "id": "PalItem_ToSell_05",
      "displayName": "Precious Pelt",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Fluffy fur collected from Pals. Can be sold to a merchant for a high price.",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ToSell_05",
          "name": "Precious Pelt",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Fluffy fur collected from Pals. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 5000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 5000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 5000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 5000
        }
      ]
    },
    {
      "id": "PalItem_ToSell_02",
      "displayName": "Precious Plume",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Glittering feathers collected from Pals. Can be sold to a merchant for a high price.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ToSell_02",
          "name": "Precious Plume",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Glittering feathers collected from Pals. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 10000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 10000
        }
      ]
    },
    {
      "id": "PredatorCrystal",
      "displayName": "Predator Core",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "Core dropped by Predator Pals. It is filled with mysterious energy.",
      "weight": 0,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PredatorCrystal",
          "name": "Predator Core",
          "tier": 1,
          "rarity": "epic",
          "description": "Core dropped by Predator Pals. It is filled with mysterious energy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Quartz",
      "displayName": "Pure Quartz",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Pure Quartz often found in snowy fields and similar places. Required to create Circuit Board.",
      "weight": 5,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Quartz",
          "name": "Pure Quartz",
          "tier": 1,
          "rarity": "common",
          "description": "Pure Quartz often found in snowy fields and similar places. Required to create Circuit Board.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "IronIngot",
      "displayName": "Refined Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "A material required to create high quality metal weapons and armor. Refined from Ore and Coal using a furnace.",
      "weight": 5,
      "maxStack": 9999,
      "price": 720,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "IronIngot",
          "name": "Refined Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "A material required to create high quality metal weapons and armor. Refined from Ore and Coal using a furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_PinkRabbit",
      "displayName": "Ribbuny Ribbon",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Ribbon dropped from a Ribbuny. Cute in color and design, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_PinkRabbit",
          "name": "Ribbuny Ribbon",
          "tier": 1,
          "rarity": "common",
          "description": "Ribbon dropped from a Ribbuny. Cute in color and design, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Ruby",
      "displayName": "Ruby",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A gemstone that glows red. Can be sold to a merchant for a high price.",
      "weight": 5,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ruby",
          "name": "Ruby",
          "tier": 1,
          "rarity": "common",
          "description": "A gemstone that glows red. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 20000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 20000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 20000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 20000
        }
      ]
    },
    {
      "id": "Sapphire",
      "displayName": "Sapphire",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A gemstone that glows blue. Can be sold to a merchant for a high price.",
      "weight": 5,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sapphire",
          "name": "Sapphire",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A gemstone that glows blue. Can be sold to a merchant for a high price.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 30000
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 30000
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 30000
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 30000
        }
      ]
    },
    {
      "id": "Silicon",
      "displayName": "Silicon",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Silicon",
          "name": "Silicon",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalUpgradeStone",
      "displayName": "Small Pal Soul",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A spirit left behind by a small Pal. It can draw out hidden abilities if offered to a Statue of Power.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalUpgradeStone",
          "name": "Small Pal Soul",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A spirit left behind by a small Pal. It can draw out hidden abilities if offered to a Statue of Power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyIslandOre",
      "displayName": "Soralite",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "A rare ore produced only in Sunreach. Within its host rock of overwhelming density resides a mysterious pattern and radiance.",
      "weight": 5,
      "maxStack": 9999,
      "price": 2500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyIslandOre",
          "name": "Soralite",
          "tier": 1,
          "rarity": "common",
          "description": "A rare ore produced only in Sunreach. Within its host rock of overwhelming density resides a mysterious pattern and radiance.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyislandIngot",
      "displayName": "Soralite Ingot",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialIngot",
      "description": "An ancient metal refined from ore that slumbers in Sunreach. A rare processed material, forming the foundation of high-grade equipment and structures. Can be refined at Ancient Furnace.",
      "weight": 3,
      "maxStack": 9999,
      "price": 7200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyislandIngot",
          "name": "Soralite Ingot",
          "tier": 1,
          "rarity": "common",
          "description": "An ancient metal refined from ore that slumbers in Sunreach. A rare processed material, forming the foundation of high-grade equipment and structures. Can be refined at Ancient Furnace.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_workspeed_02",
      "displayName": "Speed Lotus (L)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Large orange flower that is extremely difficult to obtain. Needed to make Speed Elixir.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_workspeed_02",
          "name": "Speed Lotus (L)",
          "tier": 1,
          "rarity": "epic",
          "description": "Large orange flower that is extremely difficult to obtain. Needed to make Speed Elixir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_workspeed_01",
      "displayName": "Speed Lotus (S)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Small orange flower that is extremely difficult to obtain. Needed to make Speed Remedy.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_workspeed_01",
          "name": "Speed Lotus (S)",
          "tier": 1,
          "rarity": "rare",
          "description": "Small orange flower that is extremely difficult to obtain. Needed to make Speed Remedy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_stamina_02",
      "displayName": "Stamina Lotus (L)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Large yellow flower that is extremely difficult to obtain. Needed to make Stamina Elixir.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 30000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_stamina_02",
          "name": "Stamina Lotus (L)",
          "tier": 1,
          "rarity": "epic",
          "description": "Large yellow flower that is extremely difficult to obtain. Needed to make Stamina Elixir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Lotus_stamina_01",
      "displayName": "Stamina Lotus (S)",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Small yellow flower that is extremely difficult to obtain. Needed to make Stamina Remedy.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 20000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lotus_stamina_01",
          "name": "Stamina Lotus (S)",
          "tier": 1,
          "rarity": "rare",
          "description": "Small yellow flower that is extremely difficult to obtain. Needed to make Stamina Remedy.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Stone",
      "displayName": "Stone",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialStone",
      "description": "Material for structures and items. Can be obtained by mining rocks.",
      "weight": 3,
      "maxStack": 9999,
      "price": 12,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Stone",
          "name": "Stone",
          "tier": 1,
          "rarity": "common",
          "description": "Material for structures and items. Can be obtained by mining rocks.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 12
        }
      ]
    },
    {
      "id": "BountyProof_1",
      "displayName": "Successful Bounty Token",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialJewelry",
      "description": "A token of having defeated a bounty target. By giving it to a Vigilante Bounty Officer in villages or towns, it can be exchanged for a reward.",
      "weight": 0,
      "maxStack": 9999,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BountyProof_1",
          "name": "Successful Bounty Token",
          "tier": 1,
          "rarity": "epic",
          "description": "A token of having defeated a bounty target. By giving it to a Vigilante Bounty Officer in villages or towns, it can be exchanged for a reward.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Sulfur",
      "displayName": "Sulfur",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialOre",
      "description": "Sulfur that can be found in volcanoes and such. Necessary for making Gunpowder.",
      "weight": 3,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sulfur",
          "name": "Sulfur",
          "tier": 1,
          "rarity": "common",
          "description": "Sulfur that can be found in volcanoes and such. Necessary for making Gunpowder.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_MopBaby",
      "displayName": "Swee Hair",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Hair dropped from a Swee. Fluffy and soft, it is used to make clothing.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_MopBaby",
          "name": "Swee Hair",
          "tier": 1,
          "rarity": "common",
          "description": "Hair dropped from a Swee. Fluffy and soft, it is used to make clothing.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "Thermal_Core",
      "displayName": "Thermal Core",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "A high-temperature reaction core containing vast thermal energy. Used as a power component in advanced devices. Can be crafted at Production Assembly Line II.",
      "weight": 8,
      "maxStack": 9999,
      "price": 12290,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Thermal_Core",
          "name": "Thermal Core",
          "tier": 1,
          "rarity": "common",
          "description": "A high-temperature reaction core containing vast thermal energy. Used as a power component in advanced devices. Can be crafted at Production Assembly Line II.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalItem_ColorfulBird",
      "displayName": "Tocotoco Feather",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Feathers dropped from a Tocotoco. Used to make clothing, as the beautifully vivid colors are quite popular.",
      "weight": 0.2,
      "maxStack": 9999,
      "price": 500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalItem_ColorfulBird",
          "name": "Tocotoco Feather",
          "tier": 1,
          "rarity": "common",
          "description": "Feathers dropped from a Tocotoco. Used to make clothing, as the beautifully vivid colors are quite popular.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 500
        }
      ]
    },
    {
      "id": "TomatoSeeds",
      "displayName": "Tomato Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Tomato. Necessary for starting a farm. Can be purchased from a merchant.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 30,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TomatoSeeds",
          "name": "Tomato Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Tomato. Necessary for starting a farm. Can be purchased from a merchant.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 30
        },
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 30
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 30
        }
      ]
    },
    {
      "id": "UniqueMaterial_FlowerPrince",
      "displayName": "Toxin Filtering Membrane",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "An organ that protects Dandilord from the corrosive mist it emits. It filters and neutralizes the corrosive mist.",
      "weight": 1,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "UniqueMaterial_FlowerPrince",
          "name": "Toxin Filtering Membrane",
          "tier": 1,
          "rarity": "common",
          "description": "An organ that protects Dandilord from the corrosive mist it emits. It filters and neutralizes the corrosive mist.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Venom",
      "displayName": "Venom Gland",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Material obtainable from poisonous Pals. Can be used to make Poison Arrow and more.",
      "weight": 0.5,
      "maxStack": 9999,
      "price": 300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Venom",
          "name": "Venom Gland",
          "tier": 1,
          "rarity": "common",
          "description": "Material obtainable from poisonous Pals. Can be used to make Poison Arrow and more.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 300
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 300
        }
      ]
    },
    {
      "id": "PalAwakening_Material_Water",
      "displayName": "Water Radiant Gem",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Water Pals.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalAwakening_Material_Water",
          "name": "Water Radiant Gem",
          "tier": 1,
          "rarity": "rare",
          "description": "A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Water Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WheatSeeds",
      "displayName": "Wheat Seeds",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Seeds that produce Wheat. Necessary for starting a farm. Can be purchased from a merchant.",
      "weight": 0.05,
      "maxStack": 9999,
      "price": 20,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WheatSeeds",
          "name": "Wheat Seeds",
          "tier": 1,
          "rarity": "common",
          "description": "Seeds that produce Wheat. Necessary for starting a farm. Can be purchased from a merchant.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 20
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 20
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 20
        }
      ]
    },
    {
      "id": "Wood",
      "displayName": "Wood",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialWood",
      "description": "Material for structures and items. Can be obtained by cutting trees.",
      "weight": 3,
      "maxStack": 9999,
      "price": 12,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wood",
          "name": "Wood",
          "tier": 1,
          "rarity": "common",
          "description": "Material for structures and items. Can be obtained by cutting trees.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 12
        }
      ]
    },
    {
      "id": "Processed_Wood",
      "displayName": "Wooden Board",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialProccessing",
      "description": "Planks made from processed wood for easier use. More versatile than raw logs, with a wide variety of uses. Can be crafted at Primitive Workbench.",
      "weight": 2,
      "maxStack": 9999,
      "price": 260,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Processed_Wood",
          "name": "Wooden Board",
          "tier": 1,
          "rarity": "common",
          "description": "Planks made from processed wood for easier use. More versatile than raw logs, with a wide variety of uses. Can be crafted at Primitive Workbench.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Wool",
      "displayName": "Wool",
      "category": "material",
      "typeA": "Material",
      "typeB": "MaterialMonster",
      "description": "Material sheared from sheep Pals. A necessity for creating bedding, Cloth and more.",
      "weight": 1,
      "maxStack": 9999,
      "price": 200,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wool",
          "name": "Wool",
          "tier": 1,
          "rarity": "common",
          "description": "Material sheared from sheep Pals. A necessity for creating bedding, Cloth and more.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Dungeon Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 200
        }
      ]
    },
    {
      "id": "PalEgg_Normal_01",
      "displayName": "Common Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Common Egg. Something gentle moves within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Normal_01",
          "name": "Common Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Common Egg. Something gentle moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Normal_02",
          "name": "Common Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Common Egg. Something gentle moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Water_01",
      "displayName": "Damp Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Damp Egg. Something swims within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Water_01",
          "name": "Damp Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Damp Egg. Something swims within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Water_02",
          "name": "Damp Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Damp Egg. Something swims within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dark_01",
      "displayName": "Dark Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Dark Egg. Something chaotic stirs within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dark_01",
          "name": "Dark Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Dark Egg. Something chaotic stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Dark_02",
          "name": "Dark Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Dark Egg. Something chaotic stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dragon_01",
      "displayName": "Dragon Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Dragon Egg. Something mischievous stirs within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dragon_01",
          "name": "Dragon Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Dragon Egg. Something mischievous stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Dragon_02",
          "name": "Dragon Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Dragon Egg. Something mischievous stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Electricity_01",
      "displayName": "Electric Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "An Electric Egg. Something energetic moves within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Electricity_01",
          "name": "Electric Egg",
          "tier": 1,
          "rarity": "common",
          "description": "An Electric Egg. Something energetic moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Electricity_02",
          "name": "Electric Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An Electric Egg. Something energetic moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Ice_01",
      "displayName": "Frozen Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Frozen Egg. Something cold stirs within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Ice_01",
          "name": "Frozen Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Frozen Egg. Something cold stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Ice_02",
          "name": "Frozen Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Frozen Egg. Something cold stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Normal_05",
      "displayName": "Huge Common Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Common Egg. A gentle spirit throbs within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Normal_05",
          "name": "Huge Common Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Common Egg. A gentle spirit throbs within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Water_05",
      "displayName": "Huge Damp Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Damp Egg. A tranquil spirit sways within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Water_05",
          "name": "Huge Damp Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Damp Egg. A tranquil spirit sways within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dark_05",
      "displayName": "Huge Dark Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Dark Egg. A shadowy spirit cries within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dark_05",
          "name": "Huge Dark Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Dark Egg. A shadowy spirit cries within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dragon_05",
      "displayName": "Huge Dragon Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Dragon Egg. A solemn spirit echoes within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dragon_05",
          "name": "Huge Dragon Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Dragon Egg. A solemn spirit echoes within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Electricity_05",
      "displayName": "Huge Electric Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Electric Egg. A raging spirit grows within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Electricity_05",
          "name": "Huge Electric Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Electric Egg. A raging spirit grows within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Ice_05",
      "displayName": "Huge Frozen Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Frozen Egg. A frigid spirit stirs within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Ice_05",
          "name": "Huge Frozen Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Frozen Egg. A frigid spirit stirs within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_MutationPal_05",
      "displayName": "Huge Mutated Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_MutationPal_05",
          "name": "Huge Mutated Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_WorldTree_05",
      "displayName": "Huge Ominous Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "An Huge Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_WorldTree_05",
          "name": "Huge Ominous Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "An Huge Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Earth_05",
      "displayName": "Huge Rocky Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Rocky Egg. An earthly spirit resounds within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Earth_05",
          "name": "Huge Rocky Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Rocky Egg. An earthly spirit resounds within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Fire_05",
      "displayName": "Huge Scorching Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Scorching Egg. A blazing spirit burns within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Fire_05",
          "name": "Huge Scorching Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Scorching Egg. A blazing spirit burns within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Leaf_05",
      "displayName": "Huge Verdant Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Huge Verdant Egg. A verdant spirit grows within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
      "weight": 50,
      "maxStack": 1,
      "price": 10,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Leaf_05",
          "name": "Huge Verdant Egg",
          "tier": 1,
          "rarity": "legendary",
          "description": "A Huge Verdant Egg. A verdant spirit grows within—as if a monster is about to be born. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Normal_03",
      "displayName": "Large Common Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Common Egg. A calm rhythm beats within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Normal_03",
          "name": "Large Common Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Common Egg. A calm rhythm beats within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Normal_04",
          "name": "Large Common Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Common Egg. A calm rhythm beats within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Water_03",
      "displayName": "Large Damp Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Damp Egg. Purity swirls within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Water_03",
          "name": "Large Damp Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Damp Egg. Purity swirls within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Water_04",
          "name": "Large Damp Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Damp Egg. Purity swirls within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dark_03",
      "displayName": "Large Dark Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Dark Egg. A vicious wail howls within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dark_03",
          "name": "Large Dark Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Dark Egg. A vicious wail howls within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Dark_04",
          "name": "Large Dark Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Dark Egg. A vicious wail howls within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Dragon_03",
      "displayName": "Large Dragon Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Dragon Egg. A strange movement pulses within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Dragon_03",
          "name": "Large Dragon Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Dragon Egg. A strange movement pulses within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Dragon_04",
          "name": "Large Dragon Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Dragon Egg. A strange movement pulses within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Electricity_03",
      "displayName": "Large Electric Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Electric Egg. A pulsing energy stirs within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Electricity_03",
          "name": "Large Electric Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Electric Egg. A pulsing energy stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Electricity_04",
          "name": "Large Electric Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Electric Egg. A pulsing energy stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Ice_03",
      "displayName": "Large Frozen Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Frozen Egg. An icy pulse pounds within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Ice_03",
          "name": "Large Frozen Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Frozen Egg. An icy pulse pounds within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Ice_04",
          "name": "Large Frozen Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Frozen Egg. An icy pulse pounds within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_MutationPal_03",
      "displayName": "Large Mutated Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_MutationPal_03",
          "name": "Large Mutated Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_MutationPal_04",
          "name": "Large Mutated Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_WorldTree_03",
      "displayName": "Large Ominous Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "An Large Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_WorldTree_03",
          "name": "Large Ominous Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "An Large Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_WorldTree_04",
          "name": "Large Ominous Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "An Large Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Earth_03",
      "displayName": "Large Rocky Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Rocky Egg. A dignified rumble drums within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Earth_03",
          "name": "Large Rocky Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Rocky Egg. A dignified rumble drums within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Earth_04",
          "name": "Large Rocky Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Rocky Egg. A dignified rumble drums within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Fire_03",
      "displayName": "Large Scorching Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Scorching Egg. Passion burns from within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Fire_03",
          "name": "Large Scorching Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Scorching Egg. Passion burns from within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Fire_04",
          "name": "Large Scorching Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Scorching Egg. Passion burns from within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Leaf_03",
      "displayName": "Large Verdant Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Large Verdant Egg. A strong life force dwells within. Place in a Egg Incubator to incubate it.",
      "weight": 25,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Leaf_03",
          "name": "Large Verdant Egg",
          "tier": 1,
          "rarity": "rare",
          "description": "A Large Verdant Egg. A strong life force dwells within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Leaf_04",
          "name": "Large Verdant Egg",
          "tier": 2,
          "rarity": "epic",
          "description": "A Large Verdant Egg. A strong life force dwells within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_MutationPal_01",
      "displayName": "Mutated Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_MutationPal_01",
          "name": "Mutated Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_MutationPal_02",
          "name": "Mutated Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Mutated Egg. An egg that is extremely rarely obtained, having undergone a special mutation. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_WorldTree_01",
      "displayName": "Ominous Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "An Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_WorldTree_01",
          "name": "Ominous Egg",
          "tier": 1,
          "rarity": "common",
          "description": "An Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_WorldTree_02",
          "name": "Ominous Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An Ominous Egg. A mysterious egg imbued with the energy of the World Tree. Place it in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg",
      "displayName": "Pal Egg",
      "category": "pal_egg",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg",
          "name": "Pal Egg",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Earth_01",
      "displayName": "Rocky Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Rocky Egg. Something calm stirs within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Earth_01",
          "name": "Rocky Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Rocky Egg. Something calm stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Earth_02",
          "name": "Rocky Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Rocky Egg. Something calm stirs within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Fire_01",
      "displayName": "Scorching Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Scorching Egg. Something hot moves within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Fire_01",
          "name": "Scorching Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Scorching Egg. Something hot moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Fire_02",
          "name": "Scorching Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Scorching Egg. Something hot moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalEgg_Leaf_01",
      "displayName": "Verdant Egg",
      "category": "pal_egg",
      "typeA": "Material",
      "typeB": "MaterialPalEgg",
      "description": "A Verdant Egg. Something lively moves within. Place in a Egg Incubator to incubate it.",
      "weight": 10,
      "maxStack": 1,
      "price": 10,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalEgg_Leaf_01",
          "name": "Verdant Egg",
          "tier": 1,
          "rarity": "common",
          "description": "A Verdant Egg. Something lively moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        },
        {
          "codename": "PalEgg_Leaf_02",
          "name": "Verdant Egg",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Verdant Egg. Something lively moves within. Place in a Egg Incubator to incubate it.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_DomeArmorDragon",
      "displayName": "Aegidron Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Aegidron.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_DomeArmorDragon",
          "name": "Aegidron Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Aegidron.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Anubis",
      "displayName": "Anubis's Power Converter",
      "category": "pal_gear",
      "description": "A high-tech machine to convert the overflowing power of Anubis and distribute it to oneself.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Anubis",
          "name": "Anubis's Power Converter",
          "tier": 1,
          "rarity": "common",
          "description": "A high-tech machine to convert the overflowing power of Anubis and distribute it to oneself.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlameBuffalo",
      "displayName": "Arsox Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Arsox.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlameBuffalo",
          "name": "Arsox Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Arsox.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackMetalDragon",
      "displayName": "Astegon Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Astegon.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackMetalDragon",
          "name": "Astegon Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Astegon.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlueThunderHorse",
      "displayName": "Azurmane Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Azurmane.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlueThunderHorse",
          "name": "Azurmane Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Azurmane.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlueDragon_Ice",
      "displayName": "Azurobe Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Azurobe Cryst.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlueDragon_Ice",
          "name": "Azurobe Cryst Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Azurobe Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlueDragon",
      "displayName": "Azurobe Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Azurobe.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlueDragon",
          "name": "Azurobe Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Azurobe.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SnowTigerBeastman",
      "displayName": "Bastigor's Hammer",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Bastigor.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SnowTigerBeastman",
          "name": "Bastigor's Hammer",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Bastigor.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ThunderBird_Ice",
      "displayName": "Beakon Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Beakon Cryst.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ThunderBird_Ice",
          "name": "Beakon Cryst Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Beakon Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ThunderBird",
      "displayName": "Beakon Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Beakon.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ThunderBird",
          "name": "Beakon Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Beakon.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingBahamut_Dragon",
      "displayName": "Blazamut Ryu Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Blazamut Ryu.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingBahamut_Dragon",
          "name": "Blazamut Ryu Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Blazamut Ryu.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingBahamut",
      "displayName": "Blazamut Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Blazamut.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingBahamut",
          "name": "Blazamut Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Blazamut.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Manticore_Dark",
      "displayName": "Blazehowl Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Blazehowl Noct.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Manticore_Dark",
          "name": "Blazehowl Noct Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Blazehowl Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Manticore",
      "displayName": "Blazehowl Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Blazehowl.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Manticore",
          "name": "Blazehowl Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Blazehowl.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ElecLion",
      "displayName": "Boltmane Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "A tool for safely riding Boltmane.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ElecLion",
          "name": "Boltmane Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "A tool for safely riding Boltmane.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Plesiosaur",
      "displayName": "Braloha Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Braloha.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Plesiosaur",
          "name": "Braloha Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Braloha.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SakuraSaurus_Water",
      "displayName": "Broncherry Aqua Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Broncherry Aqua.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SakuraSaurus_Water",
          "name": "Broncherry Aqua Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Broncherry Aqua.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SakuraSaurus",
      "displayName": "Broncherry Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Broncherry.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SakuraSaurus",
          "name": "Broncherry Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Broncherry.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SumoDog",
      "displayName": "Bulldosu Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Bulldosu.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SumoDog",
          "name": "Bulldosu Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Bulldosu.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlyingManta_Thunder",
      "displayName": "Celaray Lux's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Celaray Lux is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlyingManta_Thunder",
          "name": "Celaray Lux's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Celaray Lux is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlyingManta",
      "displayName": "Celaray's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Celaray is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlyingManta",
          "name": "Celaray's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Celaray is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WhiteDeer_Dark",
      "displayName": "Celesdir Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Celesdir Noct.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WhiteDeer_Dark",
          "name": "Celesdir Noct Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Celesdir Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WhiteDeer",
      "displayName": "Celesdir Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Celesdir.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WhiteDeer",
          "name": "Celesdir Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Celesdir.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WeaselDragon_Fire",
      "displayName": "Chillet Ignis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Chillet Ignis.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WeaselDragon_Fire",
          "name": "Chillet Ignis Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Chillet Ignis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WeaselDragon",
      "displayName": "Chillet Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Chillet.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WeaselDragon",
          "name": "Chillet Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Chillet.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_DreamDemon",
      "displayName": "Daedream's Necklace",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Collar for Daedream. If Daedream is in your team, it will stay by your side and attack enemies in tandem.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_DreamDemon",
          "name": "Daedream's Necklace",
          "tier": 1,
          "rarity": "common",
          "description": "Collar for Daedream. If Daedream is in your team, it will stay by your side and attack enemies in tandem.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FeatherOstrich",
      "displayName": "Dazemu Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dazemu.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FeatherOstrich",
          "name": "Dazemu Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Dazemu.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_RaijinDaughter_Water",
      "displayName": "Dazzi Noct's Necklace",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Collar for Dazzi Noct. If Dazzi Noct is in your team, it will stay by your side and attack enemies in tandem.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_RaijinDaughter_Water",
          "name": "Dazzi Noct's Necklace",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Collar for Dazzi Noct. If Dazzi Noct is in your team, it will stay by your side and attack enemies in tandem.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_RaijinDaughter",
      "displayName": "Dazzi's Necklace",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Collar for Dazzi. If Dazzi is in your team, it will stay by your side and attack enemies in tandem.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_RaijinDaughter",
          "name": "Dazzi's Necklace",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Collar for Dazzi. If Dazzi is in your team, it will stay by your side and attack enemies in tandem.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_DrillGame",
      "displayName": "Digtoise's Headband",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Headband for Digtoise. Activate its Partner Skill to make Digtoise spin at high speed, allowing it to more efficiently drill through rock.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_DrillGame",
          "name": "Digtoise's Headband",
          "tier": 1,
          "rarity": "common",
          "description": "Headband for Digtoise. Activate its Partner Skill to make Digtoise spin at high speed, allowing it to more efficiently drill through rock.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlowerDinosaur_Electric",
      "displayName": "Dinossom Lux Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dinossom Lux.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlowerDinosaur_Electric",
          "name": "Dinossom Lux Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Dinossom Lux.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlowerDinosaur",
      "displayName": "Dinossom Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dinossom.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlowerDinosaur",
          "name": "Dinossom Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Dinossom.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Garm",
      "displayName": "Direhowl's Saddled Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Direhowl.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Garm",
          "name": "Direhowl's Saddled Harness",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Direhowl.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackFurDragon",
      "displayName": "Dragostrophe's Shotgun",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "A shotgun for Dragostrophe to hold.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackFurDragon",
          "name": "Dragostrophe's Shotgun",
          "tier": 1,
          "rarity": "epic",
          "description": "A shotgun for Dragostrophe to hold.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassGolem_Dark",
      "displayName": "Dualith Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dualith Noct. Grants the ability to fire a powerful Dark-element laser while mounted.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassGolem_Dark",
          "name": "Dualith Noct Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Dualith Noct. Grants the ability to fire a powerful Dark-element laser while mounted.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassGolem",
      "displayName": "Dualith Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dualith. Grants the ability to fire a powerful Grass-element laser while mounted.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassGolem",
          "name": "Dualith Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Dualith. Grants the ability to fire a powerful Grass-element laser while mounted.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ThunderFluffyBird",
      "displayName": "Dynamoff Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Dynamoff.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ThunderFluffyBird",
          "name": "Dynamoff Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Dynamoff.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GhostDragon_Fire",
      "displayName": "Eidrolon Ignis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Eidrolon Ignis.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GhostDragon_Fire",
          "name": "Eidrolon Ignis Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Eidrolon Ignis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GhostDragon",
      "displayName": "Eidrolon Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Eidrolon.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GhostDragon",
          "name": "Eidrolon Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Eidrolon.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Deer",
      "displayName": "Eikthyrdeer Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Eikthyrdeer.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Deer",
          "name": "Eikthyrdeer Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Eikthyrdeer.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Deer_Ground",
      "displayName": "Eikthyrdeer Terra Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Eikthyrdeer Terra.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Deer_Ground",
          "name": "Eikthyrdeer Terra Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Eikthyrdeer Terra.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FairyDragon_Water",
      "displayName": "Elphidran Aqua Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Elphidran Aqua.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FairyDragon_Water",
          "name": "Elphidran Aqua Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Elphidran Aqua.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FairyDragon",
      "displayName": "Elphidran Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Elphidran.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FairyDragon",
          "name": "Elphidran Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Elphidran.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Horus_Water",
      "displayName": "Faleris Aqua Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Faleris Aqua.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Horus_Water",
          "name": "Faleris Aqua Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Faleris Aqua.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Horus",
      "displayName": "Faleris Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Faleris.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Horus",
          "name": "Faleris Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Faleris.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FengyunDeeper_Electric",
      "displayName": "Fenglope Lux Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Fenglope Lux.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FengyunDeeper_Electric",
          "name": "Fenglope Lux Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Fenglope Lux.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FengyunDeeper",
      "displayName": "Fenglope Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Fenglope.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FengyunDeeper",
          "name": "Fenglope Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Fenglope.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FlowerRabbit",
      "displayName": "Flopie's Necklace",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Collar for Flopie. If Flopie is in your team, it will stay by your side and automatically gather nearby items.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FlowerRabbit",
          "name": "Flopie's Necklace",
          "tier": 1,
          "rarity": "common",
          "description": "Collar for Flopie. If Flopie is in your team, it will stay by your side and automatically gather nearby items.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Kitsunebi_Ice",
      "displayName": "Foxparks Cryst's Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Harness for holding Foxparks Cryst. Activate its Partner Skill to hold Foxparks Cryst and release freezing air to attack.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Kitsunebi_Ice",
          "name": "Foxparks Cryst's Harness",
          "tier": 1,
          "rarity": "common",
          "description": "Harness for holding Foxparks Cryst. Activate its Partner Skill to hold Foxparks Cryst and release freezing air to attack.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Kitsunebi",
      "displayName": "Foxparks' Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Harness for holding Foxparks. Activate its Partner Skill to hold Foxparks and attack using it as a flamethrower.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Kitsunebi",
          "name": "Foxparks' Harness",
          "tier": 1,
          "rarity": "common",
          "description": "Harness for holding Foxparks. Activate its Partner Skill to hold Foxparks and attack using it as a flamethrower.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceHorse_Dark",
      "displayName": "Frostallion Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Frostallion Noct.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceHorse_Dark",
          "name": "Frostallion Noct Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Frostallion Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceHorse",
      "displayName": "Frostallion Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Frostallion.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceHorse",
          "name": "Frostallion Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Frostallion.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Eagle",
      "displayName": "Galeclaw's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Galeclaw is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Eagle",
          "name": "Galeclaw's Gloves",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Gloves for modifying the performance of the equipped glider, if Galeclaw is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GhostAnglerfish_Fire",
      "displayName": "Ghangler Ignis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Ghangler Ignis.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GhostAnglerfish_Fire",
          "name": "Ghangler Ignis Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Ghangler Ignis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GhostAnglerfish",
      "displayName": "Ghangler Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Ghangler.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GhostAnglerfish",
          "name": "Ghangler Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Ghangler.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GoldenHorse",
      "displayName": "Gildane Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Gildane.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GoldenHorse",
          "name": "Gildane Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Gildane.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_NaughtyCat",
      "displayName": "Grintale Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Grintale.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_NaughtyCat",
          "name": "Grintale Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Grintale.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ElecPanda",
      "displayName": "Grizzbolt's Minigun",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Grizzbolt fire a minigun when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ElecPanda",
          "name": "Grizzbolt's Minigun",
          "tier": 1,
          "rarity": "rare",
          "description": "Makes Grizzbolt fire a minigun when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WindChimes_Ice",
      "displayName": "Hangyu Cryst's Glove",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Wind Chimes Ice is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WindChimes_Ice",
          "name": "Hangyu Cryst's Glove",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Wind Chimes Ice is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WindChimes",
      "displayName": "Hangyu's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Wind Chimes is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WindChimes",
          "name": "Hangyu's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Wind Chimes is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LegendDeer",
      "displayName": "Hartalis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Hartalis. Grants the ability to generate a barrier that blocks incoming attacks.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LegendDeer",
          "name": "Hartalis Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Hartalis. Grants the ability to generate a barrier that blocks incoming attacks.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_HadesBird_Electric",
      "displayName": "Helzephyr Lux Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Helzephyr Lux.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_HadesBird_Electric",
          "name": "Helzephyr Lux Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Helzephyr Lux.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_HadesBird",
      "displayName": "Helzephyr Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Helzephyr.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_HadesBird",
          "name": "Helzephyr Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Helzephyr.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LeafMomonga",
      "displayName": "Herbil's Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Harness for Herbil. Herbil can use its healing power to revive the player when incapacitated.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LeafMomonga",
          "name": "Herbil's Harness",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Harness for Herbil. Herbil can use its healing power to revive the player when incapacitated.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_JetDragon",
      "displayName": "Jetragon's Missile Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Jetragon fire missiles when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_JetDragon",
          "name": "Jetragon's Missile Launcher",
          "tier": 1,
          "rarity": "legendary",
          "description": "Makes Jetragon fire missiles when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Hedgehog_Ice",
      "displayName": "Jolthog Cryst's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Rubber gloves for handling Jolthog Cryst. Activate its Partner Skill to throw Jolthog Cryst as an ice grenade.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Hedgehog_Ice",
          "name": "Jolthog Cryst's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Rubber gloves for handling Jolthog Cryst. Activate its Partner Skill to throw Jolthog Cryst as an ice grenade.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Hedgehog",
      "displayName": "Jolthog's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Rubber gloves for handling Jolthog. Activate its Partner Skill to throw Jolthog as a shock grenade.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Hedgehog",
          "name": "Jolthog's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Rubber gloves for handling Jolthog. Activate its Partner Skill to throw Jolthog as a shock grenade.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Umihebi_Fire",
      "displayName": "Jormuntide Ignis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Jormuntide Ignis.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Umihebi_Fire",
          "name": "Jormuntide Ignis Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Jormuntide Ignis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Umihebi",
      "displayName": "Jormuntide Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Jormuntide.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Umihebi",
          "name": "Jormuntide Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Jormuntide.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_NegativeOctopus_Neutral",
      "displayName": "Killamari Primo's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Killamari Primo is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_NegativeOctopus_Neutral",
          "name": "Killamari Primo's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Killamari Primo is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_NegativeOctopus",
      "displayName": "Killamari's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for modifying the performance of the equipped glider, if Killamari is in your team.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_NegativeOctopus",
          "name": "Killamari's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for modifying the performance of the equipped glider, if Killamari is in your team.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingAlpaca_Ice",
      "displayName": "Kingpaca Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Kingpaca Cryst.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingAlpaca_Ice",
          "name": "Kingpaca Cryst Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Kingpaca Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingAlpaca",
      "displayName": "Kingpaca Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Kingpaca.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingAlpaca",
          "name": "Kingpaca Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Kingpaca.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_AmaterasuWolf_Dark",
      "displayName": "Kitsun Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Kitsun Noct.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_AmaterasuWolf_Dark",
          "name": "Kitsun Noct Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Kitsun Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_AmaterasuWolf",
      "displayName": "Kitsun Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Kitsun.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_AmaterasuWolf",
          "name": "Kitsun Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Kitsun.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Carbunclo",
      "displayName": "Lifmunk's Submachine Gun",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Submachine gun made specifically for Lifmunk. Activate its Partner Skill, and Lifmunk will ride on your head and fire at enemies.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Carbunclo",
          "name": "Lifmunk's Submachine Gun",
          "tier": 1,
          "rarity": "common",
          "description": "Submachine gun made specifically for Lifmunk. Activate its Partner Skill, and Lifmunk will ride on your head and fire at enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LilyQueen",
      "displayName": "Lyleen's Floral Ornament",
      "category": "pal_gear",
      "description": "A tool to serve Lyleen.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LilyQueen",
          "name": "Lyleen's Floral Ornament",
          "tier": 1,
          "rarity": "common",
          "description": "A tool to serve Lyleen.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassMammoth_Ice",
      "displayName": "Mammorest Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Mammorest Cryst.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassMammoth_Ice",
          "name": "Mammorest Cryst Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Mammorest Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassMammoth",
      "displayName": "Mammorest Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Mammorest.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassMammoth",
          "name": "Mammorest Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Mammorest.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GhostBeast",
      "displayName": "Maraith Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Maraith.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GhostBeast",
          "name": "Maraith Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Maraith.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Alpaca",
      "displayName": "Melpaca Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Melpaca.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Alpaca",
          "name": "Melpaca Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Melpaca.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_VolcanoDragon_Ice",
      "displayName": "Moldron Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Moldron Cryst.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_VolcanoDragon_Ice",
          "name": "Moldron Cryst Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Moldron Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_VolcanoDragon",
      "displayName": "Moldron Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Moldron.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_VolcanoDragon",
          "name": "Moldron Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Moldron.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassPanda_Electric",
      "displayName": "Mossanda Lux's Grenade Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Mossanda Lux fire a grenade launcher when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassPanda_Electric",
          "name": "Mossanda Lux's Grenade Launcher",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Makes Mossanda Lux fire a grenade launcher when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GrassPanda",
      "displayName": "Mossanda's Grenade Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Mossanda fire a grenade launcher when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GrassPanda",
          "name": "Mossanda's Grenade Launcher",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Makes Mossanda fire a grenade launcher when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackCentaur",
      "displayName": "Necromus Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Necromus.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackCentaur",
          "name": "Necromus Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Necromus.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_PoseidonOrca",
      "displayName": "Neptilius Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Neptilius.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_PoseidonOrca",
          "name": "Neptilius Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Neptilius.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_HawkBird",
      "displayName": "Nitewing Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Nitewing.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_HawkBird",
          "name": "Nitewing Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Nitewing.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BadCatgirl",
      "displayName": "Nyafia's Shotgun",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "A shotgun for Nyafia to hold. Activate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BadCatgirl",
          "name": "Nyafia's Shotgun",
          "tier": 1,
          "rarity": "epic",
          "description": "A shotgun for Nyafia to hold. Activate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LotusDragon",
      "displayName": "Ophydia Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Ophydia.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LotusDragon",
          "name": "Ophydia Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Ophydia.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SaintCentaur",
      "displayName": "Paladius Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Paladius.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SaintCentaur",
          "name": "Paladius Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Paladius.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_TropicalOstrich",
      "displayName": "Palumba Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Palumba.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_TropicalOstrich",
          "name": "Palumba Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Palumba.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Penguin_Electric",
      "displayName": "Pengullet Lux's Rocket Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Rocket launcher for launching Pengullet Lux. Activate its Partner Skill to fire Pengullet Lux and damage enemies. After firing, Pengullet Lux will become incapacitated.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Penguin_Electric",
          "name": "Pengullet Lux's Rocket Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "Rocket launcher for launching Pengullet Lux. Activate its Partner Skill to fire Pengullet Lux and damage enemies. After firing, Pengullet Lux will become incapacitated.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Penguin",
      "displayName": "Pengullet Rocket Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Rocket launcher for launching Pengullet. Activate its Partner Skill to fire Pengullet and damage enemies. After firing, Pengullet will become incapacitated.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Penguin",
          "name": "Pengullet Rocket Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "Rocket launcher for launching Pengullet. Activate its Partner Skill to fire Pengullet and damage enemies. After firing, Pengullet will become incapacitated.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_CaptainPenguin",
      "displayName": "Penking's Rocket Launcher",
      "category": "pal_gear",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_CaptainPenguin",
          "name": "Penking's Rocket Launcher",
          "tier": 1,
          "rarity": "common",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceSeal",
      "displayName": "Polapup Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Polapup.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceSeal",
          "name": "Polapup Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Polapup.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceSeal_Ground",
      "displayName": "Polapup Terra Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Polapup Terra.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceSeal_Ground",
          "name": "Polapup Terra Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Polapup Terra.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FireKirin_Dark",
      "displayName": "Pyrin Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Pyrin Noct.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FireKirin_Dark",
          "name": "Pyrin Noct Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Pyrin Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_FireKirin",
      "displayName": "Pyrin Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Pyrin.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_FireKirin",
          "name": "Pyrin Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Pyrin.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SkyDragon_Grass",
      "displayName": "Quivern Botan Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Quivern Botan.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SkyDragon_Grass",
          "name": "Quivern Botan Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Quivern Botan.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_SkyDragon",
      "displayName": "Quivern Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Quivern.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_SkyDragon",
          "name": "Quivern Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Quivern.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_RedArmorBird",
      "displayName": "Ragnahawk Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Ragnahawk.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_RedArmorBird",
          "name": "Ragnahawk Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Ragnahawk.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Thunderdog_Ice",
      "displayName": "Rayhound Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Thunderdog Ice.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Thunderdog_Ice",
          "name": "Rayhound Cryst Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Thunderdog Ice.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ThunderDog",
      "displayName": "Rayhound Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Rayhound.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ThunderDog",
          "name": "Rayhound Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Rayhound.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceDeer",
      "displayName": "Reindrix Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Reindrix.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceDeer",
          "name": "Reindrix Saddle",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Saddle for safely riding Reindrix.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LazyDragon_Electric",
      "displayName": "Relaxaurus Lux's Missile Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Relaxaurus Lux fire a missile launcher when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LazyDragon_Electric",
          "name": "Relaxaurus Lux's Missile Launcher",
          "tier": 1,
          "rarity": "epic",
          "description": "Makes Relaxaurus Lux fire a missile launcher when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_LazyDragon",
      "displayName": "Relaxaurus' Missile Launcher",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Makes Relaxaurus fire a missile launcher when ridden.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_LazyDragon",
          "name": "Relaxaurus' Missile Launcher",
          "tier": 1,
          "rarity": "epic",
          "description": "Makes Relaxaurus fire a missile launcher when ridden.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_VolcanicMonster_Ice",
      "displayName": "Reptyro Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Reptyro Cryst.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_VolcanicMonster_Ice",
          "name": "Reptyro Cryst Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Reptyro Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_VolcanicMonster",
      "displayName": "Reptyro Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Reptyro.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_VolcanicMonster",
          "name": "Reptyro Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Reptyro.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ThiefBird",
      "displayName": "Roujay Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Roujay.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ThiefBird",
          "name": "Roujay Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Roujay.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Boar",
      "displayName": "Rushoar Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Rushoar.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Boar",
          "name": "Rushoar Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Rushoar.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_MoonQueen",
      "displayName": "Selyne Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Selyne.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_MoonQueen",
          "name": "Selyne Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Selyne.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackGriffon",
      "displayName": "Shadowbeak Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Shadowbeak.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackGriffon",
          "name": "Shadowbeak Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Shadowbeak.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlueSkyDragon",
      "displayName": "Shaolong Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Shaolong.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlueSkyDragon",
          "name": "Shaolong Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Shaolong.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_MushroomDragon_Dark",
      "displayName": "Shroomer Noct Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Shroomer Noct.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_MushroomDragon_Dark",
          "name": "Shroomer Noct Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Shroomer Noct.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_MushroomDragon",
      "displayName": "Shroomer Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Shroomer.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_MushroomDragon",
          "name": "Shroomer Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Shroomer.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WhiteShieldDragon",
      "displayName": "Silvegis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Silvegis.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WhiteShieldDragon",
          "name": "Silvegis Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Silvegis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackPuppy_Ice",
      "displayName": "Smokie Cryst's Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Harness for Smokie Cryst. Activate its Partner Skill to detect the location of nearby Chromite.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackPuppy_Ice",
          "name": "Smokie Cryst's Harness",
          "tier": 1,
          "rarity": "epic",
          "description": "Harness for Smokie Cryst. Activate its Partner Skill to detect the location of nearby Chromite.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BlackPuppy",
      "displayName": "Smokie's Harness",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Harness for Smokie. Activate its Partner Skill to detect the location of nearby Chromite.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BlackPuppy",
          "name": "Smokie's Harness",
          "tier": 1,
          "rarity": "epic",
          "description": "Harness for Smokie. Activate its Partner Skill to detect the location of nearby Chromite.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingSunfish_Thunder",
      "displayName": "Solmora Lux Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Solmora Lux.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingSunfish_Thunder",
          "name": "Solmora Lux Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Solmora Lux.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_KingSunfish",
      "displayName": "Solmora Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Solmora.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_KingSunfish",
          "name": "Solmora Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Solmora.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_NightBlueHorse_Neutral",
      "displayName": "Starryon Primo Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Starryon Primo.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_NightBlueHorse_Neutral",
          "name": "Starryon Primo Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Starryon Primo.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_NightBlueHorse",
      "displayName": "Starryon Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Starryon.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_NightBlueHorse",
          "name": "Starryon Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Starryon.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Serpent",
      "displayName": "Surfent Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Surfent.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Serpent",
          "name": "Surfent Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Surfent.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Serpent_Ground",
      "displayName": "Surfent Terra Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Surfent Terra.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Serpent_Ground",
          "name": "Surfent Terra Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Surfent Terra.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Suzaku_Water",
      "displayName": "Suzaku Aqua Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Suzaku Aqua.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Suzaku_Water",
          "name": "Suzaku Aqua Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Suzaku Aqua.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Suzaku",
      "displayName": "Suzaku Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Suzaku.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Suzaku",
          "name": "Suzaku Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Suzaku.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_MopKing",
      "displayName": "Sweepa Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Sweepa.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_MopKing",
          "name": "Sweepa Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Sweepa.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Monkey_Fire",
      "displayName": "Tanzee Ignis's Assault Rifle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Assault rifle made specifically for Tanzee Ignis. Activate its Partner Skill, and Tanzee Ignis will enter gunner mode and begin shooting at nearby enemies.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Monkey_Fire",
          "name": "Tanzee Ignis's Assault Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "Assault rifle made specifically for Tanzee Ignis. Activate its Partner Skill, and Tanzee Ignis will enter gunner mode and begin shooting at nearby enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Monkey",
      "displayName": "Tanzee's Assault Rifle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Assault rifle made specifically for Tanzee. Activate its Partner Skill, and Tanzee will enter gunner mode and begin shooting at nearby enemies.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Monkey",
          "name": "Tanzee's Assault Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "Assault rifle made specifically for Tanzee. Activate its Partner Skill, and Tanzee will enter gunner mode and begin shooting at nearby enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_PurpleSpider",
      "displayName": "Tarantriss Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Tarantriss.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_PurpleSpider",
          "name": "Tarantriss Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Tarantriss.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_CubeTurtle_Neutral",
      "displayName": "Tetroise Primo Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Tetroise Primo.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_CubeTurtle_Neutral",
          "name": "Tetroise Primo Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Tetroise Primo.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_CubeTurtle",
      "displayName": "Tetroise Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Tetroise .",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_CubeTurtle",
          "name": "Tetroise Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Tetroise .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_ColorfulBird",
      "displayName": "Tocotoco's Gloves",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Gloves for gently holding Tocotoco. Activate its Partner Skill to hold Tocotoco and use it to fire explosive eggs.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_ColorfulBird",
          "name": "Tocotoco's Gloves",
          "tier": 1,
          "rarity": "common",
          "description": "Gloves for gently holding Tocotoco. Activate its Partner Skill to hold Tocotoco and use it to fire explosive eggs.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Kirin_Ice",
      "displayName": "Univolt Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Univolt Cryst.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Kirin_Ice",
          "name": "Univolt Cryst Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Univolt Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Kirin",
      "displayName": "Univolt Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Univolt.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Kirin",
          "name": "Univolt Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Univolt.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BirdDragon_Ice",
      "displayName": "Vanwyrm Cryst Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Vanwyrm Cryst.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BirdDragon_Ice",
          "name": "Vanwyrm Cryst Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Vanwyrm Cryst.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_BirdDragon",
      "displayName": "Vanwyrm Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Vanwyrm.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_BirdDragon",
          "name": "Vanwyrm Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Saddle for safely riding Vanwyrm.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_HerculesBeetle",
      "displayName": "Warsect Saddle",
      "category": "pal_gear",
      "description": "Allows crafting of Warsect Saddle at Pal Gear Workbench.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_HerculesBeetle",
          "name": "Warsect Saddle",
          "tier": 1,
          "rarity": "common",
          "description": "Allows crafting of Warsect Saddle at Pal Gear Workbench.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceNarwhal_Fire",
      "displayName": "Whalaska Ignis Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Whalaska Ignis.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceNarwhal_Fire",
          "name": "Whalaska Ignis Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Whalaska Ignis.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_IceNarwhal",
      "displayName": "Whalaska Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Whalaska.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_IceNarwhal",
          "name": "Whalaska Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Whalaska.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Yeti_Grass",
      "displayName": "Wumpo Botan Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Wumpo Botan.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Yeti_Grass",
          "name": "Wumpo Botan Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Wumpo Botan.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_Yeti",
      "displayName": "Wumpo Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Wumpo.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_Yeti",
          "name": "Wumpo Saddle",
          "tier": 1,
          "rarity": "epic",
          "description": "Saddle for safely riding Wumpo.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_WhiteAlienDragon",
      "displayName": "Xenogard Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Xenogard.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_WhiteAlienDragon",
          "name": "Xenogard Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Xenogard.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_DarkMechaDragon",
      "displayName": "Xenolord Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Xenolord.",
      "weight": 0,
      "maxStack": 9999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_DarkMechaDragon",
          "name": "Xenolord Saddle",
          "tier": 1,
          "rarity": "legendary",
          "description": "Saddle for safely riding Xenolord.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillUnlock_GuardianDog",
      "displayName": "Yakumo Saddle",
      "category": "pal_gear",
      "typeA": "Essential",
      "typeB": "Essential_PalGear",
      "description": "Saddle for safely riding Yakumo.",
      "weight": 0,
      "maxStack": 999999,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillUnlock_GuardianDog",
          "name": "Yakumo Saddle",
          "tier": 1,
          "rarity": "rare",
          "description": "Saddle for safely riding Yakumo.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_Apocalypse",
      "displayName": "Dark Skill Fruit: Apocalypse",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Apocalypse",
          "name": "Dark Skill Fruit: Apocalypse",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_DarkArrow",
      "displayName": "Dark Skill Fruit: Dark Arrow",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkArrow",
          "name": "Dark Skill Fruit: Dark Arrow",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DarkCanon",
      "displayName": "Dark Skill Fruit: Dark Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkCanon",
          "name": "Dark Skill Fruit: Dark Cannon",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DarkLaser",
      "displayName": "Dark Skill Fruit: Dark Laser",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkLaser",
          "name": "Dark Skill Fruit: Dark Laser",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_GravityShot",
      "displayName": "Dark Skill Fruit: Dark Shot",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_GravityShot",
          "name": "Dark Skill Fruit: Dark Shot",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DarkLegion",
      "displayName": "Dark Skill Fruit: Dark Whisp",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkLegion",
          "name": "Dark Skill Fruit: Dark Whisp",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_ShadowBall",
      "displayName": "Dark Skill Fruit: Nightmare Ball",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ShadowBall",
          "name": "Dark Skill Fruit: Nightmare Ball",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_PoisonShot",
      "displayName": "Dark Skill Fruit: Poison Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_PoisonShot",
          "name": "Dark Skill Fruit: Poison Blast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_BubbleShower",
      "displayName": "Dark Skill Fruit: Poison Shower",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_BubbleShower",
          "name": "Dark Skill Fruit: Poison Shower",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_Psychokinesis",
      "displayName": "Dark Skill Fruit: Psycho Gravity",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Psychokinesis",
          "name": "Dark Skill Fruit: Psycho Gravity",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DarkWave",
      "displayName": "Dark Skill Fruit: Shadow Burst",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkWave",
          "name": "Dark Skill Fruit: Shadow Burst",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_GhostFlame",
      "displayName": "Dark Skill Fruit: Spirit Flame",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_GhostFlame",
          "name": "Dark Skill Fruit: Spirit Flame",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DarkPulse",
      "displayName": "Dark Skill Fruit: Umbral Surge",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DarkPulse",
          "name": "Dark Skill Fruit: Umbral Surge",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_BeamSlicer",
      "displayName": "Dragon Skill Fruit: Beam Slicer",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_BeamSlicer",
          "name": "Dragon Skill Fruit: Beam Slicer",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_BlastCanon",
      "displayName": "Dragon Skill Fruit: Blast Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_BlastCanon",
          "name": "Dragon Skill Fruit: Blast Cannon",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ChargeCanon",
      "displayName": "Dragon Skill Fruit: Charge Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ChargeCanon",
          "name": "Dragon Skill Fruit: Charge Cannon",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_Commet",
      "displayName": "Dragon Skill Fruit: Comet",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Commet",
          "name": "Dragon Skill Fruit: Comet",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DragonBreath",
      "displayName": "Dragon Skill Fruit: Dragon Breath",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DragonBreath",
          "name": "Dragon Skill Fruit: Dragon Breath",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DragonWave",
      "displayName": "Dragon Skill Fruit: Dragon Burst",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DragonWave",
          "name": "Dragon Skill Fruit: Dragon Burst",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DragonCanon",
      "displayName": "Dragon Skill Fruit: Dragon Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DragonCanon",
          "name": "Dragon Skill Fruit: Dragon Cannon",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DragonMeteor",
      "displayName": "Dragon Skill Fruit: Dragon Meteor",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DragonMeteor",
          "name": "Dragon Skill Fruit: Dragon Meteor",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_ThunderBall",
      "displayName": "Electric Skill Fruit: Electric Ball",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThunderBall",
          "name": "Electric Skill Fruit: Electric Ball",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_Thunderbolt",
      "displayName": "Electric Skill Fruit: Lightning Bolt",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Thunderbolt",
          "name": "Electric Skill Fruit: Lightning Bolt",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_LineThunder",
      "displayName": "Electric Skill Fruit: Lightning Streak",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_LineThunder",
          "name": "Electric Skill Fruit: Lightning Streak",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_LightningStrike",
      "displayName": "Electric Skill Fruit: Lightning Strike",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_LightningStrike",
          "name": "Electric Skill Fruit: Lightning Strike",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_LockonLaser",
      "displayName": "Electric Skill Fruit: Lock-on Laser",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_LockonLaser",
          "name": "Electric Skill Fruit: Lock-on Laser",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_ThunderFunnel",
      "displayName": "Electric Skill Fruit: Plasma Funnel",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThunderFunnel",
          "name": "Electric Skill Fruit: Plasma Funnel",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ElecWave",
      "displayName": "Electric Skill Fruit: Shockwave",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ElecWave",
          "name": "Electric Skill Fruit: Shockwave",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_SpreadPulse",
      "displayName": "Electric Skill Fruit: Spark Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SpreadPulse",
          "name": "Electric Skill Fruit: Spark Blast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ThunderRain",
      "displayName": "Electric Skill Fruit: Thunder Rain",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThunderRain",
          "name": "Electric Skill Fruit: Thunder Rain",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_ThunderSpear",
      "displayName": "Electric Skill Fruit: Thunder Spear",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThunderSpear",
          "name": "Electric Skill Fruit: Thunder Spear",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ThunderStorm",
      "displayName": "Electric Skill Fruit: Thunderstorm",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThunderStorm",
          "name": "Electric Skill Fruit: Thunderstorm",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_TriSpark",
      "displayName": "Electric Skill Fruit: Tri Spark",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_TriSpark",
          "name": "Electric Skill Fruit: Tri Spark",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ThreeThunder",
      "displayName": "Electric Skill Fruit: Tri-lightning",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThreeThunder",
          "name": "Electric Skill Fruit: Tri-lightning",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_FireBall",
      "displayName": "Fire Skill Fruit: Fire Ball",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FireBall",
          "name": "Fire Skill Fruit: Fire Ball",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_FlameFunnel",
      "displayName": "Fire Skill Fruit: Flame Funnel",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FlameFunnel",
          "name": "Fire Skill Fruit: Flame Funnel",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_FlameWall",
      "displayName": "Fire Skill Fruit: Flame Wall",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FlameWall",
          "name": "Fire Skill Fruit: Flame Wall",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_FlareArrow",
      "displayName": "Fire Skill Fruit: Flare Arrow",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FlareArrow",
          "name": "Fire Skill Fruit: Flare Arrow",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_FlareTornado",
      "displayName": "Fire Skill Fruit: Flare Storm",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FlareTornado",
          "name": "Fire Skill Fruit: Flare Storm",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_FireBlast",
      "displayName": "Fire Skill Fruit: Ignis Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FireBlast",
          "name": "Fire Skill Fruit: Ignis Blast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_Flamethrower",
      "displayName": "Fire Skill Fruit: Ignis Breath",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Flamethrower",
          "name": "Fire Skill Fruit: Ignis Breath",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_Inferno",
      "displayName": "Fire Skill Fruit: Ignis Rage",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Inferno",
          "name": "Fire Skill Fruit: Ignis Rage",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_FireSeed",
      "displayName": "Fire Skill Fruit: Spirit Fire",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FireSeed",
          "name": "Fire Skill Fruit: Spirit Fire",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_Eruption",
      "displayName": "Fire Skill Fruit: Volcanic Rain",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Eruption",
          "name": "Fire Skill Fruit: Volcanic Rain",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_RootLance",
      "displayName": "Grass Skill Fruit: Circle Vine",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RootLance",
          "name": "Grass Skill Fruit: Circle Vine",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_CrossWind",
      "displayName": "Grass Skill Fruit: Crosswind",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_CrossWind",
          "name": "Grass Skill Fruit: Crosswind",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_GrassTornado",
      "displayName": "Grass Skill Fruit: Grass Tornado",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_GrassTornado",
          "name": "Grass Skill Fruit: Grass Tornado",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_SpecialCutter",
      "displayName": "Grass Skill Fruit: Multicutter",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SpecialCutter",
          "name": "Grass Skill Fruit: Multicutter",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ReflectiveShuriken",
      "displayName": "Grass Skill Fruit: Reflect Leaf",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ReflectiveShuriken",
          "name": "Grass Skill Fruit: Reflect Leaf",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_SeedMachinegun",
      "displayName": "Grass Skill Fruit: Seed Machine Gun",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SeedMachinegun",
          "name": "Grass Skill Fruit: Seed Machine Gun",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_SeedMine",
      "displayName": "Grass Skill Fruit: Seed Mine",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SeedMine",
          "name": "Grass Skill Fruit: Seed Mine",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_SolarBeam",
      "displayName": "Grass Skill Fruit: Solar Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SolarBeam",
          "name": "Grass Skill Fruit: Solar Blast",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_RootAttack",
      "displayName": "Grass Skill Fruit: Spine Vine",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RootAttack",
          "name": "Grass Skill Fruit: Spine Vine",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_WindBurst",
      "displayName": "Grass Skill Fruit: Wind Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_WindBurst",
          "name": "Grass Skill Fruit: Wind Blast",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_WindCutter",
      "displayName": "Grass Skill Fruit: Wind Cutter",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_WindCutter",
          "name": "Grass Skill Fruit: Wind Cutter",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_MudShot",
      "displayName": "Ground Skill Fruit: Bog Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_MudShot",
          "name": "Ground Skill Fruit: Bog Blast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_RockLance",
      "displayName": "Ground Skill Fruit: Rock Lance",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RockLance",
          "name": "Ground Skill Fruit: Rock Lance",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_Tremor",
      "displayName": "Ground Skill Fruit: Rockburst",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_Tremor",
          "name": "Ground Skill Fruit: Rockburst",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_RockBeat",
      "displayName": "Ground Skill Fruit: Rocky Impact",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RockBeat",
          "name": "Ground Skill Fruit: Rocky Impact",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_SandTornado",
      "displayName": "Ground Skill Fruit: Sand Tornado",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SandTornado",
          "name": "Ground Skill Fruit: Sand Tornado",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_SandTwister",
      "displayName": "Ground Skill Fruit: Sand Twister",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SandTwister",
          "name": "Ground Skill Fruit: Sand Twister",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_StoneShotgun",
      "displayName": "Ground Skill Fruit: Stone Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_StoneShotgun",
          "name": "Ground Skill Fruit: Stone Blast",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_ThrowRock",
      "displayName": "Ground Skill Fruit: Stone Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_ThrowRock",
          "name": "Ground Skill Fruit: Stone Cannon",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 1000
        }
      ]
    },
    {
      "id": "SkillCard_IceAge",
      "displayName": "Ice Skill Fruit: Absolute Frost",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IceAge",
          "name": "Ice Skill Fruit: Absolute Frost",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_IcicleThrow",
      "displayName": "Ice Skill Fruit: Blizzard Spike",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IcicleThrow",
          "name": "Ice Skill Fruit: Blizzard Spike",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_FrostBreath",
      "displayName": "Ice Skill Fruit: Crystal Breath",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_FrostBreath",
          "name": "Ice Skill Fruit: Crystal Breath",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DiamondFall",
      "displayName": "Ice Skill Fruit: Diamond Rain",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DiamondFall",
          "name": "Ice Skill Fruit: Diamond Rain",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_IceWall",
      "displayName": "Ice Skill Fruit: Freeze Wall",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IceWall",
          "name": "Ice Skill Fruit: Freeze Wall",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_IceMissile",
      "displayName": "Ice Skill Fruit: Ice Missile",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IceMissile",
          "name": "Ice Skill Fruit: Ice Missile",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_BlizzardLance",
      "displayName": "Ice Skill Fruit: Iceberg",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_BlizzardLance",
          "name": "Ice Skill Fruit: Iceberg",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_IciclePierce",
      "displayName": "Ice Skill Fruit: Icicle Bullet",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IciclePierce",
          "name": "Ice Skill Fruit: Icicle Bullet",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_IceBlade",
      "displayName": "Ice Skill Fruit: Icicle Cutter",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IceBlade",
          "name": "Ice Skill Fruit: Icicle Cutter",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_IcicleLine",
      "displayName": "Ice Skill Fruit: Icicle Line",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_IcicleLine",
          "name": "Ice Skill Fruit: Icicle Line",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_AirBlade",
      "displayName": "Skill Fruit: Air Blade",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_AirBlade",
          "name": "Skill Fruit: Air Blade",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_AirCanon",
      "displayName": "Skill Fruit: Air Cannon",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_AirCanon",
          "name": "Skill Fruit: Air Cannon",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_HolyBlast",
      "displayName": "Skill Fruit: Holy Burst",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_HolyBlast",
          "name": "Skill Fruit: Holy Burst",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_SelfDestruct",
      "displayName": "Skill Fruit: Implode",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SelfDestruct",
          "name": "Skill Fruit: Implode",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        },
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_HyperBeam",
      "displayName": "Skill Fruit: Pal Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_HyperBeam",
          "name": "Skill Fruit: Pal Blast",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_PowerBall",
      "displayName": "Skill Fruit: Power Bomb",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_PowerBall",
          "name": "Skill Fruit: Power Bomb",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_PowerShot",
      "displayName": "Skill Fruit: Power Shot",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_PowerShot",
          "name": "Skill Fruit: Power Shot",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_RangeThunder",
      "displayName": "Thunder Skill Fruit: All Range Thunder",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RangeThunder",
          "name": "Thunder Skill Fruit: All Range Thunder",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_AcidRain",
      "displayName": "Water Skill Fruit: Acid Rain",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_AcidRain",
          "name": "Water Skill Fruit: Acid Rain",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Wandering Merchant",
          "kind": "roaming",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_WaterBall",
      "displayName": "Water Skill Fruit: Aqua Burst",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_WaterBall",
          "name": "Water Skill Fruit: Aqua Burst",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 3000
        }
      ]
    },
    {
      "id": "SkillCard_WaterGun",
      "displayName": "Water Skill Fruit: Aqua Gun",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_WaterGun",
          "name": "Water Skill Fruit: Aqua Gun",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_RipTide",
      "displayName": "Water Skill Fruit: Aqua Surge",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_RipTide",
          "name": "Water Skill Fruit: Aqua Surge",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_BubbleShot",
      "displayName": "Water Skill Fruit: Bubble Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_BubbleShot",
          "name": "Water Skill Fruit: Bubble Blast",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_WallSplash",
      "displayName": "Water Skill Fruit: Curtain Splash",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_WallSplash",
          "name": "Water Skill Fruit: Curtain Splash",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_SeaGush",
      "displayName": "Water Skill Fruit: Geyser Gush",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1500,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_SeaGush",
          "name": "Water Skill Fruit: Geyser Gush",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 45
        }
      ]
    },
    {
      "id": "SkillCard_AquaJet",
      "displayName": "Water Skill Fruit: Hydro Jet",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 1000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_AquaJet",
          "name": "Water Skill Fruit: Hydro Jet",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_HydroPump",
      "displayName": "Water Skill Fruit: Hydro Laser",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_HydroPump",
          "name": "Water Skill Fruit: Hydro Laser",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_HydroSlicer",
      "displayName": "Water Skill Fruit: Hydro Slicer",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 5000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_HydroSlicer",
          "name": "Water Skill Fruit: Hydro Slicer",
          "tier": 1,
          "rarity": "epic",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Arena Vendor",
          "kind": "fixed",
          "currency": "Battle Ticket",
          "price": 30
        }
      ]
    },
    {
      "id": "SkillCard_LineGeyser",
      "displayName": "Water Skill Fruit: Splash",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_LineGeyser",
          "name": "Water Skill Fruit: Splash",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkillCard_DiversionLaser",
      "displayName": "Water Skill Fruit: Torrential Blast",
      "category": "skill_fruit",
      "typeA": "Consume",
      "typeB": "ConsumeWazaMachine",
      "description": "Use on a Pal to teach .",
      "weight": 0,
      "maxStack": 9999,
      "price": 3000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkillCard_DiversionLaser",
          "name": "Water Skill Fruit: Torrential Blast",
          "tier": 1,
          "rarity": "rare",
          "description": "Use on a Pal to teach .",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Ancient_2",
      "displayName": "Ancient Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "A tool that captures Pals when thrown. An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 122760,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Ancient_2",
          "name": "Ancient Sphere",
          "tier": 2,
          "rarity": "legendary",
          "description": "A tool that captures Pals when thrown. An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Exotic",
      "displayName": "Exotic Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Boasting incredible performance, it can capture Pals that fall outside regular standards.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 9080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Exotic",
          "name": "Exotic Sphere",
          "tier": 1,
          "rarity": "epic",
          "description": "An item that captures Pals when thrown. Boasting incredible performance, it can capture Pals that fall outside regular standards.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Giga",
      "displayName": "Giga Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Able to capture moderately powerful Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 890,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Giga",
          "name": "Giga Sphere",
          "tier": 1,
          "rarity": "uncommon",
          "description": "An item that captures Pals when thrown. Able to capture moderately powerful Pals.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 890
        }
      ]
    },
    {
      "id": "PalSphere_Tera",
      "displayName": "Hyper Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Enhanced capabilities allow it to capture even more powerful Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1350,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Tera",
          "name": "Hyper Sphere",
          "tier": 1,
          "rarity": "uncommon",
          "description": "An item that captures Pals when thrown. Enhanced capabilities allow it to capture even more powerful Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Legend",
      "displayName": "Legendary Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Very few Pals can escape its perfected design.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 5570,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Legend",
          "name": "Legendary Sphere",
          "tier": 1,
          "rarity": "rare",
          "description": "An item that captures Pals when thrown. Very few Pals can escape its perfected design.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Mega",
      "displayName": "Mega Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Its capabilities have been improved, allowing it to catch a wider range of Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Mega",
          "name": "Mega Sphere",
          "tier": 1,
          "rarity": "common",
          "description": "An item that captures Pals when thrown. Its capabilities have been improved, allowing it to catch a wider range of Pals.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 460
        }
      ]
    },
    {
      "id": "PalSphere",
      "displayName": "Pal Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. This basic model is only effective on low level Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 80,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere",
          "name": "Pal Sphere",
          "tier": 1,
          "rarity": "common",
          "description": "An item that captures Pals when thrown. This basic model is only effective on low level Pals.",
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Village Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Traveling Caravan",
          "kind": "roaming",
          "currency": "Gold",
          "price": 80
        },
        {
          "merchant": "Vagrant Trader",
          "kind": "roaming",
          "currency": "Gold",
          "price": 80
        }
      ]
    },
    {
      "id": "PalSphere_Robbery",
      "displayName": "Radar Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "A sphere that captures Pals when thrown. Though it has a low chance of success, it can forcibly capture another person’s Pal.",
      "weight": 1,
      "maxStack": 9999,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Robbery",
          "name": "Radar Sphere",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A sphere that captures Pals when thrown. Though it has a low chance of success, it can forcibly capture another person’s Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Ancient_1",
      "displayName": "Sol Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. A high-grade Sphere from an ancient civilization that secured coexistence with Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 21000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Ancient_1",
          "name": "Sol Sphere",
          "tier": 1,
          "rarity": "epic",
          "description": "An item that captures Pals when thrown. A high-grade Sphere from an ancient civilization that secured coexistence with Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Ultimate",
      "displayName": "Ultimate Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Almost no Pals can escape its flawless design.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 12560,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Ultimate",
          "name": "Ultimate Sphere",
          "tier": 1,
          "rarity": "epic",
          "description": "An item that captures Pals when thrown. Almost no Pals can escape its flawless design.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalSphere_Master",
      "displayName": "Ultra Sphere",
      "category": "sphere",
      "typeA": "SpecialWeapon",
      "typeB": "SPWeaponCaptureBall",
      "description": "An item that captures Pals when thrown. Not many Pals can escape its highly efficient design.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 3300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalSphere_Master",
          "name": "Ultra Sphere",
          "tier": 1,
          "rarity": "rare",
          "description": "An item that captures Pals when thrown. Not many Pals can escape its highly efficient design.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Curve",
      "displayName": "Curve Module",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 14280,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Curve",
          "name": "Curve Module",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Heavy",
      "displayName": "Heavy Weight Module",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it makes the sphere heavier, reducing its range but increasing its capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 4010,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Heavy",
          "name": "Heavy Weight Module",
          "tier": 1,
          "rarity": "uncommon",
          "description": "Equipping it makes the sphere heavier, reducing its range but increasing its capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Homing",
      "displayName": "Homing Module",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it makes the sphere home in on Pals, further increasing capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 1432580,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Homing",
          "name": "Homing Module",
          "tier": 1,
          "rarity": "legendary",
          "description": "Equipping it makes the sphere home in on Pals, further increasing capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Curve2",
      "displayName": "Slider Module",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 68350,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Curve2",
          "name": "Slider Module",
          "tier": 1,
          "rarity": "rare",
          "description": "Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Sniper",
      "displayName": "Sniper Module",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 31440,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Sniper",
          "name": "Sniper Module",
          "tier": 1,
          "rarity": "rare",
          "description": "Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereModule_Sniper2",
      "displayName": "Sniper Module Ii",
      "category": "sphere_module",
      "typeA": "CaptureItemModifier",
      "typeB": "CaptureItemModifier",
      "description": "Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
      "weight": 1,
      "maxStack": 1,
      "price": 120840,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereModule_Sniper2",
          "name": "Sniper Module Ii",
          "tier": 1,
          "rarity": "epic",
          "description": "Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "EnergyStorage_Electric",
      "displayName": "Accumulator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for storing excess electricity generated by the Power Generator.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "EnergyStorage_Electric",
          "name": "Accumulator",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for storing excess electricity generated by the Power Generator."
        }
      ]
    },
    {
      "id": "ItemChest_04",
      "displayName": "Advanced Chest",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ItemChest_04",
          "name": "Advanced Chest",
          "tier": 1,
          "rarity": "common",
          "description": "Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box."
        }
      ]
    },
    {
      "id": "MedicineFacility_03",
      "displayName": "Advanced Medicine Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicineFacility_03",
          "name": "Advanced Medicine Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work."
        }
      ]
    },
    {
      "id": "SphereFactory_Black_04",
      "displayName": "Advanced Sphere Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereFactory_Black_04",
          "name": "Advanced Sphere Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "WeaponFactory_Dirty_04",
      "displayName": "Advanced Weapon Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WeaponFactory_Dirty_04",
          "name": "Advanced Weapon Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "Factory_Hard_04",
      "displayName": "Advanced Workshop",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Factory_Hard_04",
          "name": "Advanced Workshop",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "BaseCampBattleDirector",
      "displayName": "Alarm Bell",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampBattleDirector",
          "name": "Alarm Bell",
          "tier": 1,
          "rarity": "common",
          "description": "Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like."
        }
      ]
    },
    {
      "id": "SanityDecrease1",
      "displayName": "Alpha Wave Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SanityDecrease1",
          "name": "Alpha Wave Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "GoalSoccer_Iron",
      "displayName": "Amusement Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative soccer goal. Kicking a Lamball into it will get you no points.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GoalSoccer_Iron",
          "name": "Amusement Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative soccer goal. Kicking a Lamball into it will get you no points."
        }
      ]
    },
    {
      "id": "Ancient_Clinic",
      "displayName": "Ancient Clinic",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ancient_Clinic",
          "name": "Ancient Clinic",
          "tier": 1,
          "rarity": "common",
          "description": "A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene."
        }
      ]
    },
    {
      "id": "AncientFarmBlock",
      "displayName": "Ancient Farm",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientFarmBlock",
          "name": "Ancient Farm",
          "tier": 1,
          "rarity": "common",
          "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability."
        }
      ]
    },
    {
      "id": "AncientBlastFurnace",
      "displayName": "Ancient Furnace",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientBlastFurnace",
          "name": "Ancient Furnace",
          "tier": 1,
          "rarity": "common",
          "description": "A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability."
        }
      ]
    },
    {
      "id": "MultiElectricHatchingPalEggWithBreed",
      "displayName": "Ancient Hatchery",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MultiElectricHatchingPalEggWithBreed",
          "name": "Ancient Hatchery",
          "tier": 1,
          "rarity": "common",
          "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space."
        }
      ]
    },
    {
      "id": "Ancient_Spa",
      "displayName": "Ancient Hot Spring",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ancient_Spa",
          "name": "Ancient Hot Spring",
          "tier": 1,
          "rarity": "common",
          "description": "A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals."
        }
      ]
    },
    {
      "id": "AncientCookingStove",
      "displayName": "Ancient Kitchen",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientCookingStove",
          "name": "Ancient Kitchen",
          "tier": 1,
          "rarity": "common",
          "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability."
        }
      ]
    },
    {
      "id": "AncientMultiProduct",
      "displayName": "Ancient Material Synthesizer",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientMultiProduct",
          "name": "Ancient Material Synthesizer",
          "tier": 1,
          "rarity": "common",
          "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it."
        }
      ]
    },
    {
      "id": "BaseCampWorkHard03",
      "displayName": "Ancient Monitoring Stand",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampWorkHard03",
          "name": "Ancient Monitoring Stand",
          "tier": 1,
          "rarity": "common",
          "description": "A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments."
        }
      ]
    },
    {
      "id": "Ancient_MedicalPalBed",
      "displayName": "Ancient Pal Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A ulitmate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ancient_MedicalPalBed",
          "name": "Ancient Pal Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A ulitmate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably."
        }
      ]
    },
    {
      "id": "AncientElectricGenerator",
      "displayName": "Ancient Power Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientElectricGenerator",
          "name": "Ancient Power Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability."
        }
      ]
    },
    {
      "id": "AncientRelicRecycler",
      "displayName": "Ancient Relic Recycler",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientRelicRecycler",
          "name": "Ancient Relic Recycler",
          "tier": 1,
          "rarity": "common",
          "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste."
        }
      ]
    },
    {
      "id": "Ancient_foundation",
      "displayName": "Ancient Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ancient_foundation",
          "name": "Ancient Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities. Recreates the architectural style of ancient civilizations."
        }
      ]
    },
    {
      "id": "AncientWorkBench",
      "displayName": "Ancient Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A Pal-exclusive workbench that is capable of crafting any item in one place. It cannot be used by the player, and operates at the same speed as a regular workbench. Due to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AncientWorkBench",
          "name": "Ancient Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A Pal-exclusive workbench that is capable of crafting any item in one place. It cannot be used by the player, and operates at the same speed as a regular workbench. Due to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability."
        }
      ]
    },
    {
      "id": "BathTub_Stone",
      "displayName": "Antique Bath Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique bathtub.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BathTub_Stone",
          "name": "Antique Bath Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique bathtub."
        }
      ]
    },
    {
      "id": "Chair01_Stone",
      "displayName": "Antique Chair Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique wooden chair.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Chair01_Stone",
          "name": "Antique Chair Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique wooden chair."
        }
      ]
    },
    {
      "id": "Sofa01_Stone",
      "displayName": "Antique Couch Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique armchair.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sofa01_Stone",
          "name": "Antique Couch Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique armchair."
        }
      ]
    },
    {
      "id": "Desk01_Stone",
      "displayName": "Antique Desk Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique desk.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Desk01_Stone",
          "name": "Antique Desk Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique desk."
        }
      ]
    },
    {
      "id": "TableDresser01_Stone",
      "displayName": "Antique Dresser",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Dresser useful for giving yourself a remake. Allows players to edit their appearance.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TableDresser01_Stone",
          "name": "Antique Dresser",
          "tier": 1,
          "rarity": "common",
          "description": "Dresser useful for giving yourself a remake. Allows players to edit their appearance."
        }
      ]
    },
    {
      "id": "Curtain01_Wall_Stone",
      "displayName": "Antique High Quality Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique curtain. Can be placed on walls.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Curtain01_Wall_Stone",
          "name": "Antique High Quality Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique curtain. Can be placed on walls."
        }
      ]
    },
    {
      "id": "Light_FloorLamp01",
      "displayName": "Antique Lamp Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Antique brown floor lamp that provides illumination. Requires electricity to light.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Light_FloorLamp01",
          "name": "Antique Lamp Set",
          "tier": 1,
          "rarity": "common",
          "description": "Antique brown floor lamp that provides illumination. Requires electricity to light."
        }
      ]
    },
    {
      "id": "Mirror01_Stone",
      "displayName": "Antique Mirror Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique oval mirror.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Mirror01_Stone",
          "name": "Antique Mirror Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique oval mirror."
        }
      ]
    },
    {
      "id": "Shelf05_Stone",
      "displayName": "Antique Storage Cabinet Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Antique cabinet for storing items.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shelf05_Stone",
          "name": "Antique Storage Cabinet Set",
          "tier": 1,
          "rarity": "common",
          "description": "Antique cabinet for storing items."
        }
      ]
    },
    {
      "id": "Shelf01_Stone",
      "displayName": "Antique Storage Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Antique bookshelf for storing items.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shelf01_Stone",
          "name": "Antique Storage Set",
          "tier": 1,
          "rarity": "common",
          "description": "Antique bookshelf for storing items."
        }
      ]
    },
    {
      "id": "SkyIsland_Flag",
      "displayName": "Azure Covenant Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Azure Covenant flag.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyIsland_Flag",
          "name": "Azure Covenant Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Azure Covenant flag."
        }
      ]
    },
    {
      "id": "TrafficBarricade01_Iron",
      "displayName": "Barricade Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative barricade.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TrafficBarricade01_Iron",
          "name": "Barricade Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative barricade."
        }
      ]
    },
    {
      "id": "Toilet01_Stone",
      "displayName": "Bathroom Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique toilet. Cannot be used for its original purpose.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Toilet01_Stone",
          "name": "Bathroom Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique toilet. Cannot be used for its original purpose."
        }
      ]
    },
    {
      "id": "Trap_LegHold_Big",
      "displayName": "Bear Trap (Large)",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_LegHold_Big",
          "name": "Bear Trap (Large)",
          "tier": 1,
          "rarity": "common",
          "description": "A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught."
        }
      ]
    },
    {
      "id": "Trap_LegHold",
      "displayName": "Bear Trap (Small)",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_LegHold",
          "name": "Bear Trap (Small)",
          "tier": 1,
          "rarity": "common",
          "description": "Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals."
        }
      ]
    },
    {
      "id": "FarmBlockV2_Berries",
      "displayName": "Berry Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm that can grow Berries. Harvest time is quick, but eating them doesn't provide much sustenance. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_Berries",
          "name": "Berry Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm that can grow Berries. Harvest time is quick, but eating them doesn't provide much sustenance. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "WorkSpeedIncrease1",
      "displayName": "Beta Wave Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkSpeedIncrease1",
          "name": "Beta Wave Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "BreedFarm",
      "displayName": "Breeding Farm",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Assign one male and one female Pal to produce eggs. Placing Cake in the facility is required for production.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BreedFarm",
          "name": "Breeding Farm",
          "tier": 1,
          "rarity": "common",
          "description": "Assign one male and one female Pal to produce eggs. Placing Cake in the facility is required for production."
        }
      ]
    },
    {
      "id": "FireCult_Flag",
      "displayName": "Brothers Of The Eternal Pyre Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Brothers of the Eternal Pyre Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FireCult_Flag",
          "name": "Brothers Of The Eternal Pyre Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Brothers of the Eternal Pyre Standard."
        }
      ]
    },
    {
      "id": "CampFire",
      "displayName": "Campfire",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Needed for cooking food. It can only be used to grill simple ingredients. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CampFire",
          "name": "Campfire",
          "tier": 1,
          "rarity": "common",
          "description": "Needed for cooking food. It can only be used to grill simple ingredients. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Rug01_Stone",
      "displayName": "Carpet Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative antique carpet.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Rug01_Stone",
          "name": "Carpet Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative antique carpet."
        }
      ]
    },
    {
      "id": "FarmBlockV2_Carrot",
      "displayName": "Carrot Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_Carrot",
          "name": "Carrot Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "CeilingLamp",
      "displayName": "Ceiling Lamp",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires electricity, but lights up a larger area.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CeilingLamp",
          "name": "Ceiling Lamp",
          "tier": 1,
          "rarity": "common",
          "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires electricity, but lights up a larger area."
        }
      ]
    },
    {
      "id": "Clinic",
      "displayName": "Clinic",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Clinic",
          "name": "Clinic",
          "tier": 1,
          "rarity": "common",
          "description": "A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development."
        }
      ]
    },
    {
      "id": "Clock01_Wall_Iron",
      "displayName": "Clock Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative wall clock. Broken, it doesn't tell time.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Clock01_Wall_Iron",
          "name": "Clock Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative wall clock. Broken, it doesn't tell time."
        }
      ]
    },
    {
      "id": "CoalPit",
      "displayName": "Coal Quarry",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CoalPit",
          "name": "Coal Quarry",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining."
        }
      ]
    },
    {
      "id": "CoolerPalFoodBox",
      "displayName": "Cold Food Box",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CoolerPalFoodBox",
          "name": "Cold Food Box",
          "tier": 1,
          "rarity": "common",
          "description": "A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil."
        }
      ]
    },
    {
      "id": "CookingStove",
      "displayName": "Cooking Pot",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Needed for cooking food. Use of a cooking pot allows for a wider variety of meal preparation. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CookingStove",
          "name": "Cooking Pot",
          "tier": 1,
          "rarity": "common",
          "description": "Needed for cooking food. Use of a cooking pot allows for a wider variety of meal preparation. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Cooler",
      "displayName": "Cooler",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that blows cool air, lowering the temperature of a base. It doesn't provide much relief from the heat, but helps one to endure somewhat hot environments. Requires an Ice Pal for cooling.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cooler",
          "name": "Cooler",
          "tier": 1,
          "rarity": "common",
          "description": "A device that blows cool air, lowering the temperature of a base. It doesn't provide much relief from the heat, but helps one to endure somewhat hot environments. Requires an Ice Pal for cooling."
        }
      ]
    },
    {
      "id": "CoolerBox",
      "displayName": "Cooler Box",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CoolerBox",
          "name": "Cooler Box",
          "tier": 1,
          "rarity": "common",
          "description": "Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling."
        }
      ]
    },
    {
      "id": "OilPump",
      "displayName": "Crude Oil Extractor",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OilPump",
          "name": "Crude Oil Extractor",
          "tier": 1,
          "rarity": "common",
          "description": "Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate."
        }
      ]
    },
    {
      "id": "Crusher",
      "displayName": "Crusher",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Crusher",
          "name": "Crusher",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine."
        }
      ]
    },
    {
      "id": "IceCrusher",
      "displayName": "Cryogenic Crusher",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility that crushes Copper Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "IceCrusher",
          "name": "Cryogenic Crusher",
          "tier": 1,
          "rarity": "common",
          "description": "Facility that crushes Copper Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient."
        }
      ]
    },
    {
      "id": "DimensionPalStorage",
      "displayName": "Dimensional Pal Storage",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DimensionPalStorage",
          "name": "Dimensional Pal Storage",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage."
        }
      ]
    },
    {
      "id": "CompositeDesk",
      "displayName": "Drafting Table",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility that lets you combine multiple schematics to create more advanced ones.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CompositeDesk",
          "name": "Drafting Table",
          "tier": 1,
          "rarity": "common",
          "description": "A facility that lets you combine multiple schematics to create more advanced ones."
        }
      ]
    },
    {
      "id": "HatchingPalEgg",
      "displayName": "Egg Incubator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Used for incubating a Pal Egg. If a Pal Egg is left in it, it will automatically hatch after some time has passed.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HatchingPalEgg",
          "name": "Egg Incubator",
          "tier": 1,
          "rarity": "common",
          "description": "Used for incubating a Pal Egg. If a Pal Egg is left in it, it will automatically hatch after some time has passed."
        }
      ]
    },
    {
      "id": "ElectricCooler",
      "displayName": "Electric Cooler",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that blows cool air, lowering the temperature of a base. Using electricity, it can really lower the temperature. Requires an Ice Pal for cooling.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricCooler",
          "name": "Electric Cooler",
          "tier": 1,
          "rarity": "common",
          "description": "A device that blows cool air, lowering the temperature of a base. Using electricity, it can really lower the temperature. Requires an Ice Pal for cooling."
        }
      ]
    },
    {
      "id": "ElectricHatchingPalEgg",
      "displayName": "Electric Egg Incubator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricHatchingPalEgg",
          "name": "Electric Egg Incubator",
          "tier": 1,
          "rarity": "common",
          "description": "Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures."
        }
      ]
    },
    {
      "id": "BlastFurnace3",
      "displayName": "Electric Furnace",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Allows refinement of Steal Ingot. It requires electricity to use, but is quicker to process. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BlastFurnace3",
          "name": "Electric Furnace",
          "tier": 1,
          "rarity": "common",
          "description": "Allows refinement of Steal Ingot. It requires electricity to use, but is quicker to process. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "ElectricHeater",
      "displayName": "Electric Heater",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that blows warm air, raising the temperature of a base. Using electricity, it can really heat things up. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricHeater",
          "name": "Electric Heater",
          "tier": 1,
          "rarity": "common",
          "description": "A device that blows warm air, raising the temperature of a base. Using electricity, it can really heat things up. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "ElectricKitchen",
      "displayName": "Electric Kitchen",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Needed for cooking food. It requires electricity to run, but allows a large amount of meals to be prepared rapidly. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricKitchen",
          "name": "Electric Kitchen",
          "tier": 1,
          "rarity": "common",
          "description": "Needed for cooking food. It requires electricity to run, but allows a large amount of meals to be prepared rapidly. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "MedicineFacility_02",
      "displayName": "Electric Medicine Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for making Pal medicine. It requires electricity, but can produce high quality medicine. Leave its operation to a Pal that can make medicine.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicineFacility_02",
          "name": "Electric Medicine Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for making Pal medicine. It requires electricity, but can produce high quality medicine. Leave its operation to a Pal that can make medicine."
        }
      ]
    },
    {
      "id": "Trap_MineElecShock",
      "displayName": "Electric Mine",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_MineElecShock",
          "name": "Electric Mine",
          "tier": 1,
          "rarity": "common",
          "description": "Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere."
        }
      ]
    },
    {
      "id": "TransmissionTower",
      "displayName": "Electric Pylon",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve electricity generating speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TransmissionTower",
          "name": "Electric Pylon",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve electricity generating speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "SignExit_Ceiling_Iron",
      "displayName": "Emergency Exit Sign Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative emergency exit sign. Can be placed on ceilings.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SignExit_Ceiling_Iron",
          "name": "Emergency Exit Sign Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative emergency exit sign. Can be placed on ceilings."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Bamboo",
      "displayName": "Faux Bamboo Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Bamboo",
          "name": "Faux Bamboo Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Cherry",
      "displayName": "Faux Cherry Blossoms Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Cherry",
          "name": "Faux Cherry Blossoms Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Red",
      "displayName": "Faux Crimson Foliage Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Red",
          "name": "Faux Crimson Foliage Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Desert",
      "displayName": "Faux Desert Greenery Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Desert",
          "name": "Faux Desert Greenery Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Yellow",
      "displayName": "Faux Golden Foliage Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Yellow",
          "name": "Faux Golden Foliage Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Green",
      "displayName": "Faux Greenery Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Green",
          "name": "Faux Greenery Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Snow",
      "displayName": "Faux Snowy Greenery Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Snow",
          "name": "Faux Snowy Greenery Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "FurnitureTree01_Tropical",
      "displayName": "Faux Tropical Greenery Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FurnitureTree01_Tropical",
          "name": "Faux Tropical Greenery Set",
          "tier": 1,
          "rarity": "common",
          "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials."
        }
      ]
    },
    {
      "id": "PalFoodBox",
      "displayName": "Feed Box",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A box for storing Pal food. Pals can feed from it when hungry. Make sure to keep it well-stocked to keep your Pals happy.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalFoodBox",
          "name": "Feed Box",
          "tier": 1,
          "rarity": "common",
          "description": "A box for storing Pal food. Pals can feed from it when hungry. Make sure to keep it well-stocked to keep your Pals happy."
        }
      ]
    },
    {
      "id": "DarkIsland_Flag",
      "displayName": "Feybreak Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Feybreak flag.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DarkIsland_Flag",
          "name": "Feybreak Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Feybreak flag."
        }
      ]
    },
    {
      "id": "PlayerBed_03",
      "displayName": "Fine Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A fluffy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PlayerBed_03",
          "name": "Fine Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A fluffy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head."
        }
      ]
    },
    {
      "id": "Light_FirePlace01",
      "displayName": "Fireplace Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Brick fireplace that provides illumination. Must be lit with fire from a Fire Pal.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Light_FirePlace01",
          "name": "Fireplace Set",
          "tier": 1,
          "rarity": "common",
          "description": "Brick fireplace that provides illumination. Must be lit with fire from a Fire Pal."
        }
      ]
    },
    {
      "id": "FishingPond1",
      "displayName": "Fishing Pond",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingPond1",
          "name": "Fishing Pond",
          "tier": 1,
          "rarity": "common",
          "description": "A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "OlympicCauldron",
      "displayName": "Flame Cauldron",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve fire-making speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OlympicCauldron",
          "name": "Flame Cauldron",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve fire-making speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "ItemBooth",
      "displayName": "Flea Market (Items)",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for selling items. By setting products in the sales list, you can sell items to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ItemBooth",
          "name": "Flea Market (Items)",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for selling items. By setting products in the sales list, you can sell items to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil."
        }
      ]
    },
    {
      "id": "PalBooth",
      "displayName": "Flea Market (Pals)",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalBooth",
          "name": "Flea Market (Pals)",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil."
        }
      ]
    },
    {
      "id": "FlowerBed",
      "displayName": "Flower Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve gathering speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FlowerBed",
          "name": "Flower Bed",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve gathering speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "MedicalPalBed_03",
      "displayName": "Fluffy Pal Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Pals love sleeping on fluffy beds like this.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicalPalBed_03",
          "name": "Fluffy Pal Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Pals love sleeping on fluffy beds like this."
        }
      ]
    },
    {
      "id": "Believer_Flag",
      "displayName": "Free Pal Alliance Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Free Pal Alliance Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Believer_Flag",
          "name": "Free Pal Alliance Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Free Pal Alliance Standard."
        }
      ]
    },
    {
      "id": "IceHorseStatue",
      "displayName": "Frostallion Statue",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Frostallion statue.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "IceHorseStatue",
          "name": "Frostallion Statue",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Frostallion statue."
        }
      ]
    },
    {
      "id": "SF_foundation",
      "displayName": "Futuristic Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities. Can be used to create clean, futuristic architecture.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SF_foundation",
          "name": "Futuristic Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities. Can be used to create clean, futuristic architecture."
        }
      ]
    },
    {
      "id": "BlastFurnace4",
      "displayName": "Gigantic Furnace",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Allows refinement of Stainless Steel. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BlastFurnace4",
          "name": "Gigantic Furnace",
          "tier": 1,
          "rarity": "common",
          "description": "Allows refinement of Stainless Steel. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Glass_foundation",
      "displayName": "Glass Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Glass_foundation",
          "name": "Glass Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy."
        }
      ]
    },
    {
      "id": "GlobalPalStorage",
      "displayName": "Global Palbox",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GlobalPalStorage",
          "name": "Global Palbox",
          "tier": 1,
          "rarity": "common",
          "description": "A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds."
        }
      ]
    },
    {
      "id": "Factory_Money",
      "displayName": "Gold Coin Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line that manufactures Money. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Factory_Money",
          "name": "Gold Coin Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line that manufactures Money. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF."
        }
      ]
    },
    {
      "id": "GuildChest",
      "displayName": "Guild Chest",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GuildChest",
          "name": "Guild Chest",
          "tier": 1,
          "rarity": "common",
          "description": "A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed."
        }
      ]
    },
    {
      "id": "Trap_Noose",
      "displayName": "Hanging Trap",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_Noose",
          "name": "Hanging Trap",
          "tier": 1,
          "rarity": "common",
          "description": "Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals."
        }
      ]
    },
    {
      "id": "Heater",
      "displayName": "Heater",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that blows warm air, raising the temperature of a base. It doesn't provide much warmth, but helps one to endure somewhat cold environments. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Heater",
          "name": "Heater",
          "tier": 1,
          "rarity": "common",
          "description": "A device that blows warm air, raising the temperature of a base. It doesn't provide much warmth, but helps one to endure somewhat cold environments. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "CrystalPit",
      "displayName": "Hexolite Quartz Mine",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Rainbow Crystals. Digging Rainbow Crystals is grueling physical work. Leave it to a Pal that is good at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CrystalPit",
          "name": "Hexolite Quartz Mine",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Rainbow Crystals. Digging Rainbow Crystals is grueling physical work. Leave it to a Pal that is good at mining."
        }
      ]
    },
    {
      "id": "Spa2",
      "displayName": "High Quality Hot Spring",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility where Pals on base can rest. Now comfier and restores more SAN.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spa2",
          "name": "High Quality Hot Spring",
          "tier": 1,
          "rarity": "common",
          "description": "Facility where Pals on base can rest. Now comfier and restores more SAN."
        }
      ]
    },
    {
      "id": "BaseCampWorkHard02",
      "displayName": "High Quality Monitoring Stand",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampWorkHard02",
          "name": "High Quality Monitoring Stand",
          "tier": 1,
          "rarity": "common",
          "description": "A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied."
        }
      ]
    },
    {
      "id": "OilPump02",
      "displayName": "High-pressure Crude Oil Extractor",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OilPump02",
          "name": "High-pressure Crude Oil Extractor",
          "tier": 1,
          "rarity": "common",
          "description": "A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor."
        }
      ]
    },
    {
      "id": "Factory_Hard_01",
      "displayName": "High-quality Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing items and gear. A small workspace limits production speeds. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Factory_Hard_01",
          "name": "High-quality Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing items and gear. A small workspace limits production speeds. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "Spa",
      "displayName": "Hot Spring",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility where Pals on base can rest. Restores SAN after a long day of hard work.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spa",
          "name": "Hot Spring",
          "tier": 1,
          "rarity": "common",
          "description": "Facility where Pals on base can rest. Restores SAN after a long day of hard work."
        }
      ]
    },
    {
      "id": "Plant01_Plant",
      "displayName": "Houseplant Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative houseplant.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Plant01_Plant",
          "name": "Houseplant Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative houseplant."
        }
      ]
    },
    {
      "id": "ManualElectricGenerator",
      "displayName": "Human-powered Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ManualElectricGenerator",
          "name": "Human-powered Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points."
        }
      ]
    },
    {
      "id": "Trap_MineFreeze",
      "displayName": "Ice Mine",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_MineFreeze",
          "name": "Ice Mine",
          "tier": 1,
          "rarity": "common",
          "description": "Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere."
        }
      ]
    },
    {
      "id": "BlastFurnace2",
      "displayName": "Improved Furnace",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Allows refinement of Iron Ingot. The quality has improved, but the processing speed is still unsatisfactory. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BlastFurnace2",
          "name": "Improved Furnace",
          "tier": 1,
          "rarity": "common",
          "description": "Allows refinement of Iron Ingot. The quality has improved, but the processing speed is still unsatisfactory. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Metal_Gate",
      "displayName": "Iron Gate",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Gate large enough for big Pals to pass through. Made from metal, it is extremely durable.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Metal_Gate",
          "name": "Iron Gate",
          "tier": 1,
          "rarity": "common",
          "description": "Gate large enough for big Pals to pass through. Made from metal, it is extremely durable."
        }
      ]
    },
    {
      "id": "TableSide01_Iron",
      "displayName": "Ironwood Table Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative ironwood side table.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TableSide01_Iron",
          "name": "Ironwood Table Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative ironwood side table."
        }
      ]
    },
    {
      "id": "BaseCampItemDispenser",
      "displayName": "Item Retrieval Machine",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A device that lets you freely access items from all chests in the base.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampItemDispenser",
          "name": "Item Retrieval Machine",
          "tier": 1,
          "rarity": "common",
          "description": "A device that lets you freely access items from all chests in the base."
        }
      ]
    },
    {
      "id": "Byobu",
      "displayName": "Japanese-style Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative folding screen. Perfect for Japanese-style buildings.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Byobu",
          "name": "Japanese-style Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative folding screen. Perfect for Japanese-style buildings."
        }
      ]
    },
    {
      "id": "Spa3",
      "displayName": "Japanese-style Hot Spring",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spa3",
          "name": "Japanese-style Hot Spring",
          "tier": 1,
          "rarity": "common",
          "description": "Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery."
        }
      ]
    },
    {
      "id": "JapaneseStyle_wall_01",
      "displayName": "Japanese-style Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "JapaneseStyle_wall_01",
          "name": "Japanese-style Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture."
        }
      ]
    },
    {
      "id": "JetDragonStatue",
      "displayName": "Jetragon Statue",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Jetragon statue.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "JetDragonStatue",
          "name": "Jetragon Statue",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Jetragon statue."
        }
      ]
    },
    {
      "id": "Wooden_ladder",
      "displayName": "Ladder",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A ladder that allows you to climb to a slightly higher place.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wooden_ladder",
          "name": "Ladder",
          "tier": 1,
          "rarity": "common",
          "description": "A ladder that allows you to climb to a slightly higher place."
        }
      ]
    },
    {
      "id": "Lamp",
      "displayName": "Lamp",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A light source that provides illumination to a base even at night. Requires electricity, but lights up a larger area.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lamp",
          "name": "Lamp",
          "tier": 1,
          "rarity": "common",
          "description": "A light source that provides illumination to a base even at night. Requires electricity, but lights up a larger area."
        }
      ]
    },
    {
      "id": "LargeCeilingLamp",
      "displayName": "Large Ceiling Lamp",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires a significant amount of electricity, but lights up an even larger area.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LargeCeilingLamp",
          "name": "Large Ceiling Lamp",
          "tier": 1,
          "rarity": "common",
          "description": "A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires a significant amount of electricity, but lights up an even larger area."
        }
      ]
    },
    {
      "id": "FishingPond2",
      "displayName": "Large Fishing Pond",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingPond2",
          "name": "Large Fishing Pond",
          "tier": 1,
          "rarity": "common",
          "description": "A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "MultiHatchingPalEgg",
      "displayName": "Large Incubator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MultiHatchingPalEgg",
          "name": "Large Incubator",
          "tier": 1,
          "rarity": "common",
          "description": "Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once."
        }
      ]
    },
    {
      "id": "LargeLamp",
      "displayName": "Large Mounted Lamp",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A light source that provides illumination to a base even at night. Requires a significant amount of electricity, but lights up an even larger area.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LargeLamp",
          "name": "Large Mounted Lamp",
          "tier": 1,
          "rarity": "common",
          "description": "A light source that provides illumination to a base even at night. Requires a significant amount of electricity, but lights up an even larger area."
        }
      ]
    },
    {
      "id": "MedicalPalBed_04",
      "displayName": "Large Pal Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicalPalBed_04",
          "name": "Large Pal Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this."
        }
      ]
    },
    {
      "id": "ElectricGenerator_Large",
      "displayName": "Large Power Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A power generator fueled by Electric Pals. Larger and with improved power generation efficiency.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricGenerator_Large",
          "name": "Large Power Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A power generator fueled by Electric Pals. Larger and with improved power generation efficiency."
        }
      ]
    },
    {
      "id": "ToolBoxV1",
      "displayName": "Large Toolbox",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve handiwork speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ToolBoxV1",
          "name": "Large Toolbox",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve handiwork speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "MultiElectricHatchingPalEgg",
      "displayName": "Large-scale Electric Egg Incubator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MultiElectricHatchingPalEgg",
          "name": "Large-scale Electric Egg Incubator",
          "tier": 1,
          "rarity": "common",
          "description": "Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature."
        }
      ]
    },
    {
      "id": "HugeKitchen",
      "displayName": "Large-scale Stone Oven",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HugeKitchen",
          "name": "Large-scale Stone Oven",
          "tier": 1,
          "rarity": "common",
          "description": "Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Sofa01_Iron",
      "displayName": "Leather Chair Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative leather armchair.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sofa01_Iron",
          "name": "Leather Chair Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative leather armchair."
        }
      ]
    },
    {
      "id": "FarmBlockV2_Lettuce",
      "displayName": "Lettuce Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm that can grow Lettuce. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_Lettuce",
          "name": "Lettuce Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm that can grow Lettuce. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "StationDeforest2",
      "displayName": "Logging Site",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for producing Wood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StationDeforest2",
          "name": "Logging Site",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for producing Wood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging."
        }
      ]
    },
    {
      "id": "StationDeforest3",
      "displayName": "Logging Site Ii",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Wood Fine. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StationDeforest3",
          "name": "Logging Site Ii",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Wood Fine. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging."
        }
      ]
    },
    {
      "id": "PalMedicineBox",
      "displayName": "Medicine Rack",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalMedicineBox",
          "name": "Medicine Rack",
          "tier": 1,
          "rarity": "common",
          "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked."
        }
      ]
    },
    {
      "id": "MedicineFacility_01",
      "displayName": "Medieval Medicine Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for making Pal medicine. It can only produce simple medicines. Leave its operation to a Pal that can make medicine.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicineFacility_01",
          "name": "Medieval Medicine Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for making Pal medicine. It can only produce simple medicines. Leave its operation to a Pal that can make medicine."
        }
      ]
    },
    {
      "id": "Barrel01_Iron",
      "displayName": "Metal Barrel Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative red metal barrel.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Barrel01_Iron",
          "name": "Metal Barrel Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative red metal barrel."
        }
      ]
    },
    {
      "id": "Stool01_Iron",
      "displayName": "Metal Chair And Desk Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative iron stool.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Stool01_Iron",
          "name": "Metal Chair And Desk Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative iron stool."
        }
      ]
    },
    {
      "id": "ItemChest_02",
      "displayName": "Metal Chest",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Stores items. Reinforced with metal, it is somewhat durable. The increased size allows for the storage of more things.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ItemChest_02",
          "name": "Metal Chest",
          "tier": 1,
          "rarity": "common",
          "description": "Stores items. Reinforced with metal, it is somewhat durable. The increased size allows for the storage of more things."
        }
      ]
    },
    {
      "id": "DefenseWall_Metal",
      "displayName": "Metal Defensive Wall",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseWall_Metal",
          "name": "Metal Defensive Wall",
          "tier": 1,
          "rarity": "common",
          "description": "Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable."
        }
      ]
    },
    {
      "id": "Shelf01_Iron",
      "displayName": "Metal Shelf Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Iron shelf for storing items.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Shelf01_Iron",
          "name": "Metal Shelf Set",
          "tier": 1,
          "rarity": "common",
          "description": "Iron shelf for storing items."
        }
      ]
    },
    {
      "id": "Metal_foundation",
      "displayName": "Metal Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities on. Made from metal, it is extremely durable.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Metal_foundation",
          "name": "Metal Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities on. Made from metal, it is extremely durable."
        }
      ]
    },
    {
      "id": "FlourMill",
      "displayName": "Mill",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for milling Wheat to produce Flour. Requires Pal with the Watering trait to spin the water turbine.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FlourMill",
          "name": "Mill",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for milling Wheat to produce Flour. Requires Pal with the Watering trait to spin the water turbine."
        }
      ]
    },
    {
      "id": "Trap_MineAttack",
      "displayName": "Mine",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Trap that explodes when a Pal steps on it. It deals damage to a wide area.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Trap_MineAttack",
          "name": "Mine",
          "tier": 1,
          "rarity": "common",
          "description": "Trap that explodes when a Pal steps on it. It deals damage to a wide area."
        }
      ]
    },
    {
      "id": "MiningTool",
      "displayName": "Mining Cart",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve mining speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MiningTool",
          "name": "Mining Cart",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve mining speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "BaseCampWorkHard",
      "displayName": "Monitoring Stand",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampWorkHard",
          "name": "Monitoring Stand",
          "tier": 1,
          "rarity": "common",
          "description": "Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work."
        }
      ]
    },
    {
      "id": "Ninja_Flag",
      "displayName": "Moonflower Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Moonflower Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ninja_Flag",
          "name": "Moonflower Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Moonflower Standard."
        }
      ]
    },
    {
      "id": "DefenseBowGun",
      "displayName": "Mounted Crossbow",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseBowGun",
          "name": "Mounted Crossbow",
          "tier": 1,
          "rarity": "common",
          "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow."
        }
      ]
    },
    {
      "id": "DefenseMachinegun",
      "displayName": "Mounted Machine Gun",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseMachinegun",
          "name": "Mounted Machine Gun",
          "tier": 1,
          "rarity": "common",
          "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun."
        }
      ]
    },
    {
      "id": "DefenseMissile",
      "displayName": "Mounted Missile Launcher",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseMissile",
          "name": "Mounted Missile Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher."
        }
      ]
    },
    {
      "id": "FarmBlockV2_Onion",
      "displayName": "Onion Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_Onion",
          "name": "Onion Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "CopperPit",
      "displayName": "Ore Mining Site",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Copper Ore. Mining Copper Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CopperPit",
          "name": "Ore Mining Site",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Copper Ore. Mining Copper Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining."
        }
      ]
    },
    {
      "id": "CopperPit_2",
      "displayName": "Ore Mining Site Ii",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing large quantities of Copper Ore. Mining Copper Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CopperPit_2",
          "name": "Ore Mining Site Ii",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing large quantities of Copper Ore. Mining Copper Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining."
        }
      ]
    },
    {
      "id": "CableCoil01_Iron",
      "displayName": "Outdoor Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative cable reel.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CableCoil01_Iron",
          "name": "Outdoor Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative cable reel."
        }
      ]
    },
    {
      "id": "DismantlingConveyor",
      "displayName": "Pal Disassembly Conveyor",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A dream-like facility that automatically butchers any Pal that is placed inside.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DismantlingConveyor",
          "name": "Pal Disassembly Conveyor",
          "tier": 1,
          "rarity": "common",
          "description": "A dream-like facility that automatically butchers any Pal that is placed inside."
        }
      ]
    },
    {
      "id": "SkinChange",
      "displayName": "Pal Dressing Facility",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkinChange",
          "name": "Pal Dressing Facility",
          "tier": 1,
          "rarity": "common",
          "description": "Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!"
        }
      ]
    },
    {
      "id": "CharacterRankUp",
      "displayName": "Pal Essence Condenser",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A chamber for increasing a Pal's rank. Pals can surpass their physical limitations if given a concentrated extract taken from a Pal of the same type.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CharacterRankUp",
          "name": "Pal Essence Condenser",
          "tier": 1,
          "rarity": "common",
          "description": "A chamber for increasing a Pal's rank. Pals can surpass their physical limitations if given a concentrated extract taken from a Pal of the same type."
        }
      ]
    },
    {
      "id": "Expedition",
      "displayName": "Pal Expedition Station",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Expedition",
          "name": "Pal Expedition Station",
          "tier": 1,
          "rarity": "common",
          "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base."
        }
      ]
    },
    {
      "id": "WorkBench_SkillUnlock",
      "displayName": "Pal Gear Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A Primitive Workbench for producing Pal tools. Make a saddle to ride Pals, or make a gun for Pals to use.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WorkBench_SkillUnlock",
          "name": "Pal Gear Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A Primitive Workbench for producing Pal tools. Make a saddle to ride Pals, or make a gun for Pals to use."
        }
      ]
    },
    {
      "id": "Scientist_Flag",
      "displayName": "Pal Genetic Research Unit Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative PAL Genetic Research Unit Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Scientist_Flag",
          "name": "Pal Genetic Research Unit Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative PAL Genetic Research Unit Standard."
        }
      ]
    },
    {
      "id": "Lab",
      "displayName": "Pal Labor Research Lab",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Lab",
          "name": "Pal Labor Research Lab",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits."
        }
      ]
    },
    {
      "id": "MedicalPalBed_05",
      "displayName": "Pal Pod",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicalPalBed_05",
          "name": "Pal Pod",
          "tier": 1,
          "rarity": "common",
          "description": "A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased."
        }
      ]
    },
    {
      "id": "OperatingTable",
      "displayName": "Pal Surgery Table",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OperatingTable",
          "name": "Pal Surgery Table",
          "tier": 1,
          "rarity": "common",
          "description": "A facility where surgery can be performed on Pals to change their gender or passive skills."
        }
      ]
    },
    {
      "id": "PalBoxV2",
      "displayName": "Palbox",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for storing captured Pals. Pals inside gradually recover Health. Area around this facility becomes a base.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalBoxV2",
          "name": "Palbox",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for storing captured Pals. Pals inside gradually recover Health. Area around this facility becomes a base."
        }
      ]
    },
    {
      "id": "BaseCampWorkerExtraStation",
      "displayName": "Palbox Control Device",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BaseCampWorkerExtraStation",
          "name": "Palbox Control Device",
          "tier": 1,
          "rarity": "common",
          "description": "A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design."
        }
      ]
    },
    {
      "id": "Piano01_Stone",
      "displayName": "Piano Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative grand piano. Cannot be played.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Piano01_Stone",
          "name": "Piano Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative grand piano. Cannot be played."
        }
      ]
    },
    {
      "id": "Police_Flag",
      "displayName": "Pidf Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative PIDF Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Police_Flag",
          "name": "Pidf Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative PIDF Standard."
        }
      ]
    },
    {
      "id": "FarmBlockV2_Potato",
      "displayName": "Potato Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_Potato",
          "name": "Potato Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "ElectricGenerator",
      "displayName": "Power Generator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A power generator fueled by Electric Pals. Electric equipment won't run without this.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricGenerator",
          "name": "Power Generator",
          "tier": 1,
          "rarity": "common",
          "description": "A power generator fueled by Electric Pals. Electric equipment won't run without this."
        }
      ]
    },
    {
      "id": "BlastFurnace",
      "displayName": "Primitive Furnace",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Allows refinement of Copper Ingot. The quality leaves much to desire, and processing is slow. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BlastFurnace",
          "name": "Primitive Furnace",
          "tier": 1,
          "rarity": "common",
          "description": "Allows refinement of Copper Ingot. The quality leaves much to desire, and processing is slow. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Workbench",
      "displayName": "Primitive Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Workbench",
          "name": "Primitive Workbench",
          "tier": 1,
          "rarity": "common"
        }
      ]
    },
    {
      "id": "Factory_Hard_02",
      "displayName": "Production Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing items and gear. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Factory_Hard_02",
          "name": "Production Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing items and gear. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "Factory_Hard_03",
      "displayName": "Production Assembly Line Ii",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing items and gear. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Factory_Hard_03",
          "name": "Production Assembly Line Ii",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing items and gear. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "QuartzPit",
      "displayName": "Pure Quartz Quarry",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for producing Quartz. Mining Quartz is grueling physical work. Leave it to Pals skilled at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "QuartzPit",
          "name": "Pure Quartz Quarry",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for producing Quartz. Mining Quartz is grueling physical work. Leave it to Pals skilled at mining."
        }
      ]
    },
    {
      "id": "MonsterFarm",
      "displayName": "Ranch",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner Skill to a farm to produce items.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MonsterFarm",
          "name": "Ranch",
          "tier": 1,
          "rarity": "common",
          "description": "Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner Skill to a farm to produce items."
        }
      ]
    },
    {
      "id": "Hunter_Flag",
      "displayName": "Rayne Syndicate Flag Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative Rayne Syndicate Standard.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Hunter_Flag",
          "name": "Rayne Syndicate Flag Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative Rayne Syndicate Standard."
        }
      ]
    },
    {
      "id": "ItemChest_03",
      "displayName": "Refined Metal Chest",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Stores items. Made of iron, it is extremely durable. It is useful as a large, secure storage box.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ItemChest_03",
          "name": "Refined Metal Chest",
          "tier": 1,
          "rarity": "common",
          "description": "Stores items. Made of iron, it is extremely durable. It is useful as a large, secure storage box."
        }
      ]
    },
    {
      "id": "Refrigerator",
      "displayName": "Refrigerator",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Refrigerator",
          "name": "Refrigerator",
          "tier": 1,
          "rarity": "common",
          "description": "Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling."
        }
      ]
    },
    {
      "id": "RepairBench",
      "displayName": "Repair Bench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Workbench for repairing broken tools. Materials are needed to make repairs.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "RepairBench",
          "name": "Repair Bench",
          "tier": 1,
          "rarity": "common",
          "description": "Workbench for repairing broken tools. Materials are needed to make repairs."
        }
      ]
    },
    {
      "id": "TrafficSign01_Iron",
      "displayName": "Road Sign Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative No Pals Beyond sign. Used in ancient times, it now serves no real purpose.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TrafficSign01_Iron",
          "name": "Road Sign Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative No Pals Beyond sign. Used in ancient times, it now serves no real purpose."
        }
      ]
    },
    {
      "id": "DefenseWait",
      "displayName": "Sandbag",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseWait",
          "name": "Sandbag",
          "tier": 1,
          "rarity": "common",
          "description": "A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat."
        }
      ]
    },
    {
      "id": "PlayerBed_02",
      "displayName": "Shoddy Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A shoddy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PlayerBed_02",
          "name": "Shoddy Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A shoddy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head."
        }
      ]
    },
    {
      "id": "Signboard",
      "displayName": "Sign",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Can be written on. Use for memos or to communicate with others.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Signboard",
          "name": "Sign",
          "tier": 1,
          "rarity": "common",
          "description": "Can be written on. Use for memos or to communicate with others."
        }
      ]
    },
    {
      "id": "Silo",
      "displayName": "Silo",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve planting speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Silo",
          "name": "Silo",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve planting speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "Farm_SkillFruits",
      "displayName": "Skillfruit Orchard",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Farm_SkillFruits",
          "name": "Skillfruit Orchard",
          "tier": 1,
          "rarity": "common",
          "description": "A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested."
        }
      ]
    },
    {
      "id": "Snowman",
      "displayName": "Snowman",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve cooling speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Snowman",
          "name": "Snowman",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve cooling speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "SkyIslandOrePit",
      "displayName": "Soralite Quarry",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Sky Island Ore. Digging Sky Island Ore is grueling physical work. Leave it to a Pal that is good at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyIslandOrePit",
          "name": "Soralite Quarry",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Sky Island Ore. Digging Sky Island Ore is grueling physical work. Leave it to a Pal that is good at mining."
        }
      ]
    },
    {
      "id": "SphereFactory_Black_02",
      "displayName": "Sphere Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing spheres used for capturing Pals. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereFactory_Black_02",
          "name": "Sphere Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing spheres used for capturing Pals. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "SphereFactory_Black_03",
      "displayName": "Sphere Assembly Line Ii",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing spheres used for capturing Pals. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereFactory_Black_03",
          "name": "Sphere Assembly Line Ii",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing spheres used for capturing Pals. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "SphereFactory_Black_01",
      "displayName": "Sphere Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A Primitive Workbench for producing spheres used for capturing Pals. A small workspace keeps the production speed slow. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereFactory_Black_01",
          "name": "Sphere Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A Primitive Workbench for producing spheres used for capturing Pals. A small workspace keeps the production speed slow. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "BuildableGoddessStatue",
      "displayName": "Statue Of Power",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Stone statue spoken of in legends on Palpagos Island. Offer up Relic to receive strange powers.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BuildableGoddessStatue",
          "name": "Statue Of Power",
          "tier": 1,
          "rarity": "common",
          "description": "Stone statue spoken of in legends on Palpagos Island. Offer up Relic to receive strange powers."
        }
      ]
    },
    {
      "id": "DefenseWall",
      "displayName": "Stone Defensive Wall",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseWall",
          "name": "Stone Defensive Wall",
          "tier": 1,
          "rarity": "common",
          "description": "Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy."
        }
      ]
    },
    {
      "id": "Stone_Gate",
      "displayName": "Stone Gate",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Stone_Gate",
          "name": "Stone Gate",
          "tier": 1,
          "rarity": "common",
          "description": "Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy."
        }
      ]
    },
    {
      "id": "StonePit",
      "displayName": "Stone Pit",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A facility for producing Stone. Mining Stone is hard work that requires much physical endurance. Leave it to Pals skilled at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "StonePit",
          "name": "Stone Pit",
          "tier": 1,
          "rarity": "common",
          "description": "A facility for producing Stone. Mining Stone is hard work that requires much physical endurance. Leave it to Pals skilled at mining."
        }
      ]
    },
    {
      "id": "Stone_foundation",
      "displayName": "Stone Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities on. Made from stone, it is reasonably sturdy.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Stone_foundation",
          "name": "Stone Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities on. Made from stone, it is reasonably sturdy."
        }
      ]
    },
    {
      "id": "Container01_Iron",
      "displayName": "Storage Container Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Large container for storing items. Imitates the designs left behind by an ancient and prosperous civilization.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Container01_Iron",
          "name": "Storage Container Set",
          "tier": 1,
          "rarity": "common",
          "description": "Large container for storing items. Imitates the designs left behind by an ancient and prosperous civilization."
        }
      ]
    },
    {
      "id": "MedicalPalBed_02",
      "displayName": "Straw Pal Bed",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A straw bed for Pals. Pals can rest on it when injured, or to sleep at night. It isn't soft, but it's better than nothing.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MedicalPalBed_02",
          "name": "Straw Pal Bed",
          "tier": 1,
          "rarity": "common",
          "description": "A straw bed for Pals. Pals can rest on it when injured, or to sleep at night. It isn't soft, but it's better than nothing."
        }
      ]
    },
    {
      "id": "Light_LightPole01",
      "displayName": "Street Lamp Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Simple street lamp that provides illumination. Requires electricity to light.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Light_LightPole01",
          "name": "Street Lamp Set",
          "tier": 1,
          "rarity": "common",
          "description": "Simple street lamp that provides illumination. Requires electricity to light."
        }
      ]
    },
    {
      "id": "Stump",
      "displayName": "Stump And Axe",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve logging speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Stump",
          "name": "Stump And Axe",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve logging speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "SulfurPit",
      "displayName": "Sulfur Quarry",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SulfurPit",
          "name": "Sulfur Quarry",
          "tier": 1,
          "rarity": "common",
          "description": "Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining."
        }
      ]
    },
    {
      "id": "Altar",
      "displayName": "Summoning Altar",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Altar",
          "name": "Summoning Altar",
          "tier": 1,
          "rarity": "common",
          "description": "Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount."
        }
      ]
    },
    {
      "id": "TableCircular_Wood_None",
      "displayName": "Tidy Table Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative round table with a clean surface.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TableCircular_Wood_None",
          "name": "Tidy Table Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative round table with a clean surface."
        }
      ]
    },
    {
      "id": "FarmBlockV2_tomato",
      "displayName": "Tomato Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm that can grow Tomato. They take time to harvest, but increase the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_tomato",
          "name": "Tomato Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm that can grow Tomato. They take time to harvest, but increase the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops."
        }
      ]
    },
    {
      "id": "Headstone",
      "displayName": "Tombstone",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A gravestone that can be inscribed with text. Use it for recording purposes.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Headstone",
          "name": "Tombstone",
          "tier": 1,
          "rarity": "common",
          "description": "A gravestone that can be inscribed with text. Use it for recording purposes."
        }
      ]
    },
    {
      "id": "TrafficCone01_Iron",
      "displayName": "Traffic Control Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative traffic cone.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TrafficCone01_Iron",
          "name": "Traffic Control Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative traffic cone."
        }
      ]
    },
    {
      "id": "DamagedScarecrow",
      "displayName": "Training Dummy",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Training dummy shaped like a Pengullet. Can only be placed in wide open areas.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DamagedScarecrow",
          "name": "Training Dummy",
          "tier": 1,
          "rarity": "common",
          "description": "Training dummy shaped like a Pengullet. Can only be placed in wide open areas."
        }
      ]
    },
    {
      "id": "DisplayCharacter",
      "displayName": "Viewing Cage",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DisplayCharacter",
          "name": "Viewing Cage",
          "tier": 1,
          "rarity": "common",
          "description": "Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry."
        }
      ]
    },
    {
      "id": "WallTorch",
      "displayName": "Wall Torch",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A light source that provides illumination to a base even at night. It can be placed on walls. Requires a Fire Pal to light a flame.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WallTorch",
          "name": "Wall Torch",
          "tier": 1,
          "rarity": "common",
          "description": "A light source that provides illumination to a base even at night. It can be placed on walls. Requires a Fire Pal to light a flame."
        }
      ]
    },
    {
      "id": "Ivy01",
      "displayName": "Wall-mounted Houseplant Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative large ivy. Can be placed on a wall.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Ivy01",
          "name": "Wall-mounted Houseplant Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative large ivy. Can be placed on a wall."
        }
      ]
    },
    {
      "id": "WallSignboard",
      "displayName": "Wall-mounted Sign",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A signboard to write on. Can be hung on walls.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WallSignboard",
          "name": "Wall-mounted Sign",
          "tier": 1,
          "rarity": "common",
          "description": "A signboard to write on. Can be hung on walls."
        }
      ]
    },
    {
      "id": "Fountain",
      "displayName": "Water Fountain",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve watering speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Fountain",
          "name": "Water Fountain",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve watering speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "WeaponFactory_Dirty_02",
      "displayName": "Weapon Assembly Line",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing weapons and ammunition. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WeaponFactory_Dirty_02",
          "name": "Weapon Assembly Line",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing weapons and ammunition. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "WeaponFactory_Dirty_03",
      "displayName": "Weapon Assembly Line Ii",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "An Assembly Line for producing weapons and ammunition. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WeaponFactory_Dirty_03",
          "name": "Weapon Assembly Line Ii",
          "tier": 1,
          "rarity": "common",
          "description": "An Assembly Line for producing weapons and ammunition. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "WeaponFactory_Dirty_01",
      "displayName": "Weapon Workbench",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A Primitive Workbench for producing weapons and ammunition. A small workspace prevents the production of high quality weapons. Requires Pals that can work with their hands.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WeaponFactory_Dirty_01",
          "name": "Weapon Workbench",
          "tier": 1,
          "rarity": "common",
          "description": "A Primitive Workbench for producing weapons and ammunition. A small workspace prevents the production of high quality weapons. Requires Pals that can work with their hands."
        }
      ]
    },
    {
      "id": "FarmBlockV2_wheet",
      "displayName": "Wheat Plantation",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A farm that can grow Wheat. It requires an average amount of time to harvest. Requires a few Pals to plant seeds, water, and harvest crops.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FarmBlockV2_wheet",
          "name": "Wheat Plantation",
          "tier": 1,
          "rarity": "common",
          "description": "A farm that can grow Wheat. It requires an average amount of time to harvest. Requires a few Pals to plant seeds, water, and harvest crops."
        }
      ]
    },
    {
      "id": "Cauldron",
      "displayName": "Witch Cauldron",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Cauldron",
          "name": "Witch Cauldron",
          "tier": 1,
          "rarity": "common",
          "description": "Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect."
        }
      ]
    },
    {
      "id": "ItemChest",
      "displayName": "Wooden Chest",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Stores items. Made from wood, it breaks easily. It's probably not the best thing to store valuables in.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ItemChest",
          "name": "Wooden Chest",
          "tier": 1,
          "rarity": "common",
          "description": "Stores items. Made from wood, it breaks easily. It's probably not the best thing to store valuables in."
        }
      ]
    },
    {
      "id": "DefenseWall_Wood",
      "displayName": "Wooden Defensive Wall",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DefenseWall_Wood",
          "name": "Wooden Defensive Wall",
          "tier": 1,
          "rarity": "common",
          "description": "Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily."
        }
      ]
    },
    {
      "id": "Wood_Gate",
      "displayName": "Wooden Gate",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Gate large enough for big Pals to pass through. Made from wood, it breaks easily.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wood_Gate",
          "name": "Wooden Gate",
          "tier": 1,
          "rarity": "common",
          "description": "Gate large enough for big Pals to pass through. Made from wood, it breaks easily."
        }
      ]
    },
    {
      "id": "TableSquare_Wood",
      "displayName": "Wooden Living Room Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative square table.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "TableSquare_Wood",
          "name": "Wooden Living Room Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative square table."
        }
      ]
    },
    {
      "id": "Wooden_foundation",
      "displayName": "Wooden Structure Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "A foundation for building walls or facilities on. Made from wood, it breaks easily.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Wooden_foundation",
          "name": "Wooden Structure Set",
          "tier": 1,
          "rarity": "common",
          "description": "A foundation for building walls or facilities on. Made from wood, it breaks easily."
        }
      ]
    },
    {
      "id": "Barrel_Wood",
      "displayName": "Wooden Tavern Cabinet Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Wooden barrel for storing items.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Barrel_Wood",
          "name": "Wooden Tavern Cabinet Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Wooden barrel for storing items."
        }
      ]
    },
    {
      "id": "Counter_Wood",
      "displayName": "Wooden Tavern Furniture Set",
      "category": "structure",
      "typeA": "BuildObject",
      "typeB": "Structure",
      "description": "Decorative wooden counter.",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Counter_Wood",
          "name": "Wooden Tavern Furniture Set",
          "tier": 1,
          "rarity": "common",
          "description": "Decorative wooden counter."
        }
      ]
    },
    {
      "id": "SFBow",
      "displayName": "Advanced Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "subtype": "Ranged",
      "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
      "weight": 25,
      "maxStack": 1,
      "price": 170160,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SFBow",
          "name": "Advanced Bow",
          "tier": 1,
          "rarity": "common",
          "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 500,
            "attack": 5800,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SFBow_2",
          "name": "Advanced Bow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 750,
            "attack": 6670,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SFBow_3",
          "name": "Advanced Bow",
          "tier": 3,
          "rarity": "rare",
          "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 7250,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SFBow_4",
          "name": "Advanced Bow",
          "tier": 4,
          "rarity": "epic",
          "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 1500,
            "attack": 7830,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SFBow_5",
          "name": "Advanced Bow",
          "tier": 5,
          "rarity": "legendary",
          "description": "A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 2000,
            "attack": 8700,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_03_2",
      "displayName": "Advanced Fishing Rod (Depresso)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Advanced Fishing Rod (Pengullet).",
      "weight": 5,
      "maxStack": 1,
      "price": 120120,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_03_2",
          "name": "Advanced Fishing Rod (Depresso)",
          "tier": 2,
          "rarity": "legendary",
          "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Advanced Fishing Rod (Pengullet).",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_03_1",
      "displayName": "Advanced Fishing Rod (Pengullet)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches vastly easier.",
      "weight": 5,
      "maxStack": 1,
      "price": 43860,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_03_1",
          "name": "Advanced Fishing Rod (Pengullet)",
          "tier": 1,
          "rarity": "epic",
          "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches vastly easier.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "AssaultRifle_Default1",
      "displayName": "Assault Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "Mows down enemies with overwhelming force. It excels at rapid-fire and is well suited to taking down powerful foes.",
      "weight": 15,
      "maxStack": 1,
      "price": 57600,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "AssaultRifle_Default1",
          "name": "Assault Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "An Assault Rifle that mows down enemies with overwhelming force. It excels at rapid-fire and is well suited to taking down powerful foes.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 320,
            "magazine": 20
          },
          "isBlueprint": false
        },
        {
          "codename": "AssaultRifle_Default2",
          "name": "Assault Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 400,
            "magazine": 24
          },
          "isBlueprint": false
        },
        {
          "codename": "AssaultRifle_Default3",
          "name": "Assault Rifle",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 8240,
            "durability": 4000,
            "attack": 448,
            "magazine": 26
          },
          "isBlueprint": false
        },
        {
          "codename": "AssaultRifle_Default4",
          "name": "Assault Rifle",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 8240,
            "durability": 5000,
            "attack": 512,
            "magazine": 28
          },
          "isBlueprint": false
        },
        {
          "codename": "AssaultRifle_Default5",
          "name": "Assault Rifle",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 560,
            "magazine": 30
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bat2",
      "displayName": "Bat",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Baseball bat for close-range combat. Might be tough to get a home run with a Pal.",
      "weight": 3,
      "maxStack": 1,
      "price": 580,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bat2",
          "name": "Bat",
          "tier": 1,
          "rarity": "common",
          "description": "Baseball bat for close-range combat. Might be tough to get a home run with a Pal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BeamLauncher",
      "displayName": "Beam Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
      "weight": 30,
      "maxStack": 1,
      "price": 5137080,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BeamLauncher",
          "name": "Beam Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
          "isBlueprint": false
        },
        {
          "codename": "BeamLauncher_2",
          "name": "Beam Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
          "isBlueprint": false
        },
        {
          "codename": "BeamLauncher_3",
          "name": "Beam Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
          "isBlueprint": false
        },
        {
          "codename": "BeamLauncher_4",
          "name": "Beam Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
          "isBlueprint": false
        },
        {
          "codename": "BeamLauncher_5",
          "name": "Beam Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WidePenetrateShotgun",
      "displayName": "Beam Scatter",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
      "weight": 20,
      "maxStack": 1,
      "price": 2933640,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WidePenetrateShotgun",
          "name": "Beam Scatter",
          "tier": 1,
          "rarity": "common",
          "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
          "isBlueprint": false
        },
        {
          "codename": "WidePenetrateShotgun_2",
          "name": "Beam Scatter",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
          "isBlueprint": false
        },
        {
          "codename": "WidePenetrateShotgun_3",
          "name": "Beam Scatter",
          "tier": 3,
          "rarity": "rare",
          "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
          "isBlueprint": false
        },
        {
          "codename": "WidePenetrateShotgun_4",
          "name": "Beam Scatter",
          "tier": 4,
          "rarity": "epic",
          "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
          "isBlueprint": false
        },
        {
          "codename": "WidePenetrateShotgun_5",
          "name": "Beam Scatter",
          "tier": 5,
          "rarity": "legendary",
          "description": "A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BeamSword",
      "displayName": "Beam Sword",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
      "weight": 10,
      "maxStack": 1,
      "price": 150050,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BeamSword",
          "name": "Beam Sword",
          "tier": 1,
          "rarity": "common",
          "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
          "stats": {
            "sell": 1044,
            "durability": 500,
            "attack": 930
          },
          "isBlueprint": false
        },
        {
          "codename": "BeamSword_2",
          "name": "Beam Sword",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 1023
          },
          "isBlueprint": false
        },
        {
          "codename": "BeamSword_3",
          "name": "Beam Sword",
          "tier": 3,
          "rarity": "rare",
          "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 1116
          },
          "isBlueprint": false
        },
        {
          "codename": "BeamSword_4",
          "name": "Beam Sword",
          "tier": 4,
          "rarity": "epic",
          "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 1209
          },
          "isBlueprint": false
        },
        {
          "codename": "BeamSword_5",
          "name": "Beam Sword",
          "tier": 5,
          "rarity": "legendary",
          "description": "Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_SoldierBee",
      "displayName": "Beegarde's Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A spear made from the Beegarde's spear, altered for human use. Can feel a sincere loyalty.",
      "weight": 15,
      "maxStack": 1,
      "price": 370,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_SoldierBee",
          "name": "Beegarde's Spear",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A spear made from the Beegarde's spear, altered for human use. Can feel a sincere loyalty.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_01_1",
      "displayName": "Beginner Fishing Rod (Chillet)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. Perfect for beginners and ideal for reeling in low level Pals.",
      "weight": 5,
      "maxStack": 1,
      "price": 4300,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_01_1",
          "name": "Beginner Fishing Rod (Chillet)",
          "tier": 1,
          "rarity": "common",
          "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. Perfect for beginners and ideal for reeling in low level Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_01_2",
      "displayName": "Beginner Fishing Rod (Gumoss)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Beginner Fishing Rod (Chillet). Perfect for beginners and ideal for reeling in low level Pals.",
      "weight": 5,
      "maxStack": 1,
      "price": 15800,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_01_2",
          "name": "Beginner Fishing Rod (Gumoss)",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Beginner Fishing Rod (Chillet). Perfect for beginners and ideal for reeling in low level Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalDopingShot",
      "displayName": "Boost Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. Firing it at an enemy deals damage instead.",
      "weight": 8,
      "maxStack": 1,
      "price": 16850,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalDopingShot",
          "name": "Boost Gun",
          "tier": 1,
          "rarity": "common",
          "description": "Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. Firing it at an enemy deals damage instead.",
          "isBlueprint": false
        },
        {
          "codename": "PalDopingShot_3",
          "name": "Boost Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. Firing it at an enemy deals damage instead.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bow",
      "displayName": "Bow",
      "category": "weapon",
      "description": "Bow",
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bow",
          "name": "Bow",
          "tier": 1,
          "rarity": "common",
          "description": "Bow",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ChargeLaserRifle",
      "displayName": "Charge Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
      "weight": 20,
      "maxStack": 1,
      "price": 1984560,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ChargeLaserRifle",
          "name": "Charge Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
          "stats": {
            "sell": 3760,
            "durability": 200,
            "attack": 12500,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "ChargeLaserRifle_2",
          "name": "Charge Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
          "stats": {
            "sell": 3760,
            "durability": 300,
            "attack": 13125,
            "magazine": 7
          },
          "isBlueprint": false
        },
        {
          "codename": "ChargeLaserRifle_3",
          "name": "Charge Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
          "stats": {
            "sell": 3760,
            "durability": 400,
            "attack": 13750,
            "magazine": 8
          },
          "isBlueprint": false
        },
        {
          "codename": "ChargeLaserRifle_4",
          "name": "Charge Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
          "stats": {
            "sell": 3760,
            "durability": 600,
            "attack": 14375,
            "magazine": 9
          },
          "isBlueprint": false
        },
        {
          "codename": "ChargeLaserRifle_5",
          "name": "Charge Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.",
          "stats": {
            "sell": 3760,
            "durability": 800,
            "attack": 15000,
            "magazine": 10
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkySubmachineGun",
      "displayName": "Combat Submachine Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
      "weight": 15,
      "maxStack": 1,
      "price": 1693630,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkySubmachineGun",
          "name": "Combat Submachine Gun",
          "tier": 1,
          "rarity": "common",
          "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
          "isBlueprint": false
        },
        {
          "codename": "SkySubmachineGun_2",
          "name": "Combat Submachine Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
          "isBlueprint": false
        },
        {
          "codename": "SkySubmachineGun_3",
          "name": "Combat Submachine Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
          "isBlueprint": false
        },
        {
          "codename": "SkySubmachineGun_4",
          "name": "Combat Submachine Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
          "isBlueprint": false
        },
        {
          "codename": "SkySubmachineGun_5",
          "name": "Combat Submachine Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "CompoundBow",
      "displayName": "Compound Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "subtype": "Ranged",
      "description": "A modernized bow. Capable of firing more powerful arrows.",
      "weight": 17,
      "maxStack": 1,
      "price": 44300,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "CompoundBow",
          "name": "Compound Bow",
          "tier": 1,
          "rarity": "common",
          "description": "A modernized bow. Capable of firing more powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 400,
            "attack": 1100,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "CompoundBow_2",
          "name": "Compound Bow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A modernized bow. Capable of firing more powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 600,
            "attack": 1265,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "CompoundBow_3",
          "name": "Compound Bow",
          "tier": 3,
          "rarity": "rare",
          "description": "A modernized bow. Capable of firing more powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 1375,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "CompoundBow_4",
          "name": "Compound Bow",
          "tier": 4,
          "rarity": "epic",
          "description": "A modernized bow. Capable of firing more powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 1485,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "CompoundBow_5",
          "name": "Compound Bow",
          "tier": 5,
          "rarity": "legendary",
          "description": "A modernized bow. Capable of firing more powerful arrows.",
          "stats": {
            "sell": 2520,
            "durability": 1600,
            "attack": 1650,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OctaviaShotgun",
      "displayName": "Core Eject Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replace with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
      "weight": 20,
      "maxStack": 1,
      "price": 363220,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OctaviaShotgun",
          "name": "Core Eject Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replaced with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
          "stats": {
            "sell": 15360,
            "durability": 150,
            "attack": 230,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaShotgun_2",
          "name": "Core Eject Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replaced with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
          "stats": {
            "sell": 17880,
            "durability": 225,
            "attack": 402,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaShotgun_3",
          "name": "Core Eject Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replaced with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
          "stats": {
            "sell": 27120,
            "durability": 300,
            "attack": 460,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaShotgun_4",
          "name": "Core Eject Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replaced with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
          "stats": {
            "sell": 41280,
            "durability": 450,
            "attack": 517,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaShotgun_5",
          "name": "Core Eject Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "[ULTRAKILL Collab] A shotgun powered by heat, capable of firing endlessly. When equipped, throwing a Pal Sphere is replaced with Core Eject. Hold to charge and extend its range. Cores hit by shots from Marksman Revolver will explode.",
          "stats": {
            "sell": 61877,
            "durability": 600,
            "attack": 575,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BowGun",
      "displayName": "Crossbow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponCrossbow",
      "subtype": "Ranged",
      "description": "Fires an Arrow effortlessly. Though it takes time to load, it delivers a powerful shot.",
      "weight": 13,
      "maxStack": 1,
      "price": 4320,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BowGun",
          "name": "Crossbow",
          "tier": 1,
          "rarity": "common",
          "description": "Fires an Arrow effortlessly. Though it takes time to load, it delivers a powerful shot.",
          "stats": {
            "sell": 2520,
            "durability": 300,
            "attack": 280,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_2",
          "name": "Crossbow",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_3",
          "name": "Crossbow",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_4",
          "name": "Crossbow",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_5",
          "name": "Crossbow",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Dark",
      "displayName": "Dark Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Dark Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dark damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1380,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Dark",
          "name": "Dark Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Dark Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dark damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DecalGun_4",
      "displayName": "Decal Gun (Anubis)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Strange gun that paints a picture of Anubis where it is fired. Have some fun and paint the walls or ceilings!",
      "weight": 8,
      "maxStack": 1,
      "price": 26460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DecalGun_4",
          "name": "Decal Gun (Anubis)",
          "tier": 4,
          "rarity": "common",
          "description": "Strange gun that paints a picture of Anubis where it is fired. Have some fun and paint the walls or ceilings!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DecalGun_1",
      "displayName": "Decal Gun (Cattiva)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Strange gun that paints a picture of Cattiva where it is fired. Have some fun and paint the walls or ceilings!",
      "weight": 8,
      "maxStack": 1,
      "price": 26460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DecalGun_1",
          "name": "Decal Gun (Cattiva)",
          "tier": 1,
          "rarity": "common",
          "description": "Strange gun that paints a picture of Cattiva where it is fired. Have some fun and paint the walls or ceilings!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DecalGun_2",
      "displayName": "Decal Gun (Lamball)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Strange gun that paints a picture of Lamball where it is fired. Have some fun and paint the walls or ceilings!",
      "weight": 8,
      "maxStack": 1,
      "price": 26460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DecalGun_2",
          "name": "Decal Gun (Lamball)",
          "tier": 2,
          "rarity": "common",
          "description": "Strange gun that paints a picture of Lamball where it is fired. Have some fun and paint the walls or ceilings!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DecalGun_3",
      "displayName": "Decal Gun (Melpaca)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Strange gun that paints a picture of Melpaca where it is fired. Have some fun and paint the walls or ceilings!",
      "weight": 8,
      "maxStack": 1,
      "price": 26460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DecalGun_3",
          "name": "Decal Gun (Melpaca)",
          "tier": 3,
          "rarity": "common",
          "description": "Strange gun that paints a picture of Melpaca where it is fired. Have some fun and paint the walls or ceilings!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DecalGun_5",
      "displayName": "Decal Gun (Relaxaurus)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Strange gun that paints a picture of Relaxaurus where it is fired. Have some fun and paint the walls or ceilings!",
      "weight": 8,
      "maxStack": 1,
      "price": 26460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DecalGun_5",
          "name": "Decal Gun (Relaxaurus)",
          "tier": 5,
          "rarity": "common",
          "description": "Strange gun that paints a picture of Relaxaurus where it is fired. Have some fun and paint the walls or ceilings!",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DoubleBarrelShotgun",
      "displayName": "Double-barreled Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
      "weight": 24,
      "maxStack": 1,
      "price": 37990,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DoubleBarrelShotgun",
          "name": "Double-barreled Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
          "stats": {
            "sell": 5520,
            "durability": 200,
            "attack": 190,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "DoubleBarrelShotgun_2",
          "name": "Double-barreled Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
          "stats": {
            "sell": 5520,
            "durability": 400,
            "attack": 285,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "DoubleBarrelShotgun_3",
          "name": "Double-barreled Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
          "stats": {
            "sell": 5520,
            "durability": 500,
            "attack": 323,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "DoubleBarrelShotgun_4",
          "name": "Double-barreled Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
          "stats": {
            "sell": 5520,
            "durability": 600,
            "attack": 361,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "DoubleBarrelShotgun_5",
          "name": "Double-barreled Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.",
          "stats": {
            "sell": 5520,
            "durability": 700,
            "attack": 399,
            "magazine": 2
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Dragon",
      "displayName": "Dragon Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Dragon Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dragon damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 900,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Dragon",
          "name": "Dragon Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Dragon Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dragon damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "DroneLauncher",
      "displayName": "Drone Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
      "weight": 5,
      "maxStack": 1,
      "price": 4041020,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "DroneLauncher",
          "name": "Drone Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
          "isBlueprint": false
        },
        {
          "codename": "DroneLauncher_2",
          "name": "Drone Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
          "isBlueprint": false
        },
        {
          "codename": "DroneLauncher_3",
          "name": "Drone Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
          "isBlueprint": false
        },
        {
          "codename": "DroneLauncher_4",
          "name": "Drone Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
          "isBlueprint": false
        },
        {
          "codename": "DroneLauncher_5",
          "name": "Drone Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_QueenBee",
      "displayName": "Elizabee's Staff",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A spear made from Elizabee's staff, altered for human use. It is imbued with Elizabee's indomitable spirit.",
      "weight": 20,
      "maxStack": 1,
      "price": 370,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_QueenBee",
          "name": "Elizabee's Staff",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A spear made from Elizabee's staff, altered for human use. It is imbued with Elizabee's indomitable spirit.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "EnergyShotgun",
      "displayName": "Energy Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "A shotgun that fires volatile energy rounds. Designed for rapid fire at close range, it delivers devastating bursts of damage at the cost of range.",
      "weight": 20,
      "maxStack": 1,
      "price": 2061660,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "EnergyShotgun",
          "name": "Energy Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.",
          "stats": {
            "sell": 15360,
            "durability": 300,
            "attack": 402,
            "magazine": 10
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyShotgun_2",
          "name": "Energy Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.",
          "stats": {
            "durability": 450,
            "attack": 422,
            "magazine": 11
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyShotgun_3",
          "name": "Energy Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.",
          "stats": {
            "durability": 600,
            "attack": 442,
            "magazine": 12
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyShotgun_4",
          "name": "Energy Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.",
          "stats": {
            "durability": 900,
            "attack": 462,
            "magazine": 13
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyShotgun_5",
          "name": "Energy Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.",
          "stats": {
            "durability": 1200,
            "attack": 482,
            "magazine": 14
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_ForestBoss2",
      "displayName": "Enhanced Lily's Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "An enhanced version of Lily's beloved spear. Pierces those who neglect their Pals.",
      "weight": 10,
      "maxStack": 1,
      "price": 508560,
      "variantCount": 2,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_ForestBoss2",
          "name": "Enhanced Lily's Spear",
          "tier": 1,
          "rarity": "rare",
          "description": "An enhanced version of Lily's beloved spear. Pierces those who neglect their Pals.",
          "isBlueprint": false
        },
        {
          "codename": "Spear_ForestBoss2_5",
          "name": "Enhanced Lily's Spear",
          "tier": 5,
          "rarity": "legendary",
          "description": "An enhanced version of Lily's beloved spear. Pierces those who neglect their Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaBlade004",
      "displayName": "Excalibur",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
      "weight": 10,
      "maxStack": 1,
      "price": 10800,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaBlade004",
          "name": "Excalibur",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
          "stats": {
            "sell": 1000,
            "durability": 600,
            "attack": 360
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade004_2",
          "name": "Excalibur",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
          "stats": {
            "sell": 20,
            "durability": 900,
            "attack": 396
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade004_3",
          "name": "Excalibur",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
          "stats": {
            "sell": 20,
            "durability": 1200,
            "attack": 432
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade004_4",
          "name": "Excalibur",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
          "stats": {
            "sell": 20,
            "durability": 1800,
            "attack": 468
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade004_5",
          "name": "Excalibur",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A sacred sword that gleams with golden light. Swinging it unleashes shockwaves around you.",
          "stats": {
            "sell": 20,
            "durability": 2400,
            "attack": 540
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BowGun_Fire",
      "displayName": "Fire Arrow Crossbow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponCrossbow",
      "subtype": "Ranged",
      "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture.",
      "weight": 13,
      "maxStack": 1,
      "price": 1,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BowGun_Fire",
          "name": "Fire Arrow Crossbow",
          "tier": 1,
          "rarity": "common",
          "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 300,
            "attack": 280,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Fire_2",
          "name": "Fire Arrow Crossbow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Fire_3",
          "name": "Fire Arrow Crossbow",
          "tier": 3,
          "rarity": "rare",
          "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Fire_4",
          "name": "Fire Arrow Crossbow",
          "tier": 4,
          "rarity": "epic",
          "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Fire_5",
          "name": "Fire Arrow Crossbow",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Crossbow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bow_Fire",
      "displayName": "Fire Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "description": "A bow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
      "weight": 6,
      "maxStack": 1,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bow_Fire",
          "name": "Fire Bow",
          "tier": 1,
          "rarity": "common",
          "description": "A bow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bow_Fifth",
      "displayName": "Five Shot Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "description": "An enhanced bow that allows five arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.",
      "weight": 8,
      "maxStack": 1,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bow_Fifth",
          "name": "Five Shot Bow",
          "tier": 1,
          "rarity": "common",
          "description": "An enhanced bow that allows five arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Flamethrower",
      "displayName": "Flamethrower",
      "category": "weapon",
      "subtype": "Ranged",
      "description": "A heavy flamethrower that projects sustained streams of fire over long distances. Effective for crowd control and applying burning damage over time.",
      "weight": 45,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Flamethrower",
          "name": "Flamethrower",
          "tier": 1,
          "rarity": "common",
          "description": "Flamethrower that fires long-range flame. Can set the enemy on fire.",
          "stats": {
            "sell": 32400,
            "durability": 6000,
            "attack": 450,
            "magazine": 100
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade",
      "displayName": "Frag Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Frag Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 660,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade",
          "name": "Frag Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Frag Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Super",
      "displayName": "Frag Grenade Mk 2",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "An improved frag grenade. It explodes a few seconds after being thrown, dealing massive damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 7900,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Super",
          "name": "Frag Grenade Mk 2",
          "tier": 1,
          "rarity": "common",
          "description": "An improved frag grenade. It explodes a few seconds after being thrown, dealing massive damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GatlingGun",
      "displayName": "Gatling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGatlingGun",
      "subtype": "Ranged",
      "description": "A Gatling gun capable of sustained rapid fire. Designed to overwhelm enemies with continuous suppressive fire.",
      "weight": 50,
      "maxStack": 1,
      "price": 507240,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GatlingGun",
          "name": "Gatling Gun",
          "tier": 1,
          "rarity": "common",
          "description": "A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.",
          "stats": {
            "sell": 32400,
            "durability": 6000,
            "attack": 375,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "GatlingGun_2",
          "name": "Gatling Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.",
          "stats": {
            "sell": 1,
            "durability": 7200,
            "attack": 431,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "GatlingGun_3",
          "name": "Gatling Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.",
          "stats": {
            "sell": 1,
            "durability": 7800,
            "attack": 468,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "GatlingGun_4",
          "name": "Gatling Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.",
          "stats": {
            "sell": 1,
            "durability": 8400,
            "attack": 506,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "GatlingGun_5",
          "name": "Gatling Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.",
          "stats": {
            "sell": 1,
            "durability": 12000,
            "attack": 562,
            "magazine": 100
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrapplingGun_3",
      "displayName": "Giga Grappling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGrapplingGun",
      "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. Using data from prototype versions, its capabilities have been further increased.",
      "weight": 1,
      "maxStack": 1,
      "price": 17930,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrapplingGun_3",
          "name": "Giga Grappling Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. Using data from prototype versions, its capabilities have been further increased.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrapplingGun_1",
      "displayName": "Grappling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGrapplingGun",
      "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. It allows for easy movement between places with varying elevation.",
      "weight": 1,
      "maxStack": 1,
      "price": 5210,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrapplingGun_1",
          "name": "Grappling Gun",
          "tier": 1,
          "rarity": "common",
          "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. It allows for easy movement between places with varying elevation.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Leaf",
      "displayName": "Grass Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Grass Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Grass damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 640,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Leaf",
          "name": "Grass Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Grass Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Grass damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrenadeLauncher",
      "displayName": "Grenade Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "Fires explosive grenades that deal heavy area damage. Especially effective against groups of enemies and clustered targets.",
      "weight": 30,
      "maxStack": 1,
      "price": 309060,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrenadeLauncher",
          "name": "Grenade Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 3000,
            "magazine": 5
          },
          "isBlueprint": false
        },
        {
          "codename": "GrenadeLauncher_2",
          "name": "Grenade Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.",
          "stats": {
            "sell": 32400,
            "durability": 720,
            "attack": 3450,
            "magazine": 5
          },
          "isBlueprint": false
        },
        {
          "codename": "GrenadeLauncher_3",
          "name": "Grenade Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.",
          "stats": {
            "sell": 32400,
            "durability": 780,
            "attack": 3750,
            "magazine": 5
          },
          "isBlueprint": false
        },
        {
          "codename": "GrenadeLauncher_4",
          "name": "Grenade Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.",
          "stats": {
            "sell": 32400,
            "durability": 840,
            "attack": 4050,
            "magazine": 5
          },
          "isBlueprint": false
        },
        {
          "codename": "GrenadeLauncher_5",
          "name": "Grenade Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 4500,
            "magazine": 5
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Ground",
      "displayName": "Ground Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Ground Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Ground damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 780,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Ground",
          "name": "Ground Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Ground Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Ground damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GuidedMissileLauncher",
      "displayName": "Guided Missile Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "A guided missile launcher that fires homing missiles which track enemies before detonating on impact. Its explosions deal massive damage over a wide area, making it effective against powerful or clustered targets.",
      "weight": 30,
      "maxStack": 1,
      "price": 461040,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GuidedMissileLauncher",
          "name": "Guided Missile Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 5900,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "GuidedMissileLauncher_2",
          "name": "Guided Missile Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.",
          "stats": {
            "sell": 32400,
            "durability": 360,
            "attack": 6785,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "GuidedMissileLauncher_3",
          "name": "Guided Missile Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.",
          "stats": {
            "sell": 32400,
            "durability": 390,
            "attack": 7375,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "GuidedMissileLauncher_4",
          "name": "Guided Missile Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.",
          "stats": {
            "sell": 32400,
            "durability": 420,
            "attack": 7965,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "GuidedMissileLauncher_5",
          "name": "Guided Missile Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 8850,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Torch",
      "displayName": "Hand-held Torch",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Lights up dark areas and keeps you warm. Can also be used for close range combat in a pinch.",
      "weight": 5,
      "maxStack": 1,
      "price": 60,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Torch",
          "name": "Hand-held Torch",
          "tier": 1,
          "rarity": "common",
          "description": "Lights up dark areas and keeps you warm. Can also be used for close range combat in a pinch.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HandGun_Default",
      "displayName": "Handgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "subtype": "Ranged",
      "description": "A handgun with improved capacity and rapid-fire capabilities. Has more immediate firepower than a Makeshift Handgun.",
      "weight": 8,
      "maxStack": 1,
      "price": 19800,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HandGun_Default",
          "name": "Handgun",
          "tier": 1,
          "rarity": "common",
          "description": "A handgun with improved capacity and rapid-fire capabilities. Has more immediate firepower than a Makeshift Handgun.",
          "stats": {
            "sell": 3300,
            "durability": 400,
            "attack": 250,
            "magazine": 8
          },
          "isBlueprint": false
        },
        {
          "codename": "HandGun_Default_2",
          "name": "Handgun",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 3300,
            "durability": 1200,
            "attack": 437,
            "magazine": 10
          },
          "isBlueprint": false
        },
        {
          "codename": "HandGun_Default_3",
          "name": "Handgun",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 3300,
            "durability": 1600,
            "attack": 500,
            "magazine": 12
          },
          "isBlueprint": false
        },
        {
          "codename": "HandGun_Default_4",
          "name": "Handgun",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 3300,
            "durability": 2000,
            "attack": 562,
            "magazine": 14
          },
          "isBlueprint": false
        },
        {
          "codename": "HandGun_Default_5",
          "name": "Handgun",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 3300,
            "durability": 2400,
            "attack": 625,
            "magazine": 16
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyAssaultRifle",
      "displayName": "Heavy Assault Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
      "weight": 5,
      "maxStack": 1,
      "price": 2512320,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyAssaultRifle",
          "name": "Heavy Assault Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
          "isBlueprint": false
        },
        {
          "codename": "SkyAssaultRifle_2",
          "name": "Heavy Assault Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
          "isBlueprint": false
        },
        {
          "codename": "SkyAssaultRifle_3",
          "name": "Heavy Assault Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
          "isBlueprint": false
        },
        {
          "codename": "SkyAssaultRifle_4",
          "name": "Heavy Assault Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
          "isBlueprint": false
        },
        {
          "codename": "SkyAssaultRifle_5",
          "name": "Heavy Assault Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "HomingSphereLauncher",
      "displayName": "Homing Sphere Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "description": "A launcher for firing spheres. Fired spheres home in on Pals.",
      "weight": 30,
      "maxStack": 1,
      "price": 294000,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "HomingSphereLauncher",
          "name": "Homing Sphere Launcher",
          "tier": 1,
          "rarity": "rare",
          "description": "A launcher for firing spheres. Fired spheres home in on Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrapplingGun_4",
      "displayName": "Hyper Grappling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGrapplingGun",
      "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. As a result of research, it has achieved overwhelming mobility.",
      "weight": 1,
      "maxStack": 1,
      "price": 83760,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrapplingGun_4",
          "name": "Hyper Grappling Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. As a result of research, it has achieved overwhelming mobility.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Ice",
      "displayName": "Ice Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Ice Grenade useful for mid-range combat. It detonates a few seconds after being thrown, freezing the surrounding area.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Ice",
          "name": "Ice Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Ice Grenade useful for mid-range combat. It detonates a few seconds after being thrown, freezing the surrounding area.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Fire",
      "displayName": "Incendiary Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Incendiary Grenade useful for mid-range combat. It detonates a few seconds after being thrown, setting the surrounding area on fire.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Fire",
          "name": "Incendiary Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Incendiary Grenade useful for mid-range combat. It detonates a few seconds after being thrown, setting the surrounding area on fire.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_02_1",
      "displayName": "Intermediate Fishing Rod (Cattiva)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches a bit easier.",
      "weight": 5,
      "maxStack": 1,
      "price": 5690,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_02_1",
          "name": "Intermediate Fishing Rod (Cattiva)",
          "tier": 1,
          "rarity": "uncommon",
          "description": "A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches a bit easier.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FishingRod_02_2",
      "displayName": "Intermediate Fishing Rod (Croajiro)",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponFishingRod",
      "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Intermediate Fishing Rod (Cattiva).",
      "weight": 5,
      "maxStack": 1,
      "price": 35380,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FishingRod_02_2",
          "name": "Intermediate Fishing Rod (Croajiro)",
          "tier": 2,
          "rarity": "rare",
          "description": "A fishing rod designed for catching Pals. It's sturdier and offers slightly better performance than Intermediate Fishing Rod (Cattiva).",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Katana",
      "displayName": "Katana",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
      "weight": 10,
      "maxStack": 1,
      "price": 51020,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Katana",
          "name": "Katana",
          "tier": 1,
          "rarity": "common",
          "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
          "stats": {
            "sell": 1044,
            "durability": 500,
            "attack": 780
          },
          "isBlueprint": false
        },
        {
          "codename": "Katana_2",
          "name": "Katana",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 858
          },
          "isBlueprint": false
        },
        {
          "codename": "Katana_3",
          "name": "Katana",
          "tier": 3,
          "rarity": "rare",
          "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 936
          },
          "isBlueprint": false
        },
        {
          "codename": "Katana_4",
          "name": "Katana",
          "tier": 4,
          "rarity": "epic",
          "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 1014
          },
          "isBlueprint": false
        },
        {
          "codename": "Katana_5",
          "name": "Katana",
          "tier": 5,
          "rarity": "legendary",
          "description": "Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "LaserGatlingGun",
      "displayName": "Laser Gatling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGatlingGun",
      "subtype": "Ranged",
      "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
      "weight": 50,
      "maxStack": 1,
      "price": 1006160,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LaserGatlingGun",
          "name": "Laser Gatling Gun",
          "tier": 1,
          "rarity": "common",
          "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
          "stats": {
            "sell": 32400,
            "durability": 8000,
            "attack": 530,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserGatlingGun_2",
          "name": "Laser Gatling Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
          "stats": {
            "sell": 32400,
            "durability": 12000,
            "attack": 583,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserGatlingGun_3",
          "name": "Laser Gatling Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
          "stats": {
            "sell": 32400,
            "durability": 16000,
            "attack": 609,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserGatlingGun_4",
          "name": "Laser Gatling Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
          "stats": {
            "sell": 32400,
            "durability": 24000,
            "attack": 636,
            "magazine": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserGatlingGun_5",
          "name": "Laser Gatling Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.",
          "stats": {
            "sell": 32400,
            "durability": 32000,
            "attack": 689,
            "magazine": 100
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "LaserRifle",
      "displayName": "Laser Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
      "weight": 18,
      "maxStack": 1,
      "price": 290120,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LaserRifle",
          "name": "Laser Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
          "stats": {
            "sell": 32400,
            "durability": 3000,
            "attack": 1250,
            "magazine": 30
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserRifle_2",
          "name": "Laser Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
          "stats": {
            "sell": 32400,
            "durability": 3600,
            "attack": 1437,
            "magazine": 30
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserRifle_3",
          "name": "Laser Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
          "stats": {
            "sell": 32400,
            "durability": 3900,
            "attack": 1562,
            "magazine": 30
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserRifle_4",
          "name": "Laser Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
          "stats": {
            "sell": 32400,
            "durability": 4200,
            "attack": 1687,
            "magazine": 30
          },
          "isBlueprint": false
        },
        {
          "codename": "LaserRifle_5",
          "name": "Laser Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.",
          "stats": {
            "sell": 32400,
            "durability": 6000,
            "attack": 1875,
            "magazine": 30
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyBeamSword",
      "displayName": "Laser Sword",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
      "weight": 10,
      "maxStack": 1,
      "price": 1443860,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyBeamSword",
          "name": "Laser Sword",
          "tier": 1,
          "rarity": "common",
          "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBeamSword_2",
          "name": "Laser Sword",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBeamSword_3",
          "name": "Laser Sword",
          "tier": 3,
          "rarity": "rare",
          "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBeamSword_4",
          "name": "Laser Sword",
          "tier": 4,
          "rarity": "epic",
          "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBeamSword_5",
          "name": "Laser Sword",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaBlade005",
      "displayName": "Legendary Meowmere",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "[Tides of Terraria] A legendary Meowmere forged from Luminite Bar. Swinging it launches cat projectiles that ricochet and attack foes.",
      "weight": 22,
      "maxStack": 1,
      "price": 15050,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaBlade005",
          "name": "Legendary Meowmere",
          "tier": 1,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A legendary Meowmere forged from Luminite Bar. Swinging it launches cat projectiles that ricochet and attack foes.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_ForestBoss",
      "displayName": "Lily's Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "The spear cherished by Lily. Punishes those who neglect their Pals.",
      "weight": 10,
      "maxStack": 1,
      "price": 118610,
      "variantCount": 2,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_ForestBoss",
          "name": "Lily's Spear",
          "tier": 1,
          "rarity": "rare",
          "description": "The spear cherished by Lily. Punishes those who neglect their Pals.",
          "stats": {
            "durability": 500,
            "attack": 450
          },
          "isBlueprint": false
        },
        {
          "codename": "Spear_ForestBoss_5",
          "name": "Lily's Spear",
          "tier": 5,
          "rarity": "legendary",
          "description": "The spear cherished by Lily. Punishes those who neglect their Pals.",
          "stats": {
            "durability": 2000,
            "attack": 562
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MakeshiftAssaultRifle",
      "displayName": "Makeshift Assault Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
      "weight": 15,
      "maxStack": 1,
      "price": 27940,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MakeshiftAssaultRifle",
          "name": "Makeshift Assault Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
          "stats": {
            "sell": 8240,
            "durability": 1500,
            "attack": 170,
            "magazine": 15
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftAssaultRifle_2",
          "name": "Makeshift Assault Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
          "stats": {
            "sell": 8240,
            "durability": 2250,
            "attack": 204,
            "magazine": 17
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftAssaultRifle_3",
          "name": "Makeshift Assault Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 229,
            "magazine": 19
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftAssaultRifle_4",
          "name": "Makeshift Assault Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
          "stats": {
            "sell": 8240,
            "durability": 4500,
            "attack": 255,
            "magazine": 21
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftAssaultRifle_5",
          "name": "Makeshift Assault Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 297,
            "magazine": 23
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MakeshiftHandgun",
      "displayName": "Makeshift Handgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "subtype": "Ranged",
      "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but can only fire one shot before needing to reload.",
      "weight": 10,
      "maxStack": 1,
      "price": 13970,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MakeshiftHandgun",
          "name": "Makeshift Handgun",
          "tier": 1,
          "rarity": "common",
          "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.",
          "stats": {
            "sell": 1660,
            "durability": 300,
            "attack": 320,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftHandgun_2",
          "name": "Makeshift Handgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.",
          "stats": {
            "sell": 1660,
            "durability": 600,
            "attack": 560,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftHandgun_3",
          "name": "Makeshift Handgun",
          "tier": 3,
          "rarity": "rare",
          "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.",
          "stats": {
            "sell": 1660,
            "durability": 900,
            "attack": 640,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftHandgun_4",
          "name": "Makeshift Handgun",
          "tier": 4,
          "rarity": "epic",
          "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.",
          "stats": {
            "sell": 1660,
            "durability": 1200,
            "attack": 720,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftHandgun_5",
          "name": "Makeshift Handgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.",
          "stats": {
            "sell": 1660,
            "durability": 1500,
            "attack": 800,
            "magazine": 6
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Volcano Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 13970
        }
      ]
    },
    {
      "id": "MakeshiftShotgun",
      "displayName": "Makeshift Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
      "weight": 24,
      "maxStack": 1,
      "price": 23160,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MakeshiftShotgun",
          "name": "Makeshift Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
          "stats": {
            "sell": 5520,
            "durability": 200,
            "attack": 215,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftShotgun_2",
          "name": "Makeshift Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
          "stats": {
            "sell": 5520,
            "durability": 300,
            "attack": 258,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftShotgun_3",
          "name": "Makeshift Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
          "stats": {
            "sell": 5520,
            "durability": 400,
            "attack": 290,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftShotgun_4",
          "name": "Makeshift Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
          "stats": {
            "sell": 5520,
            "durability": 600,
            "attack": 322,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftShotgun_5",
          "name": "Makeshift Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A shotgun handmade from scraps. It has a short range but excels in close-range combat",
          "stats": {
            "sell": 5520,
            "durability": 800,
            "attack": 376,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MakeshiftSubmachineGun",
      "displayName": "Makeshift Submachine Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
      "weight": 15,
      "maxStack": 1,
      "price": 15410,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MakeshiftSubmachineGun",
          "name": "Makeshift Submachine Gun",
          "tier": 1,
          "rarity": "common",
          "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftSubmachineGun_2",
          "name": "Makeshift Submachine Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftSubmachineGun_3",
          "name": "Makeshift Submachine Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftSubmachineGun_4",
          "name": "Makeshift Submachine Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
          "isBlueprint": false
        },
        {
          "codename": "MakeshiftSubmachineGun_5",
          "name": "Makeshift Submachine Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OctaviaRevolver",
      "displayName": "Marksman Revolver",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "subtype": "Ranged",
      "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
      "weight": 8,
      "maxStack": 1,
      "price": 33480,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OctaviaRevolver",
          "name": "Marksman Revolver",
          "tier": 1,
          "rarity": "common",
          "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
          "stats": {
            "sell": 3300,
            "durability": 400,
            "attack": 250,
            "magazine": "∞"
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaRevolver_2",
          "name": "Marksman Revolver",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
          "stats": {
            "sell": 5040,
            "durability": 1200,
            "attack": 437,
            "magazine": "∞"
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaRevolver_3",
          "name": "Marksman Revolver",
          "tier": 3,
          "rarity": "rare",
          "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
          "stats": {
            "sell": 7620,
            "durability": 1600,
            "attack": 500,
            "magazine": "∞"
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaRevolver_4",
          "name": "Marksman Revolver",
          "tier": 4,
          "rarity": "epic",
          "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
          "stats": {
            "sell": 11340,
            "durability": 2000,
            "attack": 562,
            "magazine": "∞"
          },
          "isBlueprint": false
        },
        {
          "codename": "OctaviaRevolver_5",
          "name": "Marksman Revolver",
          "tier": 5,
          "rarity": "legendary",
          "description": "[ULTRAKILL Collab] An electrically powered revolver capable of firing endlessly. When equipped, Pal Sphere throws are replaced with Coin Toss. Hitting a coin with the Marksman Revolver causes the bullet to ricochet toward enemies.",
          "stats": {
            "sell": 17368,
            "durability": 2400,
            "attack": 625,
            "magazine": "∞"
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MeatCutterKnife",
      "displayName": "Meat Cleaver",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Knife for butchering Pals. When equipped, the Pet command becomes Butcher. Butchered Pals will be gone for good.",
      "weight": 10,
      "maxStack": 1,
      "price": 1800,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MeatCutterKnife",
          "name": "Meat Cleaver",
          "tier": 1,
          "rarity": "common",
          "description": "Knife for butchering Pals. When equipped, the Pet command becomes Butcher. Butchered Pals will be gone for good.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyBow",
      "displayName": "Mechanical Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
      "weight": 6,
      "maxStack": 1,
      "price": 1293140,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyBow",
          "name": "Mechanical Bow",
          "tier": 1,
          "rarity": "common",
          "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBow_2",
          "name": "Mechanical Bow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBow_3",
          "name": "Mechanical Bow",
          "tier": 3,
          "rarity": "rare",
          "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBow_4",
          "name": "Mechanical Bow",
          "tier": 4,
          "rarity": "epic",
          "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
          "isBlueprint": false
        },
        {
          "codename": "SkyBow_5",
          "name": "Mechanical Bow",
          "tier": 5,
          "rarity": "legendary",
          "description": "A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrapplingGun_2",
      "displayName": "Mega Grappling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGrapplingGun",
      "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. Since it's upgraded, it now has greater range.",
      "weight": 1,
      "maxStack": 1,
      "price": 11520,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrapplingGun_2",
          "name": "Mega Grappling Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. Since it's upgraded, it now has greater range.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalDopingShot_2",
      "displayName": "Megaboost Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "description": "Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.",
      "weight": 8,
      "maxStack": 1,
      "price": 2013600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalDopingShot_2",
          "name": "Megaboost Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaBlade",
      "displayName": "Meowmere",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "[Tides of Terraria] According to the legend, this sword was brought back from a distant land by Croajiro. Why? We have no idea... Fires a bouncing cat projectile with each swing to attack enemies.",
      "weight": 22,
      "maxStack": 1,
      "price": 13460,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaBlade",
          "name": "Meowmere",
          "tier": 1,
          "rarity": "legendary",
          "description": "[Tides of Terraria] According to the legend, this sword was brought back from a distant land by Croajiro. Why? We have no idea... Fires a bouncing cat projectile with each swing to attack enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Axe_Tier_01",
      "displayName": "Metal Axe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "An axe for cutting wood. Made from metal, it chops through Hardwood with ease, making it useful for harvesting sturdy trees that grow deep within the continent.",
      "weight": 15,
      "maxStack": 1,
      "price": 4820,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Axe_Tier_01",
          "name": "Metal Axe",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An axe for cutting wood. Made from metal, it chops through Hardwood with ease, making it useful for harvesting sturdy trees that grow deep within the continent.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bat3",
      "displayName": "Metal Bat",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
      "weight": 3,
      "maxStack": 1,
      "price": 20880,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bat3",
          "name": "Metal Bat",
          "tier": 1,
          "rarity": "common",
          "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
          "isBlueprint": false
        },
        {
          "codename": "Bat3_2",
          "name": "Metal Bat",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
          "isBlueprint": false
        },
        {
          "codename": "Bat3_3",
          "name": "Metal Bat",
          "tier": 3,
          "rarity": "rare",
          "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
          "isBlueprint": false
        },
        {
          "codename": "Bat3_4",
          "name": "Metal Bat",
          "tier": 4,
          "rarity": "epic",
          "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
          "isBlueprint": false
        },
        {
          "codename": "Bat3_5",
          "name": "Metal Bat",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MetalDetector",
      "displayName": "Metal Detector",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMetalDetector",
      "description": "Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. Deposits will become unmarked if you move too far away.",
      "weight": 25,
      "maxStack": 1,
      "price": 527040,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MetalDetector",
          "name": "Metal Detector",
          "tier": 1,
          "rarity": "epic",
          "description": "Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. Deposits will become unmarked if you move too far away.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pickaxe_Tier_01",
      "displayName": "Metal Pickaxe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A pickaxe used for mining. Made from metal, its durability and efficiency have improved.",
      "weight": 15,
      "maxStack": 1,
      "price": 4820,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pickaxe_Tier_01",
          "name": "Metal Pickaxe",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A pickaxe used for mining. Made from metal, its durability and efficiency have improved.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_2",
      "displayName": "Metal Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Useful for close-range combat. The metal tip give it an increased attack power. Its length allows you to stand further away when attacking.",
      "weight": 15,
      "maxStack": 1,
      "price": 3440,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_2",
          "name": "Metal Spear",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Useful for close-range combat. The metal tip give it an increased attack power. Its length allows you to stand further away when attacking.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Launcher_Meteor",
      "displayName": "Meteor Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "A weapon made from a meteorite. Upon striking its target, it creates an explosion similar to a meteorite impact.",
      "weight": 30,
      "maxStack": 1,
      "price": 151920,
      "variantCount": 2,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Launcher_Meteor",
          "name": "Meteor Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A phenomenal weapon that fires a meteor. Upon striking its target, it creates an explosion similar to a meteorite impact.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 2000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Launcher_Meteor_5",
          "name": "Meteor Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "A phenomenal weapon that fires a meteor. Upon striking its target, it creates an explosion similar to a meteorite impact.",
          "stats": {
            "sell": 32400,
            "durability": 450,
            "attack": 10500,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "MultiGuidedMissileLauncher",
      "displayName": "Multi Guided Missile Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "A multi-lock missile launcher that fires guided missiles capable of tracking enemies. Designed for overwhelming burst damage against high-value targets.",
      "weight": 30,
      "maxStack": 1,
      "price": 712580,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "MultiGuidedMissileLauncher",
          "name": "Multi Guided Missile Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A missile launcher that can hold multiple ammo at once. Fires a series of missiles that automatically track and follow enemies.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 5900,
            "magazine": 4
          },
          "isBlueprint": false
        },
        {
          "codename": "MultiGuidedMissileLauncher_2",
          "name": "Multi Guided Missile Launcher",
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          "rarity": "uncommon",
          "description": "A missile launcher that can hold multiple ammo at once. Fires a series of missiles that automatically track and follow enemies.",
          "stats": {
            "sell": 32400,
            "durability": 360,
            "attack": 6785,
            "magazine": 4
          },
          "isBlueprint": false
        },
        {
          "codename": "MultiGuidedMissileLauncher_3",
          "name": "Multi Guided Missile Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "A missile launcher that can hold multiple ammo at once. Fires a series of missiles that automatically track and follow enemies.",
          "stats": {
            "sell": 32400,
            "durability": 390,
            "attack": 7375,
            "magazine": 4
          },
          "isBlueprint": false
        },
        {
          "codename": "MultiGuidedMissileLauncher_4",
          "name": "Multi Guided Missile Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "A missile launcher that can hold multiple ammo at once. Fires a series of missiles that automatically track and follow enemies.",
          "stats": {
            "sell": 32400,
            "durability": 420,
            "attack": 7965,
            "magazine": 4
          },
          "isBlueprint": false
        },
        {
          "codename": "MultiGuidedMissileLauncher_5",
          "name": "Multi Guided Missile Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "A missile launcher that can hold multiple ammo at once. Fires a series of missiles that automatically track and follow enemies.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 8850,
            "magazine": 4
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Musket",
      "displayName": "Musket",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "Simple, old fashioned gun. Fires a single, powerful shot at the expense of a long reload time.",
      "weight": 20,
      "maxStack": 1,
      "price": 9940,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Musket",
          "name": "Musket",
          "tier": 1,
          "rarity": "common",
          "description": "Simple, old fashioned gun. Fires a single, powerful shot at the expense of a long reload time.",
          "stats": {
            "sell": 3760,
            "durability": 200,
            "attack": 1000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Musket_2",
          "name": "Musket",
          "tier": 2,
          "rarity": "uncommon",
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          "stats": {
            "sell": 3760,
            "durability": 400,
            "attack": 1400,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Musket_3",
          "name": "Musket",
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          "rarity": "rare",
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          "stats": {
            "sell": 3760,
            "durability": 500,
            "attack": 1600,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Musket_4",
          "name": "Musket",
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          "rarity": "epic",
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          "stats": {
            "sell": 3760,
            "durability": 600,
            "attack": 1800,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Musket_5",
          "name": "Musket",
          "tier": 5,
          "rarity": "legendary",
          "description": "Simple, old fashioned gun. Fires a single, powerful shot at the expense of a long reload time.",
          "stats": {
            "sell": 3760,
            "durability": 700,
            "attack": 2000,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ],
      "soldBy": [
        {
          "merchant": "Desert Merchant",
          "kind": "fixed",
          "currency": "Gold",
          "price": 9940
        }
      ]
    },
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      "id": "YakushimaLantern001",
      "displayName": "Nightglow",
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      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Ranged",
      "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
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      "maxStack": 1,
      "price": 48000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaLantern001",
          "name": "Nightglow",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 50
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaLantern001_2",
          "name": "Nightglow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 60
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaLantern001_3",
          "name": "Nightglow",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
          "stats": {
            "sell": 1000,
            "durability": 4000,
            "attack": 70
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaLantern001_4",
          "name": "Nightglow",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 80
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaLantern001_5",
          "name": "Nightglow",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A lantern that radiates a rainbow-hued light. Holding it aloft releases homing light projectiles that strike enemies multiple times.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 100
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "WeakerBow",
      "displayName": "Old Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "subtype": "Ranged",
      "description": "Primitive long range weapon. Hastily put together, it isn't very powerful.",
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      "maxStack": 1,
      "price": 650,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "WeakerBow",
          "name": "Old Bow",
          "tier": 1,
          "rarity": "common",
          "description": "Primitive long range weapon. Hastily put together, it isn't very powerful.",
          "stats": {
            "sell": 36,
            "durability": 150,
            "attack": 65,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "WeakerBow_2",
          "name": "Old Bow",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 36,
            "durability": 400,
            "attack": 130,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "WeakerBow_3",
          "name": "Old Bow",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 36,
            "durability": 500,
            "attack": 169,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "WeakerBow_4",
          "name": "Old Bow",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 36,
            "durability": 600,
            "attack": 208,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "WeakerBow_5",
          "name": "Old Bow",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 36,
            "durability": 700,
            "attack": 247,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OldRevolver",
      "displayName": "Old Revolver",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponHandgun",
      "subtype": "Ranged",
      "description": "A slightly outdated revolving handgun. Compared to Handgun_default, it excels in single-shot power.",
      "weight": 8,
      "maxStack": 1,
      "price": 24480,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OldRevolver",
          "name": "Old Revolver",
          "tier": 1,
          "rarity": "common",
          "description": "A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.",
          "stats": {
            "sell": 3300,
            "durability": 400,
            "attack": 600,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "OldRevolver_2",
          "name": "Old Revolver",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.",
          "stats": {
            "sell": 3300,
            "durability": 600,
            "attack": 1050,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "OldRevolver_3",
          "name": "Old Revolver",
          "tier": 3,
          "rarity": "rare",
          "description": "A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.",
          "stats": {
            "sell": 3300,
            "durability": 800,
            "attack": 1200,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "OldRevolver_4",
          "name": "Old Revolver",
          "tier": 4,
          "rarity": "epic",
          "description": "A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.",
          "stats": {
            "sell": 3300,
            "durability": 1200,
            "attack": 1350,
            "magazine": 6
          },
          "isBlueprint": false
        },
        {
          "codename": "OldRevolver_5",
          "name": "Old Revolver",
          "tier": 5,
          "rarity": "legendary",
          "description": "A slightly outdated revolving handgun. Compared to Handgun default, it excels in single-shot power.",
          "stats": {
            "sell": 3300,
            "durability": 1600,
            "attack": 1500,
            "magazine": 6
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "OverheatRifle",
      "displayName": "Overheat Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
      "weight": 15,
      "maxStack": 1,
      "price": 1754940,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "OverheatRifle",
          "name": "Overheat Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 1225
          },
          "isBlueprint": false
        },
        {
          "codename": "OverheatRifle_2",
          "name": "Overheat Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
          "stats": {
            "sell": 8240,
            "durability": 3000,
            "attack": 1286
          },
          "isBlueprint": false
        },
        {
          "codename": "OverheatRifle_3",
          "name": "Overheat Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
          "stats": {
            "sell": 8240,
            "durability": 4000,
            "attack": 1347
          },
          "isBlueprint": false
        },
        {
          "codename": "OverheatRifle_4",
          "name": "Overheat Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
          "stats": {
            "sell": 8240,
            "durability": 5000,
            "attack": 1408
          },
          "isBlueprint": false
        },
        {
          "codename": "OverheatRifle_5",
          "name": "Overheat Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.",
          "stats": {
            "sell": 8240,
            "durability": 6000,
            "attack": 1470
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Axe_Steal",
      "displayName": "Pal Metal Axe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "An axe for chopping wood. It has achieved extraordinary sharpness thanks to Pal Metal. It can slice through high-grade trees from the harshest regions without trouble.",
      "weight": 25,
      "maxStack": 1,
      "price": 112920,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Axe_Steal",
          "name": "Pal Metal Axe",
          "tier": 1,
          "rarity": "epic",
          "description": "An axe for chopping wood. It has achieved extraordinary sharpness thanks to Pal Metal. It can slice through high-grade trees from the harshest regions without trouble.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pickaxe_Steal",
      "displayName": "Pal Metal Pickaxe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.",
      "weight": 25,
      "maxStack": 1,
      "price": 112920,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pickaxe_Steal",
          "name": "Pal Metal Pickaxe",
          "tier": 1,
          "rarity": "epic",
          "description": "A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PalHealingGrenade",
      "displayName": "Pal Recovery Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 3660,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PalHealingGrenade",
          "name": "Pal Recovery Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "EnergyRocketLauncher",
      "displayName": "Plasma Cannon",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
      "weight": 30,
      "maxStack": 1,
      "price": 1196020,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "EnergyRocketLauncher",
          "name": "Plasma Cannon",
          "tier": 1,
          "rarity": "common",
          "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 10000,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyRocketLauncher_2",
          "name": "Plasma Cannon",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
          "stats": {
            "sell": 32400,
            "durability": 450,
            "attack": 11000,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyRocketLauncher_3",
          "name": "Plasma Cannon",
          "tier": 3,
          "rarity": "rare",
          "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
          "stats": {
            "sell": 32400,
            "durability": 600,
            "attack": 11500,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyRocketLauncher_4",
          "name": "Plasma Cannon",
          "tier": 4,
          "rarity": "epic",
          "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
          "stats": {
            "sell": 32400,
            "durability": 900,
            "attack": 12000,
            "magazine": 2
          },
          "isBlueprint": false
        },
        {
          "codename": "EnergyRocketLauncher_5",
          "name": "Plasma Cannon",
          "tier": 5,
          "rarity": "legendary",
          "description": "Fires high-output energy projectiles. Causes an energy explosion upon impact.",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 13000,
            "magazine": 2
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "LaserMiningTool",
      "displayName": "Plasma Multicutter",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A portable plasma cutter that concentrates and emits plasma energy. It supports a wide range of uses, from ore excavation to tree cutting. Its high-output energy also allows for the mining of special ores.",
      "weight": 50,
      "maxStack": 1,
      "price": 584400,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "LaserMiningTool",
          "name": "Plasma Multicutter",
          "tier": 1,
          "rarity": "legendary",
          "description": "A portable plasma cutter that concentrates and emits plasma energy. It supports a wide range of uses, from ore excavation to tree cutting. Its high-output energy also allows for the mining of special ores.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ElectricArcAssaultRifle",
      "displayName": "Plasma Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
      "weight": 5,
      "maxStack": 1,
      "price": 4134020,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElectricArcAssaultRifle",
          "name": "Plasma Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
          "isBlueprint": false
        },
        {
          "codename": "ElectricArcAssaultRifle_2",
          "name": "Plasma Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
          "isBlueprint": false
        },
        {
          "codename": "ElectricArcAssaultRifle_3",
          "name": "Plasma Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
          "isBlueprint": false
        },
        {
          "codename": "ElectricArcAssaultRifle_4",
          "name": "Plasma Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
          "isBlueprint": false
        },
        {
          "codename": "ElectricArcAssaultRifle_5",
          "name": "Plasma Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BowGun_Poison",
      "displayName": "Poison Arrow Crossbow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponCrossbow",
      "subtype": "Ranged",
      "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture.",
      "weight": 13,
      "maxStack": 1,
      "price": 1,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BowGun_Poison",
          "name": "Poison Arrow Crossbow",
          "tier": 1,
          "rarity": "common",
          "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 300,
            "attack": 280,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Poison_2",
          "name": "Poison Arrow Crossbow",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 800,
            "attack": 364,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Poison_3",
          "name": "Poison Arrow Crossbow",
          "tier": 3,
          "rarity": "rare",
          "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1000,
            "attack": 406,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Poison_4",
          "name": "Poison Arrow Crossbow",
          "tier": 4,
          "rarity": "epic",
          "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1200,
            "attack": 448,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "BowGun_Poison_5",
          "name": "Poison Arrow Crossbow",
          "tier": 5,
          "rarity": "legendary",
          "description": "A Crossbow that inflicts poison on its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "stats": {
            "sell": 2520,
            "durability": 1400,
            "attack": 490,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bow_Poison",
      "displayName": "Poison Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "description": "Frightening bow that poisons its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
      "weight": 6,
      "maxStack": 1,
      "price": 1,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bow_Poison",
          "name": "Poison Bow",
          "tier": 1,
          "rarity": "common",
          "description": "Frightening bow that poisons its target. Poisoned Pals are easier to capture. Requires Poison Arrow.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "BronzeSword",
      "displayName": "Primitive Sword",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "A sword for close-range combat. Not bad for a battered sword. Perfect for getting up close and personal.",
      "weight": 10,
      "maxStack": 1,
      "price": 5160,
      "variantCount": 1,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "BronzeSword",
          "name": "Primitive Sword",
          "tier": 1,
          "rarity": "common",
          "description": "A sword for close-range combat. Not bad for a battered sword. Perfect for getting up close and personal.",
          "stats": {
            "sell": 516,
            "durability": 500,
            "attack": 180
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyShotgun",
      "displayName": "Prototype Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
      "weight": 20,
      "maxStack": 1,
      "price": 2150100,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyShotgun",
          "name": "Prototype Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
          "isBlueprint": false
        },
        {
          "codename": "SkyShotgun_2",
          "name": "Prototype Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
          "isBlueprint": false
        },
        {
          "codename": "SkyShotgun_3",
          "name": "Prototype Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
          "isBlueprint": false
        },
        {
          "codename": "SkyShotgun_4",
          "name": "Prototype Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
          "isBlueprint": false
        },
        {
          "codename": "SkyShotgun_5",
          "name": "Prototype Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "PumpActionShotgun",
      "displayName": "Pump-action Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "A high capacity, powerful shotgun. It has outstanding close range DPS.",
      "weight": 20,
      "maxStack": 1,
      "price": 61920,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "PumpActionShotgun",
          "name": "Pump-action Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "A high capacity, powerful shotgun. It has outstanding close range DPS.",
          "stats": {
            "sell": 15360,
            "durability": 150,
            "attack": 220,
            "magazine": 8
          },
          "isBlueprint": false
        },
        {
          "codename": "PumpActionShotgun_2",
          "name": "Pump-action Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 15360,
            "durability": 500,
            "attack": 275,
            "magazine": 9
          },
          "isBlueprint": false
        },
        {
          "codename": "PumpActionShotgun_3",
          "name": "Pump-action Shotgun",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 15360,
            "durability": 600,
            "attack": 308,
            "magazine": 10
          },
          "isBlueprint": false
        },
        {
          "codename": "PumpActionShotgun_4",
          "name": "Pump-action Shotgun",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 15360,
            "durability": 700,
            "attack": 352,
            "magazine": 11
          },
          "isBlueprint": false
        },
        {
          "codename": "PumpActionShotgun_5",
          "name": "Pump-action Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 15360,
            "durability": 800,
            "attack": 385,
            "magazine": 12
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Axe_Tier_02",
      "displayName": "Refined Metal Axe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "An axe for cutting wood. Made from high quality metal, its sharpness and durability has improved even further. It can harvest Hardwood from sturdy trees that grow in unforgiving lands.",
      "weight": 20,
      "maxStack": 1,
      "price": 10320,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Axe_Tier_02",
          "name": "Refined Metal Axe",
          "tier": 3,
          "rarity": "rare",
          "description": "An axe for cutting wood. Made from high quality metal, its sharpness and durability has improved even further. It can harvest Hardwood from sturdy trees that grow in unforgiving lands.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pickaxe_Tier_02",
      "displayName": "Refined Metal Pickaxe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A pickaxe used for mining. Its durability and efficiency have further improved.",
      "weight": 20,
      "maxStack": 1,
      "price": 10320,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pickaxe_Tier_02",
          "name": "Refined Metal Pickaxe",
          "tier": 3,
          "rarity": "rare",
          "description": "A pickaxe used for mining. Its durability and efficiency have further improved.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear_3",
      "displayName": "Refined Metal Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Useful for close-range combat. The high-quality metal tip give it an increased attack power. Its length allows you to stand further away when attacking.",
      "weight": 20,
      "maxStack": 1,
      "price": 9420,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear_3",
          "name": "Refined Metal Spear",
          "tier": 3,
          "rarity": "rare",
          "description": "Useful for close-range combat. The high-quality metal tip give it an increased attack power. Its length allows you to stand further away when attacking.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Launcher_Default",
      "displayName": "Rocket Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "subtype": "Ranged",
      "description": "A Rocket Launcher that can fire a powerful round from long distances.",
      "weight": 30,
      "maxStack": 1,
      "price": 873360,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Launcher_Default",
          "name": "Rocket Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A Rocket Launcher that can fire a powerful round from long distances.",
          "stats": {
            "sell": 32400,
            "durability": 300,
            "attack": 10000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Launcher_Default_2",
          "name": "Rocket Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "stats": {
            "sell": 32400,
            "durability": 800,
            "attack": 11000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Launcher_Default_3",
          "name": "Rocket Launcher",
          "tier": 3,
          "rarity": "rare",
          "stats": {
            "sell": 32400,
            "durability": 1000,
            "attack": 12000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Launcher_Default_4",
          "name": "Rocket Launcher",
          "tier": 4,
          "rarity": "epic",
          "stats": {
            "sell": 32400,
            "durability": 1200,
            "attack": 13000,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "Launcher_Default_5",
          "name": "Rocket Launcher",
          "tier": 5,
          "rarity": "legendary",
          "stats": {
            "sell": 32400,
            "durability": 1400,
            "attack": 14000,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereLauncher",
      "displayName": "Scatter Sphere Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "description": "A new type of launcher that fires a large number of spheres. It can easily capture a herd of Pals.",
      "weight": 30,
      "maxStack": 1,
      "price": 103080,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereLauncher",
          "name": "Scatter Sphere Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A new type of launcher that fires a large number of spheres. It can easily capture a herd of Pals.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SemiAutoRifle",
      "displayName": "Semi-auto Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
      "weight": 20,
      "maxStack": 1,
      "price": 43200,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SemiAutoRifle",
          "name": "Semi-auto Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
          "stats": {
            "sell": 3760,
            "durability": 1000,
            "attack": 1150,
            "magazine": 8
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoRifle_2",
          "name": "Semi-auto Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
          "stats": {
            "sell": 3760,
            "durability": 1500,
            "attack": 1265,
            "magazine": 9
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoRifle_3",
          "name": "Semi-auto Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
          "stats": {
            "sell": 3760,
            "durability": 2000,
            "attack": 1380,
            "magazine": 10
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoRifle_4",
          "name": "Semi-auto Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
          "stats": {
            "sell": 3760,
            "durability": 3000,
            "attack": 1495,
            "magazine": 11
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoRifle_5",
          "name": "Semi-auto Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat.",
          "stats": {
            "sell": 3760,
            "durability": 4000,
            "attack": 1610,
            "magazine": 12
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SemiAutoShotgun",
      "displayName": "Semi-auto Shotgun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponShotgun",
      "subtype": "Ranged",
      "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
      "weight": 20,
      "maxStack": 1,
      "price": 79200,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SemiAutoShotgun",
          "name": "Semi-auto Shotgun",
          "tier": 1,
          "rarity": "common",
          "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
          "stats": {
            "sell": 15360,
            "durability": 300,
            "attack": 195,
            "magazine": 10
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoShotgun_2",
          "name": "Semi-auto Shotgun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
          "stats": {
            "sell": 15360,
            "durability": 450,
            "attack": 214,
            "magazine": 11
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoShotgun_3",
          "name": "Semi-auto Shotgun",
          "tier": 3,
          "rarity": "rare",
          "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
          "stats": {
            "sell": 15360,
            "durability": 600,
            "attack": 234,
            "magazine": 12
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoShotgun_4",
          "name": "Semi-auto Shotgun",
          "tier": 4,
          "rarity": "epic",
          "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
          "stats": {
            "sell": 15360,
            "durability": 900,
            "attack": 253,
            "magazine": 13
          },
          "isBlueprint": false
        },
        {
          "codename": "SemiAutoShotgun_5",
          "name": "Semi-auto Shotgun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.",
          "stats": {
            "sell": 15360,
            "durability": 1200,
            "attack": 282,
            "magazine": 14
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Elec",
      "displayName": "Shock Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Shock Grenade useful for mid-range combat. It detonates a few seconds after being thrown, electrocuting everything in the blast radius.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1020,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Elec",
          "name": "Shock Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Shock Grenade useful for mid-range combat. It detonates a few seconds after being thrown, electrocuting everything in the blast radius.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SingleShotRifle",
      "displayName": "Single-shot Rifle",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
      "weight": 20,
      "maxStack": 1,
      "price": 26160,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SingleShotRifle",
          "name": "Single-shot Rifle",
          "tier": 1,
          "rarity": "common",
          "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 1000,
            "attack": 1100,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SingleShotRifle_2",
          "name": "Single-shot Rifle",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 2000,
            "attack": 1650,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SingleShotRifle_3",
          "name": "Single-shot Rifle",
          "tier": 3,
          "rarity": "rare",
          "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 2500,
            "attack": 1870,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SingleShotRifle_4",
          "name": "Single-shot Rifle",
          "tier": 4,
          "rarity": "epic",
          "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 3000,
            "attack": 2090,
            "magazine": 1
          },
          "isBlueprint": false
        },
        {
          "codename": "SingleShotRifle_5",
          "name": "Single-shot Rifle",
          "tier": 5,
          "rarity": "legendary",
          "description": "A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.",
          "stats": {
            "buy": 37600,
            "sell": 3760,
            "durability": 3500,
            "attack": 2310,
            "magazine": 1
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SphereLauncher_Once",
      "displayName": "Single-shot Sphere Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "description": "A launcher that fires spheres. It can capture Pals from a greater distance.",
      "weight": 30,
      "maxStack": 1,
      "price": 23640,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SphereLauncher_Once",
          "name": "Single-shot Sphere Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A launcher that fires spheres. It can capture Pals from a greater distance.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Axe_Tier_00",
      "displayName": "Stone Axe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "An axe for cutting wood. Made from stone, it's not very sharp.",
      "weight": 10,
      "maxStack": 1,
      "price": 140,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Axe_Tier_00",
          "name": "Stone Axe",
          "tier": 1,
          "rarity": "common",
          "description": "An axe for cutting wood. Made from stone, it's not very sharp.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Pickaxe_Tier_00",
      "displayName": "Stone Pickaxe",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A pickaxe used for mining. Made from stone, the efficiency is questionable.",
      "weight": 10,
      "maxStack": 1,
      "price": 140,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Pickaxe_Tier_00",
          "name": "Stone Pickaxe",
          "tier": 1,
          "rarity": "common",
          "description": "A pickaxe used for mining. Made from stone, the efficiency is questionable.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Spear",
      "displayName": "Stone Spear",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Useful for close-range combat. Its length allows you to stand further away when attacking.",
      "weight": 10,
      "maxStack": 1,
      "price": 350,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Spear",
          "name": "Stone Spear",
          "tier": 1,
          "rarity": "common",
          "description": "Useful for close-range combat. Its length allows you to stand further away when attacking.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "ElecBaton",
      "displayName": "Stun Baton",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "Close range weapon that sends out an electric jolt upon contact. Pals are easier to capture when electrocuted.",
      "weight": 10,
      "maxStack": 1,
      "price": 12960,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "ElecBaton",
          "name": "Stun Baton",
          "tier": 1,
          "rarity": "common",
          "description": "Close range weapon that sends out an electric jolt upon contact. Pals are easier to capture when electrocuted.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SubmachineGun",
      "displayName": "Submachine Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
      "weight": 15,
      "maxStack": 1,
      "price": 29380,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SubmachineGun",
          "name": "Submachine Gun",
          "tier": 1,
          "rarity": "common",
          "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
          "isBlueprint": false
        },
        {
          "codename": "SubmachineGun_2",
          "name": "Submachine Gun",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
          "isBlueprint": false
        },
        {
          "codename": "SubmachineGun_3",
          "name": "Submachine Gun",
          "tier": 3,
          "rarity": "rare",
          "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
          "isBlueprint": false
        },
        {
          "codename": "SubmachineGun_4",
          "name": "Submachine Gun",
          "tier": 4,
          "rarity": "epic",
          "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
          "isBlueprint": false
        },
        {
          "codename": "SubmachineGun_5",
          "name": "Submachine Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Sword",
      "displayName": "Sword",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
      "weight": 10,
      "maxStack": 1,
      "price": 9550,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Sword",
          "name": "Sword",
          "tier": 1,
          "rarity": "common",
          "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
          "stats": {
            "sell": 1044,
            "durability": 500,
            "attack": 360
          },
          "isBlueprint": false
        },
        {
          "codename": "Sword_2",
          "name": "Sword",
          "tier": 2,
          "rarity": "uncommon",
          "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
          "stats": {
            "sell": 1044,
            "durability": 750,
            "attack": 396
          },
          "isBlueprint": false
        },
        {
          "codename": "Sword_3",
          "name": "Sword",
          "tier": 3,
          "rarity": "rare",
          "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
          "stats": {
            "sell": 1044,
            "durability": 1000,
            "attack": 432
          },
          "isBlueprint": false
        },
        {
          "codename": "Sword_4",
          "name": "Sword",
          "tier": 4,
          "rarity": "epic",
          "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
          "stats": {
            "sell": 1044,
            "durability": 1500,
            "attack": 468
          },
          "isBlueprint": false
        },
        {
          "codename": "Sword_5",
          "name": "Sword",
          "tier": 5,
          "rarity": "legendary",
          "description": "Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.",
          "stats": {
            "sell": 1044,
            "durability": 2000,
            "attack": 540
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "SkyGrenadeLauncher",
      "displayName": "Tactical Grenade Launcher",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponRocketLauncher",
      "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
      "weight": 30,
      "maxStack": 1,
      "price": 2295540,
      "variantCount": 5,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "SkyGrenadeLauncher",
          "name": "Tactical Grenade Launcher",
          "tier": 1,
          "rarity": "common",
          "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
          "isBlueprint": false
        },
        {
          "codename": "SkyGrenadeLauncher_2",
          "name": "Tactical Grenade Launcher",
          "tier": 2,
          "rarity": "uncommon",
          "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
          "isBlueprint": false
        },
        {
          "codename": "SkyGrenadeLauncher_3",
          "name": "Tactical Grenade Launcher",
          "tier": 3,
          "rarity": "rare",
          "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
          "isBlueprint": false
        },
        {
          "codename": "SkyGrenadeLauncher_4",
          "name": "Tactical Grenade Launcher",
          "tier": 4,
          "rarity": "epic",
          "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
          "isBlueprint": false
        },
        {
          "codename": "SkyGrenadeLauncher_5",
          "name": "Tactical Grenade Launcher",
          "tier": 5,
          "rarity": "legendary",
          "description": "A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaBlade002",
      "displayName": "Terra Blade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
      "weight": 10,
      "maxStack": 1,
      "price": 44400,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaBlade002",
          "name": "Terra Blade",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
          "stats": {
            "sell": 1000,
            "durability": 757,
            "attack": 425
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade002_2",
          "name": "Terra Blade",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
          "stats": {
            "sell": 1000,
            "durability": 1135,
            "attack": 467
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade002_3",
          "name": "Terra Blade",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
          "stats": {
            "sell": 1000,
            "durability": 1514,
            "attack": 510
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade002_4",
          "name": "Terra Blade",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
          "stats": {
            "sell": 1000,
            "durability": 2271,
            "attack": 552
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade002_5",
          "name": "Terra Blade",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] This curious sword releases vibrant green shockwaves with each strike, allowing you to hit enemies from afar despite being a melee weapon.",
          "stats": {
            "sell": 1000,
            "durability": 3028,
            "attack": 637
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaBlade003",
      "displayName": "Terraprisma",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "subtype": "Melee",
      "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
      "weight": 5,
      "maxStack": 1,
      "price": 48000,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaBlade003",
          "name": "Terraprisma",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 90
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade003_2",
          "name": "Terraprisma",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 100
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade003_3",
          "name": "Terraprisma",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
          "stats": {
            "sell": 1000,
            "durability": 7200,
            "attack": 110
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade003_4",
          "name": "Terraprisma",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
          "stats": {
            "sell": 1000,
            "durability": 8640,
            "attack": 125
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaBlade003_5",
          "name": "Terraprisma",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A mystical sword with a rainbow-colored blade. Wielding it lets you summon up to nine blessed swords to fight alongside you.",
          "stats": {
            "sell": 1000,
            "durability": 10368,
            "attack": 150
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bow_Triple",
      "displayName": "Three Shot Bow",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponBow",
      "description": "An enhanced bow that allows three arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.",
      "weight": 8,
      "maxStack": 1,
      "price": 1180,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bow_Triple",
          "name": "Three Shot Bow",
          "tier": 1,
          "rarity": "common",
          "description": "An enhanced bow that allows three arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "GrapplingGun_5",
      "displayName": "Ultra Grappling Gun",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponGrapplingGun",
      "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. With new materials, cooldown time has been significantly reduced.",
      "weight": 1,
      "maxStack": 1,
      "price": 351600,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "GrapplingGun_5",
          "name": "Ultra Grappling Gun",
          "tier": 5,
          "rarity": "legendary",
          "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. With new materials, cooldown time has been significantly reduced.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "YakushimaGun001",
      "displayName": "Vortex Beater",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponAssaultRifle",
      "subtype": "Ranged",
      "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
      "weight": 15,
      "maxStack": 1,
      "price": 46200,
      "variantCount": 5,
      "hasStats": true,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "YakushimaGun001",
          "name": "Vortex Beater",
          "tier": 1,
          "rarity": "common",
          "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 300
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaGun001_2",
          "name": "Vortex Beater",
          "tier": 2,
          "rarity": "uncommon",
          "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
          "stats": {
            "sell": 1000,
            "durability": 3000,
            "attack": 330
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaGun001_3",
          "name": "Vortex Beater",
          "tier": 3,
          "rarity": "rare",
          "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
          "stats": {
            "sell": 1000,
            "durability": 4000,
            "attack": 360
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaGun001_4",
          "name": "Vortex Beater",
          "tier": 4,
          "rarity": "epic",
          "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
          "stats": {
            "sell": 1000,
            "durability": 5000,
            "attack": 390
          },
          "isBlueprint": false
        },
        {
          "codename": "YakushimaGun001_5",
          "name": "Vortex Beater",
          "tier": 5,
          "rarity": "legendary",
          "description": "[Tides of Terraria] A powerful gun fueled by unknown energy. Fires homing missiles at regular intervals that track enemies and explode on impact. Has a 66% chance to not consume ammo when firing.",
          "stats": {
            "sell": 1000,
            "durability": 6000,
            "attack": 450
          },
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "FragGrenade_Water",
      "displayName": "Water Grenade",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponThrowObject",
      "description": "A Water Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Water damage to enemies.",
      "weight": 0.1,
      "maxStack": 9999,
      "price": 1380,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "FragGrenade_Water",
          "name": "Water Grenade",
          "tier": 1,
          "rarity": "common",
          "description": "A Water Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Water damage to enemies.",
          "isBlueprint": false
        }
      ]
    },
    {
      "id": "Bat",
      "displayName": "Wooden Club",
      "category": "weapon",
      "typeA": "Weapon",
      "typeB": "WeaponMelee",
      "description": "A Wooden Club for close range combat. Can beat a small Pal to a pulp if need be.",
      "weight": 5,
      "maxStack": 1,
      "price": 70,
      "variantCount": 1,
      "hasStats": false,
      "isBlueprint": false,
      "variants": [
        {
          "codename": "Bat",
          "name": "Wooden Club",
          "tier": 1,
          "rarity": "common",
          "description": "A Wooden Club for close range combat. Can beat a small Pal to a pulp if need be.",
          "isBlueprint": false
        }
      ]
    }
  ]
}
